faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote2018-09-22 09:44 am

War Table (Defunct)


WAR TABLE (DEFUNCT)



This is a defunct version of this page. For the new version, please go back to the game navigation and choose the War Table link.

Thedas is a big world with a lot to do, and the war against Corypheus has about a hundred fronts, so between major mod events, plot progression takes the form of player plots and plots that originate from divisions and projects. These smaller plots can be anything from negotiating agreements with foreign dignitaries to infiltrating enemy operations to escorting shipments of pedigree nugs through a haunted forest as a favor to an ally. Some of them will directly influence the overarching mod plot; others may just be fun.

Players whose characters lead the divisions and projects IC facilitate plot efforts by setting the agenda for each group's work—they identify the main objectives the team will be focused on and sometimes develop specific plot assignments to accomplish the group's goals.

CLICK HERE FOR THE CURRENT PLOT CYCLE.

HOW TO PARTICIPATE
  1. Read! The divisions and each project have separate comments below explaining what they'll be working on over the coming months. Read up on the ones your characters belong to and think about how they'd contribute. (If your character hasn't joined any division or project, you can join a division by updating your character's info on the taken list or join a project by filling out the form on the corresponding project page.)

  2. Contribute! Use the provided forms to document the ways your character will be contributing to the objectives—or if there's something else they intend to pursue within the project's scope that isn't covered by those objectives. These can be simple things that will occur in the background of your other RP, like "John is going to research dwarven etiquette to assist the team going to Orzammar," or they can be bigger things that warrant a player plot, like "John is going to assassinate King Bhelen." IC leaders will reply to let you know if their characters wouldn't approve of what yours are doing or to help you if you need help. (You can also reply to other players' comments if you have something to add or suggest, but we recommend making separate OOC posts or using the CR meme for pure brainstorming sessions.)

  3. RP! If your characters are doing background work, like research or the types of mini-plots we specify don't need plot requests, you can get straight to it (or submit an info request if needed). If your characters are doing something that does warrant a plot request, submit one, and then play it out after we've gotten back to you.

  4. File a report with the appropriate project or division after a significant plot has been completed. You don't need to do these for research or the kinds of minor plots that don't require plot requests. But reports allow everyone to keep up what's going on in the game—because there is usually a lot—and respond to, reward, or build on your character's efforts in the future. If you negotiate a treaty but don't file a report about it, we'll generally assume that it hasn't happened. And remember that folks who run player plots get bonus AC reward points once a report is filed!

If you have your own ideas for plots pertinent to divisions or projects outside those covered by objectives, or for personal plots that don't fit into any of these boxes at all, you're always welcome to separately submit player plot requests! You can also donate ideas directly to IC leaders or other players if you have plot ideas but would rather not run them yourself. And if you want to get involved in running a project, check the leadership roles list for vacancies in division or project leadership slots.

frprojects: (CHANTRY RELATIONS)

ASSIGNMENT DETAILS

[personal profile] frprojects 2018-10-05 03:28 am (UTC)(link)
WHAT: Deliver a Message to Provisional Grand Chancellor Pascal

WHO: Coupe, Araceli

HOW: This is fairly straightforward! Your characters will need to travel to Val Royeaux to politely deliver Seeker Pentaghast and Sister Leliana's joint message declining to be considered for Divine, which will include some additional niceties about being prepared to be of service to whomever is selected in everyone's mutual goal to end the threat posed by Corypheus. The Provisional Grand Chancellor will be disappointed—indicating their refusal will extend the process, as they were the most unifying candidates—but polite and make accommodations for your characters to join him and a few resident clergy for dinner. Your characters can also take advantage of an opportunity to eavesdrop in the halls or collect gossip. Altogether, they can acquire the following information about five significant contenders for the Sunburst Throne, with the plain text told to them openly over dinner, and the bold requiring deliberate eavesdropping and/or more direct snooping through documents.

  • Grand Cleric Gertruda of Tantervale: Think Mother Teresa: very strict conservative views, but best known for extensive philanthropic efforts among the poor that soften her image. She was one of the earliest and most vocal voices claiming rifters to be demons and the Inquisition to be a dangerous, rogue heretical organization defaming the memory of the original. The only statement she is presently willing to make publicly about rifters is that this is a decision for a Divine, and she will defer to her wisdom. She also seems to be moving more into the mainstream on the subject of the Inquisition--judging them as potential allies, if ones to remain wary of--but how much of this is political maneuvering (now that word of Cassandra and Leliana being approached has come out) and how much is her personally coming around is currently unknown.

  • Revered Mother Benedetta of Rialto: A reasonable person of genuine faith who doesn't hate anyone and wants to help them, but thinks the Chant is clear and should be followed to the letter so the Maker will return someday—meaning elves, dwarves, and Qunari need Andraste for their own sake and everyone else's, the traditional Circle system is ideal with perhaps some mild reform, etc. She is energetic and personally very charismatic, and she would likely be the clear frontrunner if she had been given another five or ten years' experience and wasn't so young, untested, and less well connected compared to the rest.

  • Grand Cleric Clorentine of Montsimmard: The only one of the Mothers present in Val Royeaux, so your characters can make their own observations as well. In summary, she is the blandest person alive and not particularly clever in her own right, but insulated from the Chantry's sometimes-violent politicking by wealthy supporters and an assortment of younger and much more calculating Mothers and Sisters who have hitched their own ambitions to her and are determined to see her rise. She is considered moderate mostly because her views frequently shift and equivocate, and she doesn't really seem committed to anything in particular, likely because she is so easily swayed by those around her.

  • Grand Cleric Agathe of Cumberland: Medium progressive and notoriously cautious—like Justinia before her, she is unlikely to implement extreme reform regardless of her personal feelings on anything, but may take more widely palatable baby steps toward raising elves above their current station or reforming the Circle system. Extremely effective and intelligent as long as she does not have to charm anyone, but in interpersonal dealings she can be harsh and nakedly ambitious, which has not earned her many friends.

