faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote2018-09-22 09:44 am

War Table (Defunct)


WAR TABLE (DEFUNCT)



This is a defunct version of this page. For the new version, please go back to the game navigation and choose the War Table link.

Thedas is a big world with a lot to do, and the war against Corypheus has about a hundred fronts, so between major mod events, plot progression takes the form of player plots and plots that originate from divisions and projects. These smaller plots can be anything from negotiating agreements with foreign dignitaries to infiltrating enemy operations to escorting shipments of pedigree nugs through a haunted forest as a favor to an ally. Some of them will directly influence the overarching mod plot; others may just be fun.

Players whose characters lead the divisions and projects IC facilitate plot efforts by setting the agenda for each group's work—they identify the main objectives the team will be focused on and sometimes develop specific plot assignments to accomplish the group's goals.

CLICK HERE FOR THE CURRENT PLOT CYCLE.

HOW TO PARTICIPATE
  1. Read! The divisions and each project have separate comments below explaining what they'll be working on over the coming months. Read up on the ones your characters belong to and think about how they'd contribute. (If your character hasn't joined any division or project, you can join a division by updating your character's info on the taken list or join a project by filling out the form on the corresponding project page.)

  2. Contribute! Use the provided forms to document the ways your character will be contributing to the objectives—or if there's something else they intend to pursue within the project's scope that isn't covered by those objectives. These can be simple things that will occur in the background of your other RP, like "John is going to research dwarven etiquette to assist the team going to Orzammar," or they can be bigger things that warrant a player plot, like "John is going to assassinate King Bhelen." IC leaders will reply to let you know if their characters wouldn't approve of what yours are doing or to help you if you need help. (You can also reply to other players' comments if you have something to add or suggest, but we recommend making separate OOC posts or using the CR meme for pure brainstorming sessions.)

  3. RP! If your characters are doing background work, like research or the types of mini-plots we specify don't need plot requests, you can get straight to it (or submit an info request if needed). If your characters are doing something that does warrant a plot request, submit one, and then play it out after we've gotten back to you.

  4. File a report with the appropriate project or division after a significant plot has been completed. You don't need to do these for research or the kinds of minor plots that don't require plot requests. But reports allow everyone to keep up what's going on in the game—because there is usually a lot—and respond to, reward, or build on your character's efforts in the future. If you negotiate a treaty but don't file a report about it, we'll generally assume that it hasn't happened. And remember that folks who run player plots get bonus AC reward points once a report is filed!

If you have your own ideas for plots pertinent to divisions or projects outside those covered by objectives, or for personal plots that don't fit into any of these boxes at all, you're always welcome to separately submit player plot requests! You can also donate ideas directly to IC leaders or other players if you have plot ideas but would rather not run them yourself. And if you want to get involved in running a project, check the leadership roles list for vacancies in division or project leadership slots.

writteninblood: (Default)

ASSIGNMENT

[personal profile] writteninblood 2018-10-07 10:08 pm (UTC)(link)
Assignment Team One:
Thanks to Merrill's easy and immediate agreement to help, her Eluvian will serve as the entry-point for Team 3's Scoutin' Samba! Merrill is, in fact, technically the whole of Team One. Nicely done, Merrill, The Jailbreak Jitterbug was a success!


Assignment Team Three:
Dancing the Scoutin' Samba will be Merrill, Beleth, Kostos, Freddie

With Merrill's Eluvian as a starting point, the team will enter the Crossroads and attempt to emerge on the other side. During this time of extraordinary weirdness, they will encounter the following hazards:

  • Little reddish vines overtaking the pavement like a mat of blood vessels, and which snag and trip at non-elven feet as the team passes by. They have thorns which can pierce leather footwear.
  • A Wisp that has somehow wandered in and keeps getting tangled with people's hair. It cannot be reasoned with. It cannot be stopped. It will wander off after about an hour.
  • A sinkhole forms directly to the left of the path, and someone nearly falls into it. Bonus points for a dramatic rescue featuring holding someone's hand and pulling them back from the abyss.


