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Fade Rift Mods ([personal profile] faderifting) wrote2020-01-06 09:45 pm

Applications


APPLICATIONS

Applications generally always open (unless otherwise announced and noted) and will be processed on a rolling basis, as quickly as possible.

Before applying, please read the FAQ and the Rules. In addition to a lot of other useful information, the Rules page details the caps and restrictions in place for certain character types. Native characters need to conform to Fade Rift's World State and should take a look at the Timeline of major events that have occurred in the game's version of Thedas. You may also want to check out this post about our incorporation of Veilguard canon and characters.

↠ Reserves
↠ Format Notes
↠ Native Application Form
↠ Rifter Application Form
↠ CRAU Application Form
↠ Canon Updates
↠ Apping Previously Played Characters

RESERVES

To reserve a character, you can comment to this page with a blank comment. You'll have one week to edit your comment to link to a completed application. E.g., you can post a blank comment for Dagna at 1 p.m. on June 1 and will have until that same time on June 8 to finish your application and edit the comment to include it. Do not update your comment until your application is complete. Expired reserve comments will be removed after the deadline passes. Consecutive reserves for the same character are not allowed—you must wait at least one week after your reserve expires to reserve the same character a second time.

FORMAT NOTES

Please paste your application into the comment body, rather than linking it. The subject line of your comment should include your character's name and canon (if they have one). Please don't include any images or adjust the app's style—it's plain to make it easy to read. Also, please make sure you're truly finished with your application before you post it; there are no app deadlines to meet so no rush, and we get notifications for every edit you make, which can get annoying very quickly. And note that we do strictly enforce our word count limits, even if you're only a little over!

If you need help with samples, check the the test drive meme for prompts—you're welcome to either link threads or write starters, whichever is easier for you.

NATIVE APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Journal:
Race:
Nationality:
Occupation:
Division:
Mage or Not:
Age:

History

This section has a 500 word limit. Bullet point timelines are fine! We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

For Dragon Age canon characters, you're welcome to just link to the wiki and then fill in any holes or significant headcanon as needed. If your character has been off-screen for a while since their last canon appearance, please provide a write-up of what they've been doing since their last appearance. For AU'd canon characters, please link to their canon history and write up their AU history. For OCs, just write their history.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Opinions & Affiliations

This section has a 300 word limit. Please briefly note your characters' opinions on topics such as the Chantry, the Qun, the Mage/Templar War, Thedosian race relations, and anything else you feel is worth mentioning for a particular character! If your character is currently or has previously been a member of an IC organization or identifiable group other than Riftwatch, please also briefly describe their relationship with that organization or group. This includes obvious things like Templars, Seekers, Circle Mages, and Grey Wardens, but it can also be used for less organized groups such as Dalish elves, landed nobility, etc., if you have something you'd like to say on the topic that isn't covered in the personality section.

Adaptation Notes

If your character is being AU'd from another canon, please explain in 300 words or fewer how the adaptation you've chosen is a good fit for your character. This should include things like why you've chosen to make them a mage, or a particular race, or a member of a particular organization. How do these choices reflect essential aspects of their canon character? What key features are you adding or subtracting from the canon version of their story and why? There is no single right answer to this question; there may be lots of plausible ways to AU a given character. We're interested in understanding why you've chosen the things you've chosen as part of evaluating your grasp on the character and on the setting.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? How can they assist Riftwatch and where will they be a liability? This can include personality strengths and weaknesses as well as any skills or special abilities. It is not necessary to pick a class or to provide lists of specific Dragon Age skills or skill trees, but you can use classes and skill trees as a reference to discuss what your character is and isn't good at, such as saying a mage is good at primal magic but useless with entropy, etc. It's sufficient to give us a general idea of areas and level of ability, but please make sure you mention any magical ability or significant skill/resource/connection you hope to rely on in-game. Please make sure to read and comply with the FAQ sections on character abilities.

