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Fade Rift Mods ([personal profile] faderifting) wrote2020-01-06 09:45 pm

Applications


APPLICATIONS

Applications generally always open (unless otherwise announced and noted) and will be processed on a rolling basis, as quickly as possible.

Before applying, please read the FAQ and the Rules. In addition to a lot of other useful information, the Rules page details the caps and restrictions in place for certain character types. Native characters need to conform to Fade Rift's World State and should take a look at the Timeline of major events that have occurred in the game's version of Thedas. You may also want to check out this post about our incorporation of Veilguard canon and characters.

↠ Reserves
↠ Format Notes
↠ Native Application Form
↠ Rifter Application Form
↠ CRAU Application Form
↠ Canon Updates
↠ Apping Previously Played Characters

RESERVES

To reserve a character, you can comment to this page with a blank comment. You'll have one week to edit your comment to link to a completed application. E.g., you can post a blank comment for Dagna at 1 p.m. on June 1 and will have until that same time on June 8 to finish your application and edit the comment to include it. Do not update your comment until your application is complete. Expired reserve comments will be removed after the deadline passes. Consecutive reserves for the same character are not allowed—you must wait at least one week after your reserve expires to reserve the same character a second time.

FORMAT NOTES

Please paste your application into the comment body, rather than linking it. The subject line of your comment should include your character's name and canon (if they have one). Please don't include any images or adjust the app's style—it's plain to make it easy to read. Also, please make sure you're truly finished with your application before you post it; there are no app deadlines to meet so no rush, and we get notifications for every edit you make, which can get annoying very quickly. And note that we do strictly enforce our word count limits, even if you're only a little over!

If you need help with samples, check the the test drive meme for prompts—you're welcome to either link threads or write starters, whichever is easier for you.

NATIVE APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Journal:
Race:
Nationality:
Occupation:
Division:
Mage or Not:
Age:

History

This section has a 500 word limit. Bullet point timelines are fine! We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

For Dragon Age canon characters, you're welcome to just link to the wiki and then fill in any holes or significant headcanon as needed. If your character has been off-screen for a while since their last canon appearance, please provide a write-up of what they've been doing since their last appearance. For AU'd canon characters, please link to their canon history and write up their AU history. For OCs, just write their history.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Opinions & Affiliations

This section has a 300 word limit. Please briefly note your characters' opinions on topics such as the Chantry, the Qun, the Mage/Templar War, Thedosian race relations, and anything else you feel is worth mentioning for a particular character! If your character is currently or has previously been a member of an IC organization or identifiable group other than Riftwatch, please also briefly describe their relationship with that organization or group. This includes obvious things like Templars, Seekers, Circle Mages, and Grey Wardens, but it can also be used for less organized groups such as Dalish elves, landed nobility, etc., if you have something you'd like to say on the topic that isn't covered in the personality section.

Adaptation Notes

If your character is being AU'd from another canon, please explain in 300 words or fewer how the adaptation you've chosen is a good fit for your character. This should include things like why you've chosen to make them a mage, or a particular race, or a member of a particular organization. How do these choices reflect essential aspects of their canon character? What key features are you adding or subtracting from the canon version of their story and why? There is no single right answer to this question; there may be lots of plausible ways to AU a given character. We're interested in understanding why you've chosen the things you've chosen as part of evaluating your grasp on the character and on the setting.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? How can they assist Riftwatch and where will they be a liability? This can include personality strengths and weaknesses as well as any skills or special abilities. It is not necessary to pick a class or to provide lists of specific Dragon Age skills or skill trees, but you can use classes and skill trees as a reference to discuss what your character is and isn't good at, such as saying a mage is good at primal magic but useless with entropy, etc. It's sufficient to give us a general idea of areas and level of ability, but please make sure you mention any magical ability or significant skill/resource/connection you hope to rely on in-game. Please make sure to read and comply with the FAQ sections on character abilities.

Inventory

Please list any notable objects your character will be bringing with them. This doesn't have to be exhaustive, but weapons, magical objects, and items with plot importance must be listed if you plan to use them in the game.

Motivation

What brings your character to Riftwatch? This can be as brief as "he's got a sliver of weird magic in his hand he'd like Riftwatch to deal with" or "he wants to help," though more complex reasons are welcome, and shouldn't be more than 200 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one of your samples must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as taken together they provide a good sense of your character and your writing ability. If we feel they aren't sufficient, we'll ask you for more.



RIFTER APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Canon Point:
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it.

Please make sure to read and comply with the FAQ sections on character abilities.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, we encourage you to use this section of the app to suggest your own nerfs or let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear in the passage through the Fade. And please note that we do mean what they have with them in their dream; they can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane.

Humanization

Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.

If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.



CRAU APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Last Canon Point:
Previous Game:
Arrival Point: (At what point in the past game is your character arriving in Thedas?)
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character originally comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

Canon History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

Past Game History

Please provide a link to the main navigation for the game your CRAU character is arriving from, as well as a summary of key points in your character's prior game history, in no more than 500 words. Bullet points are fine. (There's no need to recount the basics of the game setting, we'll get that from the link.) We're less interested in a list of every event, and more interested in a description of key moments that shaped the character into who they are now.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance. Please make clear which aspects of their personality are from canon and which have changed as part of the CRAU. While it's expected that characters will have changed as a result of their experiences in other games, we expect that they will still remain true to the fundamental nature of the canon character, and that any development will logically follow from the events described in your history sections.

Prior CR

Please list 2 to 5 of your character's closest relationships (of any kind--canonmates or cross-canon, platonic or antagonistic or romantic) from their past game and briefly explain what that relationship was and how it influenced the character's development. This section shouldn't exceed 300 words.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive in detail, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

Please note which skills or abilities are from canon and which were developed in your prior game. If your character has superhuman abilities in canon, in their past game, or both, you can choose (1) to keep their canon power set, (2) to keep their game power set, or (3) to lose both. Your character cannot keep both game-granted abilities and canon abilities. If your character's canon abilities were removed in their previous game, you can choose to have them regain them in FR.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it. And while we don't want to hear about saving throws or hit points, we do want a sense of the scale of their abilities, so please do include some ballpark parameters for stuff like how big a thing can they lift, how big a ring of fire can they create, how long can they stay transformed into a spider, etc.

Please make sure to read and comply with the FAQ sections on character abilities.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, please use this section of the app to suggest your own nerfs and let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear or be bricked or altered by their passage through the Fade.

And please note that we really do mean what they have with them in their dream. They can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane. Since your character is arriving from a dream, they may be able to regain canon items, animals, etc. that were not permitted in their previous game.

Humanization

Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.

If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if you write a fresh top-level style starter for the app or link us to existing threads, and we don't care if you prefer brackets or normal punctuation, but at least one must be a log rather than network tags (or their setting-appropriate equivalent). One must take place in the world of Fade Rift, and the other in your previous game. They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.




CANON UPDATES

Once in Thedas, rifters don't return to their home universes unless they are dropped and later reapped by the same person. However, your character may acquire new memories from time after their originally apped canon point while asleep and traveling in the Fade. (If your character is a dwarf, please contact us for alternate options.) Your character will not change physically--no new scars, no overnight aging--but the memories will feel as real as if they've experienced them directly. This option is available to both canon and original rifter characters.

If you would like to use this mechanism to update your character, you can do so by submitting the following form as a comment during the rifter application period.



APPING PREVIOUSLY PLAYED CHARACTERS

We allow reapps of dropped characters by both the previous player and new players. Unless their players make other arrangements, dropped native characters generally fade into the background or are sent away on long-term missions. Dropped native AU characters may be reapped by their previous players with their in-game memories intact or by both previous and new players as a new person entirely, with a clean slate. Dropped rifters will have disappeared mysteriously from Thedas, unless killed off in-game prior to a drop. Previously played rifters may be reapped by their previous players with their in-game memories intact, or by both previous and new players with a clean slate.

Dropped Dragon Age canon characters are a little trickier. For characters who were only briefly present in the game or who were dropped a long time ago, it may be possible to retcon their involvement entirely and allow a new player to start fresh. For characters that were around for a while and may have established CR that other characters can't easily retcon, you can work with other players to determine what to keep and what to discard from character histories, and we can work with new players to allow for (selective) memory loss via an in-game mechanic.

If you plan to app a Dragon Age character, we recommend checking for a tag to see if they've previously been played, then contacting us to let us know if you're interested in a clean slate. If you don't want an entirely clean slate, most players who app previously played DA canon characters make OOC posts after acceptance to ask people to recap their previous CR, if any, and decide what CR to keep or change on a chase by case basis.

rakta: art by ineedacapr1sun @ vgen. (Default)

lauralae | rifter oc

[personal profile] rakta 2020-01-09 09:47 pm (UTC)(link)
PLAYER

Name: Rachel
Age: 27
Contact: solas#2878 / aziraphale @ plurk
Other Characters: Solas, Sidony
Interests: DRAMA and feralism

CHARACTER

Name: Lauralae
Canon/OC: OC
Canon Point: During her time of self-wandering
Journal: rakta
Age: 80+

Canon World

Lauralae essentially comes from a magical world very similar to Thedas with all your typical races and magics - elves, humans, dwarves, etc. It's not particularly modern and it acts as a vaguely medieval society. Each race has it's own homeland, people, rules and society and there's very little interaction between them; religion is very important to people.

