faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote 2016-01-31 06:53 pm (UTC)

The team will be allowed to leave peacefully. Assuming they're successfully sneaky about their return, they'll find the fortress quiet, with three archers still posted on the walls. One of the refugees who attested to their being there willingly will be among them, now in Orlesian armor.

There's no way to see into the inside of the fortress, but the team may be able to hear an infant begin wailing, followed by the sound of something slamming on wood and an Orlesian order to be quiet, after which the crying will be muffled but not stop.

From there, the team can walk away again or (I'm assuming) go inside, whether directly or sneakily. The sixteen Freemen and the two refugees who greeted them outside will all put up some manner of a fight, depending on how quickly they're alerted, whether it's still daylight or the team waits for nightfall, etc. The two refugees-turned-Freemen (hereafter RTFs) will offer to lay down their arms and surrender when it becomes obvious they're not going to win; no one else will.

After things are resolved on the fighting end, the team will be able to explore the fortress. They will find two refugee families locked beneath the fortress floor, each with children, as well as a teenager and two younger children who belong(ed) to the two RTFs hiding in a back room. The elven family will not be present. One of the families kept prisoner will be able to point the team to where their bodies (three adults, two children) were dumped in the forest near the fortress. The surviving refugees will accuse the RTFs of aiding in the caravan ambush and killing the Inquisition's people.

If the RTFs survived their attempt to surrender, they'll deny it. The RTFs will also attribute the elves' deaths to the other refugees' refusal to share their cellar cell or rations with them, until keeping everyone quiet and breaking up fights became more trouble than it was worth to the Freemen. If they did not survive, they won't say anything, because they're dead.

All of the surviving refugees will ask to be brought back to Skyhold with the team, which was their original destination, except the children of the RTFs, who will be distraught if their parents are dead and defiant if they are not.

The shipment will be largely recoverable, including rare metals, crafted grenades in sealed boxes, and an assortment of daggers. The only thing on the manifest that will be missing is an order of processed lyrium.

When you have completed the Operation (and decided how to handwave the portions you do not RP), please reply to this comment with the following information:



This report can be written from either an IC or OOC perspective, whichever you would prefer. It doesn't need to be lengthy or overly detailed; its purpose is just to allow us to keep track of characters' actions and incorporate their effects into the world state and future plots.

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