Of course! Below is some extra detail on the magic he's currently capable of doing. It's hard to comment on the exact damage that any of his spells would cause since exact damage in D&D is decided by dice roll. However, I have tried to explain how powerful they are in relation to each other. I am happy to abide by whatever damage limits you decide in Fade Rift.
Cantrip Spells - he can cast these as often as he likes
Dancing Lights: He can create up to four torch-sized glowing orbs which shed light in a 10ft radius. They can also be combined into one vaguely humanoid form of medium size.
Spark: Ranged attack: he hurls a spark of lightning at a target causing lightning damage. If it hits something flammable, it will set it on fire too. Its strength would be comparable to a mild electric shock - it would hurt and potentially cause burns, but not kill.
Shocking grasp: Once cast, he delivers a mild electric shock to anything he touches. The shock is slightly less powerful than the one from Spark - it's comparable to the shock from a taser.
Thunderclap: He creates a thunderous sound that can be heard up to 100ft away. Anyone within range will take thunder damage. It is slightly less powerful than Shocking grasp.
Level 1 Spells - he can cast 4 of these per day
Shield: Causes an invisible barrier of magical force to appear around him. It only covers him.
Sleep: He puts people within a 20ft radius to sleep. They can be woken by physical action (i.e. being shaken, slapped, or injured). Creatures who are either undead or immune to being charmed are unaffected.
Thunderwave: He emits a wave of thunderous force. Creatures within a 15ft cube of him will take thunder damage and will also be pushed 10ft away from him. It also emits a thunderous boom that can be heard 300ft away. It is essentially a more powerful version of Thunderclap.
Level 2 Spells - he can cast 2 of these per day
Breathing Dragon: He touches a willing creature (it can be himself) and it will spew a 15ft cone of magical energy from its mouth. In his case it is usually lightning energy, though it can also be acid, ice, fire or poison if he desires. This is his most powerful spell and the only one he currently knows at this level.
He also has 'Metamagic', which essentially allows him to add a particular effect to any of his spells. He can do this 3 times per day and the effects he's capable of are:
Careful Spell: If he is casting a spell where allies would be caught in his range and damaged, this will protect them from it.
Twinned Spell: A spell that ordinarily only targets one creature will be able to target two.
These are all the spells he's capable of doing now. Although I want him to be able to learn and grow in game, he will not gain access to any additional spells without approval from yourselves through a canon/power update.
no subject
Cantrip Spells - he can cast these as often as he likes
Level 1 Spells - he can cast 4 of these per day
Level 2 Spells - he can cast 2 of these per day
He also has 'Metamagic', which essentially allows him to add a particular effect to any of his spells. He can do this 3 times per day and the effects he's capable of are:
These are all the spells he's capable of doing now. Although I want him to be able to learn and grow in game, he will not gain access to any additional spells without approval from yourselves through a canon/power update.