History
  • Lauralae was born to parents who loved her at first and put very little pressure on her. She grew up being a cherished daughter, only losing her connection to her parents when desperation for power turned her towards dark magic; she was exiled from her society and forced to live alone.
  • Although unaware at this point, it was during the ceremony for her exile that her God first took an interest in her. It was also at this point that, thanks to her dark magic, her hands were 'cursed'; her skin became black from her fingertips up to her wrist and she was forced to wear gloves to hide it.
  • After fleeing, she lived alone for some time until she stumbled across a woman named Myr. Myr essentially adopted Lauralae and took care of her, teaching her how to use herbs, create potions and live by herself. During this time Lauralae reads and discovers more about a God, the Black Wolf, and becomes something of a devotee to him, kept secret from Myr.
  • Some time while later, Lauralae met a man named Aramas who she fell in love with. She had been able to hide her curse from him for a long while, but one evening when they were alone he noticed and called her a demon. He attacked her and left her to die, then fled to the house Myr lived and killed her.
  • At this point Lauralae dies, but is returned to life by her God, unknowingly. She isn't aware of her own death - she simply thinks she survived the attack.
  • This is what drives Lauralae into something of a huge manic spiral; she ends up fleeing from the home she's grown up in (where she was probably on the path to becoming a 'wise woman') and began wandering around in the wilderness for a long time.
  • It's here that she starts to develop her wild magic but eventually turns to her own hazardous version of blood magic, using her own blood as a vessel rather than someone else's, biting and cutting her own skin to power her dark magic.
  • Throughout this time she is still devoted to her God and frequently emerges from the forest to worship him. She becomes somewhat known as a devotee, but a wild one, giving herself to nature to honour him. Living in the forest, she chooses to live and interact alone, living off the lessons Myr taught her, hunting and her own magics in order to survive.
  • Personality
    + She is determined to do whatever it takes to get what she wants, no matter the cost to herself. It means she will do whatever she can to work towards her goal, even if they're often minimal; she still seeks vengeance on Aramas she is unsure if he is alive or not, which is the only thing stopping her now.

    + Once her devotion is earned she is an intensely loyal companion. The people she has been loyal to in life are still the people she is most devoted to now and she would do anything for their memory. It takes a huge amount to earn her trust, but once its there it is something she will not forget easily.

    + Lauralae has a sharp mind. When she puts her mind to something she will do whatever it takes to make sure that she can get it: it's what happened with her study of magic, her study of the Gods and her personal interest in medicine and poison making.

    + She does have a kind soul. Lauralae comes across as a very feral being, due to her isolation and her distrust of people, but she does have a wealth of kindness. This is mostly directed to people who are unable to take care of themselves. It's not something that is inherently obvious about her because she keeps herself distant and away from other people.

    + While she might not admit it to herself, Lauralae is very brave deep down. She struck out on her own after losing her mother figure and has managed to survive alone, isolated from the world. She is more than willing to put herself in danger to survive and she's quick to do what it takes to get out of it.

    - Thanks to her past and background, Lauralae does not trust very easily. She does not like strangers and does not react well to them, which can sometimes put her on edge with other people. Turning away from people seemed to be the best and only option to protect herself. Having hands that, even now, curse and burn people only made this choice all the more obvious to her.

    - Lauralae's faith in people and most organised religions and groups have been broken due to their treatment of her and society's view of her. Everything she has experienced since she left has done nothing more than add weight and strength to the pillar of her independence and, now that she has grown, she refuses to allow herself to lean on anyone else.

    - Isolation has turned Lauralae into something dangerous and feral, more of an animal than a person at times. While she doesn't often give into her nature and allow herself to lose any kind of control, there's no denying just how dangerous and threatening she is. She doesn't try to hide it as she sees no reason to - what's the point when people are going to judge you anyway? It makes her quick to defend herself and quick to action.
    Strengths & Weaknesses
    - MEDICINE MAKING Years in the wilderness using her own blood and some teaching from Myr before she died means that she has learned a little about how best to use herbs to treat wounds and injuries. She is not naturally proficient, but she can bandage herself up and create a handful of poultices from herbs to stop herself dying.

    - SURVIVAL SKILLS Tied in with her knowledge of the wilderness is the knowledge of how to hunt. Lauralae can track stealthily and knows how to lay traps for wild creatures that she has used for food in the past.

    - POISON MAKING Lauralae's lessons from Myr mean that she is somewhat more adept with the creation of poisons. It's something she knows how to do, but not something she does often.

    - BLOOD MAGIC The main source of Lauralae's magical power. Lauralae uses blood magic as a source for all her magical abilities and spellcasting, focussing on using her own and not touching anyone else. In her world, the use of her own blood allowed for it to be a catalyst for spellcasting and the creation of runes - drawings in the ground or on items that would create magical effects (such as a fire rune making fire). The more blood sacrificed in the creation of the rune, the more powerful the magic it would be.

    - CURSED HANDS As a result of her death and resurrection, Lauralae has cursed hands - coloured black, as if dead, from her fingertips up to above her wrist. Anyone who touches her hands feels incredible pain and she cannot use them bare to pick up or carry anything; she has to wear gloves at all times in order to protect herself from incredible amounts of pain.

    - LIFESPAN Lauralae has lived longer than the average human because she is technical 'undead'; her life is supported by her God, the Black Wolf, and he brought her back to life as a worshipper when Aramas killed her. She is therefore significantly older than the average human; she has not aged and while she can still be killed by mortal means time won't catch up with her any time soon.

    - COMBAT Lauralae is not at all combat trained; she is more like a wild animal than anything else. She can use a dagger in a pinch, but real fighting (without magic) is beyond her.
    Suggested Nerfs
    Lauralae's blood magic should still fit within the realm of Thedosian blood magic; her runes are something akin to native mage's glyphs and work in a similar way. I don't think it will necessarily need much in terms of nerfing - it'll work in the same way as a Thedas blood mage, just with different symbols.

    Her cursed hands are a side-effect of who she is and mostly just a pain/touch issue as well - they can't really be used to damage anyone.
    Arrival Inventory
  • Black cloak
  • Herbs pouch
  • Black dress
  • Myr's necklace
  • A set of leather boots
  • A pair of thin, silken black gloves
  • Humanization

    Lauralae is, in essence, a regular human - she is simply 'undead' with an extended lifespan. It might be appropriate to Rift her in as a fully functional human rather than one that is undead - she won't know the difference.

    Fit

    Lauralae would be really interesting in Thedas as a way to explore blood magic and the role it plays (especially since in her world it's seen as 'bad', but not so much if you use your own blood). It will also be interesting to play around with her adapting to survive in an entirely new place and attempting to try and come out of her isolation, being part of an organisation that she can't really escape from and has to try and help and support. Also, imagine Solas' face when he hears there's a Rifter that worships a wolf.

    SAMPLES

    LOG SAMPLES: ONE, TWO

    THEDAS SAMPLE:
    The pain of her shard is not unfamiliar to her.

    Lauralae is used to agony in her hands. She is used to feeling the burn of her flesh when she frees them from her gloves, pained and sore from whatever curse had been left upon her. She knows how it feels to suffer this kind of torment, even if she wishes she did not. Trying to find a means to suffer this the further she steps from the city she had been forced to walk to... That is altogether new torture.

    The people are not so different. She has seen elves and dwarves and humans before. She has seen their shapes and what makes them who they are. She recognises them, even now. She simply has no desire to be near them, to be one of them, trapped and lost in a new world that seems entirely beyond her reckoning. She did not wish for this - she did not ask for this. She did not want this, and the Black Wolf had turned from her when he had sent her here.

    Sitting on the outskirts of the town, idle fingers pressing into the palm of a gloved hand, a soft green light echoing through, she hisses. Teeth bared, she appears more animal than a person, shifting to press her knees into the ground as she peeks left and right. The moon is the same - the sun is the same, but the Gods are not. She hears the whispers of Andraste, the Maker, meaningless terms for meaningless Gods that hang heavy on her heart.

    The walls of Kirkwall offer her a safe beacon and she hides, pressed down low, peering out at people as they walk by. The shadows do not offer much cover but she tries all the same, hoping the mark of the green magic in her hand does not alert anyone to the watcher she has become.
    windyvoice: (Default)

    Jenny Lou | Rifter OC

    [personal profile] windyvoice 2020-01-20 05:45 am (UTC)(link)
    PLAYER

    Name: Caitlin
    Age: Ageless
    Contact: thatoneblonde @ plurk
    Other Characters: Sister Sara Sawbones
    Interests: i wanna pet dogs and play irreverent teen hijinks as the desperate seriousness of their situation slowly dawns.

    CHARACTER

    Name: Jenny Lou Davies
    Canon/OC: OC
    Canon Point: Just after the fight in the London tunnels
    Journal: [personal profile] windyvoice
    Age: 17

    Canon World

    A near future type world where magic and supernatural entities are a given and the figures of Arthurian legends are religious figures. Magic generally doesn’t happen to normal folk unless there’s a saint or god involved, which is seen as a Bad Thing. Saints were human at one point and you can sort of trust them, but gods are supposed to stay in legends. Gods have rules that mortals can only guess at and getting involved is as likely to end up with a city wiped off the face of the map than anything good.

    Saints are common enough and show up plenty to pick their heroes or honor devotees. Dealing with a Saint is generally a mixed bag, but for the most part, things generally work out okay. Getting involved with a god means something big and world changing is about to happen. In the streets and on a practical magic level, there’s hustlers alongside earnest believers and folks who are actively against mingling with magic in general. Similar to a Terry Prachett or Peter Beagle world where fairy tale rules apply and everyone is genre aware, but still beholden to their effects

    History

    -The only child of renowned opera singer Grace Marie Davidson and rumored sentient trashbag Heathcliff St Laurent

    -Spent most of her early childhood traveling the world for her mother’s performances, mostly left to her own devices. Her mother doted on her whenever she had the chance and her father mostly ignored her.

    -Moved to her father’s home city, Cincinnati, after what seemed to be an incredibly bad bout of pneumonia destroyed her mother’s voice and left her an invalid in the hospital.

    -Her mother spent years lingering, ill of health, while her father spent most of the time spending Grace Marie’s money on a lavish lifestyle that mostly didn’t include Jenny Lou (Unless he needed to charm a particular person).

    -Grace Marie died under suspicious circumstances, an autopsy ordered by her family revealing unusual chemicals in her bloodstream. Heathcliff immediately skipped town, leaving Jenny Lou behind.

