Name: Cella Age: 35 (...fuck) Contact:shortitude Other Characters: I'm just a lil' innocent first timer, seduced by wicked wiles (Libby) Interests: Well, I love Thedas first of all. But also, particularly interested in Hermione's continued growth far away from her OG world, in a setting that's familiar and beloved to me. More below, but to summarise: everything, juicy philosophical shit, survivor's guilt, her bi-awakening, a new magic system, her own magic system, and like maybe let her have a cat.
CHARACTER
Name: Hermione Granger Canon/OC: Harry Potter Last Canon Point: post Final Battle at Hogwarts, like literally that evening /vague hand gesture Previous Game:eastbound Arrival Point: The endgame; upon touching a beacon meant to deliver her back to her world (and make her forget 3 years' worth of CR), she'll stumble into Thedas instead. Journal:reparo Age: 22ish, counting for time shenanigans (the game wasn't 1-ooc-day-is-1-ic-day, so I'll say 22 instead of 23.)
Canon World
There is magic in the world! But it's hidden away from non-magical people (Muggles) by wards and other strong magic, because the belief is that non-magical people will Freak The Fuck Out if they find out about magic. The magical society is complex, and spans more than just humans - there are magical creatures, there are schools, there's a ministry for magic (in the UK), and of course there's murderous wizard fascists trying to gain power at all costs, because they're not comfortable with people who are not like them being able to perform magic.
Current events include several Wizarding Wars, and the defeat of Lord Voldemort, hypocrite extraordinaire - a Dark Wizard who split his soul into seven objects so he could live forever. Via murder.
This is the sort of world where prophecies, and Chosen Ones who are just children, and magical maguffins happen.
Canon History
- 11 year old daughter of dentists finds out she is a witch, and gets invited to pursue an education in witchcraft and wizardry in Hogwarts; she pre-studies just because she really wants to make friends and find Her People in this place where she'll be able to do magic! Life Is Good - 12 year old successfully ostracises everyone in her year by being too much of a know-it-all, Life Is Not Good - let's speed it up: local nerd is very smart, joins forces with Chosen One and Bestie (Harry and Ron) to solve the Mystery of the Year - does really well in school, pretends to be a stickler for rules, but also has a history of: setting a professor's robes on fire, trapping a tabloid reporter (turned into a beetle) in a jar because she published mean gossip about Hermione and her friends, tricking another professor into being attacked by Centaurs, brewing complex potions to impersonate other people for an hour and spy on them, breaks into a high security bank, frees a dragon, travels back in time to get to more classes, frees a convicted felon because he's Harry's godfather, memory-wipes her parents and ships them off to Australia to keep them safe during the Wizarding War - it's a lot. - here's a wiki link for more
Hermione was in-game for almost 3 years, and was involved in all the main plot events, and some downtime events (or TDMs); better to just to with her biggest developments in-game:
- adapting knowledge gained on local plants and herbs to brew healing potions that benefited fighters in group during battles - became a bit of a liberator of unwatched goods (she stole. she stole books from a cult's library, stole coffee grounds from a train café from Five Hargreaves, stole clothes off a drying wire, stole maps) and justified it as 'it will benefit us all' - was on the frontline of a lot of battles, because someone determined she's ruthless and offensive with her magic, once the enemies were undead or demonic witches - got kissed by a witch in public, had a bit of a 'wait a minute...' moment, realised she has had feelings (in game) for people regardless of gender? - got high out of her mind looking for a serpent god in the forest, refused help - freed a potentially evil witch from chains because she asked nicely (Hermione Makes Good Choices TM) - was somehow simultaneously called hyper competent and a child by the same people, much much MUCH to her chagrin - came to accept that in the pursuit of survival, one must do a murder or two
Personality
used to being the smartest person in the room. Throughout the novels, Hermione is shown to be a studious, curious, contrary little know-it-all. She tries to be the best in all her classes and overachieves as much as she can and then some, to prove she belongs in the wizarding world.
big brain, big heart, can’t lose. She may be a nerd, but she has a heart of gold. She is willing to do anything for the people she loves, even erase their memories of her to keep them safe during a war.