  • Grand Cleric Elise of Ayesleigh: An older, famously progressive Mother who has been a voice for reform for several decades now and proven herself a reliable ally of nonhumans, mages, and the poor. However, this has made her unpopular with many of the more staid Chantry clergy and officials, and there are unconfirmed but very plausible rumors that Elise has begun to exhibit forgetfulness, moments of confusion, and slips into heresy or fantastic thinking that go beyond the acceptable lapses of a very old woman and into the early stages of dementia.

    None of these individuals will seem to be a clear front runner, though opinions in Val Royeaux will seem to tilt toward the more conservative end of the spectrum. Additionally, while the present Mothers will all be varying degrees of self-assured and regal, the general atmosphere among the administrative staff in the Grand Cathedral will be scattered, disorganized, and fretful, with a lot of circles under a lot of eyes and frequent uncertainty in response to any detailed questions about the Divine Election process, in particular from Provisional Grand Chancellor Pascal, who is possibly too young and inexperienced for the role he's been asked to play.

    OOC NOTES: Your characters are welcome to bring up to two additional people, as long as those people are reasonable choices to take. We're relying on the recovery of these candidates' names so we can publicize them to the rest of the game and open the door to player plots that would influence each candidate's chances of election, so please try to have a report in by the end of the month. Keep in mind that: (1) you don't have to directly RP the assignment itself if you would prefer to just RP some discussion about it or something, and (2) your report does not have to include all of this information if you would prefer for your characters to not learn all of it and/or choose not to officially record it, for whatever reason. If there are other details they would make a particular effort to uncover, you can drop us an info request and we'll let you know what, if anything, they'd learn!
  • frprojects: (CHANTRY RELATIONS)

    ASSIGNMENT DETAILS

    [personal profile] frprojects 2018-10-05 03:29 am (UTC)(link)
    WHAT: Record Rifter Ability Information

    WHO: Myr, Deacon

    HOW: Your characters have been tasked with drafting the initial report and register regarding any mages or rifters who exhibit abilities outside the usual scope of Circle teachings. (This includes Circle mages who have since learned magic beyond what the Circles teach.) The required level of detail is fairly high-level—for example, "Solas: rift mage, Somniari, helped heal the Herald in Haven"—but including more details where feasible rather than the bare minimum could earn the Inquisition some brownie points for being (apparently) cooperative and transparent.

    It's up to you how thorough your characters are in this endeavor, but it is something that could have IC consequences for both your characters and the Inquisition as a whole, if, for example, there are glaring omissions of magic or abilities that Inquisition members have used or go on to use in public without them being reported, since the Chantry has already heard rumors and gathered some information regarding all the weird shit the Inquisition seems to be getting up to.

    OOC NOTES: Your characters can enlist additional help at their discretion. In addition to whatever IC conversations you do or do not want to RP, we would recommend an OOC survey to for those affected to summarize what abilities their characters have already openly exhibited and what abilities they would volunteer information about, etc., then just linking that information in the report rather than rewriting it all yourself. But you can approach it however you want—that's just our recommendation.
    frprojects: (CHANTRY RELATIONS)

    ASSIGNMENT DETAILS

    [personal profile] frprojects 2018-10-05 03:29 am (UTC)(link)
    WHAT: Record Rifter Ability Information

    WHO: Myr, Deacon

    HOW: Your characters have been tasked with drafting the initial report and register regarding any mages or rifters who exhibit abilities outside the usual scope of Circle teachings. (This includes Circle mages who have since learned magic beyond what the Circles teach.) The required level of detail is fairly high-level—for example, "Solas: rift mage, Somniari, helped heal the Herald in Haven"—but including more details where feasible rather than the bare minimum could earn the Inquisition some brownie points for being (apparently) cooperative and transparent.

    It's up to you how thorough your characters are in this endeavor, but it is something that could have IC consequences for both your characters and the Inquisition as a whole, if, for example, there are glaring omissions of magic or abilities that Inquisition members have used or go on to use in public without them being reported, since the Chantry has already heard rumors and gathered some information regarding all the weird shit the Inquisition seems to be getting up to.

    OOC NOTES: Your characters can enlist additional help at their discretion. In addition to whatever IC conversations you do or do not want to RP, we would recommend an OOC survey to for those affected to summarize what abilities their characters have already openly exhibited and what abilities they would volunteer information about, etc., then just linking that information in the report rather than rewriting it all yourself. But you can approach it however you want—that's just our recommendation.
    frprojects: (Default)

    ASSIGNMENT DETAILS

    [personal profile] frprojects 2018-10-05 03:32 am (UTC)(link)
    WHAT: Evacuate the Chantry in Mont-de-Marc

    WHO: Galatea

    HOW: When we rolled for the success of this mission, we got a 6 out of 100, where 50 was the threshold for success, so it is not going to go well! But first, Galatea and her team will be able to successfully reach the Chantry as long as they exercise reasonable caution, albeit with at least one close call with Ander scouts that delays them a few hours.

    Once they've reached the refugees they'll discover two things: first, that about half of the refugees, convinced no one was coming for them and spooked by a stray darkspawn that attempted to get into the Chantry, have already left; second, that many of those remaining remained because they were old, young, or sick, or injured. Mother Hortense will have remained behind with them but lost several of her answering Sisters and the Chanter to the first departing group.

    Unable to use the roads, the team will have to attempt to guide the refugees through the hills and scrubby wilderness bordering Orlais' western deserts without attracting notice, which will require staying quiet, keeping low, and not using lights in the dark. Some of the refugees will admit—honestly—that they can't make the journey and turn back to Mont-de-Marc after about an hour, accompanied by an elderly Sister.

    The real disaster will occur not long afterwards, when the party will come upon those who left before the Inquisition team arrived—nearly all dead, and unreachable, as they're surrounded by darkspawn, who appear to be eating a couple of them and hanging a few others from the trees. The civilians traveling with the Inquisition will panic at the sight and, despite the best efforts of Galatea and her team, some will attempt to run to their aid and be immediately cut down by darkspawn, while others panic and scatter or try to turn back to Mont-de-Marc.