    -She bounced around, living with different relatives, earning herself the reputation of a troublemaker and a liar.

    -Dropped out of school at 16 and started hustling cards as a fortune teller and palm reader in Burbank, specifically targeting folks who couldn’t or wouldn’t visit an actual seer.

    -Heathcliff, meanwhile, fell in with the elves of the secluded Windswept Winter Isles. The king was a great fan of Grace Marie and was fully willing to grant Heathcliff riches beyond his imagination in exchange for Grace Marie’s daughter.

    -The crowned prince Halandriel immediately set out to California to hunt down his new bride and bring her back to the Isles regardless of how she felt on the matter.

    -Jenny Lou immediately hitched a ride with a band of wanderers who were definitely More Than They Seemed, but they had space in their van and weren’t creepy, so like…

    -Got left behind at an all night diner when the gang got swept up in an Epic Quest on Another Realm.

    -Hustled fortunes, accidentally to a real seer who was so amused by her audacity she invoked the ladies knight, Gawain the Green, who was sufficiently compelled by Jenny Lou’s story to grant her his favor and gifts to help her along.

    -Except also he would like her to go and find the Tomb of King Arthur and kill the Dreaded Mordred, thanks.

    -The seer, Lillian, agreed to help her along or at the very least get to Europe.

    -Upon arriving in London, they head out to look for someone to train Jenny Lou for her quest.

    -Tracked by Halandriel, they make a break across the city and into the tunnels where they run into mysterious shadowy nights who immediately attack them.

    -They manage to escape and make it to a friend of Lillian’s, a witch named Faye.

    Personality

    Jenny Lou doesn’t think of herself as a con artist, but she is a survivalist and the two tend to blend together. Life has taught her that even well meaning adults are more likely to get you in trouble than help and as a rule, authority isn’t to be trusted. Or respected for that matter. She’s been told she’s a good for nothing and the child of a murderer so many times in her life that she can’t help trying to live up to the low expectations of the grown ups around her. So she lies and she’s good at it. She hustles and drinks and smokes. Jenny Lou knows that life is miserable and hard and that most people can’t help you even when they want to. And that more importantly, people will act like they want to help you when really they’re just out to fuck you over. Adults especially and the more power they have the worse they are, so there’s no reason to play the game fair.

    She likes to think she’s mercenary and she’s got a tough exterior, but it’s all mush and a surprising amount of nobility under the teenage bravado. She doesn’t really want to hurt anyone and more often than not will go out of her way to ask someone what’s wrong if they’re upset. She’s seen the damage people like her father do, she doesn’t want to be that person, even if it feels like an inevitability at this point. As jaded as she plays at being, she’s especially weak to genuine kindness from other people, grown ups in particular. She gets along just fine with people around her age, but grown ups with authority (men, specifically) are people she feels both instantly antagonistic towards and desperate to win some level of approval.

    A romantic at heart, she was enchanted with Arthurian stories as a child. They were her mother’s favorite legends and so hold an extra special place for Jenny Lou. She knows things like noble hearts and honor and shit aren’t practical for her life, but she’s drawn to those characteristics and she still harbors some of her childhood dreams of being a knight worthy of King Arthur’s court. With her sudden patronage of Sir Gawain, she can’t help seeing this as a chance to actually be someone worthy of the people in her mother’s stories and to prove everyone who said she’d end up just like her father wrong.

    Most importantly of all, as a hip member of Generation Z, she is the walking talking embodiment of the Useless Lesbian stereotype. Girls are just…. Really pretty. Like… So pretty… Around her peers, she does all right, but the more self possessed and confident a woman, the more useless Jenny Lou is.


    Strengths & Weaknesses

    Strengths-
    + Excellent at sleight of hand, especially with cards.
    + Agile and quiet when she has to be.
    + The reckless courage and determination of a teenager who desperately wants to prove their worth.
    + Wind Powers! Jenny Lou can control the wind, from calling up a mild breeze to a sharp blade thin gust that can toss a man backwards to a full force gale. Cus fuck you, it’s magic.
    + Shape shifting! Jenny Lou can shape shift into most any nonhumanoid creatures, her easiest form being the form of Gringolet, Sir Gawain’s war charger (yes, it is deeply weird to transform into a male horse).

    Weaknesses-
    - She’s a teenager who’s pretty sure she’s an adult.
    - Fighting is a new and overwhelming concept and so is saving the world.
    - She doesn’t have full control of her wind powers and the more she tries to do, the more energy it takes.
    - Her shape shifting only really works if she has made contact with the creature, or ideally has something of the creature (hair, skin, scale), trying to shift into an unfamiliar form gets messy and painful.


    Suggested Nerfs

    Origins rules for the shape shifting: she’s got a limited amount of time she can stay in any given form and can only shift once per fight.

    Wind powers are also limited in duration, the bigger the stunt she’s trying to pull, the longer cooldown time she has. If there need to be further nerfs, I'm open to 'em.

    Arrival Inventory

    A bracelet made from horse hair braided with green ribbon and a small metal plate embossed with the pentangle.
    An elven wedding dress and accouterment.
    A giant fuck off sword with ornate engravings she can not lift.


    Humanization
    n/a

    Fit
    I think it would be interesting to have a character from another world where magic and fairy tales are real and follow certain rules, but is entierly different from Thedas and it's races and magic system. Also I'm a sucker for young heroines in peril and scrappy teens trying to prove themselves.

    SAMPLES

    one
    two
    rakta: art by ineedacapr1sun @ vgen. (Default)

    Re: QUESTIONS

    [personal profile] rakta 2020-01-20 06:28 pm (UTC)(link)
    No worries!

  • She can make glyphs to represent almost anything (so fire, protection, etc, magic anything but not create anything out of thin air; very DA style elemental, protective, etc magic), but the nature of it would affect how long it takes her to do and the strength of it. If she sat and prepared a glyph for an hour for it to be a protective barrier it would 1) take more blood for her to be able to do it and 2) be stronger as a consequence.
  • If she used all of her available blood to create a glyph (e.g. fire, as your example) it would knock her out/leave her unconscious and explode as if a catalyst had been used since she wouldn't be conscious to manage the magic that would then go wild.
  • Glyphs would activate once completed via blood (e.g. tracing the glyph with blood) and by force of will, so semi-instantly.
  • tensive: (Default)

    lukas | native OC

    [personal profile] tensive 2020-01-22 08:48 pm (UTC)(link)
    PLAYER

    Name: Melissa
    Age: OLD
    Contact: PM or awarewolf @ plurk
    Other Characters: Caspar Perakis
    Interests: Want to dig into the mage drama more, have bad opinions (that are also the riGHT opinions), be generally judgmental. But mostly a reason to engage in some different politics that I'm currently on the fringes of!!

    CHARACTER

    Name: Lukas
    Canon/OC: Native OC
    Journal: [personal profile] tensive
    Race: Human
    Nationality: Ferelden
    Occupation: Knight-Enchanter/Archivist
    Division: Research
    Mage or Not: Mage
    Age: 35

    History

    • Born to Circle mages in 9:10 and surrendered to the Chantry in Lothering. He lived in the orphanage there until his magic manifested at age six, then was sent to Kinloch Hold (9:16).
    • Effectively raised by the Circle. He was very quiet and mild-mannered as a kid, so he took to the extremely structured (and arguably restricted) lifestyle well.
    • With the exception of emotional fallout from classmates' doomed Harrowings, the first significant upset in his life was the Broken Circle event in 9:30. He tried to get younger mages to safety and engaged in a few fights with abominations and possessed Templars, but his memories of it aren't very sharp (it was bad).
    • His training switched gears afterwards, partly by choice and partly by suggestion; he was good at combat focus and compartmentalization, and working in a library all day didn't really take advantage of those skills.
    • Had a smooth Harrowing and graduated to working as a Knight-Enchanter. He spent a lot of time in the field hunting down dangerous apostates, but occasionally his job was a bit more subtle, visiting Circles to investigate trouble or making appearances on behalf of the Chantry.
    • When the Mage/Templar War kicked off, he (predictably) sided with the Loyalists. He was firmly Loyalist in the years leading up the war, as well, though he was surprisingly open to discussions.
    • His previous work segued well into the task of hunting down the worst of the rebels in the war. Unfortunately, the bare-faced hostility on both sides made the practice far messier than before, both practically and morally. This was starting to wear on his conviction before the Inquisition put things on hold.

    Personality

    Between a natural tendency towards introversion and an upbringing that never fully gave him permission to take up space, Lukas tends towards being very reserved. He's usually boringly polite, which is maybe half about respect and half about having a social script. He's happy staying quiet and will always favor straightforward communication over wasting time with small talk, though that only applies when he's genuinely disinterested. If he's curious about something, small or otherwise, it isn't a waste of time.

    Straightforward doesn't necessarily translate to "blunt", either. The manners help some with this, though really it's just that he doesn't care for unnecessary drama and will avoid it when possible. He won't lie to avoid drama, and he'll always favor honesty, but he's comfortable withholding his opinions when it doesn't seem prudent. If conflict happens, he's comfortable with that, too — he just likes to pick his battles carefully. This can sometimes make him read as easy-going, and in plenty of matters, he is. But when it comes to things he's truly passionate about, it's more about being unfazed by other opinions than going with the flow. A more accurate read would be that he's a bit cold or distant, all pleasantries aside.

    He'd call himself a realist. What that really means is that he likes to tuck emotions and trauma into very tidy boxes, because with enough structure you can make almost anything make sense. This applies most directly to his own choices and the need to have faith in the Chantry's reasoning, even if he can't sustain blind faith in the Chantry itself. The damage caused by magic is too much of a reality for him to easily forgive it. He'd never argue that the current solution is perfect, but he'd rather deal with known elements than what-ifs.

