frdivisions: (FORCES)
Fade Rift Divisions ([personal profile] frdivisions) wrote in [personal profile] faderifting 2018-10-11 06:21 am (UTC)

Your character has been assigned to I ❤ FALL.

The characters assigned to this task are: Thor, Fingon, and Coupe. You're welcome to say they volunteered for this, or were ordered to it as part of their Inquisition duties.

  • Coupe will have IC lead, but someone else should write the report probably so it’s not weird. IDK. We’ll work it out.
  • You can bring up to three more characters if you’d like.
  • Coordinate OOC to file a single report on the Forces Page by November 10th. Not filing a report will result in an automatic critical failure.
  • You don’t have to thread the whole thing, just RP about it in some capacity — ex: Logs before or after the mission, network threads, etc.


  • SUMMARY:

    Located a safe distance outside the city, the Ghislain Circle has been largely abandoned since the Rebellion.

    More heavily-protected than most Orlesian Circles, the tower is best described as ‘sort of depressing’. You could add ‘remarkably secure’: Beyond the broken gates, its tiny windows are barred, the doors are thick and bolted, and some locks can only be opened through the manipulation of lyrium.

    This has meant comparatively little looting, though there are signs indicating others have tried. Circles are known for their wealth, and there remains an assortment of books, equipment, and mundane goods that might be given to the Inquisition, to the Chantry, or to Duke Bastien.

    (There are also scattered personal effects, and a few familiar names scratched into walls.)

    Despite cosmetic damage and neglect, the fortress is an alluring target. It can be trapped, torn down, filled with soldiers or refugees, or anything else you can think up. It's structurally sound... with the exception of one hallway that's crumbled from beneath. A misstep will send the floor caving in beneath the party. Characters will take a long fall into rubble, and into the remains of Ghislain’s dungeons.

    These are a little more depressing, being frigid and wet. There's no light source beyond that which the characters bring with them. The cells are sturdy, runed, and significantly dampen magical and rifteD abilities. An arcane horror remains locked in one, where the mage whose corpse it possessed was left behind. If the party chooses to dispatch it, they must first free it from the cell — however, they can also choose to leave it in its cage, where it cannot reach or harm them.

    Though the Circle's depths extend underground, many tunnels have been artificially filled, or collapsed by time. Following one will eventually lead to a hidden staircase, up and back into the Circle proper.

    You rolled a 43 out of 100, so the efforts do not attract enemy attention. Woohoo! Your character is free to injure themselves as much or little on the fall as you’d like.

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