faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote2019-08-25 10:30 pm

Plot Requests & Suggestions


PLOT REQUESTS & SUGGESTIONS

The world of Dragon Age is big and open and many of our players know at least as much about it as the mods. We hope that Fade Rift will be a collaborative effort where players feel free to contribute and to take ownership of the setting and of the game's direction. To that end, we strongly encourage player plots. We're also always open to ideas if players have something in mind but feel for some reason that they can't run a prospective plot themselves.

In all cases, we'll get back to you as soon as we're able! (Please make sure to note if your request is urgent so we can prioritize it.) Not every idea will be viable as-written, or necessarily at all, but we will do our best to help find ways to fit the things players want to do in around setting constraints or behind-the-scenes plot considerations whenever we can.

Comments to this post are screened. And if you need to reference older plot or info requests, our previous page is here.

PLAYER PLOTS

These are plots that a player runs, which includes posting any OOC sign-ups, logs, and info, as well as GMing for other players as needed or desired. These plots can involve the plot-runner's character or not, and they can either be personal in nature ("let's go rescue my brother!") or be relevant to the war effort and mod plot ("let's go spy on an enemy!"). For more info on what sorts of activities require a plot request and what don't, please take a look at the FAQ.

Please note that “dibs” on a particular event/location/NPC for a player plot will last for approximately three months after the plot’s submission or proposed date, whichever is later. If you’re delayed longer than three months but still plan to run something, please check in with us. Otherwise we’ll allow new plot requests that may overlap with your proposal to go ahead without consulting you.

To submit a player plot, respond to the body of this post with the following form:



PROJECT PROPOSALS

IC, projects are the result of characters being put in charge of achieving a goal that's bigger than just one mission. They'll be responsible for figuring out how to achieve it, pulling people in to help as needed, and deciding how to use the funding and resources at their disposal. Our default assumption is that this goal will also be the character's idea/proposal, or at least something they're interested in and take initiative to volunteer to spearhead, so they can take the IC credit for your OOC ideas as well. But if it’s not IC for them to take initiative on it, it may be possible for the div heads to assign it to them, depending on the circumstances.)

OOC, projects are essentially a series of player plots. The difference between proposing a project and proposing a player plot is that with a project, we work with you to establish an end goal up front. Rather than doing three or five player plots that try to inch toward an achievement, hoping that we'll eventually say "you did it! you cracked it!" and let you achieve something big, we'll just all agree up front what steps need to be taken to reach the desired end point, such as: "They'll have to figure out this part through research, and they'll have to go find an artifact to help, and they'll have to convince a this mage to help, and that should do it." From there you can expand the steps into plots and be confident they're going to pay off at the end.

Outside of very unusual circumstances you'll be required to make your project open for other characters to sign on to assist. A project can't be something your character is doing alone or with a closed/preselected team. For solo or closed plot efforts, you can continue submitting info requests and player plots the usual way. (As a reminder, player plots can also be official Riftwatch missions!) Project goals must be goals that Riftwatch would realistically pursue and sign off on; "overthrow the Empress" can't be a project goal because it is both bigger and more controversial than anything they could get away with really doing.

More details and some examples can be found in the form below.



PLOT SUGGESTIONS

If there's some aspect of Thedas you think we should explore or some conflict or plot element you want to see addressed but don't want to run yourself, you can suggest them! This includes:

  • Conflicts, regions, etc., you want the game to address somehow.
  • War table assignment ideas that your character wouldn't propose IC, which we'll pass along to the relevant people.
  • Status effect/CR-focused event ideas.
  • Requests for certain types of plots/missions, like "more diplomacy opportunities suited to nonhumans.”
If you have such an idea, you can reply with this form, which is very simple.



INFO REQUESTS

If your character is looking into something—reading books, conducting experiments, writing to ask NPCs for information, etc.—that falls short of a plot request, or you need to know what's going on somewhere we haven't mentioned lately to be able to start plotting about it, let us know here.