    That said, he doesn't blame all of his choices on the Chantry. Personal accountability is a Big Deal to him. He knows the cost of his decisions, both to himself and others, and compartmentalizing them doesn't mean ignoring them. His years as a Knight-Enchanter were a grim warm-up for the War, and he's spent a lot of time hunting down other mages — some of them friends, and not all of them evil. He's willing to acknowledge the nuance and the tragedy of it without disregarding what he considers a very real threat, and he's always approached it as an unfortunate necessity.

    Walking the weird balance of having empathy without mercy has worked up a killer guilt complex, but he does a pretty good job of boxing that up too. His coping mechanisms are quiet and self-destructive. Lukas has no issue with informal or professional connections, but he's fairly deliberate about isolating himself from anything more substantial. When boxing things up fails, he's prone to infrequent bouts of substance abuse that he's made a career out of keeping quiet.

    Opinions & Affiliations

    Lukas's opinions on the Chantry are generally positive. He has no problem with calling out corruption as he sees it, he just draws much more "nuanced" lines than a rebel mage would. Clear abuse of power shouldn't be tolerated, but certain sacrifices are required to maintain balance. He has no inherent distrust regarding other mages, either; he'll just judge them very harshly if they make what he considers to be destructive choices.

    His interaction with many other groups has been fairly militant and impersonal, and as a rule he approaches them with detached respect. His work as a Knight-Enchanter cracked open the sheltered upbringing of the Circle, exposing him to a broad range of people and politics. Even so, he isn't above bias or ignorance, and "detached" can often mean "not instinctively empathetic".

    For the most part, he's more about the micro than the macro: he judges people based on their actions and what's right in front of him, not things he considers philosophical or abstract.

    Strengths & Weaknesses

    A nerd and trained archivist who read a lot of books in the Circle, so he'll mostly use those skills to assist with Research. He isn't stellar at interpersonal relations or diplomacy that requires actual charm, but he's fine with formality and tact. In terms of combat, he's a blunt tool. His skills are focused on dealing damage with just a few defensive staples thrown in to help keep him on his feet. He's proficient with non-magic swords, though he'd probably be at a disadvantage against someone who isn't used to leaning on magic for an edge.

    Inventory

    • well-made modest clothing, not overly fancy mage stuff
    • sturdy steel hilt without a blade

    Motivation

    He's genuinely interested in what the heck they're up to and would like to be around/have a voice in it, and is also informally keeping tabs so he can report back to the Chantry if anything gets too wild. Not really Big Spy stuff, just annoying teacher's pet stuff.

    SAMPLES

    - Crystal post
    - Log thread
    Edited (ope sorry. formatting!!) 2020-01-22 20:50 (UTC)
    technologist: (Default)

    leo fitz | mcu

    [personal profile] technologist 2020-02-12 06:18 pm (UTC)(link)
    PLAYER

    Name: Melissa
    Age: 18+
    Contact: PM or awarewolf on plurk
    Other Characters: Caspar, Lukas
    Interests: Being judgmental and doing nerd stuff with rifts/magic.

    CHARACTER

    Name: Leopold James Fitz
    Canon/OC: Agents of SHIELD/MCU
    Canon Point: Season 6, Episode 9
    Journal: [personal profile] technologist
    Age: 32

    Canon World

    The expanded Marvel Cinematic Universe, which is set in the modern day and includes all kinds of high-tech superhero science and ancient alien artifacts. The setting's history is roughly comparable to ours with a few major exceptions: superpowers and aliens, and the existence of SHIELD (the very heroic organization committed to protecting Earth from superpowers and aliens) and HYDRA (a very ancient and evil organization that briefly ran parallel to the Nazi party). As of Fitz' canon point, it's been revealed that HYDRA infiltrated SHIELD a long time ago, and SHIELD's organization and reputation have both been thoroughly dragged through the mud. It's making a gradual recovery, but it's far more clandestine than it had been in its heyday.

    Some technology/"magic" that's been encountered in the setting includes: different dimensions, time travel, sentient AI, soothsayers, evil alien possession, an actual wizard, some rocks that control all of space and time or something, etc. It's Outback Steakhouse rules in the MCU baybee

    History

    @ the wiki
    • Was a very smart wee lad and was recruited to SHIELD Academy and got several degrees or whatever before he was [some impressive age].
    • Met Jemma Simmons at SHIELD Academy and became hopelessly devoted to her, signed up for field missions at her encouragement.
    • Joined Phil Coulson's team, had lots of good times and lots of really traumatic times, some of the big ones being:
    • Betrayed by his buddy, Grant Ward, who tried and narrowly failed to murder him. Gave Fitz brain damage that he's slowly and steadily recovered from.
    • Misguidedly helped perfect the Life Model Decoy (LMD) prototypes, resulting in full AI life that went a little evil and imprisoned Fitz and other agents in a knockoff Matrix called the Framework. This gave Fitz an AU life that included his (previously mostly absent) abusive father. He became a HYDRA leader and committed lots of murder.
    • Post-Framework Fitz feels very guilty and now has 2 lives worth of memories and conditioning stuck in his head. Tries to turn himself in for science crimes, but before he can his team is kidnapped and taken to the future (without him).
    • He spends some time in SHIELD jail being interrogated before his pal breaks him out. Chasing down leads on his team's disappearance leads to the revelation of cool time aliens and time travel, and he decides to find his team by doing time travel the old-fashioned way: freezing yourself and waking up 70+ years later.
    • He does this, and in one timeline he wakes up, rescues his friends, has a massive psychotic breakdown and goes very Mad Scientist/HYDRA leader, and then dies tragically while doing hero stuff. But he helps the team get back to the present time and saves the world, breaking a time loop and deleting the future they'd traveled to. That means that present Fitz, who just popsicled himself to head to that future, is now floating aimlessly in space.
    • In the new timeline, popsicle Fitz' ship is attacked by a mysterious enemy and he and his time traveling alien buddy are forced to go on the run. Fitz spends the next year hopping planets and ships trying not to get caught, hoping to eventually get frozen again so he can get back to saving his team. They don't need saving anymore, but he hasn't gotten the memo.
    • Space hijinks ensue, he's finally reunited with Jemma, he proposes. Then he finds out a) he already proposed once, b) he died, and c) Coulson died. Distant d) he has a grandson who is an adult man. Still processing!!

    Personality

    Loyal. Fitz is disgustingly loyal. He'll do anything for the people he loves, which sounds very nice — and usually is, as long as the people he loves aren't the type to ask too much or for the wrong things. The show has explored this theme plenty, starting with his anger at and refusal to accept Ward's betrayal. Later, when he's pulled into a Matrix-style AU, his devotion to terrible people drives him to commit (and justify) a whole lot of awful, including human experimentation and cold-blooded murder. The positives are, of course, that he's a very good person to have on your side. He's willing to cross time and space to help out his pals.

    Ambitious. An academic at heart, Fitz' curiosity and passion for discovery makes him an asset to any project or team. He's a quick learner and a self-hating over-achiever, which always yields stellar results. While he's generally got a very strong moral compass, he does have a habit of getting carried away — he isn't a total mad scientist, but he's had his moments. This bleeds into his approach to missions, too, and he'll sometimes tackle them with an objectivity and determination that irks his teammates. To be clear, his empathy's still very powerful and intact, and he'll fall apart over hard decisions, but he believes someone has to make them.

    Stressed. Fitz takes on way too much. Some of this is the result of messy circumstances and being the only person with the skills to get the job done, but it's been pushed to a boiling point by his desire to seek approval and prove his own worth. His upbringing instilled a hefty dose of insecurity that's shaped a lot of his motivations and relationships. Fitz holds himself to impossible expectations in just about everything, and while he's enough of a genius to somehow meet the mark surprisingly often, it isn't healthy or sustainable; he's always just shy of a meltdown, and he can be very irritable and short-tempered on account of it.

    Emotional. Good side: very empathetic, able to sympathize with almost anyone. Bad side: able to sympathize with people who probably don't deserve it, can sometimes let his emotions do the steering. He's an open book in relationships, too willing to care and too willing to trust. He'd go miles out of his way to help a stranger. That said, things have changed a bit post-Framework; while the empathy is still natural, he's also been conditioned to be ruthless regarding perceived threats or morally tough decisions. Also, less dramatically, he is very tired and grumpy and can be a real dick in casual interactions.

    Strengths & Weaknesses

    Very good at science and other brain stuff (picking up new languages and systems, etc). Also has advanced combat training and is above average with firearms and hand-to-hand, but it isn't his focus and he's very small and in like, Decent shape at best.

    Arrival Inventory

    • Plainclothes (blue button-down shirt, slacks, etc).
    • If his dream is about being dead can the body bag come with??

    Fit

    Would love to science some magic, good at adapting to new settings. Also very mission-oriented so he'd be motivated to start projects and do tests and look for answers. When he isn't being a prickly old man he's very sensitive and accepting of anyone and everyone, so it'd also be fun to dig into Thedas politics and interact with people from different worlds.

    SAMPLES

    TDM top level with log + crystal threads.
    coeurdulyon: (Default)

    Lucien the Lionheart | Native OC

    [personal profile] coeurdulyon 2020-02-17 03:32 am (UTC)(link)
    PLAYER

    Name: beka
    Age: 31
    Contact:
    Other Characters: athessa, lino, skull, henry
    Interests: i don’t have interests i am a meat popsicle

    CHARACTER

    Name: Lucien Amour Lyon du Lyon the Lionheart
    Canon/OC: OC
    Journal: coeurdulyon
    Race: Human
    Nationality: Orlesian
    Occupation: Chevalier
    Division: Forces
    Mage or Not: Not
    Age: 34


    History

    There was a time when Lucien Amour Lyon du Lyon did not exist, and the boy that would become the legendary Chevalier was nobody of importance.

    Lord Thibault Lyon du Lyon and his wife, Lady Arielle (nee Roux), adopted Lucien after a woodsman found the boy wandering in a thicket on the Lyon estate. Unsure of what to do with him, the woodsman presented him to the Lord and Lady, who had been trying in vain to conceive for some time.