    Attempting to bring them back, if they do, would only draw more attention and cause a group of darkspawn break off from the main pack, forcing the team and the remaining refugees to quite literally run for their lives. Allowing them to go while keeping those who remain quiet would go better and at least get them more of a head start. Regardless, the darkspawn—either dagger-wielding shrieks or hurlock archers, all capable of seeing in the dark—will pick off at least a straggler or two before finally giving up after a couple miles.

    The remainder of the journey will not be easy but will be uneventful, barring any corruption in those who had close encounters with the darkspawn, and the team will ultimately be able to escort the remainder of the party—roughly half the number that they set out with from Mont-de-Marc—to safety.

    OOC NOTES: Galatea is the only character assigned to this, but she can bring up to seven people with her, and if you have fewer people than that you're welcome to fill out the party with NPCs from Skyhold as needed, especially if you make them endearing and then kill them. Keep in mind that you also aren't required to RP the action of this and can RP the aftermath or discussion of the aftermath if necessary. If you would like the mission to go badly in ways not described here then that's likely fine, just check in with us about it!
    frprojects: (RIFTS & THE VEIL)

    ASSIGNMENT DETAILS

    [personal profile] frprojects 2018-10-06 01:09 am (UTC)(link)
    WHAT: Seek Out Missing Woman With Anchor

    WHO: Church, Christine, Inessa

    HOW: BODY HORROR CW. In late Kingsway, the Gallows was forwarded a letter originally sent to Skyhold by a craftsman in Ferelden, pleading for assistance in locating his fiancée, Jacob. According to the letter, the young woman, Elsie, was struck with an anchor near a rift approximately three months ago. He'll report that she told him she planned to go to Skyhold for help, but his letters to her there have gone unanswered, until someone finally did reply to tell him no one by that name was among the Inquisition. In his subsequent search for information about her, he visited her parents' farm outside of the village, and he believes he heard cries from inside the house, but he wasn't permitted inside by her father.

    The team sent out to investigate will be met with similar resistance by the woman's parents, who will, if pressed, express hostility toward the very idea of their daughter being marked by demonic magic, and claim they sent her to the University of Markham—despite this clearly being beyond their means—to keep her from an unwise marriage to the village idiot. Said village idiot, Jacob, will be able to provide information about the family's routine trips to sell their produce and thus when the team may be able to get into the house unseen. If they do enter the house and search out the trap door to the cellar, they'll find the woman chained to the wall. Her forearm will be missing and the resultant wound infected with an entirely non-magical pathogen, but the anchor will appear to have spread up her upper arm nonetheless.

    In the absence of proximity to other anchor-bearers, the magic will have begun to crystallize in tendrils reaching up her veins and arteries, turning some of them visibly green and hard beneath her skin from the edge of the stump to the shoulder and stretching toward her chest and up her neck, and also have grown outward from the stump of her arm into the air in unbreakable, spidery strands that spread out in various directions, similar to roots growing down in search of water. Healing may help stabilize her briefly, and if any in the party also have anchors it will relieve some of the pain she's experiencing, but she will only survive another three days at most, even with intervention.

    A confrontation with her parents is entirely possible if they come back before the team leaves. They will be furious about the interference, but not violent—if only because they're outnumbered and unarmed farmers. Whether the team brings her body back to study, leaves it with her family, or delivers it to her fiancée will be up to them. If it is brought back for study, someone can put it in an information request including the methods they would use to examine her and we'll provide any additional information they might find.

    OOC NOTES: Your characters can bring up to three additional people with them! If you'd like to add additional problems or wrinkles to this, you're welcome to do so, but make sure you check in with us about anything that would affect the nature or outcome instead of just being a bump in the road.
    frprojects: (RIFTS & THE VEIL)

    ASSIGNMENT DETAILS

    [personal profile] frprojects 2018-10-06 01:09 am (UTC)(link)
    WHAT: Seek Out Missing Woman With Anchor

    WHO: Church, Christine, Inessa

    HOW: BODY HORROR CW. In late Kingsway, the Gallows was forwarded a letter originally sent to Skyhold by a craftsman in Ferelden, pleading for assistance in locating his fiancée, Jacob. According to the letter, the young woman, Elsie, was struck with an anchor near a rift approximately three months ago. He'll report that she told him she planned to go to Skyhold for help, but his letters to her there have gone unanswered, until someone finally did reply to tell him no one by that name was among the Inquisition. In his subsequent search for information about her, he visited her parents' farm outside of the village, and he believes he heard cries from inside the house, but he wasn't permitted inside by her father.

    The team sent out to investigate will be met with similar resistance by the woman's parents, who will, if pressed, express hostility toward the very idea of their daughter being marked by demonic magic, and claim they sent her to the University of Markham—despite this clearly being beyond their means—to keep her from an unwise marriage to the village idiot. Said village idiot, Jacob, will be able to provide information about the family's routine trips to sell their produce and thus when the team may be able to get into the house unseen. If they do enter the house and search out the trap door to the cellar, they'll find the woman chained to the wall. Her forearm will be missing and the resultant wound infected with an entirely non-magical pathogen, but the anchor will appear to have spread up her upper arm nonetheless.

    In the absence of proximity to other anchor-bearers, the magic will have begun to crystallize in tendrils reaching up her veins and arteries, turning some of them visibly green and hard beneath her skin from the edge of the stump to the shoulder and stretching toward her chest and up her neck, and also have grown outward from the stump of her arm into the air in unbreakable, spidery strands that spread out in various directions, similar to roots growing down in search of water. Healing may help stabilize her briefly, and if any in the party also have anchors it will relieve some of the pain she's experiencing, but she will only survive another three days at most, even with intervention.

