Here's the revised ability list! My apologies for the extra work, mods.
PRESTIDIGITATION — Adalia can do one of the following: cause an instantaneous, harmless sensory effect such as sparkling fingers or a loud noise; light or snuff out a fire no bigger than a campfire; instantaneously clean or soil a small object; chill, warm, or flavor food for an hour; make a color, small mark, or symbol appear on an object or surface for an hour; create a nonmagical trinket or illusory image that can fit in her hand, which lasts for six seconds.
MENDING — This spell repairs a single break or tear in an object no bigger than one foot in any dimension that Adalia touches, such as reapiring broken glasses, mending a tear in a garment, or repairing a lightly damaged wagon wheel. It can physically repair a magic item or construct, such as a mage's staff, but can't restore magic to such an object.
TELEKINESIS — Adalia can exert her will on one creature or object that she can see within ten meters of her, telekinetically moving them. She can switch targets mid-spell, but if she does so, the prior target is no longer affected.
Additionally, since when I apped Adalia I wasn't thinking of things that would work well in terms of written rp as opposed to just plain porting her character sheet over wholesale with no edits, I was hoping I could switch out an element of her design poorly suited for written rp for one that works better. Specifically, I would like to switch her Empowered Spell ability (in D&D used to reroll damage dice, in written rp pretty much useless) for Careful Spell (used to avoid damaging five people with AoE spells). If I'd been thinking more clearly about how ability choices would be useful in written rp, this is a change I would have made when apping her, but since I apped her in with the Empowered Spell I wasn't about to change it just because I wanted to.
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