Fade Rift Mods (
faderifting) wrote2015-09-23 01:15 am
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War Table
THE WAR TABLE

Operations
- Characters may not participate in more than one war table operation at a time.
- Sign-ups are first come, first served. After the minimum number of characters is reached, we'll wait approximately 48 hours to allow additional sign-ups before closing the operation and giving participants the necessary information.
- Travel time for operations outside of Skyhold can and should be OOCly condensed/handwaved for the sake of not RPing weeks upon weeks of roadside camping, but you're welcome to set scenes along the way as well.
- Operations will not be GMed, but we're always happy to answer questions or provide additional details as requested.
- If you would like to suggest a war table operation--if your character is doing something other people should probably notice and investigate, their relatives are causing trouble, etc.--let us know on the Plot Request page.
Ferelden
The Secrets of Andraste: The team that investigated the ruins beneath and beyond the Temple of Sacred Ashes returned with ancient texts and artifacts. Adequately cataloging and translating these finds could help the Inquisition recover some of the political ground it has lost with the Chantry since the Herald's death. The texts, unfortunately, are written in an ancient runic script that no one in the Inquisition can fully translate. One scholar suggests that they are Alamarri, and the closest links are likely to be found among the Chasind Wilders. This operation requires four to six characters who will be absent from Skyhold for at least ten days. Those chosen will be told to equip for a fight but to try not to start one.
Orlais
The Chantry Remains: The Chantry's scattered condemnations of the Inquisition ceased--or at least ceased being publicly trumpeted--for a respectful period after the Herald's death, but the accusations of heresy and calls for the organization's disbandment have renewed. This operation requires three to five characters, with preference given to those who will not be immediately branded heretics as soon as they show their faces or open their mouths, who will be absent from Skyhold for at least five days.
Skyhold
Investigate Lyrium Theft: Small amounts of lyrium have been disappearing from the Inquisition's stores with enough regularity that it can no longer be considered a coincidence, and the Inquisition is looking into the problem. Those asked to help will need to be capable of discretion. This operation requires three to four characters who will need to remain in Skyhold for the seven days during the investigation.
The Secrets of Andraste: The team that investigated the ruins beneath and beyond the Temple of Sacred Ashes returned with ancient texts and artifacts. Adequately cataloging and translating these finds could help the Inquisition recover some of the political ground it has lost with the Chantry since the Herald's death. The texts, unfortunately, are written in an ancient runic script that no one in the Inquisition can fully translate. One scholar suggests that they are Alamarri, and the closest links are likely to be found among the Chasind Wilders. This operation requires four to six characters who will be absent from Skyhold for at least ten days. Those chosen will be told to equip for a fight but to try not to start one.
Orlais
The Chantry Remains: The Chantry's scattered condemnations of the Inquisition ceased--or at least ceased being publicly trumpeted--for a respectful period after the Herald's death, but the accusations of heresy and calls for the organization's disbandment have renewed. This operation requires three to five characters, with preference given to those who will not be immediately branded heretics as soon as they show their faces or open their mouths, who will be absent from Skyhold for at least five days.
Skyhold
Investigate Lyrium Theft: Small amounts of lyrium have been disappearing from the Inquisition's stores with enough regularity that it can no longer be considered a coincidence, and the Inquisition is looking into the problem. Those asked to help will need to be capable of discretion. This operation requires three to four characters who will need to remain in Skyhold for the seven days during the investigation.
INFO REQUESTS
If your character is investigating, experimenting, researching, normal-searching, organizing, exploring, polling, or anything along those general lines and you'd like mod input about what the results would be, ask us here! There's no form for this, just let us know what they're up to and what your question is and we'll get back to you. While requests and replies will generally be unscreened, please make sure to check whether results are IC public knowledge before assuming that your character is aware of them.
PLOT REQUESTS & IDEAS
We strongly encourage player plots, quests, missions, adventures and so on, especially ones that grow out of PC action. We are also always open to ideas if players have something in mind but feel for some reason that they can't run a prospective plot themselves. So that requests and answers can be screened, please use the form on the Plot Request page.
WAKING NIGHTMARES IN SKYHOLD
Participants: Vivienne, Cullen Rutherford, Adelaide LeBlanc, Sabriel Abhorsen
Your group will be the informal response team that sees through the Abomination's necessary defeat, gathering together when its trail of destruction is already underway.
The Abomination will have erupted in the garden area, where some young mages have taken to camping beneath the stars on clearer nights. Many will be hurt, a few beyond recovery, before the Abomination continues its destruction into the main hall, blasting open the interior entry way. The beast itself is at least seven feet tall, mage robes torn to stretch in tatters over muscle that misshapen forms that treats once-human flesh in much the same manner, gorily splitting over bony protrusions and raw flesh. The only true human part of it left is its eyes, which seem frightened, but when it opens its mouth, there is only deep maniacal laughter and drooling fangs.
Disturbingly, it seems intent to drag along the corpse of a young mage woman by the ankle. Should it drop her to focus an attack, it will try to retrieve her when moving on.
Battling the Abomination within the interior of Skyhold will result in further damage to its surroundings, including possible bystanders, although crowd control is up to your characters and many will be keen to get out of the way. The alternative is to drive it out into the courtyards, and even better, out through the gates and into the snowy wasteland. It is nearly impervious to fire magic, as that is its choice of weapon, as well as magics relating to nature and spirit, but it is vulnerable to other, harsher elements. It will also attack physically, with biting, scratching, and picking up tools (tables, swords, body parts) for bludgeoning.
This event will occur on Haring 11. While your characters will be the group that ultimately handle the Abomination and conclude the crisis, this event will also be open for Skyhold characters in general to react to the Abomination (and an additional open post will be created by the mods for this purpose). OOCly, you may begin before or after December 11 and back- or forward-date accordingly.
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