Likewise, she’s a bit of a social justice warrior looking for a new cause to protest against, from the treatment of children born of non-magical parents, to the treatment of House Elves, to the bullying and abuse of children at the hands of professors. She can be ruthless when she needs to – and she is a bit reckless, and impulsive too. Despite her insistence that being expelled is a fate worse than death in Hogwarts, she often acts like rules only apply if they don’t directly bother her.
big hair, big motivations. At the time of arriving in Eastbound, it was one day (tops) from the Final Battle ™ at the end of Deathly Hallows (because I crave suffering), and Hermione did not get to take a nap since. . Her motivations were, initially, to find a way back to her world, but she also did end up compartmentalizing and not processing the grief she suffered during the war until it was safe, which it almost never was. The problem was that she made new friends there, maybe even developed a good handful of crushes and Feelings for some of them, so over time she stopped looking for a way back. Instead, she considered it was her duty (and part of her worth) to stay with the group until they all had a chance to go back to their homes.
ch-ch-ch-changes. The ruthlessness in battle had been there under the surface, but being in a game without a cast meant none of her friends could keep her morality in check, so it veered towards grey. Still the same intellectual, still prone to joining a lost cause, but now with the experience of a world that she won't ever forget and the knowledge that everyone she knew in that world will forget her. It's complicated. She may have secretly been holding off on returning until the last minute because she likes who she was in Eastbound, who she'd become - so she'll think this is her personal fault.
It won’t stop her from paying attention to the shiny new magic, political landscape, and weird people.
Prior CR
Lan Wangji (The Untamed) - a paternal figure, though not what she expected; his stalwart and tacit demeanour was fundamental because nobody could get Hermione to take her temper down a notch quite like Lan Wangji. He was quick to take her under his wing, but often referenced how young Hermione was (a child), which irritated her a lot. Nevertheless, he was subject to a lot of trauma-sharing and trauma-bonding. His husband was nice too.
Wrathion (World of Warcraft) - they bonded over being intellectuals, after which he deliberately got her a book from the falling ruins of a city at war so she could experiment with potions-brewing, so he became her bestie. Later revealed himself to be a dragon, not that it discouraged her from still considering him her bestie. She would’ve gone to war for Wrathion – did, a few times. Went to war with Wrathion a lot too. He is responsible with Hermione’s more excellent wardrobe choices because he was a fancy lad and couldn’t stand his close ones not looking exquisite (he made her clothes). May have pretended he was her betrothed to get out of a surprise marriage to a fox spirit set on eating her.
Lily Evans (Harry Potter) - her best friend’s future dead mother, who Hermione meets before she even began to consider James Potter as a potential boyfriend. Although a brief friendship, it taught Hermione things about not messing up the timeline, and how far she was willing to lie to a woman to save her friend from possibly not existing. The guilt of knowing Harry’s mother when Harry would never be able to, mixed with the guilt of liking her a lot but still not telling her she’d die, and how, and who for – the house is on fire, but this is fine.
Strengths & Weaknesses
Very good at: - sticking her foot in her mouth (and apologising) - trying to fight god behind the 7/11 - magic (transfiguration, charms and potions are her forte, but she can attack as well as she can defend) - magical research (and conspiracy theory boards, complete with red string!) - resourcefulness overall - knowing things and having correct opinions (sources needed)
Not very good at: - diplomacy, political shenanigans (she's not there yet) - keeping her temper in check - not picking a lost cause or underdog to go to war for - flirting
Suggested Nerfs
The world of Harry Potter has a very /vague handwave approach to magic, spellcraft especially, so I'd like to keep Hermione's abilities down to some of the stuff that she'd know by heart (she was still in school when she left her world, and some magic uses require reference books - like potions, or ancient runes), with caveats made for energy-depleting spells and over-powered smartest-witch-her-age stuff.
