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Fade Rift Mods ([personal profile] faderifting) wrote2023-10-08 11:34 am

Rewards


REWARDS

↠ Riftwatch Improvements
↠ Character Claims
↠ Forms

RIFTWATCH IMPROVEMENTS

Plot reports (1 report for 1 point) can be spent on the improvements and amenities listed below, subject to the provided requirements. You can submit a report as a reply to this comment. The points that have already been accrued and the requirements that have already been met will be noted as progress is made. You're welcome to make suggestions!

Quartermaster's Quality of Life Improvements
REWARD DESCRIPTION/NOTESPLOT REQUIREMENTS COSTPAID
New Mattresses Mattresses that have never been slept on by any now-dead mages or Templars. Must be set in the Free Marches, where Bernard Grey, known colloquially as the Mattress Baron, will hear of and be impressed by their exploits. 2
New Uniforms PURCHASED Let's get professional, professional. Must be set in Antiva or Wycome, where renowned fashion designer Casiraghia Leclerc will hear of and be impressed by their exploits but disappointed by their outfits. 2 2
High-Quality Boots Made by Serah Marten. At least 1 must involve druffalo, whose leather Serah Marten relies on for his crafting. 2
Pocket Lighters PURCHASED Outfit every member of Riftwatch with a small, rune-enchanted stone that produces a small flame useful for starting campfires, substituting for candles in dark rooms, or lighting cigarettes. Must involve dwarves or Tranquil in some beneficial/positive way or be set in Cumberland so Velkel and Tareisa, a dwarf-and-Formari enchanting duo in Cumberland, will offer their invention in bulk at a discount. 2 2
Pianoforte A pianoforte to reside in a public space in the Gallows. Must be set in Nevarra, which will prompt Magdalena Pomeroy, whose entire extended family is living in her summer home following the evacuation of Nevarra City, to have the idea to graciously donate it to Riftwatch, for reasons which have nothing to do with the fact that three different five year olds currently consider it a toy. 2
Increased Morale Budget An increase to the Morale Officer's very modest discretionary budget, for improved office parties. At least 2 plots must be set in the Anderfels or focus on Ander expatriates, after which a noble Ander expatriate residing in Kirkwall to escape the Anderfels' general atmosphere of despair will make a donation for that specific purpose. Plots where Riftwatch publicly, miserably failed at its objective count for double points. 5
Night Ferryman PURCHASED Finally stay out carousing later and still make it back to your room in the Gallows thanks to the hiring of a night ferryman. At least 2 must involve pirates or other naval exploits, to earn the interest of Alan Giran, a local retired dockhand who loves a good sea story and hates the sun. 5 5
Tavern in the Gallows PURCHASED Contract with local brewer included. Bartender not included—honor taps!—but one can be brought in for special occasions. None 5 5
Roof Garden(s) Convert the flat rooftops of some of the towers into gardens with great views. At least 2 (0/2) must take place in Rivain in order to secure the assistance of renowned gardener and architect Jalida Aban, who designed the intricate terraced courtyard gardens at Queen Yalena's summer palace. 10 2
Master of Works' Gallows Upgrades
REWARD DESCRIPTION/NOTESPLOT REQUIREMENTS COSTPAID
Better Windows PURCHASED Wider windows will be carved out in common spaces, to make the place feel less like a prison. None 2 2
Glowlights PURCHASED Fit corridors and stairways with lyrium glowstones, popular in Orlais, to keep them lit. Must take place in Orlais, where literal glowlight baron Lord Arsène Banide will hear of it and offer a bulk discount in gratitude. 2 2
Tennis Court PURCHASED Convert a little-used courtyard into a tennis court and acquire equipment. None 2 2
Memorial Wall PURCHASED Design and install a permanent memorial wall with etched names of those who have been lost. None 2 2
Ferry Enchantments Travel between the Gallows and the docks faster, with a significantly less tired and disgruntled ferryman. At least 2 0 must take place in Antiva in order to secure the cooperation of enchanter Flavio of Rialto, who specializes in enchanted gondola designs. 5 4
Greenhouse A space to grow plants year round, big enough to cultivate some more-finicky herbs and also to lightly supplement the winter produce stocks. At least 1 must take place in the inland Free Marches to earn some good will with Kaiten wrought iron merchant Oliver Eggimann so he'll offer favorable terms, and 1 must take place in Western Orlais to secure the cooperation of Serault glassmakers. 5 1
Inter-Gallows Mail Enchanted tubes to deliver messages between the mail room on the ground floor and the project and division offices. At least 2 1 must take place in Ferelden, in order to secure the services of enchanter Holmgren of Denerim. 5 2
Lift PURCHASED Pay for the design and construction of a dwarven lift in the Central Tower to assist in the transportation of heavy objects, furniture, exhausted people, etc. None 10 10
HVAC Enchanted pneumatic pipe and vent system to deliver warm or cold air to common areas to keep things more comfortable during periods of extreme weather. At least 2 must take place in Nevarra, in order to get the attention of Beshar Zadanis, an inventor and enchanter who developed plans for this system to help regulate conditions in the Grand Necropolis but now finds himself without a patron able to see it executed. 10
Indoor Plumbing Running water for communal showers and bathrooms on residential floors. None 10 2
Skywalk Construct connecting bridges between the towers, so what goes up does not necessarily have to come down in the same place. At least 2 must take place in Kirkwall (and not involve damaging the city somehow), to catch the attention of Arlene Hobman, a descendent of the architect who built a similar bridge in Hightown and will provide architectural plans and labor assistance. 10 2
Giant Clock Build a giant cuckoo clock on the Gallows' central tower. Never arrange meeting times based on the position of the sun again. At least 2 submitted plot reports must involve dwarves. Additionally, once the three requisite plot reports are submitted, the purchase has to collaborate with Lazar and Viktor to conduct a poll about what shape the cuckoo should take—perhaps not a bird after all? 3 1