Inventory

Please list any notable objects your character will be bringing with them. This doesn't have to be exhaustive, but weapons, magical objects, and items with plot importance must be listed if you plan to use them in the game.

Motivation

What brings your character to Riftwatch? This can be as brief as "he's got a sliver of weird magic in his hand he'd like Riftwatch to deal with" or "he wants to help," though more complex reasons are welcome, and shouldn't be more than 200 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one of your samples must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as taken together they provide a good sense of your character and your writing ability. If we feel they aren't sufficient, we'll ask you for more.



RIFTER APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Canon Point:
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it.

Please make sure to read and comply with the FAQ sections on character abilities.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, we encourage you to use this section of the app to suggest your own nerfs or let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear in the passage through the Fade. And please note that we do mean what they have with them in their dream; they can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane.

Humanization

Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.

If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.



CRAU APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Last Canon Point:
Previous Game:
Arrival Point: (At what point in the past game is your character arriving in Thedas?)
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character originally comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

Canon History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

Past Game History

Please provide a link to the main navigation for the game your CRAU character is arriving from, as well as a summary of key points in your character's prior game history, in no more than 500 words. Bullet points are fine. (There's no need to recount the basics of the game setting, we'll get that from the link.) We're less interested in a list of every event, and more interested in a description of key moments that shaped the character into who they are now.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance. Please make clear which aspects of their personality are from canon and which have changed as part of the CRAU. While it's expected that characters will have changed as a result of their experiences in other games, we expect that they will still remain true to the fundamental nature of the canon character, and that any development will logically follow from the events described in your history sections.

Prior CR

Please list 2 to 5 of your character's closest relationships (of any kind--canonmates or cross-canon, platonic or antagonistic or romantic) from their past game and briefly explain what that relationship was and how it influenced the character's development. This section shouldn't exceed 300 words.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive in detail, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

Please note which skills or abilities are from canon and which were developed in your prior game. If your character has superhuman abilities in canon, in their past game, or both, you can choose (1) to keep their canon power set, (2) to keep their game power set, or (3) to lose both. Your character cannot keep both game-granted abilities and canon abilities. If your character's canon abilities were removed in their previous game, you can choose to have them regain them in FR.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it. And while we don't want to hear about saving throws or hit points, we do want a sense of the scale of their abilities, so please do include some ballpark parameters for stuff like how big a thing can they lift, how big a ring of fire can they create, how long can they stay transformed into a spider, etc.

Please make sure to read and comply with the FAQ sections on character abilities.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, please use this section of the app to suggest your own nerfs and let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear or be bricked or altered by their passage through the Fade.

And please note that we really do mean what they have with them in their dream. They can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane. Since your character is arriving from a dream, they may be able to regain canon items, animals, etc. that were not permitted in their previous game.

Humanization

Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.

If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if you write a fresh top-level style starter for the app or link us to existing threads, and we don't care if you prefer brackets or normal punctuation, but at least one must be a log rather than network tags (or their setting-appropriate equivalent). One must take place in the world of Fade Rift, and the other in your previous game. They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.




CANON UPDATES

Once in Thedas, rifters don't return to their home universes unless they are dropped and later reapped by the same person. However, your character may acquire new memories from time after their originally apped canon point while asleep and traveling in the Fade. (If your character is a dwarf, please contact us for alternate options.) Your character will not change physically--no new scars, no overnight aging--but the memories will feel as real as if they've experienced them directly. This option is available to both canon and original rifter characters.

If you would like to use this mechanism to update your character, you can do so by submitting the following form as a comment during the rifter application period.



APPING PREVIOUSLY PLAYED CHARACTERS

We allow reapps of dropped characters by both the previous player and new players. Unless their players make other arrangements, dropped native characters generally fade into the background or are sent away on long-term missions. Dropped native AU characters may be reapped by their previous players with their in-game memories intact or by both previous and new players as a new person entirely, with a clean slate. Dropped rifters will have disappeared mysteriously from Thedas, unless killed off in-game prior to a drop. Previously played rifters may be reapped by their previous players with their in-game memories intact, or by both previous and new players with a clean slate.

