Name: pel Age: old Contact: wehwalt @ plurk Other Characters: mhav, amos, caric Interests: apping this fruitcake to main
CHARACTER
Name: Jone of Denerim Canon/OC: OC Journal:poleaxed Race: Human Nationality: Fereldan Occupation: Mercenary Division: Forces Mage or Not: Nah Age: Early 30s.
History
Jone grew up a poor nobody in Denerim, the youngest of four children to a destitute tanner. Her favorite brother and twin went to the Circle when he was twelve. After a confrontation with her father that ended in his death, Jone fled Denerim at the age of 14, luckily just before Darkspawn overtook the city. She didn't go back for years, but hearing accounts of the damage left her with a deep fear of Darkspawn. She eventually joined a mercenary company as an apprentice, excelled and managed to survive an incident with a dragon, where some of its blood got in her mouth, making her a reaver.
Work eventually took her to Orlais, where she took a few long-term contracts with several members of the nobility. In one instance, she ended up in a relationship with a nobleman, but it ended poorly and she blames herself- not unjustly.
To get away from that bother, or possibly clear her reputation, she's been away from Orlais for a while. All was going well, until that shard business.
Personality
Jone is rough, but not callous, for all she pretends to be. The greater good, honor, justice, they're all great things to strive for, but they're just not achievable. Preferring a more laid-back attitude, blasé in the face of most things, this is a show of strength and superiority. The fact of the matter is, not much matters to her anymore, and she's afraid of that changing.
In her mind, she's not an 'honorable woman', one worth marrying and loving, and she's long ago accepted that, eschewing any chance at a close relationship. Her twin brother may yet be alive, but she doesn't look for him. She was once in love, and purposefully ruined it.
In Jone's deepest heart of hearts, there is rage. Rage at injustice (toward the poor, toward Ferelden, toward her upbringing), rage at the Blights, rage at what she has lost and what she will never have. If she didn't care-- as she pretends to-- she wouldn't be nearly so angry, or nearly so affective with her style of fighting.
Jone is not afraid of conflict, and prone to pushing it to a head-- she knows she can win most armed conflicts rather than verbal-- to get it over with. She's casual about fighting, though, and either refuses to hold a grudge, or keeps one deep and dark within her heart, no in-between. In general, Jone is a creature of extremes. She's either calm or enraged. She feels nothing or she feels intensely. Love or loathing. All or nothing.
Opinions & Affiliations
RELIGION: Jone is Andrastian to her core, in a completely unthinking way. She's not devout, it just is-- like the sky being blue or fire being hot. It's a truth of the world, no need to get too excited and waste your time.
NOBILITY: Pay on time. Jone has a strange rosy view of them, not that she doesn't anknowledge the rich's potential for and frequent cause of abuse, but she's simultaneously easier on, kinder to, the rich. A natural class traitor, Jone tells herself she doesn't admire them, this is just business, how you get jobs from people who will pay.
ELVES AND DWARVES: Uh, they're okay? Jone's never had a deep relationship with a person from another Thedosian race that wasn't rooted in business.
MAGES: Should probably be kept in Circles, because, I mean, look at the state of things. That said, she has some actual sympathy for them, seeing as her favorite sibling was one. Separates 'good ones' and bad ones-- ie, the ones she hasn't met.
WARDENS & THE BLIGHT: The Wardens are great heroes of Ferelden after the 5th blight, and she won't hear otherwise, not least because she's painfully afraid of Darkspawn.
Strengths & Weaknesses
PHYSICALLY:
➕ Big, strong. A Reaver, so pain just makes her stronger. A fantastic offensive weapon, point Jone at a target and that target will at least regret it. She's killed dragons in her time, much less people. Uses a poleaxe, a very versatile weapon with long reach, cheap and easily replaceable.
➖ Not a tank; the balance between pain and death is a knife edge. A fighter of pure heady rage, control isn't her strong suit. Not a long range fighter. Terrified of Darkspawn.
MENTAL:
➕ Overcoming pain is no problem-- she's not immune to torture, but the classic thumbscrew style isn't going to stop her, much less a broken limb.
➖ Full of grief and self-loathing, regrets, and loneliness. Actively pushes people away with terrible antics. Wants the world to punish her, and acts out accordingly. Intense.
EMOTIONAL:
➕ Compartmentalization is the name of the game. She can be angry, sad, annoyed, but she'll keep herself in check if the situation demands-- in the form of a direct order or general motivation to get the job done, keep the peace, etc.
➖ If she doesn't see a reason to keep herself in check, she won't, and in a very loud way. Prone to emotional extremes, she cuts off the flow all her negative emotions and redirects them only into anger, which expresses itself in frequently violent ways. She isn't murderous, but liable to rough someone up, and if there's no somebody around, there goes your furniture.
jone of denerim | native oc.
