Name: hayley Age: 34 Contact:alkahestic | lavaliere#4185 Other Characters: Jaskier | lettenhove Interests: I'm incredibly interested in throwing Alec into scouting missions, using his Nightrunner skills to spy and steal things. I also want to explore a bit of his canon bisexuality and how he'll manage without his talimenios. Exploring his half-elven status would be interesting too.
CHARACTER
Name: Alec í Amasa of Kerry Canon/OC: The Nightrunner Series Canon Point: post-Shards of Time. Journal:yashel Age: 22
Canon World
The world of the Nightrunner series is one of several countries that border the Gathwayd Sea, the most important to the plot being Skala with its capital of Rhiminee. Other countries include Aurenen, the land of the Aurenfaie, Zengat, an African-like country, Mycena, and Plenimar. For many years, Plenimar and Skala, which is centered on a peninsula that separates the Inner and Osiat seas, have been at war with poor Mycena trapped between them.
"Nightrunning," as it's called, is a form of theft and espionage. As "Watchers" for the crown of Skala, Seregil and Alec partake in these activities for various reasons, whether it be to save the world from nefarious necromancers from Plenimar or simply foil a potential blackmailing.
Seregil and Alec's world is unique from regular fantasy adventures in many ways. The first is that the throne of Skala is always ruled by a Queen. There have rarely been kings in Skala and when there were, their reigns always ended poorly, almost to the upheaval of the country. As a prophet once told the first king of Skala "So long as a daughter of Thelátimos’ line defends and rules, Skala shall never be subjugated." At the time of the series advent, the current Queen is Queen Idrilain the Second and she has tasked the wizard Nysander with the secret order of the Watchers, guardians of many skills (including nightrunning) who protect the throne and the country from outside threats.
Which leads to the mention of magic in the world of the Nightrunner series. The myth goes that magic was originally bestowed upon the Aurenfaie by a dragon whose scales fell off and down from the sky to water the lands of the Aurenfaie. These long-lived people have been compared to Tolkien's elves in that they are ethreal of a sort, keep to themselves, and the mingling of their race with the Tirfaie, or humans, led to ability of some humans to use magic. But it's not an exact science. Some Aurenfaie have more access to magic than others, like Seregil, who is known to be a spectacular failure at magic of any form and is even a bit, well, allergic to it. Anyway, this "First Oreska" or First Contact led to the formation of mages and wizard councils. At the time the novels begin, the First Oreska is a concept of myth and the "modern" wizards of the now are known as the Third Oreska. Oh, and all wizards, who live to be several hundreds of years old like the original Aurenfaie, are sterile.
Another example of how this world differs from usual high fantasy is that homosexuality and bisexuality is just as common as heterosexuality. In fact, the two series protagonists are bound together by a sort of soul-bond that allows them to physically sense what the other is feeling. This bond, known as a talimenos, is uncommon among "half-breeds" like Alec and full blooded Aurenfaie like Seregil.
Alec meets a disguised Seregil in a dungeon after being captured by Plenimarian soldiers. Together, they make the long journey to Rhiminee, Skala whereSeregil teaches Alec the skills to become a nightrunner. During this time, they foil a plot to usurp the current Queen and prove that Seregil is not a traitor to the crown.
STALKING SHADOWS
Seregil and Alec find out that the item they stole in the beginning of the series is part of a series of relics used to bring forth a dark necro-god, which the Plenimarians are trying to raise. They race to stop the villains plot and at the end, Alec and Seregil realize they are destined to be together.
TRAITOR'S MOON
Seregil and Alec are called to partake in a diplomatic envoy to Aurenen which has been closed to humans for centuries. Now, the council of elders is debating reopening the country to human traders, but are interrupted by a murder. Together, along with their friends, Seregil and Alec must solve the murder and succeed in convincing the elders to trade with Skala.
SHADOWS RETURN
While on a trip to Aurenen, Seregil and Alec are captured by slavers and sent to Plenimar where Alec is tortured for his Hâzadrielfaie blood by an alchemist named Yakobin. This alchemist succeeds in creating a legendary rhekaro from Alec's blood, a young sex-less child whom Alec names "Sebrahn". Eventually, Alec and Seregil escape, but not without Alec getting killed in the fight. He's brought back to life by the singing of Sebrahn.
THE WHITE ROAD
With Plenimarians and Hâzadrielfaie hunters on their tails, Seregil and Alec must return to Plenimar to retrieve the books Yakobin had on the rhekaro making process so they might destroy them and prevent the making of another rhekaro. They succeed but not without having to give up Alec's beloved Sebrahn to the Hâzadrielfaie.
CASKET OF SOULS
Seregil and Alec have returned to Rhiminee and are enjoying life when a plague begins to kill people within the city. It starts with the victim going into a coma before they waste away. It becomes Seregil and Alec's responsibility to solve the mystery and discover the source of the plague, which turns out to be a troupe of actors who have come to the city. Two of them, men of unknown age, have been taking items from both the wealthy and poor to steal their souls. Eventually, Alec and Seregil confront the two men and defeat them.