Dropped Dragon Age canon characters are a little trickier. For characters who were only briefly present in the game or who were dropped a long time ago, it may be possible to retcon their involvement entirely and allow a new player to start fresh. For characters that were around for a while and may have established CR that other characters can't easily retcon, you can work with other players to determine what to keep and what to discard from character histories, and we can work with new players to allow for (selective) memory loss via an in-game mechanic.

If you plan to app a Dragon Age character, we recommend checking for a tag to see if they've previously been played, then contacting us to let us know if you're interested in a clean slate. If you don't want an entirely clean slate, most players who app previously played DA canon characters make OOC posts after acceptance to ask people to recap their previous CR, if any, and decide what CR to keep or change on a chase by case basis.

hacker: (daisy101)

daisy johnson | marvel cinematic universe

[personal profile] hacker 2020-06-26 05:32 pm (UTC)(link)
PLAYER

Name: tifa
Age: 29
Contact: [plurk.com profile] protects
Other Characters: none
Interests: I'm mostly in this for long-term CR build-up and interpersonal emotional moments. For the most part, with Daisy, this will look like political intrigue and action scenes as the baseline for changing emotional dynamics with other characters. I'm not super into quiet daily life elements, but I am into those moments when infused with the tension of building towards emotionally charged reveals and conflicts.

CHARACTER

Name: Daisy "Skye" "Quake" Johnson
Canon/OC: Marvel Cinematic Universe
Canon Point: 6x01
Journal: [personal profile] hacker
Age: 30

Canon World
Daisy comes from the Marvel Cinematic Universe, where people with exceptional abilities (i.e., superheroes) exist, and so do aliens. As a result of alien invasion, this universe experiences complex political fall-out, including legislation from the United Nations othering those with exceptional abilities — either from natural or unnatural causes.

In this universe exists a global intelligence organization known as SHIELD, which previously and secretly dealt with matters related to aliens and people with exceptional abilities. SHIELD fell as a result of infiltration by HYDRA, a Nazi science and intelligence organization dating back to WW2, from its very origin. SHIELD was rebuilt under Phil Coulson, a man who died during the alien attack on New York.

Popular opinion of SHIELD and people with exceptional abilities are at a low, and far-right extremist groups rally with xenophobia around inhumans in particular, a group of humans with an alien gene that predisposes them to these abilities. Daisy is one of these people.
History
Daisy was born in China to an inhuman and a doctor. Her mother was dismembered by HYDRA and experimented on, and her father went insane. Daisy was found by SHIELD; they erased her identity and classified her as an object of unknown origin, sending her through an endless string of foster homes.

As Skye, she became a hacktivist with the Rising Tide, opposing lack of government transparency. Skye hacked a SHIELD server to spread their anarchist message, but SHIELD captured her and offered her employment. She accepted and trained as an agent — initially to infiltrate them, but when the Rising Tide betrayed her, she committed to SHIELD and came to see them as family.

When HYDRA emerged within SHIELD, Skye's team survived under Phil Coulson, the new Director. However, Skye's supervising officer Grant Ward, a man whom Skye had come to regard romantically, turned against them.

Later, Skye met her father and mother, who had survived thanks to her inhuman genes, realizing both were too warped by their trauma. Her mother tried to destroy SHIELD in order to enact her revenge against humankind for experimenting on inhumans. Daisy stopped her, helped her father kill her mother, and embraced her own inhuman powers and her real name in homage to her family.

Daisy built a relationship with one of her fellow inhuman SHIELD associates, but their romance culminated in his death. Survivor's guilt pushed Daisy out of SHIELD for some time, and she became the vigilante, "Quake." However, the rising anti-inhuman sentiments reunited her with her team just as SHIELD reentered public awareness under a new, more trustworthy banner. Daisy ceased her vigilante activity and became the inhuman poster child for SHIELD.

