pittance: (pic#14195549)
Vance Digiorno ([personal profile] pittance) wrote in [personal profile] faderifting 2020-10-05 06:30 am (UTC)

Vance Digiorno | Native OC

PLAYER

Name: k2
Age: Too late
Contact: Cryptic Pinterest visuals
Other Characters: Isaac, Alais, Lazar (Side)
Interests: At this point it would be cruel to reintroduce me to the wild.

CHARACTER

Name: Vance Digiorno
Canon/OC: OC
Journal: [personal profile] pittance
Race: Dwarf
Nationality: Orzammar
Occupation: Warden
Division: Scouting
Mage or Not: No
Age: 32

History

  • Youngest son of the Deshyr for House Digiorno, and her second husband (a nobleman).
  • Has a much older half-sister (noble) and half-brother (merchant). Both have adult children.
  • It'd take some violent politicking for him to inherit. To avoid that / someone else using him as a pawn, Vance was sent to the Wardens.
  • As a Warden, Vance could bring honour to the family, while retaining his caste. Go go emergency heir backup system.
  • Survived the Joining. Worked as a scout until the False Calling.
  • Present in Weisshaupt, raised objections to Clarel's plan.
  • Escaped in the ensuing chaos. Wardened as a solo project for a while.
  • Decided to check out Riftwatch.



  • Personality

    Vance likes to appear friendly and honest, taking things as they come.

    That isn't entirely a shell — he likes people, and likes when they're straightforward — but it belies the distance at which he holds others.

    As the runt of the family, Vance is used to being planned around, and not being taken seriously as more than a potential complication. If he acted out, it was an annoyance or liability. Instead of rebelling for attention, he leaned into it, and continues to feel pressure to Just Be Cool. Though he'll get mad and shout when it counts, a lot of his true aggression manifests passively, over time. Vance doesn't like to be the stutter in a stranger's day, but he's perfectly willing to be an awful shithead to people he trusts.

    Vance doesn't hide his background, but generally avoids speaking casually about it (crass). Outwardly confident, he privately believes that he's shirked his duties to his people — even as he feels abandoned by them. Deeply loyal to his family, to Orzammar, and to Dwarves (in that order); separating His Real Life Underground from life as a Warden helped him to repress some of the resentment of being sent away.

    Or it did, before he started resenting the Wardens too. Vance's objections to Clarel's plan weren't moral, but personal: He was scared to die. It's the main reason that it continues to rankle him. If he forgives those who participated, what does it say of his own inaction?

    Vance is conscious always of being a part of something bigger, and of being unwilling to give himself up for that. After Weisshaupt, he doesn't trust those in power to make decisions for him, and as someone who fuckin loves systems, the cognitive dissonance hasn't been great. It’s left him restless, and unsympathetic to those who don’t pitch in for a cause.

    This doesn't mean that he can't practice ~self-care~. If you have drugs, Vance wants to try them. If you have fancy imported bubble bath, sure, he'll try that too. It's partly an outlet, part performance: How else will people know he totally definitely doesn't hate himself? Self-styling as wayward allows him to act as though weakness is intention, and as though avoiding conflict is generosity.


    Opinions & Affiliations

    Religion & Philosophy -

    Everything Dwarven is physical — ancestors, memories, paragons, corruption, Stone. Vance now sometimes dreams, and he's seen evidence of the Fade, but the concept of a metaphysical world is always going to be a bit weird.

    The Qun is a lot more familiar, and he mostly objects to its approach to family.


    Mages / Templars -

    Worked with both via the Wardens. Understands the stakes on both sides of the Rebellion, but doesn't have strong feelings about either.

    The Abomination incident rattled him, which he's been ignoring.


    Class & Race Relations -

    Quietly believes in Orz superiority: They're an ancient continuous civilization that's survived constant attack. Surfacers like himself are further from that / the Stone, and lesser dwarves for it.

    Favours a unified Empire, and reintegrating thaigs.

    The Caste system isn't that different from various Surface systems. It ensures that necessary roles are filled and valued, and protects skills from being undercut by people who don't know what they're doing.

    The Casteless should be allowed to make something of themselves by contributing to society — and they can, in the most fundamental ways (children, defense). If you're given the choice to be a part of things, and refuse it, well. You made your choice, didn't you?



    Wardens / Darkspawn -

    Not currently a fan of the Wardens as an organized body. Dislikes the lack of transparency, disagrees with the hierarchy. Has yet to square either of these objections with his class interests or worldview, thanks for asking.

    The Darkspawn are an existential threat, and he's not thrilled to be a part of that undying hivemind.



    Adaptation Notes

    n/a


    Strengths & Weaknesses

    ROGUE

    Physically sneaky: Good at ducking attention and otherwise traveling unnoticed. Not a spy, but knows how to shift his affect or slip between the crowd well enough to lose a tail.

    Fights good. There were expensive tutors since he was old enough to hold a toy sword, and then a lot of monsters trying to kill him after. He's familiar with a variety of weapons, and typically favours short, concealed blades.

    He can fire a crossbow with decent accuracy. His knife throws are good enough for a bar game, and not much else. Enjoys boxing, especially if it's legal to punch the other guy in the knee.


    NOBLE

    Well-educated, wealthy, and with the full support of his family. Fluent in Trade, and knows a fair amount of formal Tevene. Can get by in Antivan.

    Though not of great importance, House Digiorno has historically supported Bhelen's rule. They have additional ties to kalna merchants on the Surface.

    Vance holds some conservative views, which he doesn't often air publicly. He's conscious of being mostly law-aligned in an organization staffed by chaos goblins, and picks his battles accordingly.


    DWARF

    Some magic resistance, can handle lyrium safely.

    He's also short, and not particularly strong. In rural or otherwise mostly-human areas, he'll stick out like a sore thumb.


    WARDEN

    Darkspawn sense, Taint immunity. Also: Limited lifespan, spooky dreams, Corypheus can possess him.



    Inventory

  • $
  • A half-melted warden insignia
  • Digiorno signet ring
  • Clothes and junk
  • Mild mystery stimulants
  • Probably some fancy knives


  • Motivation

    Ancient Darkspawn are still probably his problem, but he's not disposed to sign up for faceless military organizations right now (Inquisition). Especially not human religious ones (Exalted March).

    SAMPLES

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