If and when they emerge victorious, it's time for the whole team to pack up and take a field trip to Orlais! Traveling in secret to a hidden fortress in Hunterhorn Mountains, carrying one of the two eluvians along the way, they will encounter the following hazards:

  • Somehow, some or all of you set up your bedrolls in a bed of poison oak. Now you are suffering for your hubris.
  • A group of extortionists are exacting a "toll" on the bridge ahead. Pay the fee, avoid the crossing,or find some other way to ford the river, all without damaging the eluvian.
  • A member of the team (player choice) is obnoxiously allergic to some obscure local plant and cannot stop sneezing, which might give away your presence or maybe just piss everyone off with their snot.


...Assuming all of that goes well, they will then need to hide the mirror in the crumbling, abandoned fortress so that it will not be easily found, and escape like the dirty sneaks that they are!
Edited 2018-10-07 22:10 (UTC)
writteninblood: (Default)

ASSIGNMENT

[personal profile] writteninblood 2018-10-07 10:09 pm (UTC)(link)
Assignment Team Three:
Dancing the Scoutin' Samba will be Merrill, Beleth, Kostos, Freddie

With Merrill's Eluvian as a starting point, the team will enter the Crossroads and attempt to emerge on the other side. During this time of extraordinary weirdness, they will encounter the following hazards:

  • Little reddish vines overtaking the pavement like a mat of blood vessels, and which snag and trip at non-elven feet as the team passes by. They have thorns which can pierce leather footwear.
  • A Wisp that has somehow wandered in and keeps getting tangled with people's hair. It cannot be reasoned with. It cannot be stopped. It will wander off after about an hour.
  • A sinkhole forms directly to the left of the path, and someone nearly falls into it. Bonus points for a dramatic rescue featuring holding someone's hand and pulling them back from the abyss.


If and when they emerge victorious, it's time for the whole team to pack up and take a field trip to Orlais! Traveling in secret to a hidden fortress in Hunterhorn Mountains, carrying one of the two eluvians along the way, they will encounter the following hazards:

  • Somehow, some or all of you set up your bedrolls in a bed of poison oak. Now you are suffering for your hubris.
  • A group of extortionists are exacting a "toll" on the bridge ahead. Pay the fee, avoid the crossing,or find some other way to ford the river, all without damaging the eluvian.
  • A member of the team (player choice) is obnoxiously allergic to some obscure local plant and cannot stop sneezing, which might give away your presence or maybe just piss everyone off with their snot.


...Assuming all of that goes well, they will then need to hide the mirror in the crumbling, abandoned fortress so that it will not be easily found, and escape like the dirty sneaks that they are!
Edited 2018-10-07 22:11 (UTC)
writteninblood: (Default)

ASSIGNMENT

[personal profile] writteninblood 2018-10-07 10:11 pm (UTC)(link)
Assignment Team Two:
Dancing the Heist Hula will be Kostos, Freddie, and Nikos.

The team will determine that the Ferelden estate is the better option of the two to attack, whereupon it is up to them to case the joint, infiltrate, and pull off the eluvian caper without damaging the goods or, ideally, dying. Feel free to improvise the details of your heist, but here is some good information to get you started:

Glave Maeslin, head of the Maeslin family, has employed to secure his estate a "house guard" that is more like a personal militia, and an unfortunate amount of dogs to go with them. Hailing from a military background, he lives in a squat, brick-construction, traditionally Ferelden home, which abuts closely with its neighbors, who pride themselves on their conveniently tall, ornamental pear trees. He has somehow become informed of some portion of the potential value of his eluvian, and cannot willingly be parted from it for any price the Inquisition is able to consider. However, careful observation and good timing could allow a team to sneak in past the guards, pick the unnecessarily complicated locks on the servant's entry door, where it'll be absolute child's play to slip into Lord Maeslin's personal chambers during a change in the guards, and then do it all in reverse with a man-sized mirror in tow. Good luck!


