faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote2018-09-22 09:44 am

War Table (Defunct)


WAR TABLE (DEFUNCT)



This is a defunct version of this page. For the new version, please go back to the game navigation and choose the War Table link.

Thedas is a big world with a lot to do, and the war against Corypheus has about a hundred fronts, so between major mod events, plot progression takes the form of player plots and plots that originate from divisions and projects. These smaller plots can be anything from negotiating agreements with foreign dignitaries to infiltrating enemy operations to escorting shipments of pedigree nugs through a haunted forest as a favor to an ally. Some of them will directly influence the overarching mod plot; others may just be fun.

Players whose characters lead the divisions and projects IC facilitate plot efforts by setting the agenda for each group's work—they identify the main objectives the team will be focused on and sometimes develop specific plot assignments to accomplish the group's goals.

CLICK HERE FOR THE CURRENT PLOT CYCLE.

HOW TO PARTICIPATE
  1. Read! The divisions and each project have separate comments below explaining what they'll be working on over the coming months. Read up on the ones your characters belong to and think about how they'd contribute. (If your character hasn't joined any division or project, you can join a division by updating your character's info on the taken list or join a project by filling out the form on the corresponding project page.)

  2. Contribute! Use the provided forms to document the ways your character will be contributing to the objectives—or if there's something else they intend to pursue within the project's scope that isn't covered by those objectives. These can be simple things that will occur in the background of your other RP, like "John is going to research dwarven etiquette to assist the team going to Orzammar," or they can be bigger things that warrant a player plot, like "John is going to assassinate King Bhelen." IC leaders will reply to let you know if their characters wouldn't approve of what yours are doing or to help you if you need help. (You can also reply to other players' comments if you have something to add or suggest, but we recommend making separate OOC posts or using the CR meme for pure brainstorming sessions.)

  3. RP! If your characters are doing background work, like research or the types of mini-plots we specify don't need plot requests, you can get straight to it (or submit an info request if needed). If your characters are doing something that does warrant a plot request, submit one, and then play it out after we've gotten back to you.

  4. File a report with the appropriate project or division after a significant plot has been completed. You don't need to do these for research or the kinds of minor plots that don't require plot requests. But reports allow everyone to keep up what's going on in the game—because there is usually a lot—and respond to, reward, or build on your character's efforts in the future. If you negotiate a treaty but don't file a report about it, we'll generally assume that it hasn't happened. And remember that folks who run player plots get bonus AC reward points once a report is filed!

If you have your own ideas for plots pertinent to divisions or projects outside those covered by objectives, or for personal plots that don't fit into any of these boxes at all, you're always welcome to separately submit player plot requests! You can also donate ideas directly to IC leaders or other players if you have plot ideas but would rather not run them yourself. And if you want to get involved in running a project, check the leadership roles list for vacancies in division or project leadership slots.

justice_is_blond: (Actually let's go with that idea)

Re: HOSTILE POWERS

[personal profile] justice_is_blond 2018-09-27 11:21 pm (UTC)(link)
CHARACTER: Anders
ASSIGNMENT: Ander Deserters, A Better Magebane (equal priority)
DIVISION & PROJECTS: Research, Corpsy Histy, Hostile Powers
SUITABILITY & APPROACH:
-Ander Deserters - he speaks Anders, and initially he'd want to take a diplomatic approach. He'd definitely try to pick someone good at diplomacy to help buff the abilities there.

-A better magebane - Anders is good at finding his way through unfamiliar territory and holding his own in a fight, as well as supporting others in said fight.

OTHER NOTES: Regarding the magebane mission, he'd have a vested interest in this recipe not being used against the Inquisition... but with that said he'd also have a vested interest in the recipe not being completed and given to anyone. Which means he's entirely up for failure if failure means she winds up dead and her research destroyed.
Edited 2018-09-27 23:33 (UTC)
frprojects: (HOSTILE POWERS)

ASSIGNMENT DETAILS

[personal profile] frprojects 2018-10-11 02:03 am (UTC)(link)
WHAT: Ander Deserters

WHO: Anders

WHEN: You can set it IC whenever you want! OOC, try to have a report done by November 10.

HOW: We unfortunately rolled a 34 out of the required 40/100 for this assignment, so the team will fail overall at its objective, but it will be a close one!

However they choose to do the tracking, Anders and his team will be able to track the missing Inquisition contact from the point where he'd intended to meet the deserters to a point not far from there where he did in fact come into contact with a larger group of people, then through the mountains. The trail can be as obvious as necessary for them to pull it off with whatever tracking abilities they do have; the contact can have left a trail of clues if their nature skills aren't enough on their own.

The trail will end abruptly in the wilderness, with additional signs that someone had taken care to begin covering it, but it will bring the team close enough to the final destination that they'll still be able to find it: a small Warden tower fortress tucked into the mountains, used as a watchtower during various Blights. It will be occupied by a dozen Ander soldiers, who can be observed for a while but will not be doing anything more interesting than keeping watch, cleaning their armor and weapons, and preparing meals.

If the team chooses to approach them, they can be engaged in conversation and won't immediately be hostile; if spoken to in Trade initially, or if the team openly identifies themselves as the Inquisition searching for a contact, they'll identify themselves as the missing deserters, say that they were delayed and the contact was injured by an animal, and invite the team inside to eat with them, but someone's joke in Ander about the contact they're searching for finding the wine to die for might clue someone in to the fact that it is not a very friendly offer. If initially spoken to in Ander, with no signs that the team is with the Inquisition, the soldiers will not claim to be deserters and will hassle them a little bit about who they are and where they're going but be willing to let them leave unharmed if they lie convincingly and don't pick fights.

The bottom line, no matter which approach is taken, is that the contact meant to meet the "deserters" is now very dead, and the deserters in no mood to desert. Some kind of revenge can possibly be taken, depending on the size of the team that's brought and its ability to take on a dozen trained, fierce Ander soldiers in whatever method it chooses, although they'll need to weigh the risk of leaving evidence that they were there.

OOC NOTES: Since Anders is the only person on this mission, he can choose up to three people to bring with him! This mission isn't time-sensitive, so you're also welcome to take until the end of November to complete it if you want. Just let us know if you need longer than that.