    A confrontation with her parents is entirely possible if they come back before the team leaves. They will be furious about the interference, but not violent—if only because they're outnumbered and unarmed farmers. Whether the team brings her body back to study, leaves it with her family, or delivers it to her fiancée will be up to them. If it is brought back for study, someone can put it in an information request including the methods they would use to examine her and we'll provide any additional information they might find.

    OOC NOTES: Your characters can bring up to three additional people with them! If you'd like to add additional problems or wrinkles to this, you're welcome to do so, but make sure you check in with us about anything that would affect the nature or outcome instead of just being a bump in the road.
    frprojects: (Default)

    ASSIGNMENT DETAILS

    [personal profile] frprojects 2018-10-06 01:09 am (UTC)(link)
    WHAT: Seek Out Missing Woman With Anchor

    WHO: Church, Christine, Inessa

    HOW: BODY HORROR CW. In late Kingsway, the Gallows was forwarded a letter originally sent to Skyhold by a craftsman in Ferelden, pleading for assistance in locating his fiancée, Jacob. According to the letter, the young woman, Elsie, was struck with an anchor near a rift approximately three months ago. He'll report that she told him she planned to go to Skyhold for help, but his letters to her there have gone unanswered, until someone finally did reply to tell him no one by that name was among the Inquisition. In his subsequent search for information about her, he visited her parents' farm outside of the village, and he believes he heard cries from inside the house, but he wasn't permitted inside by her father.

    The team sent out to investigate will be met with similar resistance by the woman's parents, who will, if pressed, express hostility toward the very idea of their daughter being marked by demonic magic, and claim they sent her to the University of Markham—despite this clearly being beyond their means—to keep her from an unwise marriage to the village idiot. Said village idiot, Jacob, will be able to provide information about the family's routine trips to sell their produce and thus when the team may be able to get into the house unseen. If they do enter the house and search out the trap door to the cellar, they'll find the woman chained to the wall. Her forearm will be missing and the resultant wound infected with an entirely non-magical pathogen, but the anchor will appear to have spread up her upper arm nonetheless.

    In the absence of proximity to other anchor-bearers, the magic will have begun to crystallize in tendrils reaching up her veins and arteries, turning some of them visibly green and hard beneath her skin from the edge of the stump to the shoulder and stretching toward her chest and up her neck, and also have grown outward from the stump of her arm into the air in unbreakable, spidery strands that spread out in various directions, similar to roots growing down in search of water. Healing may help stabilize her briefly, and if any in the party also have anchors it will relieve some of the pain she's experiencing, but she will only survive another three days at most, even with intervention.

    A confrontation with her parents is entirely possible if they come back before the team leaves. They will be furious about the interference, but not violent—if only because they're outnumbered and unarmed farmers. Whether the team brings her body back to study, leaves it with her family, or delivers it to her fiancée will be up to them. If it is brought back for study, someone can put it in an information request including the methods they would use to examine her and we'll provide any additional information they might find.

    OOC NOTES: Your characters can bring up to three additional people with them! If you'd like to add additional problems or wrinkles to this, you're welcome to do so, but make sure you check in with us about anything that would affect the nature or outcome instead of just being a bump in the road.
    frprojects: (OTHER POWERS)

    ASSIGNMENT DETAILS

    [personal profile] frprojects 2018-10-06 01:12 am (UTC)(link)
    WHAT: Investigate Qunari Reports of Blood Magic
    WHO: Silas and Priest.
    HOW: Lord Berenger Marou owns a small but sturdy fortress on the coast road southwest of Kont-arr. His reputation, according to the Qunari intelligence provided (and local opinion, if you care to confirm) is as a hardy man in his mid-50s, devoutly Andrastian and a confirmed widower, who enjoys the company of his two grown children and four grandchildren, riding out to hunt, and holding court every second Sunday to hear the petitions of his tenants. Over the last month, however, Lord Marou has ceased to do any of those things. Although he has been seen walking about his castle and appears to be in good health, he has not ridden out to hunt in weeks, and recently cancelled a planned visit by his family with little explanation. He has dismissed his Chanter and the Sister assigned to his personal chapel. At his last court session, his behavior was even more strange, as he ignored all petitions and instead announced that the local blacksmith and the head of the village militia were banished from his lands immediately, without explanation. Investigation will reveal that both men were formerly Templars.

    It won't be exceptionally difficult to trace the source of these changes, which began around the time that Lord Marou allowed a trio of travelers into his home. This alone was strange, because he is not in the habit of personally housing strangers. They claimed to be merchants, but people are skeptical, since they neither look nor convincingly act the part. Many believe that Lord Marou has been seduced by the leader of the group, a woman in her late 30s who calls herself Mariela. This theory will be lent credence by the announcement of their engagement on the very day of your arrival, and plans for a wedding before the week is out.

    Mariela was originally accompanied by a man and a woman, Lorenzo and Ottavia, who she claimed were her colleagues. They have since been joined by two others, Adelfo and Romelza. The five of them have the run of the household, since Lord Berengar has given Mariela access to his treasury and ordered the staff to obey their every beck and call. This has caused no little consternation and bad feeling among the staff--most of whom have served Lord Marou for many years, and some his father before him--and while they will be reluctant at first to discuss household issues with strangers, if reassured that they are there to help will ultimately be relieved to vent their concerns.

    Several suspect blood magic, but have no proof and are frankly terrified of the possibility. They are correct, but it is up to you if/how your team goes about attempting to confirm that fact. Mariela and her friends will not go quietly, and in the end at least 3 of the 5 (including Mariela) must be killed in order to free Lord Marou. What happens to the others is up to you. It is also up to you how your characters choose to explain to Lord Marou what has happened, and your decision may impact his opinion of mages, qunari, and the Inquisition going forward.