Currently she uses a wand and verbal incantations for most of these spells; I've found a long list of spells Hermione has either done or been referenced doing throughout seven books - fair warning, it's long - so I tried to trim it down to whatever has an incantation, rather than just a name.
- Accio - summoning spell. She has to know the object to summon it to her hands, and the unfortunate condition is that if she is too ambiguous, all matching objects would get summoned. So "accio book" would result in all books on a radius flinging themselves at her body. - Alohamora - unlocks a lock - Apparition (*) - teleportation spell, unnamed incantation but very used and useful. Nerf it down to a Fade Step-style apparition because she knows nowhere in Thedas - similarly I don't think she should over-rely on it, so as a treat to me personally I would like the consequence of multiple use of the spell to come with nausea or lethargy until cooldown. - Colloportus - locks a door, window, etc - Expelliarmus - disarming spell. Makes the opponent's wand fly out of their hands. In Thedas this would be somewhat more similar to daggers slip out of a rogue's hand or an incoming attack bounces off at an angle as if deflected? Just to make it work with the world. - Evanesco - vanishing spell - Incendio (*) - sets shit on fire. Think of just hitting R on a mage build Inquisitor with a fire magic build. Pew pew. - Lumos/Nox - summons a light at the tip of her wand/extinguishes the light. Useful for all sorts of shenanigans, like reading past midnight! - Protego - defensive magical shield, deflects an attack - Reparo - repairing/mending spell
A lot of the spells above mentioned are not exactly for combat encounters, but she will still easily over-exhaust herself or deplete her magic if she uses them too much.
Potions - she may remember the instructions for some of them, but the ingredients are not the same and so they won't work Enchantments - complex wards, things that need runes, or anythign that doesn't have a spell name (i.e. Protean charm) is not going to work Transfiguration - let's just nerf it completely
Arrival Inventory
Her wand, the clothes on her back (her Muggle clothes from the final battle, since she'd changed for the beacon ride back home), and an enchanted bottomless bag (a bag of holding?) full of all sorts of stuff from the world of Akhuras (Eastbound setting). I'm happy for the items in the bag to disappear in the Fade, but would love for her to have her unbeaded bag of holding.
Humanization
Plain humans are plain humans. However, please ignore the fact that the movie adaptations were all cowards and kept Emma Watson's hair either tamed or styled after the first movie - Hermione's hair has been described as 'bushy', but I like to think of it as has a life of its own, and might be an eldritch horror. There are some magical creatures in Hermione's world, but given that all wizards are humans (or werewolves? vampires?) and given that Hermione is a human, adapting won't be needed.
Fit
There are a lot of ways Hermione could grow in Thedas – she could learn to take her foot out of her mouth, she could keep practicing non-verbal magic, she could finally learn some form of martial fighting style. I want to explore personal growth with her as well – at the start she will have a lot of anguish over the fact that she’s in a new world, instead of back home, but I want to give her an opportunity to settle into her new world, and grow with it, wherever this may lead her. I want her to learn to be her own person outside of the Harry-Ron-Hermione trio, which has been her bread and butter for seven years. All the love to those two, but she has outgrown them and this would be the right place to realise that.
Oh, and let her sink her teeth into mage rebellions and the oppression of elves, it’ll be fun. Similarly, I’d like to see her bite her tongue around Templars just to not end up in a Circle, because she’s going to hate every moment of it.
hermione granger - harry potter - (crau) rifter
Name: Cella
Age: 35 (...fuck)
Contact:
Other Characters: I'm just a lil' innocent first timer, seduced by wicked wiles (Libby)
Interests: Well, I love Thedas first of all. But also, particularly interested in Hermione's continued growth far away from her OG world, in a setting that's familiar and beloved to me. More below, but to summarise: everything, juicy philosophical shit, survivor's guilt, her bi-awakening, a new magic system, her own magic system, and like maybe let her have a cat.