Assignment Team Three:
Dancing the Scoutin' Samba will be Merrill, Beleth, Kostos, Freddie

With Merrill's Eluvian as a starting point, the team will enter the Crossroads and attempt to emerge on the other side. During this time of extraordinary weirdness, they will encounter the following hazards:

  • Little reddish vines overtaking the pavement like a mat of blood vessels, and which snag and trip at non-elven feet as the team passes by. They have thorns which can pierce leather footwear.
  • A Wisp that has somehow wandered in and keeps getting tangled with people's hair. It cannot be reasoned with. It cannot be stopped. It will wander off after about an hour.
  • A sinkhole forms directly to the left of the path, and someone nearly falls into it. Bonus points for a dramatic rescue featuring holding someone's hand and pulling them back from the abyss.


If and when they emerge victorious, it's time for the whole team to pack up and take a field trip to Orlais! Traveling in secret to a hidden fortress in Hunterhorn Mountains, carrying one of the two eluvians along the way, they will encounter the following hazards:

  • Somehow, some or all of you set up your bedrolls in a bed of poison oak. Now you are suffering for your hubris.
  • A group of extortionists are exacting a "toll" on the bridge ahead. Pay the fee, avoid the crossing,or find some other way to ford the river, all without damaging the eluvian.
  • A member of the team (player choice) is obnoxiously allergic to some obscure local plant and cannot stop sneezing, which might give away your presence or maybe just piss everyone off with their snot.


...Assuming all of that goes well, they will then need to hide the mirror in the crumbling, abandoned fortress so that it will not be easily found, and escape like the dirty sneaks that they are!
writteninblood: (Default)

ASSIGNMENT

[personal profile] writteninblood 2018-10-07 10:11 pm (UTC)(link)
Assignment Team Two:
Dancing the Heist Hula will be Kostos, Freddie, and Nikos.

The team will determine that the Ferelden estate is the better option of the two to attack, whereupon it is up to them to case the joint, infiltrate, and pull off the eluvian caper without damaging the goods or, ideally, dying. Feel free to improvise the details of your heist, but here is some good information to get you started:

Glave Maeslin, head of the Maeslin family, has employed to secure his estate a "house guard" that is more like a personal militia, and an unfortunate amount of dogs to go with them. Hailing from a military background, he lives in a squat, brick-construction, traditionally Ferelden home, which abuts closely with its neighbors, who pride themselves on their conveniently tall, ornamental pear trees. He has somehow become informed of some portion of the potential value of his eluvian, and cannot willingly be parted from it for any price the Inquisition is able to consider. However, careful observation and good timing could allow a team to sneak in past the guards, pick the unnecessarily complicated locks on the servant's entry door, where it'll be absolute child's play to slip into Lord Maeslin's personal chambers during a change in the guards, and then do it all in reverse with a man-sized mirror in tow. Good luck!


Assignment Team Three:
Dancing the Scoutin' Samba will be Merrill, Beleth, Kostos, Freddie

With Merrill's Eluvian as a starting point, the team will enter the Crossroads and attempt to emerge on the other side. During this time of extraordinary weirdness, they will encounter the following hazards:

  • Little reddish vines overtaking the pavement like a mat of blood vessels, and which snag and trip at non-elven feet as the team passes by. They have thorns which can pierce leather footwear.
  • A Wisp that has somehow wandered in and keeps getting tangled with people's hair. It cannot be reasoned with. It cannot be stopped. It will wander off after about an hour.
  • A sinkhole forms directly to the left of the path, and someone nearly falls into it. Bonus points for a dramatic rescue featuring holding someone's hand and pulling them back from the abyss.


If and when they emerge victorious, it's time for the whole team to pack up and take a field trip to Orlais! Traveling in secret to a hidden fortress in Hunterhorn Mountains, carrying one of the two eluvians along the way, they will encounter the following hazards:

  • Somehow, some or all of you set up your bedrolls in a bed of poison oak. Now you are suffering for your hubris.
  • A group of extortionists are exacting a "toll" on the bridge ahead. Pay the fee, avoid the crossing,or find some other way to ford the river, all without damaging the eluvian.
  • A member of the team (player choice) is obnoxiously allergic to some obscure local plant and cannot stop sneezing, which might give away your presence or maybe just piss everyone off with their snot.


