Fade Rift Mods (
faderifting) wrote2018-09-22 09:44 am
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War Table (Defunct)
WAR TABLE (DEFUNCT)

This is a defunct version of this page. For the new version, please go back to the game navigation and choose the War Table link.
Thedas is a big world with a lot to do, and the war against Corypheus has about a hundred fronts, so between major mod events, plot progression takes the form of player plots and plots that originate from divisions and projects. These smaller plots can be anything from negotiating agreements with foreign dignitaries to infiltrating enemy operations to escorting shipments of pedigree nugs through a haunted forest as a favor to an ally. Some of them will directly influence the overarching mod plot; others may just be fun.
Players whose characters lead the divisions and projects IC facilitate plot efforts by setting the agenda for each group's work—they identify the main objectives the team will be focused on and sometimes develop specific plot assignments to accomplish the group's goals.
CLICK HERE FOR THE CURRENT PLOT CYCLE.
HOW TO PARTICIPATE
- Read! The divisions and each project have separate comments below explaining what they'll be working on over the coming months. Read up on the ones your characters belong to and think about how they'd contribute. (If your character hasn't joined any division or project, you can join a division by updating your character's info on the taken list or join a project by filling out the form on the corresponding project page.)
- Contribute! Use the provided forms to document the ways your character will be contributing to the objectives—or if there's something else they intend to pursue within the project's scope that isn't covered by those objectives. These can be simple things that will occur in the background of your other RP, like "John is going to research dwarven etiquette to assist the team going to Orzammar," or they can be bigger things that warrant a player plot, like "John is going to assassinate King Bhelen." IC leaders will reply to let you know if their characters wouldn't approve of what yours are doing or to help you if you need help. (You can also reply to other players' comments if you have something to add or suggest, but we recommend making separate OOC posts or using the CR meme for pure brainstorming sessions.)
- RP! If your characters are doing background work, like research or the types of mini-plots we specify don't need plot requests, you can get straight to it (or submit an info request if needed). If your characters are doing something that does warrant a plot request, submit one, and then play it out after we've gotten back to you.
- File a report with the appropriate project or division after a significant plot has been completed. You don't need to do these for research or the kinds of minor plots that don't require plot requests. But reports allow everyone to keep up what's going on in the game—because there is usually a lot—and respond to, reward, or build on your character's efforts in the future. If you negotiate a treaty but don't file a report about it, we'll generally assume that it hasn't happened. And remember that folks who run player plots get bonus AC reward points once a report is filed!
If you have your own ideas for plots pertinent to divisions or projects outside those covered by objectives, or for personal plots that don't fit into any of these boxes at all, you're always welcome to separately submit player plot requests! You can also donate ideas directly to IC leaders or other players if you have plot ideas but would rather not run them yourself. And if you want to get involved in running a project, check the leadership roles list for vacancies in division or project leadership slots.
no subject
The characters assigned to this task are: Val de Foncé. You're welcome to say they volunteered for this, or were ordered to do it as part of their Inquisition duties.
SUMMARY:
Revered Mother Grana is grateful to see the return of one of the original team who came to her aid, and so despite Val being so Orlesian and so Val (or perhaps because of it?), the interactions with Grana go well. If he chooses to disclose he is from the Scouting division this will impress her all the more, as she will feel her desire to make sure the documents were retrieved and delivered safely was taken seriously.
(If Val were to choose do run this mission individually, he would have a tough time. It would also mean that some of Grana’s enthusiasm for his return was dampened by the documents not having more protection to ensure their safe delivery to the Inquisition.)
The documents are maps of the caves and research about the possible meanings of the glyphs. Grana has not been able to determine their meaning, but she thinks they can be ruled out as having Dwarvish origins.
The maps will help with investigating the caves, by Grana warns that they maps are old, and reportedly don’t cover the entire network, just the particular passageways used in the past. They have a number of symbols on them, as well - could these refer to glyphs, or something else?
In exploring the caves, Val will find that the symbols on the maps do not refer to correspondingly located glyphs, but to traps. Some of these have been disabled or have rotted over time, some have not. He will need to contend with an Indiana Jones style over-water boulder-chase, and spikes that dramatically stick out of the wall. Both can be disabled, potentially.
Intermittently along the way, there will be symbols. His experience with the historical will mean he’s able to deduce that while these look weathered, it’s more to do with the environment, and the symbols are not ancient. Exploring further in the tunnels, beyond the map that Val is provided with, will lead him to find more of the symbols, and eventually a path and cave area that looks like it was being used as a holding location. There are broken crates, and the remains of a Venatori gladiator that looks like he might have met a terrible fate at the jaws of the cetus some months ago.
It looks like the location was left in a rush, but there are some documents. They are water damaged from months in the damp, and seem to be written in a code using similar symbols to the ones through the cave.