heirring: (0)
Wysteria Poppell ([personal profile] heirring) wrote in [personal profile] faderifting 2021-07-06 07:11 am (UTC)

magic gun: for real this time

#remember when

I'm doing my homework that I've neglected to do for LITERALLY OVER TWO YEARS oops because I am only now realizing I never got you a finalized write-up for magic gun. Puts thumb over the part where when I reviewed things earlier today I went 'Oh shit, I never did the AC point spend for this' and only now at midnight continued my re-read farther to 'Oh shit, I never gave cass and mj full details to review'. BUT UHHHH IN SUMMARY:

Magic gun is styled like a slightly comically long heavy musket (or arquebus) similar to THIS; it requires a balancing fork and generally is a little unwieldy in an effort to work in some additional nerfs. Designed for aimed shots, not volley fire (which is good because I doubt they have the budget to make a bunch of them).

The two important pieces that make it work:
- The "sparklock"; magic gun's equivalent of a flintlock. Cocking the gun charges a lighting rune; firing it causes an electrical current to pass through the parallel rails inside the gun's rifle, which magnetically propels the ammunition rather than relying on an explosive charge.

- The "spindle"; On the outside of the gun's casement, the spindle resembles the top of a drop spindle or any turning dial of your choice if you have a preference for, idk, egg timers. In this example image, please replace the cute sheep with some appropriately ghoulish rune enchantments (flame? electricity? paralysis?). The settings on the spindle determines the effect that the ammunition is enchanted with; turning the spindle locks a particular rune into place so that when the gun is fired, the ammunition that passes through is etched with the appropriate runic enchantment.

The spindle is loosely based on Tony's thedas!arc reactor. Charging the gun activates the crystalized lyrium core, which enables the gun to enchant the ammunition as it's fired.

Some notable pitfalls:
- The sparklock works in tandem with the spindle and vice versa. Damage to the spindle may cause the gun to be jammed and even in the best case scenarios would lessen the distance and accuracy with which the gun can be fired. Something something something enchantments working in tandem and having a reciprocal relationship; the spindle can't be activated without the sparklock's initial charge.

- In theory, the spindle allows for multiple ammunition types (so you don't have to have two separate guns, one for Fire Ammo and one for Lightning Ammo); in practice, this means the more things can go wrong. Prone to misfires, jams, miscellaneous uh-ohs.

- While the spindle itself relies on charges the crystalized lyrium core and is unlikely to require 'refreshing' so long as the core remains intact, the initial enchanting is expensive and the crystalized lyrium is rare. Damage to a particular rune on the spindle would render that rune unusable. Damage to the core would render the spindle nonfunctional. In theory, this is hard because the actual important parts of the spindle and housed inside a casement. But accidents happen.

Meanwhile, the sparklock functions as any traditionally enchanted object, and will need periodic refreshing depending on the frequency of use. tl;dr it's fussy, maybe try not to drop it



That is more a less an accurate summary of my General Thoughts and Feelings, but despite the fact that I've been faffing around with this for ages absolutely nothing is actually set in stone. Feel free to say Definitely Not to any/all of this and I'm happy to go back to the drawing board. Otherwise, so sorry to have just????? Spaced on not, you know, actually having my ducks in a row.

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