...Assuming all of that goes well, they will then need to hide the mirror in the crumbling, abandoned fortress so that it will not be easily found, and escape like the dirty sneaks that they are!
writteninblood: (Default)

ASSIGNMENT

[personal profile] writteninblood 2018-10-07 10:12 pm (UTC)(link)
Assignment Team Two:
Dancing the Heist Hula will be Kostos, Freddie, and Nikos.

The team will determine that the Ferelden estate is the better option of the two to attack, whereupon it is up to them to case the joint, infiltrate, and pull off the eluvian caper without damaging the goods or, ideally, dying. Feel free to improvise the details of your heist, but here is some good information to get you started:

Glave Maeslin, head of the Maeslin family, has employed to secure his estate a "house guard" that is more like a personal militia, and an unfortunate amount of dogs to go with them. Hailing from a military background, he lives in a squat, brick-construction, traditionally Ferelden home, which abuts closely with its neighbors, who pride themselves on their conveniently tall, ornamental pear trees. He has somehow become informed of some portion of the potential value of his eluvian, and cannot willingly be parted from it for any price the Inquisition is able to consider. However, careful observation and good timing could allow a team to sneak in past the guards, pick the unnecessarily complicated locks on the servant's entry door, where it'll be absolute child's play to slip into Lord Maeslin's personal chambers during a change in the guards, and then do it all in reverse with a man-sized mirror in tow. Good luck!
aceso: (Default)

[personal profile] aceso 2018-10-08 04:24 pm (UTC)(link)
CHARACTER: Christine Delacroix
ASSIGNMENT: Friends in Sainted Places, Riftcon, On Their Stomach
DIVISION & PROJECTS: Research & Red Lyrium
SUITABILITY & APPROACH: Being a Circle mage, Christine has spent a lot of time in the library and around academics. She's a perfectionist who's super organized and would reorganize your sock drawer if you let her. She also tends to hold her tongue and observe now rather than be opinionated, which could prove useful around people they need as allies.
OTHER NOTES: I think you know Christine's preferences for missions, but if not, just PM or private Plurk me?
degenere: (Default)

[personal profile] degenere 2018-10-09 07:11 pm (UTC)(link)
CHARACTER: Val de Foncé
ASSIGNMENT: TRAP MAKING
DIVISION & PROJECTS: Research and Naval Presence
SUITABILITY & APPROACH: for suitability, Val is a demolitions and siege expert, and he's studied battlefields and historic battle in great depth. he'd be happy to provide copies of his many scholarly works to support his inclusion in this assignment. he's also Orlesian so like, he can fit in fine (sort of). his approach will be excitable and hopefully inspirational. he has a lot of designs of his own, as well as some more traditional designs for traps.
OTHER NOTES: he WILL be going in disguise. don't ask why.
degenere: (Default)

[personal profile] degenere 2018-10-09 09:38 pm (UTC)(link)
CHARACTER: Val de Foncé
ASSIGNMENT: Bitter Cetus Symphony
DIVISION & PROJECTS: Research & Naval Presence
SUITABILITY & APPROACH: WELL he was there to discover the glyphs last time so he gets academic dibs, right. also Val is a scholar and while he is a little too much of a dick to be totally pleasant and diplomatic for the document hand-off phase of this, he is usually charming enough to make up for it. he is also skilled with boats. and stuff.
OTHER NOTES: strikes an entitled pose

the_cleric: (Default)

[personal profile] the_cleric 2018-10-09 09:43 pm (UTC)(link)
CHARACTER: Jester Lavore
ASSIGNMENT: BLAST FROM THE P(ENTAGH)AST
DIVISION & PROJECTS: Forces, Rifts & the Veil. so like, totally just here for the free trip.
SUITABILITY & APPROACH: she is SO skilled in sneaking. like she has a blessing she can distribute to help and also a special pass without a trace spell. she can change the way that she looks (and will probably do so if asked so don't worry about a giant qunari). she can make a double to distract everyone! she is very good at forgery, and is weirdly charming for an excitable extrovert that draws dicks on every available surface. she will be the heart of the mission. but she is also surprisingly good at murder, so???
OTHER NOTES: give the people what they want: lizards and pranks
periastron: (Default)

