PERSUADE ORZAMMAR TO MAINTAIN ROUTES TO TEVINTER WHAT: Orzammar has delegates placed at a number of underground embassies in Tevinter, including the Ambassadoria in Minrathous and smaller outposts throughout the country, each connected to the great thaig by networks of crumbling Deep Roads and little-known narrow passageways that are rarely traversed except by quick and highly trained messengers—but nonetheless provide a way to get information and possibly even agents in and out of Tevinter's occupied cities. A team will be dispatched to Orzammar to meet with King Bhelen and discuss the possible use of those passages, which will likely include doing some favors and meeting some counter-demands in order to untie (metaphorically) his hands. WHERE: Orzammar. WHEN: Harvestmere. WHO: 2-4 project members, who can each bring along another person of their choice as long as they're willing to be accountable for that person's behavior. The assignment will require primarily diplomacy, but other skills to assist in completing favors both above-board and below it would be useful as well.
INVESTIGATE QUNARI REPORTS OF BLOOD MAGIC WHAT: The Qunari settlement at Kont-arr has passed along a message: they've heard reports that one of the region's local nobles has been acting strangely, and their own surveillance suggests he's allowing a party of mages to live in his castle and have the run of the place. The Qunari would prefer not to jeopardize their own relationship with Rivain, and they want to test how the Inquisition manages rogue mages, so it's asked them to look into the situation. This assignment has a 50% chance of failure (or at least going very badly), which will be rolled for on Discord! WHERE: South of Kont-arr, in Rivain WHEN: Harvestmere. WHO: 2-4 people with preference for project members, who can each choose another PC to rope in with them, provided that they're people the Inquisition would not be irresponsible to send. Per the rules negotiated IC, since this is a mission to deal with rogue non-Venatori mages, at least one Templar, Seeker, or Loyalist mage would be recruited to lead the group. If a PC who fits those requirements isn't included, an NPC will have to be taken along instead.
RESCUE TRAPPED MINERS WHAT: A party of dwarves working beneath the Vinnmarks has been trapped by a series of cave-ins. A local spelunker heard their cries for help and brought the message to the Inquisition, who must help find a way to get them free before they run out of air. Moving the rubble safely is one problem, but getting the dwarves to take the path you clear is another: they're from Orzammar, and they're not eager to give up their caste by coming to the surface, even to save their own lives. WHERE: The Vinnmark Mountains northeast of Kirkwall. WHEN: Harvestmere. WHO: 2-4 project members, who can each choose another PC to rope in with them.
Sign up by September 30 by replying to this comment with the form below. We'll provide further details ASAP. For assignments with a chance of failure, we'll roll a die on the Discord server before providing you with details. Failure will mean that the primary objective won't be accomplished and/or that things will go very wrong in the meantime, but there will be room for your characters to handle that in different ways!
OTHER POWERS
WHAT: Orzammar has delegates placed at a number of underground embassies in Tevinter, including the Ambassadoria in Minrathous and smaller outposts throughout the country, each connected to the great thaig by networks of crumbling Deep Roads and little-known narrow passageways that are rarely traversed except by quick and highly trained messengers—but nonetheless provide a way to get information and possibly even agents in and out of Tevinter's occupied cities. A team will be dispatched to Orzammar to meet with King Bhelen and discuss the possible use of those passages, which will likely include doing some favors and meeting some counter-demands in order to untie (metaphorically) his hands.
WHERE: Orzammar.
WHEN: Harvestmere.
WHO: 2-4 project members, who can each bring along another person of their choice as long as they're willing to be accountable for that person's behavior. The assignment will require primarily diplomacy, but other skills to assist in completing favors both above-board and below it would be useful as well.
INVESTIGATE QUNARI REPORTS OF BLOOD MAGIC
WHAT: The Qunari settlement at Kont-arr has passed along a message: they've heard reports that one of the region's local nobles has been acting strangely, and their own surveillance suggests he's allowing a party of mages to live in his castle and have the run of the place. The Qunari would prefer not to jeopardize their own relationship with Rivain, and they want to test how the Inquisition manages rogue mages, so it's asked them to look into the situation. This assignment has a 50% chance of failure (or at least going very badly), which will be rolled for on Discord!
WHERE: South of Kont-arr, in Rivain
WHEN: Harvestmere.
WHO: 2-4 people with preference for project members, who can each choose another PC to rope in with them, provided that they're people the Inquisition would not be irresponsible to send. Per the rules negotiated IC, since this is a mission to deal with rogue non-Venatori mages, at least one Templar, Seeker, or Loyalist mage would be recruited to lead the group. If a PC who fits those requirements isn't included, an NPC will have to be taken along instead.
RESCUE TRAPPED MINERS
WHAT: A party of dwarves working beneath the Vinnmarks has been trapped by a series of cave-ins. A local spelunker heard their cries for help and brought the message to the Inquisition, who must help find a way to get them free before they run out of air. Moving the rubble safely is one problem, but getting the dwarves to take the path you clear is another: they're from Orzammar, and they're not eager to give up their caste by coming to the surface, even to save their own lives.
WHERE: The Vinnmark Mountains northeast of Kirkwall.
WHEN: Harvestmere.
WHO: 2-4 project members, who can each choose another PC to rope in with them.
Sign up by September 30 by replying to this comment with the form below. We'll provide further details ASAP. For assignments with a chance of failure, we'll roll a die on the Discord server before providing you with details. Failure will mean that the primary objective won't be accomplished and/or that things will go very wrong in the meantime, but there will be room for your characters to handle that in different ways!