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Fade Rift Mods ([personal profile] faderifting) wrote2017-04-24 09:52 pm

Rifter Applications


RIFTER APPLICATIONS

"Rifters" refers to characters who are from outside of the canon Dragon Age setting and arrive via rift, including canon characters and fandom OCs from other canons as well as fully original characters from their own native worlds. Because rifters arrive via specific events—and because we need to time those based on other events happening in game—apps are open approximately every three months but may be timed differently depending on plot needs.

You can find the most up-to-date information on rifter app periods by checking the dates at the top of the most recent mod post! During arrival months, rifter applications are open from the 1st (12:01 a.m. Eastern) to the end of the 5th (11:59 p.m. Eastern).

Fade Rift has a cast cap for rifters. The cast cap is currently six characters per canon/franchise. Canons/franchises currently at the cast cap are: None. Any changes to the cap and to cast totals will be finalized one week before each application period.

Before applying, please read the FAQ and the Rules. In addition to a lot of other useful information, the Rules page details the caps and restrictions in place for certain character types.

APPLICATION FORM

Please link to your application rather than pasting it into the comment. The subject line of your comment should include your character's name and canon. If you need help with samples, check the the test drive meme for prompts. And note that we do enforce our word count limits, even if you're only a little over!

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Canon Point:
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to place them on par with native abilities -- we want rifters to be unique and retain what makes them fun to play, but not so overpowered that they render native characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives. If you have a high-powered character, we encourage you to use this section of the app to suggest your own nerfs or let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear in the passage through the Fade. And please note that we do mean what they have with them in their dream; they can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane.

'Human'ization

Please describe any ways that your character differs from a normal real world human. Characters who don't closely resemble humans/dwarves/elves/Qunari will be shifted into one of those forms by their passage through the Fade, so if the rules require that your character exit the rift in a different form, what form would you like that to be?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.



CANON UPDATES

Once in Thedas, rifters don't return to their home universes unless they are dropped and later reapped by the same person. However, your character may acquire new memories from time after their originally apped canon point while asleep and traveling in the Fade. (If your character is a dwarf, please contact us for alternate options.) Your character will not change physically--no new scars, no overnight aging--but the memories will feel as real as if they've experienced them directly. This option is available to both canon and original rifter characters.

If you would like to use this mechanism to update your character, you can do so by submitting the following form as a comment during the rifter application period.



APPING PREVIOUSLY PLAYED CHARACTERS

We allow reapps of dropped characters by both the previous player and new players. Unless killed off by their players prior to dropping, dropped rifters will have disappeared mysteriously from Thedas. Previously played rifters may be reapped by their previous players with their in-game memories intact, or by both previous and new players with a clean slate.

ipseite: (078)

petrana de cedoux | canon update

[personal profile] ipseite 2018-06-01 06:13 am (UTC)(link)
Character: Petrana de Cedoux
New Canon Point: la reine du malheur

