Hey guys! This is all really awesome and this might be tl;dr as I try to pin down all of what it means for Six!
As I didn't discuss what level she might get to in FR in her app, I thought it might be a good idea to expand on that now so you have a good idea of what she could reach in about 12 months of FR time! I would expect straight off that anything that is Paladin specific (so Paladin-based abilities) will require the use of a Specialisation to upgrade/bring them to Thedas. Since I doubt she'll get higher than Paladin level 14 in the span of 1-1.5 years (and anything more than that would require another canon update!), this would be the following:
AURA OF COURAGE Six and people around you are less likely to be frightened by the enemies attacks, including spells that cause fear/frighten the target. They still work, it's just harder/takes more mana/effort!
IMPROVED DIVINE SMITE Her Divine Smite ability just gets a little bit stronger (it deals more damage when she uses it as a 'spell' rather than as a normal ability) and all her weapon attacks include an element of 'smite' to them, powering up her melee strength.
CLEANSING TOUCH Six can use her magic to end a spell on herself or a willing target she touches.
I'm not sure how you'd like to handle spells, on the other hand, as they're abilities she just learns levelling up but since they're not 'Dragon Age' spells they might also come with the necessity of a specialisation. When she hits her highest level she'll learn four extra spells, three at third and one at fourth level:
3RD: BLINDING SMITE The next creature Six attacks is blinded and takes extra radiant (spirit) damage from her attack. This is a concentration spell that lasts for a minute.
3RD: REMOVE CURSE As it says on the tin - Six can remove a curse affecting an object or a creature she touches.
3RD: ELEMENTAL WEAPON Six can pick from acid, cold, fire, lightning and thunder damage. For up to an hour a non magical weapon deals damage of her chosen type.
4TH: STAGGERING SMITE When she attacks with a melee weapon for one minute her sword does psychic damage to the target. This would mean that the person she hits would get horrendous head pain, almost as if they've been cleaved, and would suffer from that pain for a minute or until something knocks Six's concentration. It makes the target less likely to attack because the pain is strong, but strong-willed people can of course overcome it.
She also gets four new oath spells (first two soonest, 9th level, the last two at the end, 14th level):
3RD: DISPEL MAGIC Six can attempt to dispel a spell or enchantment on a creature within touching distance of her. The stronger the spell the less likely it is to work and if the spell is more magically powerful than she is then it doesn't work at all.
3RD: BEACON OF HOPE Any people within range of her (30ft / eye line in Thedas) get bestowed with hope and vitality. They're healed from some of their wounds and anytime someone casts a healing spell on them it works a little better than it might have before.
4TH: FREEDOM OF MOVEMENT For an hour, someone Six touches can move through difficult terrain (snow, desert, etc) with ease and spells that slow them aren't as effective. They are also better able to escape from magical restraints.
4TH: GUARDIAN OF FAITH For eight hours Six can summon a spectral/spirit guardian in a space that she can see within range (30ft / eye line). It carries a sword and shield emblazened with Sarenrae's symbol. Anyone that gets within 10ft of the guardian takes radiant damage as they're attacked by the guardian; after three attacks it disappears.
She'd also get D&D 'constitution' upgrades for her ability score upgrades which just means she's a little bit hardier and less difficult to cut into ribbons.
I'm happy for any of these future abilities to cost a Specialization upgrade and if Six needs to use one of her slots to come in from her canon update with the above listed abilities (with the eye line / DA-Thedas version of being able to use them as much as a native mage might) that's also fine with me! Just let me know.
Thank you for working with me and I'm sorry for the horrific drama that is the D&D canon!
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As I didn't discuss what level she might get to in FR in her app, I thought it might be a good idea to expand on that now so you have a good idea of what she could reach in about 12 months of FR time! I would expect straight off that anything that is Paladin specific (so Paladin-based abilities) will require the use of a Specialisation to upgrade/bring them to Thedas. Since I doubt she'll get higher than Paladin level 14 in the span of 1-1.5 years (and anything more than that would require another canon update!), this would be the following: I'm not sure how you'd like to handle spells, on the other hand, as they're abilities she just learns levelling up but since they're not 'Dragon Age' spells they might also come with the necessity of a specialisation. When she hits her highest level she'll learn four extra spells, three at third and one at fourth level: She also gets four new oath spells (first two soonest, 9th level, the last two at the end, 14th level): She'd also get D&D 'constitution' upgrades for her ability score upgrades which just means she's a little bit hardier and less difficult to cut into ribbons.
I'm happy for any of these future abilities to cost a Specialization upgrade and if Six needs to use one of her slots to come in from her canon update with the above listed abilities (with the eye line / DA-Thedas version of being able to use them as much as a native mage might) that's also fine with me! Just let me know.
Thank you for working with me and I'm sorry for the horrific drama that is the D&D canon!