Your character has been assigned to BITTER CETUS SYMPHONY. The characters assigned to this task are: Val de Foncé. You're welcome to say they volunteered for this, or were ordered to do it as part of their Inquisition duties.
You can take up to five more characters if you’d like. (We suggest a minimum three person team, but live your best life.)
Coordinate ooc to file a single report on the Diplomacy page by November 10th. Not filing a report will result in an automatic critical failure.
You don’t have to thread the whole thing, just RP about it in some capacity — ex: Logs before or after the mission, network threads, etc.
Bella and Kate are available for collaboration and brainstorming if you need any further assistance.
SUMMARY: Revered Mother Grana is grateful to see the return of one of the original team who came to her aid, and so despite Val being so Orlesian and so Val (or perhaps because of it?), the interactions with Grana go well. If he chooses to disclose he is from the Scouting division this will impress her all the more, as she will feel her desire to make sure the documents were retrieved and delivered safely was taken seriously.
(If Val were to choose do run this mission individually, he would have a tough time. It would also mean that some of Grana’s enthusiasm for his return was dampened by the documents not having more protection to ensure their safe delivery to the Inquisition.)
The documents are maps of the caves and research about the possible meanings of the glyphs. Grana has not been able to determine their meaning, but she thinks they can be ruled out as having Dwarvish origins.
The maps will help with investigating the caves, by Grana warns that they maps are old, and reportedly don’t cover the entire network, just the particular passageways used in the past. They have a number of symbols on them, as well - could these refer to glyphs, or something else?
In exploring the caves, Val will find that the symbols on the maps do not refer to correspondingly located glyphs, but to traps. Some of these have been disabled or have rotted over time, some have not. He will need to contend with an Indiana Jones style over-water boulder-chase, and spikes that dramatically stick out of the wall. Both can be disabled, potentially.
Intermittently along the way, there will be symbols. His experience with the historical will mean he’s able to deduce that while these look weathered, it’s more to do with the environment, and the symbols are not ancient. Exploring further in the tunnels, beyond the map that Val is provided with, will lead him to find more of the symbols, and eventually a path and cave area that looks like it was being used as a holding location. There are broken crates, and the remains of a Venatori gladiator that looks like he might have met a terrible fate at the jaws of the cetus some months ago.
It looks like the location was left in a rush, but there are some documents. They are water damaged from months in the damp, and seem to be written in a code using similar symbols to the ones through the cave.
no subject
The characters assigned to this task are: Val de Foncé. You're welcome to say they volunteered for this, or were ordered to do it as part of their Inquisition duties.
SUMMARY:
Revered Mother Grana is grateful to see the return of one of the original team who came to her aid, and so despite Val being so Orlesian and so Val (or perhaps because of it?), the interactions with Grana go well. If he chooses to disclose he is from the Scouting division this will impress her all the more, as she will feel her desire to make sure the documents were retrieved and delivered safely was taken seriously.
(If Val were to choose do run this mission individually, he would have a tough time. It would also mean that some of Grana’s enthusiasm for his return was dampened by the documents not having more protection to ensure their safe delivery to the Inquisition.)
The documents are maps of the caves and research about the possible meanings of the glyphs. Grana has not been able to determine their meaning, but she thinks they can be ruled out as having Dwarvish origins.
The maps will help with investigating the caves, by Grana warns that they maps are old, and reportedly don’t cover the entire network, just the particular passageways used in the past. They have a number of symbols on them, as well - could these refer to glyphs, or something else?
In exploring the caves, Val will find that the symbols on the maps do not refer to correspondingly located glyphs, but to traps. Some of these have been disabled or have rotted over time, some have not. He will need to contend with an Indiana Jones style over-water boulder-chase, and spikes that dramatically stick out of the wall. Both can be disabled, potentially.
Intermittently along the way, there will be symbols. His experience with the historical will mean he’s able to deduce that while these look weathered, it’s more to do with the environment, and the symbols are not ancient. Exploring further in the tunnels, beyond the map that Val is provided with, will lead him to find more of the symbols, and eventually a path and cave area that looks like it was being used as a holding location. There are broken crates, and the remains of a Venatori gladiator that looks like he might have met a terrible fate at the jaws of the cetus some months ago.
It looks like the location was left in a rush, but there are some documents. They are water damaged from months in the damp, and seem to be written in a code using similar symbols to the ones through the cave.