    OOC NOTES: This mission had a 50% chance of failure, and we rolled an 82/100, so congrats! You are quite successful.
    frprojects: (Default)

    ASSIGNMENT DETAILS

    [personal profile] frprojects 2018-10-06 01:13 am (UTC)(link)
    WHAT: Investigate Qunari Reports of Blood Magic
    WHO: Silas and Priest.
    HOW: Lord Berenger Marou owns a small but sturdy fortress on the coast road southwest of Kont-arr. His reputation, according to the Qunari intelligence provided (and local opinion, if you care to confirm) is as a hardy man in his mid-50s, devoutly Andrastian and a confirmed widower, who enjoys the company of his two grown children and four grandchildren, riding out to hunt, and holding court every second Sunday to hear the petitions of his tenants. Over the last month, however, Lord Marou has ceased to do any of those things. Although he has been seen walking about his castle and appears to be in good health, he has not ridden out to hunt in weeks, and recently cancelled a planned visit by his family with little explanation. He has dismissed his Chanter and the Sister assigned to his personal chapel. At his last court session, his behavior was even more strange, as he ignored all petitions and instead announced that the local blacksmith and the head of the village militia were banished from his lands immediately, without explanation. Investigation will reveal that both men were formerly Templars.

    It won't be exceptionally difficult to trace the source of these changes, which began around the time that Lord Marou allowed a trio of travelers into his home. This alone was strange, because he is not in the habit of personally housing strangers. They claimed to be merchants, but people are skeptical, since they neither look nor convincingly act the part. Many believe that Lord Marou has been seduced by the leader of the group, a woman in her late 30s who calls herself Mariela. This theory will be lent credence by the announcement of their engagement on the very day of your arrival, and plans for a wedding before the week is out.

    Mariela was originally accompanied by a man and a woman, Lorenzo and Ottavia, who she claimed were her colleagues. They have since been joined by two others, Adelfo and Romelza. The five of them have the run of the household, since Lord Berengar has given Mariela access to his treasury and ordered the staff to obey their every beck and call. This has caused no little consternation and bad feeling among the staff--most of whom have served Lord Marou for many years, and some his father before him--and while they will be reluctant at first to discuss household issues with strangers, if reassured that they are there to help will ultimately be relieved to vent their concerns.

    Several suspect blood magic, but have no proof and are frankly terrified of the possibility. They are correct, but it is up to you if/how your team goes about attempting to confirm that fact. Mariela and her friends will not go quietly, and in the end at least 3 of the 5 (including Mariela) must be killed in order to free Lord Marou. What happens to the others is up to you. It is also up to you how your characters choose to explain to Lord Marou what has happened, and your decision may impact his opinion of mages, qunari, and the Inquisition going forward.

    OOC NOTES: This mission had a 50% chance of failure, and we rolled an 82/100, so congrats! You are quite successful.
    strangel: (Default)

    [personal profile] strangel 2018-10-06 02:19 am (UTC)(link)
    Name: Helena
    Assignment/Mission: Ambushing the Anders
    Notes: I'm also going to sign up for the double up mission with Research :]b
    strangel: (Default)

    [personal profile] strangel 2018-10-06 02:20 am (UTC)(link)
    CHARACTER: Helena
    ASSIGNMENT: Secrets Secrets Are No Fun
    DIVISION & PROJECTS: Scouting
    SUITABILITY & APPROACH: Stealthy and alarming, very stabby, very death
    OTHER NOTES: :]b
    periastron: (Default)

    [personal profile] periastron 2018-10-06 02:26 am (UTC)(link)
    PLAYER: Bella
    CHARACTER: Alexandraaa
    DIVISION & PROJECTS: Forces/Base Operations
    MISSION: Dead of Knight
    SUITABILITY: Medical support

    (I'd say she's a low low priority for assignments but!!! even so)
    tofindthesun: (ɪɴᴛᴏ ᴛʜᴇ ɴɪɢʜᴛ.)

    [personal profile] tofindthesun 2018-10-06 02:32 am (UTC)(link)
    Name: legolas
    Assignment/Mission: SALT THE EARTH
    Notes: legolas will ask if they can keep some of those animals at least temporarily, to send to the inquisition as Food Supply. it would be a waste otherwise. also this druffalo is cute, it has a big nose. he knows maybe 3 things about animal keeping.
    frprojects: (RIFTS & THE VEIL)

    ASSIGNMENT DETAILS

    [personal profile] frprojects 2018-10-06 04:29 am (UTC)(link)
    WHAT: Survey Rifter Arrival Sites

    WHO: Cosima

    HOW: As promised, this will be lowkey, unless you want to add your own misadventures. The closest, least war-torn or otherwise dangerous rift sites are in Ferelden, so Cosima and whoever she takes along will be doing a short tour of the northern coast to revisit rift sites in Jader, the wilderness west of Highever, and Amaranthine. Other than occasional wet weather and nippy mornings, it will be pretty pleasant.

    In Jader, the rift opened in the populated area, and while the team can do a thorough review of the location, not much will stand out. On the mountainous coast outside of Highever, however, there will be a fairly obvious prevalence of Deep Mushroom growing in crevices, in the shade of boulders, and wherever else it can find some damp darkness in the area. Armed with that knowledge, if they think to check cellars and underground passages in Amaranthine—of which it has several, including thieves' and smugglers' caves under the city that connect to the sea—they'll find an abundance of Deep Mushroom clustered underground near where the rift appeared.

    OOC NOTES: Since Cosima is the only one assigned, she can bring whoever she wants, as long as she doesn't exceed eight total. You're welcome to add bandits, bears, or whatever else you'd like to spice things up, or you can have it be a fun ride along a coast with intermittent camping and nothing particularly exciting. And remember that you can handwave most of the actual work and just RP discussion about it or personal CR-y conversations along the way!
    aceso: (Default)

    ASSIGNMENT

    [personal profile] aceso 2018-10-06 05:23 am (UTC)(link)
    ASSIGNMENT: Bartrand's Folly
    CHARACTERS: Inessa and Merrill
    DETAILS: On entering Bartrand's Folly, the team will discover that it's still very much overgrown with red lyrium. Probably too much to successfully destroy, in fact. There will be signs of recent smuggler activity, with all the hallmarks of an operation to cart out red lyrium (though in small quantities based on the tools and chipped away bits) through the Deep Roads. It's up to the players if you'd like to encounter these smugglers and deal with them, or have them be gone. In this area there are also a few rock wraiths that have been feeding on red lyrium. They are weaker versions of the ancient rock wraith Hawke and company faced off against, with a few of the same abilities, but weaker, and they will attack on sight.

