Assignment Team Two: Dancing the Heist Hula will be Kostos, Freddie, and Nikos.
The team will determine that the Ferelden estate is the better option of the two to attack, whereupon it is up to them to case the joint, infiltrate, and pull off the eluvian caper without damaging the goods or, ideally, dying. Feel free to improvise the details of your heist, but here is some good information to get you started:
Glave Maeslin, head of the Maeslin family, has employed to secure his estate a "house guard" that is more like a personal militia, and an unfortunate amount of dogs to go with them. Hailing from a military background, he lives in a squat, brick-construction, traditionally Ferelden home, which abuts closely with its neighbors, who pride themselves on their conveniently tall, ornamental pear trees. He has somehow become informed of some portion of the potential value of his eluvian, and cannot willingly be parted from it for any price the Inquisition is able to consider. However, careful observation and good timing could allow a team to sneak in past the guards, pick the unnecessarily complicated locks on the servant's entry door, where it'll be absolute child's play to slip into Lord Maeslin's personal chambers during a change in the guards, and then do it all in reverse with a man-sized mirror in tow. Good luck!
Assignment Team Three: Dancing the Scoutin' Samba will be Merrill, Beleth, Kostos, Freddie
With Merrill's Eluvian as a starting point, the team will enter the Crossroads and attempt to emerge on the other side. During this time of extraordinary weirdness, they will encounter the following hazards:
Little reddish vines overtaking the pavement like a mat of blood vessels, and which snag and trip at non-elven feet as the team passes by. They have thorns which can pierce leather footwear.
A Wisp that has somehow wandered in and keeps getting tangled with people's hair. It cannot be reasoned with. It cannot be stopped. It will wander off after about an hour.
A sinkhole forms directly to the left of the path, and someone nearly falls into it. Bonus points for a dramatic rescue featuring holding someone's hand and pulling them back from the abyss.
If and when they emerge victorious, it's time for the whole team to pack up and take a field trip to Orlais! Traveling in secret to a hidden fortress in Hunterhorn Mountains, carrying one of the two eluvians along the way, they will encounter the following hazards:
Somehow, some or all of you set up your bedrolls in a bed of poison oak. Now you are suffering for your hubris.
A group of extortionists are exacting a "toll" on the bridge ahead. Pay the fee, avoid the crossing,or find some other way to ford the river, all without damaging the eluvian.
A member of the team (player choice) is obnoxiously allergic to some obscure local plant and cannot stop sneezing, which might give away your presence or maybe just piss everyone off with their snot.
...Assuming all of that goes well, they will then need to hide the mirror in the crumbling, abandoned fortress so that it will not be easily found, and escape like the dirty sneaks that they are!
ASSIGNMENT
Dancing the Heist Hula will be Kostos, Freddie, and Nikos.
The team will determine that the Ferelden estate is the better option of the two to attack, whereupon it is up to them to case the joint, infiltrate, and pull off the eluvian caper without damaging the goods or, ideally, dying. Feel free to improvise the details of your heist, but here is some good information to get you started:
Glave Maeslin, head of the Maeslin family, has employed to secure his estate a "house guard" that is more like a personal militia, and an unfortunate amount of dogs to go with them. Hailing from a military background, he lives in a squat, brick-construction, traditionally Ferelden home, which abuts closely with its neighbors, who pride themselves on their conveniently tall, ornamental pear trees. He has somehow become informed of some portion of the potential value of his eluvian, and cannot willingly be parted from it for any price the Inquisition is able to consider. However, careful observation and good timing could allow a team to sneak in past the guards, pick the unnecessarily complicated locks on the servant's entry door, where it'll be absolute child's play to slip into Lord Maeslin's personal chambers during a change in the guards, and then do it all in reverse with a man-sized mirror in tow. Good luck!
Assignment Team Three:
Dancing the Scoutin' Samba will be Merrill, Beleth, Kostos, Freddie
With Merrill's Eluvian as a starting point, the team will enter the Crossroads and attempt to emerge on the other side. During this time of extraordinary weirdness, they will encounter the following hazards:
If and when they emerge victorious, it's time for the whole team to pack up and take a field trip to Orlais! Traveling in secret to a hidden fortress in Hunterhorn Mountains, carrying one of the two eluvians along the way, they will encounter the following hazards:
...Assuming all of that goes well, they will then need to hide the mirror in the crumbling, abandoned fortress so that it will not be easily found, and escape like the dirty sneaks that they are!