Before we can approve your update, we need to request a few changes!
Having Six gain access to her paladin abilities through a connection to a native spirit who in some way stands in for her goddess the way we've arranged with other Rifters is fine.
In general, we think we're okay with the scope of these new abilities given the extra years of training and experience Six has gained during her canon update and the fact that some of the additions are things originally cut because we hadn't established she could use a spirit to keep them. However, it's difficult to evaluate the specifics and figure out whether and how to nerf individual abilities because they're written so specifically for the D&D context, with stat limits and saving throws and such that just don't apply in RP. Just as we ask players to "de-video-game" their power lists for us, we need you to revise to de-D&D this one. Please describe Six's abilities in terms of how you envision them actually working in RP in Thedas, and when you do so, please take into account our standard nerfs as described in the FAQ, like line of sight restrictions.
Please respond within 48 hours to let us know your application has been updated. (You may request an extension if necessary.) If you have any questions, let us know.
REVISIONS
Before we can approve your update, we need to request a few changes!
Please respond within 48 hours to let us know your application has been updated. (You may request an extension if necessary.) If you have any questions, let us know.