    Despite these obstacles, the thaig is still well intact and several characters may find things of interest beyond their mission. Should you choose to take advantage of this, your characters can take detailed notes or make sketches of the thaig's unique features or possibly excavate some uninfected statuary or artifacts that could be used by the Inquisition in future diplomatic efforts with the dwarves. Other things to be decided on by the team include: (1) whether or not they should collapse/seal tunnels to stop the smugglers and provide only one entrance to the thaig from the surface which the Inquisition will have to guard, (2) whether or not they should collapse every possible tunnel to the thaig to ensure that no one can access the red lyrium within, but cutting off access to a primeval thaig that contains history unknown to the dwarves, (3) capturing/interrogating the smugglers then and there to see if any information on contacts or red lyrium shipments can be found. Feel free to add plot twists or complications of your own to the mission.

    OOC: Any part of this assignment can be RPed out (or all of it!). The important thing is just that some part is done ICly for the Red Lyrium Project. You can open this up to a total of four more people if you choose to. A report needs to be submitted to the project's page by the end of the month. If you have any questions, feel free to PM me!
    aceso: (Default)

    ASSIGNMENT

    [personal profile] aceso 2018-10-06 05:23 am (UTC)(link)
    ASSIGNMENT: Bartrand's Folly
    CHARACTERS: Inessa and Merrill
    DETAILS: On entering Bartrand's Folly, the team will discover that it's still very much overgrown with red lyrium. Probably too much to successfully destroy, in fact. There will be signs of recent smuggler activity, with all the hallmarks of an operation to cart out red lyrium (though in small quantities based on the tools and chipped away bits) through the Deep Roads. It's up to the players if you'd like to encounter these smugglers and deal with them, or have them be gone. In this area there are also a few rock wraiths that have been feeding on red lyrium. They are weaker versions of the ancient rock wraith Hawke and company faced off against, with a few of the same abilities, but weaker, and they will attack on sight.

    Despite these obstacles, the thaig is still well intact and several characters may find things of interest beyond their mission. Should you choose to take advantage of this, your characters can take detailed notes or make sketches of the thaig's unique features or possibly excavate some uninfected statuary or artifacts that could be used by the Inquisition in future diplomatic efforts with the dwarves. Other things to be decided on by the team include: (1) whether or not they should collapse/seal tunnels to stop the smugglers and provide only one entrance to the thaig from the surface which the Inquisition will have to guard, (2) whether or not they should collapse every possible tunnel to the thaig to ensure that no one can access the red lyrium within, but cutting off access to a primeval thaig that contains history unknown to the dwarves, (3) capturing/interrogating the smugglers then and there to see if any information on contacts or red lyrium shipments can be found. Feel free to add plot twists or complications of your own to the mission.

    OOC: Any part of this assignment can be RPed out (or all of it!). The important thing is just that some part is done ICly for the Red Lyrium Project. You can open this up to a total of four more people if you choose to. A report needs to be submitted to the project's page by the end of the month. If you have any questions, feel free to PM me!
    aceso: (Default)

    ASSIGNMENT

    [personal profile] aceso 2018-10-06 05:28 am (UTC)(link)
    ASSIGNMENT: Fields of Red
    CHARACTER: Silas
    DETAILS: On arrival, Silas and company will find that the fields have mostly been left alone out of fear. There are a few shallow holes dug around the largest spikes of red lyrium in a short-lived effort to do something, but for the most part, everything is how the Red Templars left it. Farm animals have been moved to common land about a mile down the road, but the farmers are despairing about the whole ordeal and if the ground will be all right to plant come spring. This is where the Inquisition comes in, trying to convince them that the land should be left fallow just to ensure all the red lyrium that will be removed is truly gone.

    The destroying and removal of the red lyrium can use video game logic (hit it and it's destroyed!) or can be worded vaguely since it's such a weird thing how the video game handles it. The removal shouldn't take more than a few days and in that time, the team can meet with or share meals with the farmers, getting to know them and figuring out the best way to approach the argument of next season's fallow ground.

    In arguing that the fields should be left fallow, the Inquisition will find the most resistance from two farmers and those in the area who trust their judgment. Horace Gagne is a man in his fifties with a weather beaten face and a perpetual squint. He's adamant that the fields will be fine and that the planting will go ahead in the spring. He often cites doing things the way his father and grandfather did things and how he won't deviant from this. He has a son, Michel, who thinks much the same as him, but Horace's daughter, Juliette is of a nervous disposition and often protests that the red lyrium scares her and her father should listen to the Inquisition. She often does this while clutching her youngest child to her chest and looking like she's on the verge of fainting. Their neighbor, Thierry Faucheux, is in his forties, and is a giant ox of a man with a square jaw and a penchant for speaking in short, pointed sentences. He's set in his ways and says if the Inquisition does their job right, then why should they worry about any red lyrium remaining behind? His soft spot appears to be his animals, as he shows a gentle touch and willingness to speak to them in a low, gentle voice.

    A few farmers and neighbors could prove useful allies to the Inquisition. Horace's son-in-law, Corin, worries for his wife Juliette's health and wants to work on clearing out trees behind the farmhouse to plant there instead, but is meeting resistance from Horace and his "old ways." Neighbor Avril Lavigne Paquet is a nosy old widow who sits in a chair in her front garden and smacks her wooden fence with her cane should anyone pass by to get them to stop and talk to her. Her cottage is on her son's property, so she owns no farmland of her own, but she's full of opinions (some completely random, others relevant to the situation at hand), and gossip on her neighbors. Through speaking with her, it's possible the Inquisition could get some ideas on how to convince the farmers in the area to the Inquisition's plan.

