-Material of or related to the creature or thing being warded against (i.e. the wings of locusts or the whole body of a locust, a deer tooth or a piece of deer fur or skin, etc.). For fortunes, the best material is bone from any creature or blood, preferably her own.
-Clean, clear water. Rain water is the best but water from any natural flowing or running source such as a stream or river will do in a pinch
-A piece of what's being warded. If it's a field of crops, a seed or a leaf will do. A tree needs a piece of bark or a leaf from the tree, or a lock of hair from a person or a feather from a raven. If she wants to hex or curse someone, she absolutely needs some piece of them, like hair or feathers. Blood or flesh is even better. The more intimately connected something is, the stronger the effects tend to be. Possessions work for this purpose, but the spells using possessions tend to be weaker. Typically she has a harder time warding human structures/things that are not living. Partially because she doesn't understand them well and partially because her magic is centered on nature and living things.
Length wise, the effects are temporary and are strongest for the first week or so after being cast, with the effects gradually waning until a month has passed, when the effects cease. This can be avoided through renewing of the wards through repetition of the spell/rituals in question.
For fortunes, they tend to be fairly mild for the effect one gets. Someone blessed with good fortune would simply find minor things breaking their way. They don't miss a step on treacherous ground. The pair of scissors they thought they'd lost turns up when they're cleaning the house. A particularly strong spell might result in an exceptional harvest, but that requires lots of time and effort and multiple rituals. Bad fortunes are similar. You misplace a tool, your shoe lace breaks, the pot boils over because you get distracted, etc. The more time and materials that are available, the stronger these become. These fortunes can be escaped through the use of protective charms or any form of ward or protection against magical effects and getting hold of such things would cancel any ongoing effects as well.
Effects on fortune also tend to last for a shorter time do the mercurial nature of the fortunes. Typically lasting no more than a week, Myira's curses/hexes are not very strong as it is not a form of magic she has practiced much.
Re: QUESTIONS
-Material of or related to the creature or thing being warded against (i.e. the wings of locusts or the whole body of a locust, a deer tooth or a piece of deer fur or skin, etc.). For fortunes, the best material is bone from any creature or blood, preferably her own.
-Clean, clear water. Rain water is the best but water from any natural flowing or running source such as a stream or river will do in a pinch
-A piece of what's being warded. If it's a field of crops, a seed or a leaf will do. A tree needs a piece of bark or a leaf from the tree, or a lock of hair from a person or a feather from a raven. If she wants to hex or curse someone, she absolutely needs some piece of them, like hair or feathers. Blood or flesh is even better. The more intimately connected something is, the stronger the effects tend to be. Possessions work for this purpose, but the spells using possessions tend to be weaker. Typically she has a harder time warding human structures/things that are not living. Partially because she doesn't understand them well and partially because her magic is centered on nature and living things.
Length wise, the effects are temporary and are strongest for the first week or so after being cast, with the effects gradually waning until a month has passed, when the effects cease. This can be avoided through renewing of the wards through repetition of the spell/rituals in question.
For fortunes, they tend to be fairly mild for the effect one gets. Someone blessed with good fortune would simply find minor things breaking their way. They don't miss a step on treacherous ground. The pair of scissors they thought they'd lost turns up when they're cleaning the house. A particularly strong spell might result in an exceptional harvest, but that requires lots of time and effort and multiple rituals. Bad fortunes are similar. You misplace a tool, your shoe lace breaks, the pot boils over because you get distracted, etc. The more time and materials that are available, the stronger these become. These fortunes can be escaped through the use of protective charms or any form of ward or protection against magical effects and getting hold of such things would cancel any ongoing effects as well.
Effects on fortune also tend to last for a shorter time do the mercurial nature of the fortunes. Typically lasting no more than a week, Myira's curses/hexes are not very strong as it is not a form of magic she has practiced much.