CHARACTER CLAIMS

The following items can be claimed by characters subject to meeting certain requirements. Follow the instructions for each to claim.

ITEM DESCRIPTION/NOTESREQUIREMENTSHOW TO CLAIM
City Housing Approval for your character to live outside of Riftwatch's (leased) property, so anywhere outside of the Gallows and the apartments on the docks. Riftwatch pay will allow a character to rent a room in a decent boarding house or share one of the nicer homes in Lowtown with 1-3 other PCs, or to live alone somewhere sketchy. Living in Hightown would require at least one of the characters in the house to have significant independent wealth. But even if your character intends to build a treehouse in the woods or put up a tent on the beach, you still need to submit the form and explain their plans. This is primarily OOC approval; with rare exceptions, characters are not ICly required to live in the Gallows and can just tell their bosses where they can be found in an emergency. OOC, the things that may cause us to say no or require you to adjust your plans are:

• Rifters who have just arrived and not completed their quarantine periods.
• Characters who are considered dangerous or a serious liability to Riftwatch's reputation in some other way—such as people with magical abilities they can't control, people who have threatened mass murder recently, etc.
• Characters lacking the means to afford the housing you're requesting.
• Elves or Qunari trying to openly live in Hightown, or living in Lowtown without any acknowledgment of the fact that they'd be hassled a bit. (Having human roommates will assuage this somewhat, at the cost of everyone assuming the elf or Qunari is the human's servant or bodyguard.)
This form.
Dragonskin Armor or Dragonbone Weapon The skin and bones of high dragons are generally. considered the best and toughest materials for weapon and armor available in Thedas. Telling people what your stuff is made of also makes you sound like a bad ass. You must participate in a thread in which your character slays a high dragon. (Dragonlings, drakes, etc., also have skin and can be made into armor without asking us, but it's not as cool.) This form.
Veil Quartz Armor or Weapon Veil quartz is so rare that it is often considered new in the post-Breach world, though it did exist here and there before. It's a green crystalline substance that is sometimes left behind when a rift is closed. It's an extremely durable material that can be fashioned like metal into armor or weaponry that's a distinctive iridescent green. You must participate in a thread in which your character helps deal with a rift. This form.
Griffon Rider Griffon riders have been trained to ride griffons and have bonded with a griffon well enough to be permitted to ride them independently. Riftwatch's eyrie of griffons don't bond exclusively with a single rider, but each person who wants to ride a given griffon will have to regularly spend time with them, such as hand feeding them and helping them clean their feathers, to maintain a relationship. ICly, characters will have to undergo training and work on bonding with a griffon. It's fine to hand wave this, but if you would prefer to RP about it, a good place to start would be hitting up the Griffon Keeper. Put your name to a griffon on the wiki.


portalling: ᴅᴏᴄᴛᴏʀ sᴛʀᴀɴɢᴇ. (Default)

[personal profile] portalling 2024-09-15 12:22 am (UTC)(link)
Player: Julie
Character: Stephen Strange
Thread link: Necropolis rift
Item: Veil quartz mage staff, pls