Name: Hermione Granger
Canon/OC: Harry Potter
Last Canon Point: post Final Battle at Hogwarts, like literally that evening /vague hand gesture
Previous Game:
Arrival Point: The endgame; upon touching a beacon meant to deliver her back to her world (and make her forget 3 years' worth of CR), she'll stumble into Thedas instead.
Journal:
Age: 22ish, counting for time shenanigans (the game wasn't 1-ooc-day-is-1-ic-day, so I'll say 22 instead of 23.)
Canon World
There is magic in the world! But it's hidden away from non-magical people (Muggles) by wards and other strong magic, because the belief is that non-magical people will Freak The Fuck Out if they find out about magic. The magical society is complex, and spans more than just humans - there are magical creatures, there are schools, there's a ministry for magic (in the UK), and of course there's murderous wizard fascists trying to gain power at all costs, because they're not comfortable with people who are not like them being able to perform magic.
Current events include several Wizarding Wars, and the defeat of Lord Voldemort, hypocrite extraordinaire - a Dark Wizard who split his soul into seven objects so he could live forever. Via murder.
This is the sort of world where prophecies, and Chosen Ones who are just children, and magical maguffins happen.
Canon History
Past Game History
Eastbound Main Navigation
Hermione was in-game for almost 3 years, and was involved in all the main plot events, and some downtime events (or TDMs); better to just to with her biggest developments in-game:
Personality
used to being the smartest person in the room. Throughout the novels, Hermione is shown to be a studious, curious, contrary little know-it-all. She tries to be the best in all her classes and overachieves as much as she can and then some, to prove she belongs in the wizarding world.
big brain, big heart, can’t lose. She may be a nerd, but she has a heart of gold. She is willing to do anything for the people she loves, even erase their memories of her to keep them safe during a war.
Likewise, she’s a bit of a social justice warrior looking for a new cause to protest against, from the treatment of children born of non-magical parents, to the treatment of House Elves, to the bullying and abuse of children at the hands of professors. She can be ruthless when she needs to – and she is a bit reckless, and impulsive too. Despite her insistence that being expelled is a fate worse than death in Hogwarts, she often acts like rules only apply if they don’t directly bother her.
big hair, big motivations. At the time of arriving in Eastbound, it was one day (tops) from the Final Battle ™ at the end of Deathly Hallows (because I crave suffering), and Hermione did not get to take a nap since. . Her motivations were, initially, to find a way back to her world, but she also did end up compartmentalizing and not processing the grief she suffered during the war until it was safe, which it almost never was. The problem was that she made new friends there, maybe even developed a good handful of crushes and Feelings for some of them, so over time she stopped looking for a way back. Instead, she considered it was her duty (and part of her worth) to stay with the group until they all had a chance to go back to their homes.
ch-ch-ch-changes. The ruthlessness in battle had been there under the surface, but being in a game without a cast meant none of her friends could keep her morality in check, so it veered towards grey. Still the same intellectual, still prone to joining a lost cause, but now with the experience of a world that she won't ever forget and the knowledge that everyone she knew in that world will forget her. It's complicated. She may have secretly been holding off on returning until the last minute because she likes who she was in Eastbound, who she'd become - so she'll think this is her personal fault.
It won’t stop her from paying attention to the shiny new magic, political landscape, and weird people.
Prior CR
Lan Wangji (The Untamed) - a paternal figure, though not what she expected; his stalwart and tacit demeanour was fundamental because nobody could get Hermione to take her temper down a notch quite like Lan Wangji. He was quick to take her under his wing, but often referenced how young Hermione was (a child), which irritated her a lot. Nevertheless, he was subject to a lot of trauma-sharing and trauma-bonding. His husband was nice too.
