faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote 2023-12-06 09:57 pm (UTC)

We're going to say yes, rifters can learn to enchant with a spec purchase. Rifters who acquire the specialization won't need to provide a list of specific abilities in Classic Specialization style or have a set list of what their character is able to enchant–it'll just mean their character can now enchant with lyrium.

Acquiring the skill to enchant won't change our previous rules about enchanted objects. We'll still need to sign off on innovations (but complex multi-rune innovations like the magic gun can be signed off on as one thing, rather than every individual rune needing to be explained and approved). And characters will still need to buy runes or enchanted objects through the rewards system, but they can say the enchanter character made the rune/object rather than finding it in a chest in a cave or something. Prototypes and things that belong to Riftwatch as a whole won't need to be purchased as character rewards (though obvs we still need to hear about and approve it via mod contact), only things that individual characters want to have at all times. E.g., the magic gun didn't need to be purchased, but if someone wants their own magic gun for keeps rather than the prototype being passed around, they'll have to buy it.

Footnote: This might be contradicting things we have said elsewhere in the past. Previously our inclination was to keep enchanting exclusive to dwarves and Tranquil in case people wanted to play native enchanters. Since we're eight years in and that's never really been a thing, we're going to loosen up about it. There may be some IC response/consequence for dwarves losing their near-exclusivity (now that most of the Formari are dead) if they become aware of it.

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