Rescue Waylaid Inquisition Caravan: A shipment of rare materials bound for Skyhold from Southern Orlais and several refugee families picked up along the way disappeared somewhere in the Dales, where Empress Celene and Grand Duke Gaspard's war currently rages. The Inquisition has managed to narrow their last location to a village east of the Emerald Graves. This operation requires four to six characters who will be absent from Skyhold for at least ten days and cautioned to expect a fight.
Participants: The Iron Bull, Malcolm Reynolds, Anders, Jamie McCrimmon, Lenneth
Scouts' information will point your characters toward Gironde, a small village located in the rocky Frostback foothills east of the Emerald Graves. Villagers will be able to point your characters to the remains of the merchants and Inquisition guards who were accompanying the shipment, now shallowly buried alongside the road.
The shipment and refugees are missing, but it will not be difficult to follow the trail of the wagons and families. A ledger left along the trail will detail the shipment's contents (lyrium, fine metals, and a stock of swords) and note the names and ages of the members of the four refugee families who disappeared with the shipment. They consist of three human families from the Exalted Plains and one elven family from Halamshiral.
West of the hills, at the edge of the forest, your characters will encounter an armed band in Orlesian military uniforms. The first group they encounter will attack on sight in an attempt to prevent them from proceeding. Beyond them, the group will find a crumbling ruin of a fortress with more soldiers holed up inside. Keen observers will be able to estimate their number to be approximately 16. Three of them will hold up their hands and come out to talk, with a handful of archers watching from the wall.
The Freemen will inform the group that the refugees are under their protection now, with no desire to leave, and the supplies have already been sold to pay for food and other necessities. If asked to, the Freemen will fetch two of the adult refugees from the Exalted Plains to meet the Inquisition group and attest that they are not being held against their will.
Let us know how your characters proceed from that point (call it a day and head home, insist on visiting the fortress to check for the shipment, kill everyone in sight, etc.) and we will provide you with follow-up information.
ICly, since we've been horrendously late getting this information to you, you can time the mission whenever is most convenient for your characters. This can include forward-dating, backdating, or squeezing it into a pocket dimension that exists outside of time. (Please don't actually ICly create any pocket dimensions.)
If you have any questions or would like to know how NPCs might respond to particular acts by your characters, please reply to this comment to ask.
RESCUE WAYLAID INQUISITION CARAVAN
Participants: The Iron Bull, Malcolm Reynolds, Anders, Jamie McCrimmon, Lenneth
Scouts' information will point your characters toward Gironde, a small village located in the rocky Frostback foothills east of the Emerald Graves. Villagers will be able to point your characters to the remains of the merchants and Inquisition guards who were accompanying the shipment, now shallowly buried alongside the road.
The shipment and refugees are missing, but it will not be difficult to follow the trail of the wagons and families. A ledger left along the trail will detail the shipment's contents (lyrium, fine metals, and a stock of swords) and note the names and ages of the members of the four refugee families who disappeared with the shipment. They consist of three human families from the Exalted Plains and one elven family from Halamshiral.
West of the hills, at the edge of the forest, your characters will encounter an armed band in Orlesian military uniforms. The first group they encounter will attack on sight in an attempt to prevent them from proceeding. Beyond them, the group will find a crumbling ruin of a fortress with more soldiers holed up inside. Keen observers will be able to estimate their number to be approximately 16. Three of them will hold up their hands and come out to talk, with a handful of archers watching from the wall.
The Freemen will inform the group that the refugees are under their protection now, with no desire to leave, and the supplies have already been sold to pay for food and other necessities. If asked to, the Freemen will fetch two of the adult refugees from the Exalted Plains to meet the Inquisition group and attest that they are not being held against their will.
Let us know how your characters proceed from that point (call it a day and head home, insist on visiting the fortress to check for the shipment, kill everyone in sight, etc.) and we will provide you with follow-up information.
ICly, since we've been horrendously late getting this information to you, you can time the mission whenever is most convenient for your characters. This can include forward-dating, backdating, or squeezing it into a pocket dimension that exists outside of time. (Please don't actually ICly create any pocket dimensions.)
If you have any questions or would like to know how NPCs might respond to particular acts by your characters, please reply to this comment to ask.