Name: pel
Age: old
Contact: wehwalt @ plurk
Other Characters: mhav, amos, caric
Interests: apping this fruitcake to main
Name: Jone of Denerim
Canon/OC: OC
Journal:
Race: Human
Nationality: Fereldan
Occupation: Mercenary
Division: Forces
Mage or Not: Nah
Age: Early 30s.
History
Jone grew up a poor nobody in Denerim, the youngest of four children to a destitute tanner. Her favorite brother and twin went to the Circle when he was twelve. After a confrontation with her father that ended in his death, Jone fled Denerim at the age of 14, luckily just before Darkspawn overtook the city. She didn't go back for years, but hearing accounts of the damage left her with a deep fear of Darkspawn. She eventually joined a mercenary company as an apprentice, excelled and managed to survive an incident with a dragon, where some of its blood got in her mouth, making her a reaver.
Work eventually took her to Orlais, where she took a few long-term contracts with several members of the nobility. In one instance, she ended up in a relationship with a nobleman, but it ended poorly and she blames herself- not unjustly.
To get away from that bother, or possibly clear her reputation, she's been away from Orlais for a while. All was going well, until that shard business.
Personality
Jone is rough, but not callous, for all she pretends to be. The greater good, honor, justice, they're all great things to strive for, but they're just not achievable. Preferring a more laid-back attitude, blasé in the face of most things, this is a show of strength and superiority. The fact of the matter is, not much matters to her anymore, and she's afraid of that changing.
In her mind, she's not an 'honorable woman', one worth marrying and loving, and she's long ago accepted that, eschewing any chance at a close relationship. Her twin brother may yet be alive, but she doesn't look for him. She was once in love, and purposefully ruined it.
In Jone's deepest heart of hearts, there is rage. Rage at injustice (toward the poor, toward Ferelden, toward her upbringing), rage at the Blights, rage at what she has lost and what she will never have. If she didn't care-- as she pretends to-- she wouldn't be nearly so angry, or nearly so affective with her style of fighting.
Jone is not afraid of conflict, and prone to pushing it to a head-- she knows she can win most armed conflicts rather than verbal-- to get it over with. She's casual about fighting, though, and either refuses to hold a grudge, or keeps one deep and dark within her heart, no in-between. In general, Jone is a creature of extremes. She's either calm or enraged. She feels nothing or she feels intensely. Love or loathing. All or nothing.
Opinions & Affiliations
RELIGION: Jone is Andrastian to her core, in a completely unthinking way. She's not devout, it just is-- like the sky being blue or fire being hot. It's a truth of the world, no need to get too excited and waste your time.
NOBILITY: Pay on time. Jone has a strange rosy view of them, not that she doesn't anknowledge the rich's potential for and frequent cause of abuse, but she's simultaneously easier on, kinder to, the rich. A natural class traitor, Jone tells herself she doesn't admire them, this is just business, how you get jobs from people who will pay.
ELVES AND DWARVES: Uh, they're okay? Jone's never had a deep relationship with a person from another Thedosian race that wasn't rooted in business.
MAGES: Should probably be kept in Circles, because, I mean, look at the state of things. That said, she has some actual sympathy for them, seeing as her favorite sibling was one. Separates 'good ones' and bad ones-- ie, the ones she hasn't met.
WARDENS & THE BLIGHT: The Wardens are great heroes of Ferelden after the 5th blight, and she won't hear otherwise, not least because she's painfully afraid of Darkspawn.
Strengths & Weaknesses
PHYSICALLY:
➕ Big, strong. A Reaver, so pain just makes her stronger. A fantastic offensive weapon, point Jone at a target and that target will at least regret it. She's killed dragons in her time, much less people. Uses a poleaxe, a very versatile weapon with long reach, cheap and easily replaceable.
➖ Not a tank; the balance between pain and death is a knife edge. A fighter of pure heady rage, control isn't her strong suit. Not a long range fighter. Terrified of Darkspawn.
MENTAL:
➕ Overcoming pain is no problem-- she's not immune to torture, but the classic thumbscrew style isn't going to stop her, much less a broken limb.
➖ Full of grief and self-loathing, regrets, and loneliness. Actively pushes people away with terrible antics. Wants the world to punish her, and acts out accordingly. Intense.
EMOTIONAL:
➕ Compartmentalization is the name of the game. She can be angry, sad, annoyed, but she'll keep herself in check if the situation demands-- in the form of a direct order or general motivation to get the job done, keep the peace, etc.
➖ If she doesn't see a reason to keep herself in check, she won't, and in a very loud way. Prone to emotional extremes, she cuts off the flow all her negative emotions and redirects them only into anger, which expresses itself in frequently violent ways. She isn't murderous, but liable to rough someone up, and if there's no somebody around, there goes your furniture.
Inventory
Basic armor, gambeson, knife, poleaxe.
Motivation
Shard business really cutting into her business.
wink wonk.