[personal profile] periastron 2018-10-09 10:49 pm (UTC)(link)
CHARACTER: Alexandra Karahalios
ASSIGNMENT: On Their Stomach
DIVISION & PROJECTS:Forces/Base Operations, although her line of work is complementary to Research stuff (relating to medicine, at least)
SUITABILITY & APPROACH: Alex is more a lover than a fighter, but she can hold her own in a brawl if there should be an ambush. In terms of suitability, despite having a rather abrasive personality, Alex can work well with others and has an interest in herbs/plants from a medical perspective and is just generally Good In The Wilderness (thanks to being a feral child and Ranger).
OTHER NOTES: her bear friend might join them, please don't anyone be alarmed
dashing: (Default)

[personal profile] dashing 2018-10-09 10:53 pm (UTC)(link)
CHARACTER: Herman Damsel
ASSIGNMENT: Blast from the P(entagh)ast, If I Could Churneau Back Time
DIVISION & PROJECTS: Diplomacy/Chantry Relations/Rift & Veil
SUITABILITY & APPROACH: it'd be really sad if the head of diplomacy was unsuitable for diplomacy assignments, eh
OTHER NOTES: hello yes self don't forget you'd like to do things

katabasis: (whatever this is that I am)

[personal profile] katabasis 2018-10-10 02:48 am (UTC)(link)
CHARACTER: James Flint
ASSIGNMENT: BLAST FROM THE P(ENTAGH)AST
DIVISION & PROJECTS: Scouting, Naval Presence
SUITABILITY & APPROACH: Good orator, FABULOUS murderer. Not spectacular at stealth, but you can't have it all. Very committed to the lessening the complete chaos of everything being on fire in the interests of ultimately being able to take the fight to Tevinter-- uh I mean, to Corypheus-- and will lean on being less of a dick and more of a sensible tactician.
OTHER NOTES: Lol Herian would probably veto this
esquive: (Default)

[personal profile] esquive 2018-10-10 02:53 am (UTC)(link)
Name: Marcoulf de Ricart
Assignment/Mission: Ambushing the Anders
Notes: Also gonna toss my hat in for some Forces stuff, so feel free to punt him to the bottom of the proverbial list.
esquive: (Default)

[personal profile] esquive 2018-10-10 02:56 am (UTC)(link)
PLAYER: Abby
CHARACTER: Marcoulf de Ricart
DIVISION & PROJECTS: Forces
MISSION: Dangerous Game
SUITABILITY: Familiar with the Orlesian landscape, pretty ok at murder, ...fine with killing dalish....
heirring: (Default)

[personal profile] heirring 2018-10-10 03:01 am (UTC)(link)
CHARACTER: Wysteria Poppell
ASSIGNMENT: Trap Making Pt.1, Riftcon 9:44
DIVISION & PROJECTS: Research, Base Operations
SUITABILITY & APPROACH: Wysteria's great with puzzles and mechanics. She enjoys building things and tactile problem solving. She's also very familiar with ~academic nonsense~ and the politics of making polite conversation with scholars. ...But also she's a rifter, so time to invest in some thick goddamn gloves.
OTHER NOTES:
libratus: (our car's stuck on the train crossing)

[personal profile] libratus 2018-10-10 03:13 am (UTC)(link)
CHARACTER: Ilias Fabria
ASSIGNMENT: Shaperate of my Heart
DIVISION & PROJECTS: Research / Rifts & the Veil
SUITABILITY & APPROACH: Well he can read.... :|a No, uh. He's a competent researcher, with some familiarity with history & ancestry, and while he doesn't have much experience with diplomacy in formal contexts, he's good at being polite and respectful and not getting in diplomats' way.
OTHER NOTES: He's a side character, so lowest priority! Also I think the Wall of Memories is written in lyrium so if bringing a mage is BAD IDEA maybe leave him at home.
notched: (Default)

