frdivisions: (FORCES)
Fade Rift Divisions ([personal profile] frdivisions) wrote in [personal profile] faderifting 2018-10-11 03:50 am (UTC)

HARVESTMERE MISSION

Your character has been assigned to DANGEROUS GAME.

The characters assigned to this task are: Marcoulf, Kylo Ren, and Anna. You're welcome to say they volunteered for this, or were ordered to it as part of their Inquisition duties.

  • Marcoulf will be given lead.
  • You can bring up to three more characters if you’d like. Coupe is also available to pad out the numbers, just let me know within the next few days.
  • Coordinate OOC to file a single report on the Forces Page by November 10th. Not filing a report will result in an automatic critical failure.
  • You don’t have to thread the whole thing, just RP about it in some capacity — ex: Logs before or after the mission, network threads, etc.


  • SUMMARY:

    Upon arriving in Velun, the party will be received graciously — if like any other expensive mercenaries — by the Comte’s staff. Chantral isn't currently in residence (there are token apologies), though it can be learned that he typically winters in the estate.

    They’ll be briefed on the basics: Bandits have taken up in the Comte’s pristine, protected woodlands. In addition to illegally hunting his game, they’ve started fires, robbed travelers, and harassed the nearby town. This is all true, and speaking with the mostly human servants and villagers will confirm as much. However, the Comte has not mobilized his personal guard, or taken other measures to stop the attacks. This is a political move.

    Almost two years ago, Celene regained her throne in the Orlesian Civil War, and named the elf Briala the Marquise of the Dales, alongside the promise of elven reforms. These have not been taken in good faith, and the destruction of some city Alienages has forced elves into the countryside, where resources have already grown more scarce.

    If the party tracks down the bandits, they'll find a group of these elven refugees. All are adults, with the exception of an elderly couple and their young elf-blooded grandchildren. Some may be willing to talk, but all will be distrustful of three armed humans, and under no illusions about what they've been sent for. Unless the party are very careful and persuasive, this ends in a fight. Though they're outnumbered by the elves, none of the group have received formal training, and their weapons are improvised or stolen.

    Clearing the bandits represents a symbolic blow to Celene, who requires Velun to feed the Orlesian army. Refusing to cooperate will strain Orlais' ability to the supply the front, and could cost the Inquisition allies.

    If characters propose a third solution, please contact me with it here so that I can consider (and roll for, if need be) its success. A few valuables can be recovered from the campsite, and returned to either the village, the Comte, or the Inquisition.

    Post a comment in response:

    This account has disabled anonymous posting.
    If you don't have an account you can create one now.
    HTML doesn't work in the subject.
    More info about formatting