Name: tifa Age: 29 Contact:protects Other Characters: none Interests: I'm mostly in this for long-term CR build-up and interpersonal emotional moments. For the most part, with Daisy, this will look like political intrigue and action scenes as the baseline for changing emotional dynamics with other characters. I'm not super into quiet daily life elements, but I am into those moments when infused with the tension of building towards emotionally charged reveals and conflicts.
Daisy comes from the Marvel Cinematic Universe, where people with exceptional abilities (i.e., superheroes) exist, and so do aliens. As a result of alien invasion, this universe experiences complex political fall-out, including legislation from the United Nations othering those with exceptional abilities — either from natural or unnatural causes.
In this universe exists a global intelligence organization known as SHIELD, which previously and secretly dealt with matters related to aliens and people with exceptional abilities. SHIELD fell as a result of infiltration by HYDRA, a Nazi science and intelligence organization dating back to WW2, from its very origin. SHIELD was rebuilt under Phil Coulson, a man who died during the alien attack on New York.
Popular opinion of SHIELD and people with exceptional abilities are at a low, and far-right extremist groups rally with xenophobia around inhumans in particular, a group of humans with an alien gene that predisposes them to these abilities. Daisy is one of these people.
History
Daisy was born in China to an inhuman and a doctor. Her mother was dismembered by HYDRA and experimented on, and her father went insane. Daisy was found by SHIELD; they erased her identity and classified her as an object of unknown origin, sending her through an endless string of foster homes.
As Skye, she became a hacktivist with the Rising Tide, opposing lack of government transparency. Skye hacked a SHIELD server to spread their anarchist message, but SHIELD captured her and offered her employment. She accepted and trained as an agent — initially to infiltrate them, but when the Rising Tide betrayed her, she committed to SHIELD and came to see them as family.
When HYDRA emerged within SHIELD, Skye's team survived under Phil Coulson, the new Director. However, Skye's supervising officer Grant Ward, a man whom Skye had come to regard romantically, turned against them.
Later, Skye met her father and mother, who had survived thanks to her inhuman genes, realizing both were too warped by their trauma. Her mother tried to destroy SHIELD in order to enact her revenge against humankind for experimenting on inhumans. Daisy stopped her, helped her father kill her mother, and embraced her own inhuman powers and her real name in homage to her family.
Daisy built a relationship with one of her fellow inhuman SHIELD associates, but their romance culminated in his death. Survivor's guilt pushed Daisy out of SHIELD for some time, and she became the vigilante, "Quake." However, the rising anti-inhuman sentiments reunited her with her team just as SHIELD reentered public awareness under a new, more trustworthy banner. Daisy ceased her vigilante activity and became the inhuman poster child for SHIELD.
Shortly thereafter, Daisy's team (except for Leopold Fitz) was thrown into a future where a cataclysmic event had destroyed the planet, leaving humans as refugees on an alien space station orbiting nearby. Deke Shaw, regarded Daisy as the "Destroyer of Worlds" and told her that her inhuman powers were responsible. Deke sold her out to the aliens running the space station, who implanted Daisy with an inhibitor and forced her into colosseum matches against other inhumans. Eventually, the team reunited with Fitz and overthrew the alien overlords, returning to the past.
Leopold Fitz experimented on Daisy by force to remove her power inhibitor, which Daisy felt insured against that future. They discovered, however, that Graviton was actually responsible for the destruction of the planet, and Daisy used her powers to stop him.
Fitz lost his life in the fight, sending the SHIELD team out into space to recover the cryogenically frozen past version of Fitz that had not yet woken up in the apocalyptic future to help them.
Personality
Growing up without a stable home life made Daisy free-spirited and slightly cynical, but nonetheless chipper and light-hearted, driven by her ideals about justice and compassion. While she mostly communicates in sarcasm, it's the quirky, pop-culture-reference kind of sarcasm that begets positivity and good humor, and only disparaging when dealing with someone she actually hates. She's always trying to have a good time, only poking fun at people when there's little danger it might actually strike a nerve.
The rebellious disposition Daisy developed as an anarchist hacktivist stays with her, even as she develops the discipline of a SHIELD agent. While she is more precise and analytical now, better at thinking of the big picture, she winds up stepping down as SHIELD Director and passing the mantle to Mack specifically because she remains emotion-driven, reckless, and rash. She takes huge risks and disregards rules in the pursuit of her own interests, not necessarily with an eye for the big picture. She's still a bright-eyed idealist with little respect for systems and structures, someone who has a lot of growing up to do in order to recognize what's realistic and responsible.
But she values her SHIELD family above everything else, particularly because her upbringing and her biological family alike were disappointing in different ways. Daisy is unerringly loyal, and even when she turned away from SHIELD, it was because she didn't think she was good enough for them, not the other way around. Ward's betrayal hurt her like it did precisely because of how highly she values that family and her own loyalty to it. While she's often understanding and easygoing, she'll hold a long grudge against anyone who hurts someone that she cares about.