    They raised Lucien as their own, dedicating themselves and plenty of servants to his upbringing. He excelled in school and whatever extracurriculars he participated in, and when Lord Thibault suggested he become a Chevalier, he excelled in the Academie as well. While he did not kill any city elves in pursuit of the yellow feather, he did not treat them particularly well either, a fact that brings him great shame today.

    He has done great work as a Chevalier, including but not limited to some heroic acts during the War of the Lions, during which time he became known as Lucien The Lionheart.

    More recently he has been serving with the Order, trying to keep his homeland safe from invaders and demons and the like, but in late 9:43 Dragon he was captured by the Venatori and has been a prisoner of war ever since.

    There is no shortage of tales and legends surrounding Lucien Amour Lyon du Lyon, the Lionheart, but it’s hard to say without asking the man himself which ones are true and which have been blown far out of proportion.

    Personality

    Lucien is a practical, dramatical, pragmatical, oratorical, romantical jellicle cat man.

    Lucien is intelligent and studious with a sense of gravity and a mind for tactics and diplomacy. He can come off as much older due to his austere, regal appearance and attitude, but at 34 he still has a youthful spirit and a tendency to make jokes, even if it’s hard to tell when he’s kidding. He may be above public drunkenness and tries to avoid doing anything to invite ridicule among the people, in private he can be a bit of a dork and isn’t afraid to play the fool to brighten someone’s day. The Lucien in stories differs slightly from the man as he is today in that before being a prisoner of war, he was far more likely to throw around the weight of his station to get shit done. Since his internment, he’s become far more humble, and would sooner lay down his own life to ensure the survival of common people than command they be set free without paying any price.

    He’s carrying with him a level of guilt that is currently informing his decisions and actions, and in his mind he owes the people of Orlais penance not only for his own entitlement and abuse of power, but for the abuses suffered at the hands of all Chevaliers. He still holds some romantic ideas about the Order of Chevaliers, but he isn’t going to argue that they’re a perfect organization the way he might have earlier in life. He’s spent a lot of time thinking about his own status and value as a human/person and has realized that very little indeed separates him from any random farmer or elf beyond luck and circumstance. Particularly because if it weren’t for the kindness of Lord and Lady du Lyon, he would be a destitute orphan or dead.

    He’s struggling to come to terms with the fact that being a good person might mean being a bad Chevalier.

    Opinions & Affiliations


    The Chantry: Lucien is pretty devout, but not to the point of bigotry. He also recognizes that the Chantry is, by and large, an organization of people, and people are flawed. It stands to reason that the Chantry is as flawed as those people, and it’s important to recognize flaws and mistakes and learn from them rather than erasing them and repeating the mistakes.
    The Qun: The fact that they’re an enemy of Tevinter leads Lucien to believe that perhaps an alliance is in order. The enemy of my enemy and all that, but he doesn’t quite understand the basis of their society or culture.
    Mage/Templar War: What a mess. A lot of death and destruction could have been avoided if more knowledge about the Circles and what went on within them was available to the public. The tensions between mages and Templars is only made worse by fear of the unknown, and the only way to combat that fear is by making the unknown known. N’est-ce pas?
    Race Relations: This is a tricky subject. Lucien is only just starting to dismantle a lot of his own prejudice against elves and the like, so the opinions he holds about the various races and creeds of Thedas are not firm anymore.
    Chevaliers: Like the Chantry, the organization is flawed and while the core beliefs are ones he still romanticizes, the execution of those ideals has been less than ideal. The Order is suffering the tarnish of more than a few bad eggs, and Lucien isn’t sure whether or not it’s worth working to salvage or if they should simply be dismantled altogether.


    Strengths & Weaknesses

    Strengths:
    All the strengths of a Chevalier, plus uncanny luck, charm, and nobility in the truest sense of the word.

    He still has Chevalier contacts even though a lot of them still think he’s dead.

    His family is alive but he’s remiss to call on them for aid since they’ve done so much for him already.

    Weaknesses:
    Blind spots in his education that lead to prejudice and racism.

    Physically weakened from being a POW for a year and a half.

    Does he know how to relax and be a normal 34 year old humanman? No, not really.


    Inventory

    Nothing

    Motivation

    His main motivation is to protect his homeland, maintain Orlais’ freedom etc etc etc. He also has reason to lend aid to Gwen, being the cousin of her half-brother, who sold all Lucien’s stuff to pay off gambling debts about a year ago when Lucien was declared dead. Being rescued from being a POW by Riftwatch lands him squarely in owing a debt of honor to Riftwatch as an organization so he’s going to be pretty dedicated to helping however he can. He won’t be able to help monetarily but has connections even if he’s still legally dead.

    SAMPLES

    Lucien on the TDM
    Lucien and Jone


    Edited 2020-02-17 03:32 (UTC)
    bloodandsand: (Default)

    Poesia | Native OC

    [personal profile] bloodandsand 2020-02-22 03:59 am (UTC)(link)
    PLAYER

    Name: Caitlin
    Age: I'm Just A Kid And Life Is A Nightmare
    Contact: thatoneblonde @ plurk
    Other Characters: Sister Sara Sawbones, Jenny Lou
    Interests: i wanted to play someone who fucks and also a blood monster and here we are

    CHARACTER

    Name: Poesia
    Canon/OC: OC
    Journal: bloodandsand
    Race: Elf-blooded human
    Nationality: Nevarran
    Occupation: Murder
    Division: Forces
    Mage or Not: Not for lack of trying by the Cult of Andraste
    Age: 32

    History

    - Born into the Disciples of Andraste by a Mortalitasi gone rogue and an elven mother
    - Raised a reaver on dragonling’s blood
    - Fell in love with the girl being groomed to be a priestess and Kolgrim's protege.
    - Oops It’s the Blight
    - The Grey Wardens Crash Haven and Destroy a Cult
    - Cut off from what remains of the majority of the cult with her priestess lover and a handful of acolytes, spent a good deal of time knocking around Redcliffe and Denirum.
    - Cause some minor trouble (sabotage and the occasional murder) for the Chantry while they try to build the Temple of Sacred Ashes, get run off after a few years because Oops It’s The Mage Rebellion.
    - Priestess girlfriend thinks they should strike out as an independent force and wage war against the Chantry for the crimes committed in Haven. A few of the higher rank acolytes think hey this Corypheus guy seems like he knows what’s up and also has a dragon.
    - Poesia kills a bunch of templars and mages and has a good time, still high on dragon’s blood.
    - The acolytes use the remaining stash of high dragon’s blood to get Poesia blasted and lock her in a room with her priestess girlfriend.
    - In a blood fueled homicidal mania, Poesia kills her love and eats most of her.
    - When Poesia comes down and realizes what’s happened, she goes on a revenge road trip to hunt down and torture the surviving members of the Cult of Andraste.
    - Decides to wind her way toward Tevinter to see if she can rip Corypheus’ throat out with her teeth or die trying, but catches a rift shard in the process.
    - KNOCK KNOCK RIFTWATCH

    Personality

    Poesia is all the makings of sweet refinement of a High Class Nevarran girl, run through a blood obsessed cult. She has been sculpted from a young age for a very specific purpose and she’s very comfortable with that purpose. She enjoys violence and death and all of the delightful inbetweens an individual can get up to with the proper tools and motivation. She’s been fed entirely too much dragon blood for too long to ever hope to reclaim what scraps of her humanity remain. And her tenure off her beloved’s leash has given her a taste of what life without a master is like.

    She’s not very fond of it. Directionless violence is terribly boring and Poesia has found that she enjoys having a collar to strain against when she bares her teeth. Which does not mean she’ll give away her obedience freely. The blood drenched night she devoured her beloved was horrific and Poesia fears that loss of self again. The betrayal of those she served via her beloved was a severe one and though they all died miserable deaths, it’s not a lesson she’ll forget. She is a monster who has been honed into a very fine weapon. The person who holds her leash must be worthy of it.

    Despite being a blood drenched killing machine, Poesia is wildly affectionate and constantly charmed by people. She’s guileless and earnest in her emotions, upfront about her likes and dislikes, which has its own charm when it’s not about her favorite ways to flay a man alive (unless you’re into that I guess). She has no other particular skills outside of death and sex, so cleverness is a large draw for her. She is very aware she is lovely to look at and is an irrepressible flirt who is disinclined to form strong attachments. Her beloved is first in her heart even still and it would be so sad for those she leaves behind after her inevitable gruesome death.

    Opinions & Affiliations

    The Chantry- Her darling hated them so Poesia hates them, not enough to go on the massive killing spree her darling might have wanted, but enough to be like “Hey… Fuck you guys.”

    The Mage-Templar War- 10/10 Lots of fun, would war again, sorry about killing and eating some of your comrades.

    Grey Wardens- Fuck These Guys Too.

    The Disciples of Andraste- Actually Fuck These Guys The Most. Still super into Andraste, but would absolutely dig up Kolgrim's grave and piss on it if given the opportunity.

    Most anything else, Poesia’s opinions generally run towards “It sure do be like that huh”, because being raised in relative isolation and fanatic dogma to be the priestess’ pet killer doesn’t make for a well rounded person with strong opinions about the wider world.


    Adaptation Notes

    n/a

    Strengths & Weaknesses

    Strengths-
    Super strong and durable, thanks to a steady diet of dragon’s blood.
    Very good at murder and wholesale violence, reasonably talented at tactical thinking, though mostily limited gureilla warfare involving one (1) person high on dragon’s blood.
    Uncomfortably charming and elegant for someone who’s a clean 6’ and has a blood fetish
    Loyal to the point of worship

    Weaknesses-
    Generally enjoys killing people with her bare hands.
    Please don’t put her in charge of things, she dislikes it
    Please don’t let her talk to important people, she has two conversational settings and they’re “Fuck” and “Kill”
    Has not fully kicked that bad habit of eating parts of the people she’s killed.
    Loyal to the memory of her darling first and foremost, therefore measuring everyone against her memory with a knife


    Inventory

    The clothes on her back.
    A very fine set of knives and the appropriate accouterments to care for them.

