The Cult of Andraste: The Temple of Sacred Ashes--now ruined--was built on an older ruined temple that was once guarded by cultists and a dragon, and many of the underground passageways remain unexplored. The Inquisition is sending a small team to scout the passageways for two reasons. First, there is a theory that Corypheus and whomever else was responsible for the explosion at the Conclave may have used these tunnels to approach unseen. Second, the Inquisition needs funds and resources, and there is a strong likelihood that the tunnels contain relics of value. This operation requires 2-4 characters who will be gone for at least three days.
Participants: Maria Hill, Nerva Lecuyer, Twisted Fate, Dorian Pavus
Characters may encounter deepstalkers and giant spiders, but otherwise the first half of the excursion into the ancient temple ruins will be fairly quiet. During the first half of the inward journey, they will discover signs that others had recently traveled through the passages, including a sizeable abandoned camp site in one open chamber with provisions, bedrolls, and other supplies left untouched. Some spare battlemage armor left at the site will bear Grey Warden insignia. It will be very stylish and probably in someone's size.
Exploring deeper--following strange breezes to their sources, wrenching or bashing open some ancient doors and hollow wall panels, that sort of thing--will reveal passageways that have been untouched for hundreds of years, with unintelligible runes written on the walls. The team will also find a number of ancient artifacts, including illegible texts barely holding together, jewelry and other personal effects of Alamarri design, and bones in the oldest and most delicate stages of deterioration. While exploring, they may glimpse ghostlike human figures at the edge of their torchlight; one in particular will stand and watch them for extended periods of time but vanish if approached. Should they choose to remove any of the artifacts, they will be attacked by eight ash wraiths on their way back out of the temple.
ICly, the characters cannot leave before Haring 5, when the majority of the Inquisition's forces will have returned from the Fallow Mire and had time to regroup. OOCly, you may begin before or after December 5 and back- or forward-date accordingly.
THE CULT OF ANDRASTE
Participants: Maria Hill, Nerva Lecuyer, Twisted Fate, Dorian Pavus
Characters may encounter deepstalkers and giant spiders, but otherwise the first half of the excursion into the ancient temple ruins will be fairly quiet. During the first half of the inward journey, they will discover signs that others had recently traveled through the passages, including a sizeable abandoned camp site in one open chamber with provisions, bedrolls, and other supplies left untouched. Some spare battlemage armor left at the site will bear Grey Warden insignia. It will be very stylish and probably in someone's size.
Exploring deeper--following strange breezes to their sources, wrenching or bashing open some ancient doors and hollow wall panels, that sort of thing--will reveal passageways that have been untouched for hundreds of years, with unintelligible runes written on the walls. The team will also find a number of ancient artifacts, including illegible texts barely holding together, jewelry and other personal effects of Alamarri design, and bones in the oldest and most delicate stages of deterioration. While exploring, they may glimpse ghostlike human figures at the edge of their torchlight; one in particular will stand and watch them for extended periods of time but vanish if approached. Should they choose to remove any of the artifacts, they will be attacked by eight ash wraiths on their way back out of the temple.
ICly, the characters cannot leave before Haring 5, when the majority of the Inquisition's forces will have returned from the Fallow Mire and had time to regroup. OOCly, you may begin before or after December 5 and back- or forward-date accordingly.