Shortly thereafter, Daisy's team (except for Leopold Fitz) was thrown into a future where a cataclysmic event had destroyed the planet, leaving humans as refugees on an alien space station orbiting nearby. Deke Shaw, regarded Daisy as the "Destroyer of Worlds" and told her that her inhuman powers were responsible. Deke sold her out to the aliens running the space station, who implanted Daisy with an inhibitor and forced her into colosseum matches against other inhumans. Eventually, the team reunited with Fitz and overthrew the alien overlords, returning to the past.

Leopold Fitz experimented on Daisy by force to remove her power inhibitor, which Daisy felt insured against that future. They discovered, however, that Graviton was actually responsible for the destruction of the planet, and Daisy used her powers to stop him.

Fitz lost his life in the fight, sending the SHIELD team out into space to recover the cryogenically frozen past version of Fitz that had not yet woken up in the apocalyptic future to help them.
Personality
Growing up without a stable home life made Daisy free-spirited and slightly cynical, but nonetheless chipper and light-hearted, driven by her ideals about justice and compassion. While she mostly communicates in sarcasm, it's the quirky, pop-culture-reference kind of sarcasm that begets positivity and good humor, and only disparaging when dealing with someone she actually hates. She's always trying to have a good time, only poking fun at people when there's little danger it might actually strike a nerve.

The rebellious disposition Daisy developed as an anarchist hacktivist stays with her, even as she develops the discipline of a SHIELD agent. While she is more precise and analytical now, better at thinking of the big picture, she winds up stepping down as SHIELD Director and passing the mantle to Mack specifically because she remains emotion-driven, reckless, and rash. She takes huge risks and disregards rules in the pursuit of her own interests, not necessarily with an eye for the big picture. She's still a bright-eyed idealist with little respect for systems and structures, someone who has a lot of growing up to do in order to recognize what's realistic and responsible.

But she values her SHIELD family above everything else, particularly because her upbringing and her biological family alike were disappointing in different ways. Daisy is unerringly loyal, and even when she turned away from SHIELD, it was because she didn't think she was good enough for them, not the other way around. Ward's betrayal hurt her like it did precisely because of how highly she values that family and her own loyalty to it. While she's often understanding and easygoing, she'll hold a long grudge against anyone who hurts someone that she cares about.

To Daisy, doing the right thing often means finding the most vulnerable person in the room and looking out for them. Showing compassion to the downtrodden often puts her life at risk or causes as many problems as it solves, but that never stops her from doing what she feels is right. This is part of why SHIELD is something of a blindspot for her; she takes for granted that they're on the right side, trying to do the right thing, and will give them a lot more grace than other people. This is because they took her in when she had nothing and no one. In particular, Daisy acknowledges that she's lucky that Coulson has a strong moral compass because his recruitment and grooming could have put her on a terrible path if he had been a more negative influence. She was highly susceptible to his parent-like affection.

Daisy's friends are her weak spot. She can't bring herself to do anything that would hurt them. Even when Ward first betrays them, Daisy finds she doesn't have it in her to kill him because she struggles so hard to turn off that switch that cares about people closest to her. The same happens when she needs to kill Coulson's body double — she can't kill a man with his face after Coulson died. She's too emotionally invested to be the perfect spy, but she's a good person with a big heart.
Strengths & Weaknesses
INHUMAN - Daisy is an inhuman, the result of a Kree experiment, which makes her immune to the adverse effects of their blood on human biology.

SEISMIC ENERGY GENERATION - After undergoing terrigenesis to activate her abilities, Daisy has the ability to generate powerful waves of vibrations, which can produce earthquakes, shatter glass, blow people back like gale-force telekinesis, deflect bullets, and so forth.

