faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote2017-04-24 09:52 pm

Rifter Applications


RIFTER APPLICATIONS

"Rifters" refers to characters who are from outside of the canon Dragon Age setting and arrive via rift, including canon characters and fandom OCs from other canons as well as fully original characters from their own native worlds. Because rifters arrive via specific events—and because we need to time those based on other events happening in game—apps are open approximately every three months but may be timed differently depending on plot needs.

You can find the most up-to-date information on rifter app periods by checking the dates at the top of the most recent mod post! During arrival months, rifter applications are open from the 1st (12:01 a.m. Eastern) to the end of the 5th (11:59 p.m. Eastern).

Fade Rift has a cast cap for rifters. The cast cap is currently six characters per canon/franchise. Canons/franchises currently at the cast cap are: None. Any changes to the cap and to cast totals will be finalized one week before each application period.

Before applying, please read the FAQ and the Rules. In addition to a lot of other useful information, the Rules page details the caps and restrictions in place for certain character types.

APPLICATION FORM

Please link to your application rather than pasting it into the comment. The subject line of your comment should include your character's name and canon. If you need help with samples, check the the test drive meme for prompts. And note that we do enforce our word count limits, even if you're only a little over!

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Canon Point:
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to place them on par with native abilities -- we want rifters to be unique and retain what makes them fun to play, but not so overpowered that they render native characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives. If you have a high-powered character, we encourage you to use this section of the app to suggest your own nerfs or let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear in the passage through the Fade. And please note that we do mean what they have with them in their dream; they can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane.

'Human'ization

Please describe any ways that your character differs from a normal real world human. Characters who don't closely resemble humans/dwarves/elves/Qunari will be shifted into one of those forms by their passage through the Fade, so if the rules require that your character exit the rift in a different form, what form would you like that to be?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.



CANON UPDATES

Once in Thedas, rifters don't return to their home universes unless they are dropped and later reapped by the same person. However, your character may acquire new memories from time after their originally apped canon point while asleep and traveling in the Fade. (If your character is a dwarf, please contact us for alternate options.) Your character will not change physically--no new scars, no overnight aging--but the memories will feel as real as if they've experienced them directly. This option is available to both canon and original rifter characters.

If you would like to use this mechanism to update your character, you can do so by submitting the following form as a comment during the rifter application period.



APPING PREVIOUSLY PLAYED CHARACTERS

We allow reapps of dropped characters by both the previous player and new players. Unless killed off by their players prior to dropping, dropped rifters will have disappeared mysteriously from Thedas. Previously played rifters may be reapped by their previous players with their in-game memories intact, or by both previous and new players with a clean slate.

earthbones: (Default)

canon update; Brónach

[personal profile] earthbones 2018-08-02 06:15 pm (UTC)(link)
Character: Brónach
New Canon Point: post-Dawnguard and Dragonborn DLCs, post-Civil War (Stormcloak victory)
Synopsis:
Civil War
Stormcloaks
Dawnguard; sided with the Vampires
Dragonborn