    OOC NOTES: Silas can gather together up to three people to help him (with the standard "be careful around red lyrium" warning being given) and the success or failure of the operation is up to you guys. The farmers can definitely be swayed into agreement, but if you'd rather play it as a failure, you can. The Inquisition will have to remove the red lyrium as part of this assignment as well, and document everything important that transpired in a report to the Red Lyrium Project due by the end of the month. You can RP out the whole of this assignment or whatever part of it seems fun/interesting as long as something — whether it's action, discussion after the event, or whatever — is done ICly. If you have any questions, feel free to contact me via PM!
    arcaneadvisor: (Default)

    [personal profile] arcaneadvisor 2018-10-06 08:59 am (UTC)(link)
    CHARACTER: Morrigan
    ASSIGNMENT: Friends In Sainted Places
    DIVISION & PROJECTS: Research; Elven Artifacts
    SUITABILITY & APPROACH: Morrigan tends to thumb her nose at how Orlesians get things done and will care mostly about what the mission needs to be done but she does know the rules of the game (and The Game) to navigate it, circumvent it and flout it. It'd really depend who else was going what route she'd take but has a lot of knowledge of Stuff and Things and alarmingly witchy as required.
    OTHER NOTES: Knows and is known by Orlesian nobility, could be a hindrance here given her reputation
    foxsays: (Default)

    [personal profile] foxsays 2018-10-06 09:08 am (UTC)(link)
    CHARACTER: Araceli Bonaventura y Castell
    ASSIGNMENT: Nothing Qunpares 2 U
    DIVISION & PROJECTS:
    SUITABILITY & APPROACH: Small sneaky bard this will potentially cause zero problems at all when all of naval presence want to hide a qunari dreadnought from the qunari that'll be chill. Also did the sort of dealio back before at home in the job she doesn't speak of.
    OTHER NOTES: Speaks fluent Antivan, basically looks like an Antivan with an anchor if people shut their mouths around her.

    inagutterson: (Default)

    Re: SCOUTING

    [personal profile] inagutterson 2018-10-06 09:13 am (UTC)(link)
    Name: Yngvi
    Assignment/Mission: Salt the Earth
    Notes: Finally some delicious mercenary work time to silent roll into the animals, caltrops confetti everywhere
    swordproof: (Default)

    Re: FORCES

    [personal profile] swordproof 2018-10-06 09:19 am (UTC)(link)
    PLAYER: Rachel
    CHARACTER: Six
    DIVISION & PROJECTS: Forces
    MISSION: Dead of Knight
    SUITABILITY: Diplomatic, strong, buff ex-mercenary who is mostly dedicated to the Inquisition. Looks formidable but is actually here to help people. Proficient with most weapons, used a great sword, hideously strong.

    dirth: (Default)

    [personal profile] dirth 2018-10-06 09:23 am (UTC)(link)
    CHARACTER: Solas
    ASSIGNMENT: Riftcob.
    DIVISION & PROJECTS: Research, Elven Artefacts
    SUITABILITY & APPROACH: The Eminent Scholar on Rifts and the Veil, actually. Academic, clever, sly and knowledgable. Will be able to either go the scholar route or the ‘fake elven servant’ route to get information and argue. Will be particularly vicious if necessary, verbally.
    OTHER NOTES: :)
    aventuriere: (Default)

    [personal profile] aventuriere 2018-10-06 03:06 pm (UTC)(link)
    CHARACTER: Freddie
    ASSIGNMENT: Secrets, Ghislain
    DIVISION & PROJECTS: Diplomacy technically but Research in her heart, Corypheus' History
    SUITABILITY & APPROACH: Locating hidden temples and identifying artifacts are pretty much her jobs
    OTHER NOTES:
    Edited 2018-10-06 15:07 (UTC)
    frprojects: (HOSTILE POWERS)

    ASSIGNMENT DETAILS

    [personal profile] frprojects 2018-10-06 08:27 pm (UTC)(link)
    WHAT: The Slave Situation

    WHO: Hanzo, Kitty, Max, Connor

    WHEN: You can set it IC whenever you want! OOC, try to have a report done by the end of November.

    HOW: As stated, the team will travel to Val Dorma, under cover. Precisely what that cover is will be up to you—in addition to the obvious "wealthy Tevinter and accompanying slaves" cover, individuals in other countries practice slavery more quietly even though it's been outlawed and could be visiting to purchase slaves or do other business, or could not have slaves at all but servants who would wind up mingling with slaves in a Tevinter household, etc. They have a specific inroad with an Inquisition-friendly, wealthy Soporati merchant in Val Dorma who will not be very helpful on the spy front, having no talent for subterfuge and no knowledge of her own, but will allow them to stay in her fancy second house, providing a relatively secure place where they can discuss plans and let their covers slip without being constantly on guard.

    The following information can be acquired in the following stages:

  • Engaging slaves in casual conversation will be enough to show that there's absolutely no unity of opinion: some say the name of Calpernia (known to be one of Corypheus' lieutenants) with a sort of respect bordering on reverence and believe she intends to free them all, others don't care whether there's real potential for freedom or not because they think freeing them all would be chaos and get them all killed, others are convinced she'll do no such thing and it's all a ploy to keep them working until it's too late, and others will have every shade of opinion in between those three major categories.

    With regard to the Inquisition, opinions will be similarly varied, but overall trending toward either the negative or neutral-for-lack-of-knowledge: information about the Inquisition inside Tevinter, especially among a population of people who can't read, has been scattered at best, and the organization's tendency to be wherever the trouble is has translated into a reputation for being the cause of it. The most common fear that might be casually alluded to in conversation is one that the Inquisition's involvement would stir Tevinter into war and get everyone killed.
    .
  • Eavesdropping on (or insinuating oneself via friendship over a few days) into easily noticed but private meetings and discussions will allow identifying a few people who seem to be ringleaders and intentionally trying to sway people toward two major courses of action: an elven woman named Vasilia is advocating supporting Calpernia and using their access to everyone's homes and businesses to inform on masters and anyone else who isn't supporting the new regime, while the human Tessaria and elven Solvarin are attempting to hatch a plot for a group of slaves to trade information to the Inquisition in exchange for being extracted from the country.

