Fade Rift Mods (
faderifting) wrote2019-08-25 10:30 pm
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Plot Requests & Suggestions
PLOT REQUESTS & SUGGESTIONS
The world of Dragon Age is big and open and many of our players know at least as much about it as the mods. We hope that Fade Rift will be a collaborative effort where players feel free to contribute and to take ownership of the setting and of the game's direction. To that end, we strongly encourage player plots. We're also always open to ideas if players have something in mind but feel for some reason that they can't run a prospective plot themselves.
In all cases, we'll get back to you as soon as we're able! (Please make sure to note if your request is urgent so we can prioritize it.) Not every idea will be viable as-written, or necessarily at all, but we will do our best to help find ways to fit the things players want to do in around setting constraints or behind-the-scenes plot considerations whenever we can.
Comments to this post are screened. And if you need to reference older plot or info requests, our previous page is here.
PLAYER PLOTS
These are plots that a player runs, which includes posting any OOC sign-ups, logs, and info, as well as GMing for other players as needed or desired. These plots can involve the plot-runner's character or not, and they can either be personal in nature ("let's go rescue my brother!") or be relevant to the war effort and mod plot ("let's go spy on an enemy!"). For more info on what sorts of activities require a plot request and what don't, please take a look at the FAQ.
Please note that “dibs” on a particular event/location/NPC for a player plot will last for approximately three months after the plot’s submission or proposed date, whichever is later. If you’re delayed longer than three months but still plan to run something, please check in with us. Otherwise we’ll allow new plot requests that may overlap with your proposal to go ahead without consulting you.
To submit a player plot, respond to the body of this post with the following form:
PROJECT PROPOSALS
IC, projects are the result of characters being put in charge of achieving a goal that's bigger than just one mission. They'll be responsible for figuring out how to achieve it, pulling people in to help as needed, and deciding how to use the funding and resources at their disposal. Our default assumption is that this goal will also be the character's idea/proposal, or at least something they're interested in and take initiative to volunteer to spearhead, so they can take the IC credit for your OOC ideas as well. But if it’s not IC for them to take initiative on it, it may be possible for the div heads to assign it to them, depending on the circumstances.)
OOC, projects are essentially a series of player plots. The difference between proposing a project and proposing a player plot is that with a project, we work with you to establish an end goal up front. Rather than doing three or five player plots that try to inch toward an achievement, hoping that we'll eventually say "you did it! you cracked it!" and let you achieve something big, we'll just all agree up front what steps need to be taken to reach the desired end point, such as: "They'll have to figure out this part through research, and they'll have to go find an artifact to help, and they'll have to convince a this mage to help, and that should do it." From there you can expand the steps into plots and be confident they're going to pay off at the end.
Outside of very unusual circumstances you'll be required to make your project open for other characters to sign on to assist. A project can't be something your character is doing alone or with a closed/preselected team. For solo or closed plot efforts, you can continue submitting info requests and player plots the usual way. (As a reminder, player plots can also be official Riftwatch missions!) Project goals must be goals that Riftwatch would realistically pursue and sign off on; "overthrow the Empress" can't be a project goal because it is both bigger and more controversial than anything they could get away with really doing.
More details and some examples can be found in the form below.
PLOT SUGGESTIONS
If there's some aspect of Thedas you think we should explore or some conflict or plot element you want to see addressed but don't want to run yourself, you can suggest them! This includes:
- Conflicts, regions, etc., you want the game to address somehow.
- War table assignment ideas that your character wouldn't propose IC, which we'll pass along to the relevant people.
- Status effect/CR-focused event ideas.
- Requests for certain types of plots/missions, like "more diplomacy opportunities suited to nonhumans.”
INFO REQUESTS
If your character is looking into something—reading books, conducting experiments, writing to ask NPCs for information, etc.—that falls short of a plot request, or you need to know what's going on somewhere we haven't mentioned lately to be able to start plotting about it, let us know here.
Please keep in mind that these requests must be specific. "My character is reading about the Fade; what will they learn?" is too broad. "My character is researching previous instances of individuals physically entering the Fade; beyond those in canon, are there any in FR's universe I should know about?" is specific.
AFTERWARDS
As a final note, if you run a plot that pertains to the war effort/larger plot, or if you submit an info request and get something back that your character should/would logically share with the rest of the organization, please file a report using the form on
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1a. Giving normal processed lyrium to rifters will have mostly the same effect as giving it to mages—those with abilities will find them enhanced, those without will find that the anchors become more powerful. Like mages, rifters can overdose on lyrium. This will cause the same effects as in mages (including conscious dreams in the Fade such as those experienced during the Harrowing, periods of dizziness, and hearing voices), but Rifters will also experience additional short-term effects that muddle their reality. This includes very brief flashes of the memories belonging to nearby people, or of things taking place in their home world that are from beyond the point at which they came to Thedas or beyond their own experience of the world (i.e., conversations they weren't present for, events they didn't witness firsthand). These will be disconnected flashes rather than full coherent scenes, like disjointed scraps of old memories. They are all but indistinguishable from a character's own memories; it will require considerable thought and effort to establish with confidence that they are not actually remembered. These effects will be temporary unless the overdose is truly massive, which would require an amount of lyrium we don't think even Wysteria would consider a reasonable experiment.
1b. Too many layers of made-up magical biology for something that might continue to remain hypothetical forever! If someone ever apps a rifter dwarf, come back and we will nail it down.
2. THEORETICALLY SPEAKING it would not cause insta-death the way it does for mages, even for rifters who have magic-esque abilities. Instead, the effects will be more similar to those experienced by dwarves. Initial exposure can cause some nausea, blistering of the skin, and mild dementia of the sort suffered by rifters who overdose. Repeated exposure will lessen those effects, but can lead to deafness and memory loss, both mild and temporary (though dwarven sources will indicate that over many years of daily exposure these often become permanent in miners).
However, unlike dwarves, rifters will also experience physical mutations. These will be non-lethal but otherwise unpredictable, taking the form of things like growing horns, webs between digits, nubs of new limbs, and similar. They won't last—a couple weeks without lyrium exposure will see these crumble and fall off. This all assumes that at worst they're handling raw lyrium with their bare hands. Direct exposure of raw lyrium to open cuts, inhalation of raw lyrium dust, or contact through the eyes or mouth will increase the speed and severity of both the side effects and these mutations, though this will all still be non-lethal so long as the amount of lyrium and frequency of invasive exposure is minimal.
3. Nope, the regenerative abilities appear to only be triggered by disconnection from the host. The physical mutations associated with raw lyrium exposure won't regrow a missing limb, though it might replace it with a flipper or horn or something.
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