[personal profile] notched 2018-10-10 03:47 am (UTC)(link)
PLAYER: Vee
CHARACTER: Anna
DIVISION & PROJECTS: Forces
MISSION: Dangerous Game, The Fall, DoK
SUITABILITY: Combat experienced, familiar with magic, pretty sneaky too but definitely strikes first and asks questions much much later.
champions: (Default)

[personal profile] champions 2018-10-10 05:16 am (UTC)(link)
CHARACTER: Etienne
ASSIGNMENT: Friends in Sainted Places, Riftcon
DIVISION & PROJECTS: Research Div / Red Lyrium / Elven Artifacts
SUITABILITY & APPROACH: A doctor, a scientist, an intellect, a charmer of people, an... Orlesian.
OTHER NOTES: He is a side character, so lowest priority
letoldthingsdie: (Default)

[personal profile] letoldthingsdie 2018-10-10 11:57 pm (UTC)(link)
PLAYER: Teru
CHARACTER: Kylo Ren
DIVISION & PROJECTS: Forces, Base Operations
MISSION: Dangerous Game, I ♥ Fall, Dead of Knight
SUITABILITY: Kylo is very much a solid wall of muscle so of course he's perfect as far as "Do i need a big guy to look tall and imposing" and of course he can fight well and is definitely no slouch as far as putting on appearances and the like. Essentially he's suited for all three of these. He might also be able to get answers from the troops for Dead of Knight.

hassaran: (Default)

[personal profile] hassaran 2018-10-11 01:20 am (UTC)(link)
CHARACTER: Yseult
ASSIGNMENT: Blast from the Pentaghast, Churneau
DIVISION & PROJECTS: Scouting, Hostile Powers
SUITABILITY & APPROACH: Great at the sneaking and murdering parts, not naturally a negotiator but capable of being a polite, calming presence in front of fancy people as needed
OTHER NOTES: idk just ONE MORE

frprojects: (HOSTILE POWERS)

ASSIGNMENT DETAILS

[personal profile] frprojects 2018-10-11 02:03 am (UTC)(link)
WHAT: Ander Deserters

WHO: Anders

WHEN: You can set it IC whenever you want! OOC, try to have a report done by November 10.

HOW: We unfortunately rolled a 34 out of the required 40/100 for this assignment, so the team will fail overall at its objective, but it will be a close one!

However they choose to do the tracking, Anders and his team will be able to track the missing Inquisition contact from the point where he'd intended to meet the deserters to a point not far from there where he did in fact come into contact with a larger group of people, then through the mountains. The trail can be as obvious as necessary for them to pull it off with whatever tracking abilities they do have; the contact can have left a trail of clues if their nature skills aren't enough on their own.

The trail will end abruptly in the wilderness, with additional signs that someone had taken care to begin covering it, but it will bring the team close enough to the final destination that they'll still be able to find it: a small Warden tower fortress tucked into the mountains, used as a watchtower during various Blights. It will be occupied by a dozen Ander soldiers, who can be observed for a while but will not be doing anything more interesting than keeping watch, cleaning their armor and weapons, and preparing meals.

If the team chooses to approach them, they can be engaged in conversation and won't immediately be hostile; if spoken to in Trade initially, or if the team openly identifies themselves as the Inquisition searching for a contact, they'll identify themselves as the missing deserters, say that they were delayed and the contact was injured by an animal, and invite the team inside to eat with them, but someone's joke in Ander about the contact they're searching for finding the wine to die for might clue someone in to the fact that it is not a very friendly offer. If initially spoken to in Ander, with no signs that the team is with the Inquisition, the soldiers will not claim to be deserters and will hassle them a little bit about who they are and where they're going but be willing to let them leave unharmed if they lie convincingly and don't pick fights.

The bottom line, no matter which approach is taken, is that the contact meant to meet the "deserters" is now very dead, and the deserters in no mood to desert. Some kind of revenge can possibly be taken, depending on the size of the team that's brought and its ability to take on a dozen trained, fierce Ander soldiers in whatever method it chooses, although they'll need to weigh the risk of leaving evidence that they were there.