Synopsis:
  • At the time of her arrival in Thedas, Petrana was traveling to a secluded manor where she would be housed out of sight and in safety while her husband pursued military operations. She remains here for six months, during which time it becomes apparent she is not pregnant. She exchanges letters with her husband, but expects as a result to be left behind.
  • He captures and conquers a port city-state. A new wardrobe arrives along with a peremptory summons; Petrana is outfitted in the finest style of what is to be her new home and escorted there with all due haste, where she receives a mixed welcome. They are crowned together in a joint ceremony, and he installs her with a council of his choosing as Queen Regent.
  • Popularly, he remains known as l'Duc, or less popularly as that renegade; Petrana is snidely referred to in Lamorran circles or those less amenable to the new regime as the queen of misfortune. They publicly declare their holdings to be a sanctuary to all those accused of witchcraft, whether the accusation was accurate or otherwise, and as Queen Regent Petrana passes these protections into law. It is largely considered to be a symbolic gesture.
  • Until it begins to more definitively swell the ranks of his army, and Petrana's new court. The balance of power shifts, within and without her small kingdom; what had begun as the mercenary army of a warlord increasingly becoming the dedicated following of a charismatic revolutionary. As the palatable public face of his conquest, Petrana reaches out to academics and theologians known to have an interest in religious reform, as well as raising several witches to prominence in her court.
  • While Marius acts as king and conqueror, Petrana makes diplomatic overtures to the outer kingdoms, with particular focus on those who've been known for religious unrest or dissatisfaction with centralized Lamorran rule. Her purpose is twofold; luring them to their cause with the implication that a peaceful joining will allow them more sovereignty in the future, and the political capital gained from having heads of state recognise her as their equal on behalf of her husband. Several alliances are cemented this way, and Marius acts as benevolent liege-lord in lending his swords to their various squabbles, sealing the pacts in the blood of mutual enemies.
  • Lamorre can no longer ignore or downplay what's happening as Marius and Petrana take chunks of their empire. War is officially declared on the de Lamorraines. Known former associates of theirs in Lamor City and the court of the Arciduc are detained; the Marquis de Cedoux is executed, though the specific reasons are never publicized and rumor runs rampant.
  • In retaliation, Marius begins taking advantage of the Arciduc's tendency to farm out his relations to key political roles; he targets those locations, and variously kills or captures his cousins, though it isn't until he lays hands on a former mistress of his uncle, Alysse Desmarais that he lets it be known he's willing to consider a prisoner exchange and an opportunity to come to the table, diplomatically. The talks are a shitshow, all posturing and threats, but the trade-off happens and Petrana welcomes her mother to her court, stoic in the face of the Marquise's inconsolable grief and blame.
  • The Arciduc is assassinated by his former lover, and Marius seizes the city in the chaos. Rumors travel swiftly of Alysse's subsequent suicide, but no direct witnesses survive to corroborate and reports are stamped out. She is remembered, for a time, as a hero of the revolution.
  • The independent city of the church is brought to heel and the work begins to dismantle the church's power across the empire. Making a statement with his choice of title the reign of Empereur Marius IX begins, crowning his wife empress consort, and is jointly celebrated with the healthy delivery of the imperial couple's second and only surviving child, Crown Princesse Thaïs de Lammorraine. The Marquise de Cedoux is given the position of governess, overseeing Thaïs's household, in an effort on Marius's part to bring the surviving royal family into some semblance of peace.
  • The early years of his rule are turbulent in the establishment and exertion of power, the rise of magic and violent shifts in the status quo. Tyranny is presented as the necessary measures for peace; Petrana is the gentler, softer face of an increasingly brutal regime. Her public appearances are tightly controlled, while behind closed doors she pushes back, arguing with Marius and wringing concessions from him wherever she can and leveraging her popularity with their subjects into influence she can exert in court and policy.
  • Petrana is thirty-five when she attempts to take Thaïs, a little older than her sister had ever been, and flee—aided by a loyal handmaiden (raised to the role from the peasantry, remembered by Petrana for kindnesses during their exile) and a former church knight, Davidias. The attempt fails, Petrana separated from her allies and their fates unknown to her.
  • Marius imprisons her and binds her magic, though he delays sentencing and refuses to discuss the matter, despite a council urging response to treason; those who owe their positions to his power, concerned by a potential symbol for resistance and unrest. Publicly, the only comment for questions regarding her whereabouts are that she is unwell.
  • She makes several increasingly desperate escape attempts, coming close enough to success to be seen struggling, beginning (increasingly wild in speculation) rumors of her incarceration. Graffiti paintings of her spread through the capitol and surrounding cities, with her old epithet: la reine du malheur.
  • Petrana will never know the particular motivations or identities of those involved in her last day in Lamorre. She wakes in the grasp of two strangers, who drag her from her cell up the stairs to the top of the tower, and from there she's unceremoniously flung from its edge to her death.


Key Character Developments:
  • Generally speaking, Petrana will be a little older and a little wiser—mentally if not physically—and have a bit more significant experience under her belt in governance. She'll bring new confidence in her skills there to the work she does in the Inquisition, and the urgency of having personally experienced the high cost of high stakes.
  • Relatedly: not super keen on towers any more.
  • This is an opportunity to confront head on the fact that she never actually wanted to return home; that the realisation she couldn't had been a comfort to her more than just because it meant she didn't have to think about whether or not she did want to. She'll have a lot to work through in the aftermath, but grieving that life—grieving the fact that some version of herself never knew anything but that life—will give her some more space with the resolve she's had to shape her own future in Thedas and allow her to let go of some of what she has held onto in spite of herself. She'll grieve the separation from her second daughter, and the unanswered questions she's going to have to live with, but this marks a clear end-point that makes Thedas inarguably, from every angle, her present and future. She's definitely not considering herself married any more.
  • While what Marius did next wasn't great, she is going to allow the thought to percolate that she's already dismantled one church (or at least begun the crossgenerational process of dismantling one church) and therefore it isn't impossible to do. Does the mage rebellion have a suggestion box.
  • Through the work she did with the witches she raised to the aristocracy, she's become a more confident and experienced practitioner of witchcraft. Her direct action combat magic skills have somewhat atrophied, as a result of Marius's increased discouragement of her using them and subsequent binding of her magic altogether, but she became proficient in complex spellwork and the binding of enchantments to objects. So she's even less useful in a fight than she was before, but given time and preparation she can enchant objects more permanently, creatively design glyph triggers, work intricate wards. Support magic and magic of the 'pure esoteric nerd shit' stripe. She's taken an interest in enchanting art to hide information.
ipseite: (Default)

[personal profile] ipseite 2018-06-05 06:18 am (UTC)(link)
cheers! will take those on board and look into working with lyrium, ty mods