  • Dedicated tailing/spying or direct contact with Vasilia will show nothing else suspicious about her—she sincerely believes Calpernia will elevate the slave population, and is also a patriot despite her status and a contentious relationship with her master, uninterested in being rescued by the outside world rather than made an equal in her own country.

  • Dedicated tailing/spying or direct contact with Tessaria and Solvarin will reveal a bit of a split: Solvarin is older, more measured, and the one interested in trading information for an escape for himself and his loved ones, while Tessaria is deferring to his pessimism but is also younger, more ready to start fires, and in possession of a small stockpile of shitty weapons she's rescued from being discarded and partially repaired using skills picked up from her master, a blacksmith—who is also, according to her, a very nice man who's done her every kindness short of freeing her and is among a number of free Soporati citizens who are not here for what either Corypheus or Calpernia are selling and might be relied on to help oppose them and to shake up Tevinter's class system, though their interest might not uniformly extend to freeing slaves.

    As the goal is just to gather information, the team won't have the authority to make any promises or offer any deals, at this juncture, on the Inquisition's behalf.

    OOC NOTES: The team can bring up to four other people with them—so one person apiece—as long as those people are reasonable selections for the mission and won't make anyone look stupid for allowing them to go. As long as the cover story is reasonable and everyone keeps their heads down outside of that house, they'll be able to pull it off—but if you do want things to go wrong, that's also fine! Just check in with us about it before you decide to end in an escape scene or something. And if you want to pursue anything on the side, make sure you drop an info request or a plot request so the mods (hi) can give additional information. And, lastly, as a reminder, if you do anything at all to make the master/slave relationship seem sexy, we'll murder you!
  • frprojects: (HOSTILE POWERS)

    ASSIGNMENT DETAILS

    [personal profile] frprojects 2018-10-06 08:27 pm (UTC)(link)
    WHAT: The Slave Situation

    WHO: Hanzo, Kitty, Max, Connor

    WHEN: You can set it IC whenever you want! OOC, try to have a report done by the end of November.

    HOW: As stated, the team will travel to Val Dorma, under cover. Precisely what that cover is will be up to you—in addition to the obvious "wealthy Tevinter and accompanying slaves" cover, individuals in other countries practice slavery more quietly even though it's been outlawed and could be visiting to purchase slaves or do other business, or could not have slaves at all but servants who would wind up mingling with slaves in a Tevinter household, etc. They have a specific inroad with an Inquisition-friendly, wealthy Soporati merchant in Val Dorma who will not be very helpful on the spy front, having no talent for subterfuge and no knowledge of her own, but will allow them to stay in her fancy second house, providing a relatively secure place where they can discuss plans and let their covers slip without being constantly on guard.

    The following information can be acquired in the following stages:

  • Engaging slaves in casual conversation will be enough to show that there's absolutely no unity of opinion: some say the name of Calpernia (known to be one of Corypheus' lieutenants) with a sort of respect bordering on reverence and believe she intends to free them all, others don't care whether there's real potential for freedom or not because they think freeing them all would be chaos and get them all killed, others are convinced she'll do no such thing and it's all a ploy to keep them working until it's too late, and others will have every shade of opinion in between those three major categories.

    With regard to the Inquisition, opinions will be similarly varied, but overall trending toward either the negative or neutral-for-lack-of-knowledge: information about the Inquisition inside Tevinter, especially among a population of people who can't read, has been scattered at best, and the organization's tendency to be wherever the trouble is has translated into a reputation for being the cause of it. The most common fear that might be casually alluded to in conversation is one that the Inquisition's involvement would stir Tevinter into war and get everyone killed.
    .
  • Eavesdropping on (or insinuating oneself via friendship over a few days) into easily noticed but private meetings and discussions will allow identifying a few people who seem to be ringleaders and intentionally trying to sway people toward two major courses of action: an elven woman named Vasilia is advocating supporting Calpernia and using their access to everyone's homes and businesses to inform on masters and anyone else who isn't supporting the new regime, while the human Tessaria and elven Solvarin are attempting to hatch a plot for a group of slaves to trade information to the Inquisition in exchange for being extracted from the country.

  • Dedicated tailing/spying or direct contact with Vasilia will show nothing else suspicious about her—she sincerely believes Calpernia will elevate the slave population, and is also a patriot despite her status and a contentious relationship with her master, uninterested in being rescued by the outside world rather than made an equal in her own country.

  • Dedicated tailing/spying or direct contact with Tessaria and Solvarin will reveal a bit of a split: Solvarin is older, more measured, and the one interested in trading information for an escape for himself and his loved ones, while Tessaria is deferring to his pessimism but is also younger, more ready to start fires, and in possession of a small stockpile of shitty weapons she's rescued from being discarded and partially repaired using skills picked up from her master, a blacksmith—who is also, according to her, a very nice man who's done her every kindness short of freeing her and is among a number of free Soporati citizens who are not here for what either Corypheus or Calpernia are selling and might be relied on to help oppose them and to shake up Tevinter's class system, though their interest might not uniformly extend to freeing slaves.

    As the goal is just to gather information, the team won't have the authority to make any promises or offer any deals, at this juncture, on the Inquisition's behalf.

    OOC NOTES: The team can bring up to four other people with them—so one person apiece—as long as those people are reasonable selections for the mission and won't make anyone look stupid for allowing them to go. As long as the cover story is reasonable and everyone keeps their heads down outside of that house, they'll be able to pull it off—but if you do want things to go wrong, that's also fine! Just check in with us about it before you decide to end in an escape scene or something. And if you want to pursue anything on the side, make sure you drop an info request or a plot request so the mods (hi) can give additional information. And, lastly, as a reminder, if you do anything at all to make the master/slave relationship seem sexy, we'll murder you!
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