  • Joined the Stormcloaks after defeating Alduin as the ceasefire negotiated to deal with Alduin ended. Stormcloaks due to the Imperials being too involved with the Thalmor. She fought in multiple battles to liberate regions and holds, leading the men into battle from Whiterun all the way to the final battle at Solitude where General Tullius was slain at her hand.
  • Fate was very much not done with her, and upon returning to Whiterun an orc asked her to join the Dawnguard, an ancient order of vampire hunters. She went with him to their fort, even went off on a quest to ask what a group of vampires in Dimhollow Crypt were after.
  • She found Serana there, an ancient pure-blood vampire, and an Elder Scroll. They left to Castle Volkihar and Serana's father Harkon.
  • Brónach accepted the gift of his blood to become a vampire and all that followed including locating a Bloodstone Chalice that had her attacked by those who wished to overthrow Harkon as well as abducting a Moth Priest so he could read Serana's Elder Scroll.
  • The Elder Scroll revealed visions of a weapon called Auriel's Bow and that two more Scrolls were required, Dragon (already possessed by Brónach) and Blood.
  • The Blood Scroll was found in Oblivion, in the hands of Serana's mother Valerica, in the Soul Cairn. They fought a dragon to reach Valerica who named Brónach Vanquisher, but they did gain the Scroll and learnt that Valerica wouldn't leave Oblivion until Harkon was dealt with.
  • Unfortunately reading the first Scroll had blinded the Moth Priest, so Brónach left to the Ancestor Glade to figure out another way, experiencing visions herself of the Bow and that she must complete the Tyranny of the Sun - a prophecy of day and night becoming one - before Harkon. The Tyranny was revealed to have been created as revenge on Auriel by one of the last living snow elves (who themselves became the Falmer) since Auriel rebuked him when he was turned into a vampire. Possessing Auriel's bow, he only needed the blood of a pure vampire to complete the Tyranny.
  • Serana, of course, was in danger thanks to him, so Brónach killed him and took the bow.
  • Returning to the castle, the pair killed Harkon together.
  • (Brónach very much cured her vampirism after this.)
  • Instead of retiring, enter: the cultists.
  • Shouting about Miraak and pretenders, Brónach killed them, took a letter about all that business, and set sail for Solstheim where the Dunmer lived amongst the ash and the local Skaal people were building a great temple to Miraak, completely lost to his will.
  • Alongside a local woman, Frea, they searched his temple and found a strange book that transported Brónach elsewhere where Miraak bent her to her knees to show he was alive and that he would return soon. They took the book back to Frea's village in hopes of stopping him.
  • As she set about freeing the people of Miraak's influence, Brónach sought the help of a Dunmer wizard to find more of the strange books in ruins. Books belonging to the Daedric Prince Hermaus Mora. He of forbidden knowledge. Eventually upon reading them she was transported to Apocrypha where she found the counterpart to one of the books she had read and Hermaus Mora himself appeared to teach her the second Word of Power to the Bend Will shout that she had started to learn after finding the first on her travels. She would only learn the third in exchange for the 'secrets of the Skaal'.
  • The Skaal shaman (Frea's father) agreed. He read the book when Brónach returned. Hermaeus Mora killed him. But he did teach Brónach the third Word of Power so…
  • Knowing all the Bend Will shout, Brónach tamed Miraak's own dragon and flew to his temple where she fought and killed him, and at last the Last Dragonborn was dead, unable to threaten Solstheim again.
  • (Also there was her, roaming Apocrypha to gain hidden knowledge because one would think she would know better but no, she does not.)

    Key Character Developments:
  • More paranoid than she was before given that there's a hell of a lot more she's been exposed to, sorry about that. She knows truths about her world that aren't commonly known such as the Falmer were once snow elves since the Falmer are literally considered to be a beast race, and that's hard for her to accept and to deal with. She was a vampire for a while and even if that hasn't physically happened to this body, knowing that she did it is going to be difficult for her to accept and deal with.
  • There was that time she strolled through a place worse than the Fade so she might be screaming more than a little about it because how does one deal with Apocrypha?
  • Learnt more about the nature of what it is to be the Dragonborn from the supposed last Dragonborn before her who happened to be a dragon priest which...does things to a person's mental state, and really, she wasn't that great to begin with. When the killing blow was struck, she claimed his soul and since a violent shout is taken into a person, and that you certainly don't claim Alduin's soul, knowing that somewhere she has Miraak, the Last Dragonborn and a Dragon Priest's soul and understanding within her is going to be a terribly bitter thing for her to swallow in all honesty.
  • Currently she has nine shouts, I'd like (if possible) for her to learn a tenth/final shout which is learnt as part of the Dragonborn quest; Bend Will. Having limits on it is totally cool, especially with dragons since Thedas dragons and Skyrim dragons are both extremely different creatures.
  • Guess what Thedas did you think the deranged philosophy chats were bad before, oh just you wait, they get much much worse now.
  • Auriel's Bow! Auriel's Bow carried by Auri-El aka King of the Aldmer aka Infinite Looping Time. The bow carried into battle against Lorkhan in the ancient and mythic times! She held it! The most important bow ever to be fired in the whole of history! No equal in craftsmanship and the comfort and honour she will take in knowing that she has this bow is enormous, I think it'll settle so much inside her, honestly, even not physically having the bow but just the knowing. (This bow is the bow that fired Lorkhan's traitor trickster heart right off and away to form a goddamn mountain so I mean...this bow is basically the most revered bow you could ever imagine to an elf.)
  • She really does have more reason to sit down and prove that she can be part of getting this whole war thing done because look she fought in a civil war and won it so maybe listen to her? (Or not, whatever floats your boat.) But it'd probably be a good thing for her to have been part of these other fights where she's had real tangible wins rather than just the chewtoy of destiny as much as she's been previously, at least as far at the civil war goes.