Wrathion (World of Warcraft) - they bonded over being intellectuals, after which he deliberately got her a book from the falling ruins of a city at war so she could experiment with potions-brewing, so he became her bestie. Later revealed himself to be a dragon, not that it discouraged her from still considering him her bestie. She would’ve gone to war for Wrathion – did, a few times. Went to war with Wrathion a lot too. He is responsible with Hermione’s more excellent wardrobe choices because he was a fancy lad and couldn’t stand his close ones not looking exquisite (he made her clothes). May have pretended he was her betrothed to get out of a surprise marriage to a fox spirit set on eating her.
Lily Evans (Harry Potter) - her best friend’s future dead mother, who Hermione meets before she even began to consider James Potter as a potential boyfriend. Although a brief friendship, it taught Hermione things about not messing up the timeline, and how far she was willing to lie to a woman to save her friend from possibly not existing. The guilt of knowing Harry’s mother when Harry would never be able to, mixed with the guilt of liking her a lot but still not telling her she’d die, and how, and who for – the house is on fire, but this is fine.
Strengths & Weaknesses
Very good at:
- sticking her foot in her mouth (and apologising)
- trying to fight god behind the 7/11
- magic (transfiguration, charms and potions are her forte, but she can attack as well as she can defend)
- magical research (and conspiracy theory boards, complete with red string!)
- resourcefulness overall
- knowing things and having correct opinions (sources needed)
Not very good at:
- diplomacy, political shenanigans (she's not there yet)
- keeping her temper in check
- not picking a lost cause or underdog to go to war for
- flirting
Suggested Nerfs
The world of Harry Potter has a very /vague handwave approach to magic, spellcraft especially, so I'd like to keep Hermione's abilities down to some of the stuff that she'd know by heart (she was still in school when she left her world, and some magic uses require reference books - like potions, or ancient runes), with caveats made for energy-depleting spells and over-powered smartest-witch-her-age stuff.
Currently she uses a wand and verbal incantations for most of these spells; I've found a long list of spells Hermione has either done or been referenced doing throughout seven books - fair warning, it's long - so I tried to trim it down to whatever has an incantation, rather than just a name.
A lot of the spells above mentioned are not exactly for combat encounters, but she will still easily over-exhaust herself or deplete her magic if she uses them too much.
Potions - she may remember the instructions for some of them, but the ingredients are not the same and so they won't work
Enchantments - complex wards, things that need runes, or anythign that doesn't have a spell name (i.e. Protean charm) is not going to work
Transfiguration - let's just nerf it completely
Arrival Inventory
Her wand, the clothes on her back (her Muggle clothes from the final battle, since she'd changed for the beacon ride back home), and an enchanted bottomless bag (a bag of holding?) full of all sorts of stuff from the world of Akhuras (Eastbound setting). I'm happy for the items in the bag to disappear in the Fade, but would love for her to have her unbeaded bag of holding.
Humanization
Plain humans are plain humans. However, please ignore the fact that the movie adaptations were all cowards and kept Emma Watson's hair either tamed or styled after the first movie - Hermione's hair has been described as 'bushy', but I like to think of it as has a life of its own, and might be an eldritch horror. There are some magical creatures in Hermione's world, but given that all wizards are humans (or werewolves? vampires?) and given that Hermione is a human, adapting won't be needed.
Fit
There are a lot of ways Hermione could grow in Thedas – she could learn to take her foot out of her mouth, she could keep practicing non-verbal magic, she could finally learn some form of martial fighting style. I want to explore personal growth with her as well – at the start she will have a lot of anguish over the fact that she’s in a new world, instead of back home, but I want to give her an opportunity to settle into her new world, and grow with it, wherever this may lead her. I want her to learn to be her own person outside of the Harry-Ron-Hermione trio, which has been her bread and butter for seven years. All the love to those two, but she has outgrown them and this would be the right place to realise that.
Oh, and let her sink her teeth into mage rebellions and the oppression of elves, it’ll be fun. Similarly, I’d like to see her bite her tongue around Templars just to not end up in a Circle, because she’s going to hate every moment of it.
Fade Rift TDM
Eastbound event (close to endgame)