    Motivation

    Not being in charge all the time because oops she doesn’t super know how to function without some kind of directive and “Rip out Corypheus’ heart and eat it” kinda got sidelined by this whole rift shard business.

    SAMPLES

    one
    two
    coeurdulyon: (Default)

    [personal profile] coeurdulyon 2020-02-22 05:11 am (UTC)(link)
    my thinking was that i'd just fold his arrival into a war table mission (the best shade plans or in the nick of thyme could both work) or, if that won't work, have some intrepid riftwatcher rescue him while doing something a bit more routine
    coeurdulyon: (Default)

    [personal profile] coeurdulyon 2020-02-24 01:53 am (UTC)(link)
    okie doke! i'll see what i can come up with and if it's a plot, you'll know bc i'll submit the request haha
    bloodandsand: (Default)

    REVISIONS

    [personal profile] bloodandsand 2020-03-04 04:41 am (UTC)(link)
    Poesia’s History, Take 2 (now with less cannibalism and more suspect cult behavior)

    - Poesia was born to a Mortaletasi father and an elven mother, who unfortunately died in childbirth. Her father, obsessed with dragons, skipped town with Baby Po to hook up with a Nevarran dragon cult.
    - Poesia was raised largely by a genteel lady who took all the girl children of the cult under her wing to be raised as a potential recruiters or liaisons between the cult and merchants.
    - Unfortunately, Poesia was significantly more disposed towards fighting, particularly in defense of the young lady in training for priesthood, to who she was subservient to.
    - Her training was shifted from recruiter to reaver. She was fed a mixture of a heady wine, wyvern venom and dragon’s blood, to induce visions (hallucinations shaped by the cult elders’ suggestions) and ensure she understood the true importance of her duty (and thus cement her loyalty), the lower draught of dragon blood potentially staving off the directionless murder tendencies and mutations.
    - She met in secret with her beloved priestess-in-training, the two weaving together the beautiful paradise they would someday shape. Her beloved as the head priestess of a religion that would topple the heretical Chantry itself, with her faithful dragon, Poesia, at her side.
    - HEY WHAT’S UP IT’S YOUR FRIENDLY NEIGHBORHOOD DRAGON HUNTERS.
    - Poesia and her beloved fled into the Plansene Forest with a handful of surviving acolytes, where they stayed through most of the Mage-Templar war, dodging the occasional dragon hunter who’d heard rumors of Dragon Cultists.
    - Poesia spent most of her time in the forests alternating wildly between highs from erratically mixed potions and withdrawals (both from alcoholism and a psychological dependence the euphoric “”visions”” had created). And getting into scuffles with templars and/or mages that wandered too close to the splinter cult’s encampments, which was significantly more enjoyable.
    - Her beloved begins to plot her war against the Chantry for their crimes of heresy. The remaining acolytes begin to grow restless as their time in the forest has worn on them, the prospect of going to war with the Chantry itself a daunting prospect.
    - News of Corypheus hit the little cult, particularly news of the Dragon. The acolytes petitioned her beloved to join, but the Priestess refused, finding Corypheus’ enslavement of a high dragon disgusting.
    - Desperate, the acolytes mixed a draught of the mixture with a heavy emphasis on the wine and wyvern venom, waiting until both Poesia and the High Priestess were thoroughly addled before locking them in an abandoned barn and escaping into the night.
    Her beloved, reaching new heights of religious fervor, saw a “vision” of her death at the hands of the Chantry and begged Poesia to kill her first, eating her heart so that they would always be together.
    - Did It For The Girl.
    - Directionless for the first time, Poesia wandered the forest and up to the Vinmark Mountains, intending to make her way to Tevinter to kill Corypheus herself, with very little hope of even finding Tevinter.
    - She caught a Riftshard instead.

    Also worth noting that her Opinions Of The World have shifted to exclude the Grey Wardens and the Cult of Andraste, but all dragon hunters everywhere can get fucked to the same level of the Chantry. She won't pick a fight unless she's told to pick a fight, but she would very much like to pick a fight. The Mage/Templar War was still good fun, but no profane acts were preformed on the bodies of the dead (by Poesia at least idk about some of y'all)
    inkindled: (07)

    Matthias - Native OC (promoting to a full character, play the graduation music)

    [personal profile] inkindled 2020-04-03 03:22 am (UTC)(link)
    PLAYER

    Name: Cee!
    Age: old mrs old
    Contact: Ceeeee @ plurk or twotimesfew at gmail dot com
    Other Characters: Val, Salvio, Darras as my other FT characters; Nikos as my side character
    Interests: I want to play a baby rebel mage and get in the shit. AND I want to update my side character to a FULL character.

    CHARACTER

    Name: Matthias
    Canon/OC: DA OC
    Journal: inkindled
    Race: Human
    Nationality: Free Marcher
    Occupation: Rebel Mage
    Division: FORCES. he wishes.
    Mage or Not: Y
    Age: 16

    History

    - Born poor in the Free Marches, Matthias was destined for the life of a country something-or-other, until he was showing off for friends and burned down the village stable with a magical fireball at 10 years old. Promptly shipped off to the Circle at Tantervale.

    - As excited as he was terrified, Matthias found Circle life to be chaotic. He arrived in Tantervale at a time of unrest despite--or perhaps because of--Tantervale’s strictness. There were grumblings and threats of rebellion while the templars remained firm and cold and occasionally brutal. Mages were kept apart from one another and in silence as often as possible. Whispers of sedition and grumblings of rebellion entered the zeitgeist regardless.

    - Unrest came to a head one cold winter day. Mages were at war all over the land, and the Circle at Tantervale was not exempt. True battle broke out. Whether the templars struck first or the mages struck first is unclear. In the end, templars were overthrown. An escape route was blasted through a curtain wall. The Tantervale mages fled, made for the camp of rebel mages, to join the fight. Matthias and the other young mages dragged along.

    - Matthias was scared, but elated! Joining the rebels and fighting in battles felt like something. He and his friends spent a lot of time whipping each other into a frenzy of excitement and battle eagerness. Talked endlessly about heroes of the rebellion, all these names that circulated camps and backroads during battles and marches. These were real mages, heroic and noble and self-sacrificing.

    - And fuck going back to the Circles, btw! Nomadic life? Not that bad. War camps? Not that bad, especially compared to the shitshow that the Circle had been pre-rebellion. Matthias could not imagine returning to that structure, not when he'd had a taste of real freedom, however blood-soaked it was. Hardened and eager and bright-eyed, Matthias and his fellow baby mages were all in. Death, even the death of a friend, was worth it if it meant freedom. Once Matthias had dreamed of holding the power and status of a Knight-Enchanter or an Arcane Warrior. Now his dream morphed into that of a freedom fighter. Became determined that mages would never return to the Circles or the downtrodden life they'd led before.

    - Post-Conclave, Matthias' rebel mages didn't join up with the Inquisition immediately. Fought all over Fereldan, carrying on the war. Did manage to make it to the battle at Ghislain, with mixed opinions among the group. The unsure proved the wisest: most of the Tantervale mages were killed during the battle. Remaining small contingent of survivors were less than impressed with the Inquisition. Decided to keep on keepin' on. Rather than keepin' on, Matthias struck for surety and Kirkwall, following the trail of the Inquisition's wounded. On foot and without coin, he suffered a little on the road, but he made it.

    - And he's been here ever since!

    Personality

    Matthias is a scrappy survivor and a try-hard rebel. He was taught to be obedient and kind and generally moral, a simple peasant boy of the Free Marches, but also not to put up with too much shit or waste time crying over spilled milk. There was little time for coddling in Matthias' childhood. Born one of seven kids, raised by hard-working parents, Matthias knows how to get by without much. But he craves attention and praise, having had very little of it in his life. A few words of kindness from the right person can send him spiraling into a paroxysm of loyalty.

    He is deeply loyal, easily encouraged to a cause, and difficult to disillusion from issues or people he cares about. He has always developed crushes easily, and even after he’s fallen out of them, retains deep loyalty to his former beloveds--man, woman, or cause. He often fixates on the aloof, determined to win their praise and approval.

    He has seen injustice, which has made him want to fight injustices. Compromise frustrates him. Being underestimated frustrates him more. Matthias might be young, but he has seen shit. There are few people in the world who understand where he's come from, and what growing up in a warcamp has meant.

    He craves approval and acknowledgement, but resents pity. While it’s true that his life in the Circle and war was hard, Matthias considers it to have been a trial by fire. He’s proved that he can take it, whatever it might be.

    He can be impulsive and often speaks or acts before he thinks. His rebel streak was fanned to a flame during the height of the mage rebellion. Matthias and his fellow baby mages were reared in battle and trained on the fly. Without any deep study or tutelage, Matthias' magicwork has developed inconsistently, and he rushes through any spell or enchantment in his eagerness to deploy them. He's more guts than brains, and he reacts quickly. His lack of formal education is a source of embarrassment to him, and he will get defensive if anyone calls him on it. He’s young enough that he hasn’t been Harrowed yet, which he’ll also try to talk his way around.

    Matthias makes friends with ease, and enemies with equal ease, especially if mutual hate of someone will get him a fast friend. His principals and ideals are often what block friendship. He can't get his head around putting up with someone who might be at odds with what he believes, and he refuses to try to understand anyone who would compromise their beliefs for friendship. The latter is somewhat hypocritical, because in truth, Matthias' own belief could soften for friendship. He wants badly to be liked, to have a solid group of people he can call his own. Among the rebel mages of Tantervale, Matthias had camaraderie, and he misses it badly.

    Matthias wants to be a hero, and to find a cause worthy of him. And one that he's worth of.