To Daisy, doing the right thing often means finding the most vulnerable person in the room and looking out for them. Showing compassion to the downtrodden often puts her life at risk or causes as many problems as it solves, but that never stops her from doing what she feels is right. This is part of why SHIELD is something of a blindspot for her; she takes for granted that they're on the right side, trying to do the right thing, and will give them a lot more grace than other people. This is because they took her in when she had nothing and no one. In particular, Daisy acknowledges that she's lucky that Coulson has a strong moral compass because his recruitment and grooming could have put her on a terrible path if he had been a more negative influence. She was highly susceptible to his parent-like affection.
Daisy's friends are her weak spot. She can't bring herself to do anything that would hurt them. Even when Ward first betrays them, Daisy finds she doesn't have it in her to kill him because she struggles so hard to turn off that switch that cares about people closest to her. The same happens when she needs to kill Coulson's body double — she can't kill a man with his face after Coulson died. She's too emotionally invested to be the perfect spy, but she's a good person with a big heart.
Strengths & Weaknesses
INHUMAN - Daisy is an inhuman, the result of a Kree experiment, which makes her immune to the adverse effects of their blood on human biology.
SEISMIC ENERGY GENERATION - After undergoing terrigenesis to activate her abilities, Daisy has the ability to generate powerful waves of vibrations, which can produce earthquakes, shatter glass, blow people back like gale-force telekinesis, deflect bullets, and so forth.
MASTER HACKER - Daisy was able to hack SHIELD from a café on a laptop she won in a bet. She is one of SHIELD's top agents (if not the top) for data gathering and interpretation, encryption and decryption, pattern recognition and analysis, piggybacking on systems, virus creation, information purging, and identity creation/deletion.
SPY - After undergoing SHIELD training, Daisy can hold her own as a spy. She is a field agent, which means she's a capable hand-to-hand combatant and grappler, but also trained in a wide variety of firearms from handguns to sniper rifles. Beyond this, she is skilled in deception and manipulation, though she has no foreign language skills to speak of.
SOFT TOUCH - Daisy's heart is her biggest weakness. She'll give in to anyone who holds her friends hostage. She can't kill friends who turn against her. She'll put herself at risk for children. But on the other end, her emotional behavior is also high in terms of people getting under her skin and angering her to draw out an impulsive reaction. She doesn't resist this kind of baiting well.
LONE OPERATOR - Often, Daisy is the person in the horror movie who goes off alone thinking they can handle everything, only to find out that shit went pear-shaped.
Suggested Nerfs
Daisy's powers already put her body at risk. The vibrations that Daisy creates and controls take their toll on her bones. She cannot sustain her powers long-term, repeatedly in a short span, or at high intensity without her gauntlets (which are in her inventory) to protect the bones of her forearms from sustaining micro-fractures, and even with those gauntlets, she can overextend herself to the point of bloody noses, exhaustion, and unconsciousness.
The earthquakes that Daisy can create can be large and minor ("I moved a mountain," she says after she caused a minor avalanche in Afterlife) or intense and small in diameter (such as bringing down the Kree temple on Antoine Triplett). In game, this probably translates to not having the range or intensity to do much on a scale larger than a city block.
If the mods feel further nerfs are appropriate, I'm happy to discuss. But these feel like they suit the FAQ guidance and Dragon Age universe power scale already, to me.
Arrival Inventory
01 pair of vibration-suppressing gauntlets
01 handgun
02 extra ammo clips
01 smart phone (bricked)
01 tactical superhero costume
Humanization
Not applicable.
Fit
In addition to coming from a canon that has displaced her three times (the Matrix, Future-Space, the Past) making her very used to hitting the ground running in new settings, Daisy is pretty self-motivated and good at being proactive about thrusting herself up against new situations. This means she'll be proactive with engaging the plot of Fade Rift, despite the fact that she has some obvious culture gaps with a fantasy world.
In particular, Fade Rift has an emphasis on politics and war and intrigue, which are places where Daisy's skills will come in handy. She'll be caught between Rifter/"magic"-user discrimination like she is in canon, and trying to engage the system that contributes to that.
Since she's my first character in game, and Daisy is rather gregarious, I also think it'll make it easier to establish myself and accrue CR.
daisy johnson | marvel cinematic universe
Name: tifa
Age: 29
Contact:
Other Characters: none
Interests: I'm mostly in this for long-term CR build-up and interpersonal emotional moments. For the most part, with Daisy, this will look like political intrigue and action scenes as the baseline for changing emotional dynamics with other characters. I'm not super into quiet daily life elements, but I am into those moments when infused with the tension of building towards emotionally charged reveals and conflicts.
Name: Daisy "Skye" "Quake" Johnson
Canon/OC: Marvel Cinematic Universe
Canon Point: 6x01
Journal:
Age: 30
Canon WorldHistoryPersonalityStrengths & WeaknessesSuggested NerfsArrival InventoryHumanization Fit
link one (in-game sample)
link two