SHARDS OF TIME
The war between Skala and Plenimar has finally ended and Skala has taken possession of the mysterious island of Kouros, where the new governor and his wife have been murdered in a locked room mystery. The new queen of Skala hires Alec and Seregil to solve the case, but not before raising them both to barons. While trying to solve the case, Alec and Seregil's friend, one of the princesses of Skala, is kidnapped and eventually, the two nightrunners discover that an ancient Plenimarian queen and necromancer is behind the deaths and kidnapping. Once again, they have to save the day.
Personality
Upon first meeting Alec, he comes across as a naïve, quiet, and innocent young man, and in many ways he is. Due to his Dalnan upbringing, which was very modesty and austere, Alec has developed a sense of modesty that never quite fades, despite Seregil's influence. Even though he maintains this innocence, he is still a very clever and cunning person. He is able to see through Seregil's deceptions when they first meet. As Alec spends more time with Seregil, he sheds some of his naivety, but people still assume he's easy to deceive, which is very untrue. Beyond his charm as a seemingly naïve country boy, Alec is very intelligent. When Seregil teaches him how to read and write, he picks up on it quickly. He also is very clever with his speech, being able to blend into any crowd or setting with ease, though not as prolifically as Seregil can.
Aside from these traits, Alec is a very caring and kind individual. He connects well with children of all ages and is very generous with his heart. He loves people dearly, even if he hardly knows them, and is easily heartbroken, feeling grief with his whole self.
That said, Alec is able to recover from hurt and grief with relative ease. Despite having been nearly raped and completely tortured many times, he always is able to pick himself back up and keep fighting, especially when it comes to his friends and loved ones' lives on the line.
Finally, it should be noted that while Alec is seemingly innocent, he is still a very passionate person. He is the first to take a step in making his relationship with Seregil a physical one, being the one to kiss Seregil first while Seregil has simply been pining over him. He also takes to sexual relationships (with men and women) quite easily, not being shy about his body or appearance at all.
Strengths & Weaknesses
STRENGTHS:
→ Archery; Alec has a keen aim and is almost supernaturally accurate with his shooting. → Intelligent/Cunning → Reading/Writing → Fencing/Sword fighting (exceptional, though not as good as his partner, Seregil) → Stealth → Tracking/Hunting → Master lockpicker → Can play the harp passably → Oh, and he can occasionally see dead people, having at one point died and brought back to life.
WEAKNESSES:
→ !! Because Alec is part Hâzadrielfaie, his blood and body secretions can be purified and used to create a rhekaro, or dragon/human hybrids whose blood can be used to heal. Alec's blood alone does not provide healing, but if someone should use it against him, it could be developed into one of these creatures. (This is not really applicable in the game due to nerfs).
→ Also, being half-human, he's capable of being injured like any other human. He has no healing abilities.
Suggested Nerfs
Given that the only "magic" or power ability that Alec has is how his blood can be used to create a rhekaro, there's not much to nerf for him. Everything else is a learned skill he's cultivated. For game purposes, I will be doing away with Alec's blood power completely, which he will prefer given he does not want another rhekaro to be made.
As for his ability to see spirits/dead people, I don't imagine that will interfere with game play, but I can adjust this as well.
Arrival Inventory
→ his bow, which folds easily and can be put together with speed → a quiver of 20 arrows → his sword → his dagger which he hides in his boot → his clothes and jewelry (specifically the earring that Seregil gave him) → his harp → his personal, handmade lockpicking set
Humanization
For the most part, and upon first glance, Alec seems entirely human. He's got blond hair and blue eyes, is tall, and generally considered to be very attractive. In truth, though, Alec is half-Hâzadrielfaie, a race of elf-like people who have the ability to use magic, have long lives, and are considered to be very beautiful. Their people descended from the dragons of their world, having first been given magic and taught how to use it by the ancient dragons. That was eons ago, and since then, the Hâzadrielfaie people, due to their blood being magically potent, have secluded themselves in order to not be used by other people. They've become something of a myth, compared to their cousins, the Aurënfaie, and are rarely if ever seen. In fact, Alec is the only half-Hâzadrielfaie to ever be born. This being said, Alec will his human-like features, however like elves in Thedas, Alec has large eyes. What separates him form elves is his height and his lack of pointed ears.
Fit
Alec, by nature, is perfect for this setting. Originally, he comes from a world of elves, magic, rogues, and political intrigue. He is also known for being highly adaptable, allowing him to mix in with the locals or roll with the punches. finally, given there's a derth of technology and he comes from a world without such things, he won't have to adapt much to anything new aside from some cultural things, which he has done in the past and with great success. He'd make an excellent fit for the Scouting division given his tracking/hunting skills, and would be able to integrate himself into high society (or low society) with ease given his lifestyle back home.
alec í amasa of kerry - nightrunner series - rifter
Name: hayley
Age: 34
Contact:
Other Characters: Jaskier |
Interests: I'm incredibly interested in throwing Alec into scouting missions, using his Nightrunner skills to spy and steal things. I also want to explore a bit of his canon bisexuality and how he'll manage without his talimenios. Exploring his half-elven status would be interesting too.
Name: Alec í Amasa of Kerry
Canon/OC: The Nightrunner Series
Canon Point: post-Shards of Time.
Journal:
Age: 22
Canon World
History
PersonalityStrengths & Weaknesses
Suggested Nerfs
Arrival Inventory
Humanization
Fit
one, two, three