OOC NOTES: Since Anders is the only person on this mission, he can choose up to three people to bring with him! This mission isn't time-sensitive, so you're also welcome to take until the end of November to complete it if you want. Just let us know if you need longer than that.
frprojects: (HOSTILE POWERS)

ASSIGNMENT DETAILS

[personal profile] frprojects 2018-10-11 02:20 am (UTC)(link)
WHAT: Cut Off Supply Routes, Part 1

WHO: Nell

HOW: We rolled a 3 out of the required 20/100, ouch, so this is not going to very well.

It will, however, be fairly uncomplicated and low key. Nell and the team she chooses can go about attempting to block the passage in any way they want—collapsing parts of it, trapping it to all hell, hiring mercenaries, or something else not yet imagined—with the caveat that as they are in the process of doing this, they will be discovered by an Antivan merchant caravan. The large kind, with guards.

One way or another, that caravan will know that they're with the Inquisition; they can have sent ahead a scout who listened in on them, already discovered and hassled the mercenaries for details, or hold them and threaten to take them back to Antiva (or, in fact, take them back to Antiva, and hold them until someone else from the Inquisition comes to bail them out while looking exasperated).

Needless to say, Antiva will be irritated. How irritated they are will depend on how much damage was done before the interruption, which is up to you; you can have already completely blocked off the passage if you want, at the expense of greater Antivan ire, or you can have them caught mid-magic like guilty kids, have them unset a lot of traps or tell the mercenaries that the deal is off, etc.

OOC NOTES: Since Nell is the only person assigned, she's in charge and can bring whoever she wants to assist. Since this could potentially affect Antiva's willingness to assist with the war, try to have a report filed by November 10.
gottakeeponejumpahead: (Cheerful)

Re: DIPLOMACY

[personal profile] gottakeeponejumpahead 2018-10-11 03:12 am (UTC)(link)
CHARACTER: Adasse Agassi
ASSIGNMENT: Blast From the Pentaghast, Churneau
DIVISION & PROJECTS: Scouting
SUITABILITY & APPROACH: Adasse is a sneaky thief of sneaking who has also learned how to stab blades into people from the sneaky shadows. Considering the mission includes the need to gather information - he would probably just want to steal whatever they need and then use that to help Lady Aurelia take the day. He will, however, get in line with whatever the others vote on. He
OTHER NOTES: Nevarran is actually a language he speaks.
Edited 2018-10-11 03:13 (UTC)
judgemewhole: (Warrior)

Re: FORCES

[personal profile] judgemewhole 2018-10-11 03:20 am (UTC)(link)
PLAYER: Wren
CHARACTER: James Norrington
DIVISION & PROJECTS: Forces, Base Operations, Naval
MISSION: Fall, Knight, Game
SUITABILITY: James is a Knight Commander of the Templar Order, and a great tactician to boot. He's also got the clout of being the 'Champion of the Tourney' to help with any diplomatic snafus. Of which, there will be some.

exequy: (Default)

[personal profile] exequy 2018-10-11 03:36 am (UTC)(link)
CHARACTER: Kostos
ASSIGNMENT: Pentaghast
DIVISION & PROJECTS: Scouting, Hostile Powers & Elven Artifacts
SUITABILITY & APPROACH: Native Nevarran who can deploy little wisp spies/guards for sneaky things. Or he can make diplomats look important enough to have moody but professional assistants by standing behind them, with the bonus of actually understanding people pretty well and being able to observe and give advice or insight afterwards or into their ears, as long as he doesn't have to do any talking to important people himself. He also was involved in the earlier legs of this plotline so he knows what's up.
OTHER NOTES: The major caveat here is that he's at least sort of exiled/the identical twin of a would-be Pentaghast assassin. However, that was like 12 years ago and no one would likely recognize them now that they're all grown up and hairy, so if it wouldn't cause anyone in Diplomacy to have a heart attack, he could go and use another name and put HP's new fake identity training to use and all of that.
Edited 2018-10-11 03:39 (UTC)

Page 5 of 9