MASTER HACKER - Daisy was able to hack SHIELD from a café on a laptop she won in a bet. She is one of SHIELD's top agents (if not the top) for data gathering and interpretation, encryption and decryption, pattern recognition and analysis, piggybacking on systems, virus creation, information purging, and identity creation/deletion.

SPY - After undergoing SHIELD training, Daisy can hold her own as a spy. She is a field agent, which means she's a capable hand-to-hand combatant and grappler, but also trained in a wide variety of firearms from handguns to sniper rifles. Beyond this, she is skilled in deception and manipulation, though she has no foreign language skills to speak of.

SOFT TOUCH - Daisy's heart is her biggest weakness. She'll give in to anyone who holds her friends hostage. She can't kill friends who turn against her. She'll put herself at risk for children. But on the other end, her emotional behavior is also high in terms of people getting under her skin and angering her to draw out an impulsive reaction. She doesn't resist this kind of baiting well.

LONE OPERATOR - Often, Daisy is the person in the horror movie who goes off alone thinking they can handle everything, only to find out that shit went pear-shaped.
Suggested Nerfs
Daisy's powers already put her body at risk. The vibrations that Daisy creates and controls take their toll on her bones. She cannot sustain her powers long-term, repeatedly in a short span, or at high intensity without her gauntlets (which are in her inventory) to protect the bones of her forearms from sustaining micro-fractures, and even with those gauntlets, she can overextend herself to the point of bloody noses, exhaustion, and unconsciousness.

The earthquakes that Daisy can create can be large and minor ("I moved a mountain," she says after she caused a minor avalanche in Afterlife) or intense and small in diameter (such as bringing down the Kree temple on Antoine Triplett). In game, this probably translates to not having the range or intensity to do much on a scale larger than a city block.

If the mods feel further nerfs are appropriate, I'm happy to discuss. But these feel like they suit the FAQ guidance and Dragon Age universe power scale already, to me.
Arrival Inventory
  • 01 pair of vibration-suppressing gauntlets

  • 01 handgun

  • 02 extra ammo clips

  • 01 smart phone (bricked)

  • 01 tactical superhero costume

Humanization
Not applicable.
Fit

In addition to coming from a canon that has displaced her three times (the Matrix, Future-Space, the Past) making her very used to hitting the ground running in new settings, Daisy is pretty self-motivated and good at being proactive about thrusting herself up against new situations. This means she'll be proactive with engaging the plot of Fade Rift, despite the fact that she has some obvious culture gaps with a fantasy world.

In particular, Fade Rift has an emphasis on politics and war and intrigue, which are places where Daisy's skills will come in handy. She'll be caught between Rifter/"magic"-user discrimination like she is in canon, and trying to engage the system that contributes to that.

Since she's my first character in game, and Daisy is rather gregarious, I also think it'll make it easier to establish myself and accrue CR.


SAMPLES


link one (in-game sample)
link two
hacker: (daisy147)

Clarifications

[personal profile] hacker 2020-06-29 10:35 pm (UTC)(link)
Sorry for forgetting the disintegration piece! Yes, I'm good with that being completely eliminated & the vibrating reduced to fracturing akin to the shattering of glass that she does.

Otherwise, a couple clarifications in case we need to further finesse those:

1.) I was thinking structural damage to a city block akin to a moderate but highly localized earthquake, not knocking down sound buildings or vibrating to death a whole bunch of people. Is that still OK? (Just for clarifying scope, not ... intending to show up and immediately quake a block of Kirkwall, to be clear.)

2.) Daisy's gauntlets are tech, but they're ambiguously defined. It's not super clear whether it's mechanical bits or just special metal. The design is to block the vibrations from echoing back at her, as without them, extended use of her power causes nerve damage and micro-fractures in her bones that would eventually paralyze her / cost her the use of her arms. My hope is that they can still serve this function, but probably not be examined as a meaningful piece of technology. They serve no other function.