Please keep in mind that these requests must be specific. "My character is reading about the Fade; what will they learn?" is too broad. "My character is researching previous instances of individuals physically entering the Fade; beyond those in canon, are there any in FR's universe I should know about?" is specific.

AFTERWARDS

As a final note, if you run a plot that pertains to the war effort/larger plot, or if you submit an info request and get something back that your character should/would logically share with the rest of the organization, please file a report using the form on [community profile] therookery and tag the post with any relevant divisions and projects. This is to help everyone keep up with plot developments so they can be built on and acknowledged! It's also generally required to get AC bonus points for running a plot.

heirring: (Default)

magic gun: for real this time

[personal profile] heirring 2021-07-06 07:11 am (UTC)(link)
#remember when

I'm doing my homework that I've neglected to do for LITERALLY OVER TWO YEARS oops because I am only now realizing I never got you a finalized write-up for magic gun. Puts thumb over the part where when I reviewed things earlier today I went 'Oh shit, I never did the AC point spend for this' and only now at midnight continued my re-read farther to 'Oh shit, I never gave cass and mj full details to review'. BUT UHHHH IN SUMMARY:

Magic gun is styled like a slightly comically long heavy musket (or arquebus) similar to THIS; it requires a balancing fork and generally is a little unwieldy in an effort to work in some additional nerfs. Designed for aimed shots, not volley fire (which is good because I doubt they have the budget to make a bunch of them).

The two important pieces that make it work:
- The "sparklock"; magic gun's equivalent of a flintlock. Cocking the gun charges a lighting rune; firing it causes an electrical current to pass through the parallel rails inside the gun's rifle, which magnetically propels the ammunition rather than relying on an explosive charge.

- The "spindle"; On the outside of the gun's casement, the spindle resembles the top of a drop spindle or any turning dial of your choice if you have a preference for, idk, egg timers. In this example image, please replace the cute sheep with some appropriately ghoulish rune enchantments (flame? electricity? paralysis?). The settings on the spindle determines the effect that the ammunition is enchanted with; turning the spindle locks a particular rune into place so that when the gun is fired, the ammunition that passes through is etched with the appropriate runic enchantment.

The spindle is loosely based on Tony's thedas!arc reactor. Charging the gun activates the crystalized lyrium core, which enables the gun to enchant the ammunition as it's fired.

Some notable pitfalls:
- The sparklock works in tandem with the spindle and vice versa. Damage to the spindle may cause the gun to be jammed and even in the best case scenarios would lessen the distance and accuracy with which the gun can be fired. Something something something enchantments working in tandem and having a reciprocal relationship; the spindle can't be activated without the sparklock's initial charge.

- In theory, the spindle allows for multiple ammunition types (so you don't have to have two separate guns, one for Fire Ammo and one for Lightning Ammo); in practice, this means the more things can go wrong. Prone to misfires, jams, miscellaneous uh-ohs.

- While the spindle itself relies on charges the crystalized lyrium core and is unlikely to require 'refreshing' so long as the core remains intact, the initial enchanting is expensive and the crystalized lyrium is rare. Damage to a particular rune on the spindle would render that rune unusable. Damage to the core would render the spindle nonfunctional. In theory, this is hard because the actual important parts of the spindle and housed inside a casement. But accidents happen.

Meanwhile, the sparklock functions as any traditionally enchanted object, and will need periodic refreshing depending on the frequency of use. tl;dr it's fussy, maybe try not to drop it



That is more a less an accurate summary of my General Thoughts and Feelings, but despite the fact that I've been faffing around with this for ages absolutely nothing is actually set in stone. Feel free to say Definitely Not to any/all of this and I'm happy to go back to the drawing board. Otherwise, so sorry to have just????? Spaced on not, you know, actually having my ducks in a row.
Edited 2021-07-06 07:12 (UTC)