    Opinions & Affiliations

    - pro-mage
    - pro-REBELs specifically
    - anti-templar
    - likes the Free Marches, playfully disparaging of Fereldan, unimpressed by Orlais, intrigued by Antiva and Rivain, not sure of Nevarra
    - freaked out by the Qun
    - okay with Rifters, but a little suspicious
    - pro poors, impatient with the wealthy but unfortunately trained toward deference and boy!! is it hard to shake

    Strengths & Weaknesses

    - a mage, which is a strength! ...but a largely untrained and definitely unharrowed mage, which is a negative. Matthias has showed forceful displays of magic but his raw talent has been left largely unharnessed. In battle, he was permitted to do pretty much whatever, as long as it destroyed, so trying to rein any of that in now will be an uphill battle.
    - no formal education beyond what he got from a few years at the Circle and also being homeschooled in a tent during the, you know, war. prior to all that, one of his older sisters did teach him to read.
    - fiercely loyal to a fault.
    - impulsive, acts on his gut if he's in the moment and ignores his brain, common sense, and the advice of others.
    - also really wants to impress, like, really bad.
    - good at making pancakes, setting up a tent, foraging for food, and walking long distances.
    - bad at table manners, hiding how scared he is of boats, washing his socks, and coordination.


    Inventory

    - new clothes that he bought with his Riftwatch allowance
    - a really good wool cloak
    - really good boots
    - a staff, ugly, somewhat too large, definitely taken off a body
    - his allowance from Riftwatch
    - his plucky spirit

    Motivation

    Matthias wants to be a hero and play on the hero's team. He also wants to meet other rebel mages that think like he does.

    SAMPLES



    - ye logge
    - ye crystale
    adjurator: (Default)

    Alais | Native OC

    [personal profile] adjurator 2020-04-03 05:57 am (UTC)(link)
    PLAYER

    Name: k2
    Age: old
    Contact: scream into the night
    Other Characters: Isaac (Mage), Lazar (Side), Coupe (Side)
    Interests: I'd like to have a nerd in my pocket again.

    CHARACTER

    Name: Alais Amphion
    Canon/OC: OC
    Journal: [personal profile] adjurator
    Race: Human
    Nationality: Tevene
    Occupation: Academic
    Division: Research
    Mage or Not: Yep
    Age: ~25

    History

  • Second child of two Laetans: An academic, and a magical architect. It’s a dysfunctional relationship.
  • Grows up in mild neglect, but material comfort.
  • Older sibling dies while working on a magical project that gets out of control. The exact nature of that project isn't clear, but is known to have been shady.
  • This damages the family's already-teetery social standing, and Alais is shut out of the Right Circles of the Circles, just as she was preparing to enter them.
  • Works very hard to claw her way back into respected academia. Excels scholastically, but not socially, until she meets some friends who are better at parties.
  • They bond closely, and begin the life of Young Magical Professionals.
  • That involves a lot of drinking and wondering what to do with their lives.
  • Though trying hard to remain insulated from politics, the creep of war and Corypheus rocking up on a dragon have made that increasingly difficult.
  • Alais is scouted by the Venatori, RE her past research (intended to be kind of a weird impossible project) into the geography of the Fade.
  • More or less drafted into checking out rifts in the occupied South. Wouldn't have volunteered, but her participation isn’t entirely coerced: It's interesting, it's a sense of purpose she's been missing.
  • Catches a shard while taking field readings.
  • Has a vague idea of how the Venatori have handled those with shards before, and has a little too much doubt about whether she can expect better as a citizen.
  • Takes off with Caius, which is probably a friendship upgrade.

    Personality

    Alais has come out of her shell in the past few years. She'll always be anxious, but given a familiar domain (her work, or a conversation among friends), she's confident and even goofy.

    She often finds people stressful, but she's devoted to persons. Though her instincts move toward helping individuals, they don't wind along any particular ethical track, and her relationships have been defined by an unwillingness to challenge bad behaviour. If Alais is afraid of losing someone, she'll tolerate a certain amount of cruelty, stagnation, and poor choices.

    When uneasy, Alais retreats into her studies. Books are less a safety blanket than they are a whetstone: Alais' primary neurosis is an inferiority complex which demands she work, or be left behind. Alais isn't ambitious, but she's highly competitive. She knows that she's good at what she does, she just also believes that she's not good enough. Her background, and the national character have only reinforced that paranoia. Alais is the academic mage child of mage academics, and magical academia still didn't want her. She remains stung by that rejection, and believes at some level that her insider status should have earned her better treatment. Isn't she a Laetan?

    Cynical in the way of many tiresome twenty-somethings, Alais has nevertheless led a very sheltered life. Until the war rocked up to her door, the worst case scenarios just weren't that bad: There's a big difference between going hungry, and going home to your parents' basement. Though conscious of the charmed (ha) nature of her life, Alais often takes it for granted, because she's never experienced anything different. She knows there's suffering around her, but the face it wears is typically anonymous. There's a lot of evil in the world; you have to pick and choose what you address.

    Like, picking nothing and addressing none of it.

    Alais defines herself primarily by curiousity and loyalty. Though she defaults to careful planning and study, she enjoys and takes pride in adapting her plans on the fly. She's emotionally-driven, which she attempts to moderate through logic and reason. What she can't repress or rationalize instead simmers until she finally lashes out — sometimes violently — at those around her. Though frightened of brutality, anger fuels her bravado, and she's more than capable of ruthless choices; even if she cries while making them. At the end of the day, she will always prioritize 'us' over 'them'.

    A self-loathing nihilist trying to jog two steps ahead of the void at most times, Alais is terrified that she'll never lead a meaningful life, because she has no idea what 'meaning' is. Seeing passion in others delights her: Surprises — the fluidity of the Fade, the unexpected congruity of an idea — are her favourite thing in the world.


    Opinions & Affiliations

    The Chantry -
    Not observant. The Southern Chantry in particular are weird violent zealots, and she's not down with an Exalted March on her home. Also what did you do to this Circle system, it's way too openly sinister.

    Interested in the parts of the Chant that may be magically historical — particularly discussion of the Black City, for obvious reasons.

    The Qun -
    She'd find the purpose-driven philosophy more compelling if it didn't involve her magical lobotomy. The Qun is an existential threat that she more or less treats as background noise. It's Always Been There. It probably always will be.

    Elves -
    She's had an elven instructor or two, and probably hung out with some elven mages here and there. How hip.

    Dwarves -
    Not mages, but there are still plenty of them at parties.

    The South -
    Barbarians living in self-imposed squalor, on a scale of Ferelden to Nevarra.

    Tevinter Caste System -
    It's not great, but it's not like anyone else is doing better.

    Slavery is discomfiting to look in the eye. Alais doesn't have or (often) hang out with people who have personal slaves — but she's always benefitted from the system via: Public servants, Circle staff probably, Tevinter's entire economy, etc.

    Blood Magic -
    Declasse. It also interferes with one's ability to access the Fade, which is a personal priority, if one she's curious about given the supposed history of blood rituals and physical Fade entry. But of course it's like, bad to sacrifice people. It's at least cheating.

    Venatori -
    Was not a fan of them or Corypheus, but also wasn't paying too much attention. Then Corypheus invaded and also they suggested she work for them, and it hasn't been the worst.



    Strengths & Weaknesses

    Mage —

    Although potentially formidable, she’s an academic, and has never seen or studied for battle. If that evolves, it’ll be over time.

    Like many Tevene mages, she's familiar with the basic principles of blood magic, but it's not something that she uses. In an emergency, she'd reach for other, different bad ideas, and if that has any reason to change I'll check in with the mods.


    Custom Spec —

    If possible, I'd like to app her in with a custom spec, but I'm all good to tweak or remove it. It'd focus on working with unusual research materials.


    THICK SKIN:
  • Specialized barrier, renders her impervious to intense heat, cold, or another damaging substance. Unlike a typical barrier, it won't stop physical violence or spells, but it can be sustained with limited effort for a longer period of time. Typically used like really good gloves, or in a survival situation, like whole-body insulation.


    DELICACY:
  • Telekinetically manipulate small objects in a fine, controlled way: Ex - Move the tumblers in a lock, or turn a screw into place. Requires sustained concentration. Has never actually picked a lock, and would need direction from someone who's actually done that with their hands. The smaller the material or more complicated the motion, the more difficult it is. Requires sustained focus.


    SMOKE SIGNALS:
  • Telekinetically manipulate flames, liquids, or gases into a desired shape; or shoo them the short distance into a container. Limited to a campfire's worth of material, and shape detail is limited: Can draw a dick, or spell a simple word; not render a portrait. Requires sustained focus.


    MELT:
  • Heat glass or metal intensely enough to melt, and then manipulate or fuse it. Limited to about a fist’s worth of material. Requires sustained focus.


    Aren't We At War With Those —
    A Vint, a mage, and unused to hiding either of these facts. Suspicion, ahoy.

    Not a fighter —
    High likelihood of being stabbed, and/or friendly fire.

    Hufflepuff syndrome —
    Her loyalties are staked to individuals, not organizations or ideals. If Caius decided tomorrow to jump off a bridge, odds are good she'd follow.

    Basic life skills —
    City-dweller unused to manual labour. Can swim at a doggy-paddle level, and ride a dracolisk at a children's birthday party level. Literate in Tevene, Trade; has studied what fragments of older languages she can get her hands on.



    Inventory

  • Staff
  • Traveling clothes
  • Limited research notes
  • Misc. ~magical measuring instruments~



    Motivation

    Alais is taking a gamble by going to Riftwatch. She worked with the Venatori until very recently, and she didn’t defect for ideological reasons. She doesn’t expect a welcome wagon.

    She does expect that they want intel, need contacts, and probablywouldn't cut off her arm before they executed her.

    She can’t offer any secrets outside her own studies (unless there's something specific it would be helpful/fun OOC for her to come in with), but she figures those studies were important enough to send her south in the first place.

    I’m chill with whatever IC consequences for this, but I’d rather not play in the dungeon forever, or immediately test Val's guillotine. Actually that's funny enough that I'm tempted, but alas.

    So anyway! If her background would be unworkable, let's figure out changes.


    SAMPLES

  • One
  • Two

  • sumptus: (Default)

    caius | native oc

    [personal profile] sumptus 2020-04-03 06:07 am (UTC)(link)
    PLAYER

    Name: Jenni
    Age: older than jesus
    Contact: [plurk.com profile] jennibeans
    Other Characters: Ilias
    Interests: Magic nerdery, weird Fade shit, and ends-justify-the-means political intrigue.

    CHARACTER

    Name: Caius Porthmeus (born "Claus")
    Canon/OC: OC
    Journal: [personal profile] sumptus
    Race: Human
    Nationality: Tevene
    Occupation: Magic grad student
    Division: Research
    Mage or Not: Yes
    Age: 24


    History

    cw: child abuse ahead

    • Born in Tevinter to an Ander couple who had immigrated looking for work and only found enough to get trapped in a debt pit. They're technically Soporati, but with status close enough to slaves that they feel the need to be shitty about the distinction.
    • His parents discover their disinterest in having children by having him and aren't shy about sharing that revelation with him.
    • Markedly intelligent and mechanically minded from a young age, which his father considers a personal insult and takes out on Caius with regular physical abuse.
    • Learns to hide goddamn everything about himself that might attract negative attention, which comes in handy when his magic manifests in his preteen years.
    • Until he slips up and uses magic in front of his father. Dad assumes he's been hiding it to avoid improving his parents' status (not 100% inaccurate) and beats the shit out of him; exciting adventures in traumatic brain injuries ensure
    • Caius ditches his parents for good and heads to the farthest-away Circle he can find, hello it's me definitely an orphan
    • Turns out Circles that take in orphans aren't great!
    • Works his ass off both in school and outside it to earn a place in increasingly prestigious Circles, at first out of an overabundance of survivalist paranoia, but that gradually blossoms into ambition
    • Realizes his dreams are not like other mages’, suspects he might be a somniari but that would be crazy right? Ha ha anyway.
    • Decides to keep that revelation on the inside where it belongs.
    • But one of his professors notices he's attracting demons all the damn time and starts working with him on that, oh my god Caius. She keeps his secret as a temporary gesture, likely for her own future gain, but is killed by a rival before she can share it.
    • Caius makes some rich friends but has a chip on his shoulder the size of Orlais about being anyone's charity case.
    • When he next transfers Circles, he decides to straight-up lie to his new friends about his status and family situation, pretending his dad is a rich, loving Laetan merchant who happens to be gone all the time, anyway don't worry about it.
    • Then Corypheus seizes Minrathous which??? seems like a dick move??
    • Likes Calpernia, but is unsure about destroying this class ladder he was just getting good at climbing. Rather than risk losing his footing, though, Caius opts to go with the flow, however uneasily.
    • Gets recruited to help with research re: power sources, which is half academically fascinating, half terrifying in its practical applications. [ unease intensifies ]
    • Until a shard lands in one of his friends, and wow yeah that's apparently the limit, let's not consign any of our friends to be Corypheus's research subjects.
    • Unsure if Riftwatch will be better but it's not like they've got many options.

    Personality

    At first pass, Caius comes off as a sharp but cautious young man who keeps his thoughts and emotions close to the vest. Old habits die hard, and his are to play silent observer until he knows the lay of the land. Anyone who spends more time with him will find a lack of confidence or social ability isn't his problem; he's just as likely to be considering whether other people are worth his time as vice versa, he just prefers to do so from inside his own head.

    For people who get over that initial hurdle, he can be surprisingly personable, in a salt-of-the-earth way that he's careful to spin as "authentic" and not "boorish" in polite company. He's more even-tempered than first impressions might suggest, with a dry, stealthy sort of humor that sneaks up on you and pushes you into the pool when you least expect. Caius doesn't want to be class clown, but he's happy to enable whoever is. Left to his own devices, he can get kind of intense and bitter, so he's learned to surround himself with people who don't take him (or anything else) quite so seriously.

    But even within a tight-knit group of friends, Caius is stubbornly independent. He's been an army of one as long as he can remember; apart from said friends, no one has ever looked out for him, and he doesn't expect that to change. Caius believes most people's actions are motivated by cost-benefit analysis and self-interest -- and that's not a bad thing, he's just not interested in pretending otherwise. Altruism isn't real, kindness is essentially transactional, and he doesn't want to owe anybody anything when he finally claws his way to the top of the shit mountain that is Tevinter.

    And he's going to claw his way to the top. In the absence of parental validation or support, Caius has become tremendously ambitious, with a driving need to prove himself to the whole damn world. That has fueled an obsessive work ethic and unhealthy commitment to pulling himself up by his own bootstraps, which, while effective so far, is probably not sustainable. His friendships in the Circle have helped him learn to chill out and occasionally accept help, but he is still pointed due north at "accomplishing everything I can without stopping to examine what I want."

    It helps that he's smart and good at things that are rewarded in Tevinter. Caius is a fixer, a problem-solver, the sort of person who asks whether he can without sparing a thought for whether he should -- and usually finds a way to make the answer "yes." In his work and life, he prefers to withhold judgment until presented with hard evidence, but is increasingly unafraid of making bold moves once he has that. However, his belief in the pure and unbiased nature of logic means he often ignores emotional arguments and overlooks human consequences until he's already done things he regrets.


    Opinions & Affiliations

    Venatori -- know a lot of interesting magic Caius wants to learn, have a lot of social power he envies, but as a die-hard skeptic he has trouble with their blind devotion to Corypheus (and some of the human consequences thereof, as he's become slightly more familiar with them).

    Chantry -- Speaking of blind devotion, he doesn't love the South or North iterations, but sees the Imperial Chantry as more harmless since it doesn't involve locking him in a tower.

    Old Gods -- more academically interesting, seem powerful in more ways he can observe and test. He doesn't trust or worship them either but he's more likely to believe they can do anything for him.

    Qun -- he likes his tongue attached, thanks. Hasn't thought about the war very hard.

    Slavery -- is happening, but for most of his life he's been more concerned about making sure it doesn't happen to him. As he's gained social status he's had a harder time existing in proximity to it without feeling like he's becoming the thing he hates most. Cool! Current feelings: complicated.

    Tevene class structure -- shitty, but shitty in ways he understands and wants to conquer. He's vaguely aware that systemic change would supposedly make that unnecessary, but the problem is too personal for him; he doesn't really believe there's a solution beyond bootstrapping his way up like he's already doing.

    Race relations -- seem fine in the Circles, seem like something he'll put his foot in his mouth over if he tries to have an opinion otherwise.

    The South -- well, he sure wishes he'd cared more about what the rest of the continent was up to before now. You know those nightmares where you show up for a final exam and realize you've studied for the wrong test? That, but it's his whole life.

    Strengths & Weaknesses

    Academic: Focused on magical energy -- mana from the Fade, lyrium, blood, whatever, he's good at figuring out how to get the most out of power sources and amplify the energy they produce, usually through mechanical means like glyphs or more involved physical rituals.

    He understands Ander, knows enough Ancient Tevene to make complicated nerd jokes, studied whatever scraps of old languages he needed for research, and is otherwise well-read in the way of obsessively diligent Tevene Circle students.

    Combat: Never been, Would Prefer Not To. He's highly uncomfortable with being physically threatened (by people/demons at least, animals are fine), so there's a 50/50 chance he'll either freeze up or produce So Much Lightning if cornered. From a safe distance, he could make a good mana recycling machine for other mages, and he's decent at primal magic, but only if he's not busy having a panic attack.

    Dreamer: His training was cut short not long after How Not to Become An Abomination lessons. At this point, Caius can "see the stitches" in the Fade the way Feynriel can at the end of DA2's Night Terrors quest; he lucid-dreams well enough to have self-aware conversations with spirits and manipulate the Fade in small ways. Wandering the Fade and visiting people's dreams are feasible but risky given he doesn't know what he's doing. However, he can't impact the walking world or drive people mad (or worse) in their sleep, and he'd need a teacher to ever get to that point. The presence of demons outside the Fade also causes him physical pain.

    Mostly I'd like to use this for random dreamscape threads and someday have him scout the Fade for (likely inaccurate) information, the way Solas dreams in ruins and watches ancient battles or consults with spirits, etc. But ICly it's dangerous enough he wouldn't use it often, and OOCly I'd submit a plot request if I wanted him to learn anything accurate or plot-relevant.

    Misc: Has done a lot of random manual labor to get by, so he can build a fence and mind a horse and do minor handyman tasks, along with regular rural household chores and generally looking after himself. Not as great at navigating elite circles, though he's trying hard to catch up. Can't hear in his right ear and has a dodgy sense of smell/taste as a side effect of his childhood head injury.

    In Riftwatch: Scary Vint Mage, actual former Venatori ally, could be a liability in a lot of situations even though he is generally polite. Abomination risk. Practical in a way that sometimes fails to account for other people's morals. On the plus side, he's got some nice Venatori intel to sell.


    Inventory

    Travel clothes
    Basic field research kit
    Research notes
    Maps
    Staff
    Terrible bowl cut


    Motivation

    His friend caught a shard and he doesn't want her to become a lab rat for Corypheus. He's hoping Riftwatch will be an improvement and figures two of them together have a better shot at escape if that proves not to be the case. But quite honestly, he's afraid this isn't going to work and they won't have anywhere else to go, so he's coming in prepared to both offer Riftwatch as much information as he can and strategically withhold the vital bits if necessary to negotiate their safety.

    OOCly I'm fine providing Benedict a neighbor for a while but would like to avoid RPing indefinite jail time, so I'm happy to rework things if that seems inescapable currently.


    SAMPLES

    Sample 1
    Sample 2

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