Fade Rift Mods (
faderifting) wrote2015-09-23 01:15 am
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War Table
THE WAR TABLE

Operations
- Characters may not participate in more than one war table operation at a time.
- Sign-ups are first come, first served. After the minimum number of characters is reached, we'll wait approximately 48 hours to allow additional sign-ups before closing the operation and giving participants the necessary information.
- Travel time for operations outside of Skyhold can and should be OOCly condensed/handwaved for the sake of not RPing weeks upon weeks of roadside camping, but you're welcome to set scenes along the way as well.
- Operations will not be GMed, but we're always happy to answer questions or provide additional details as requested.
- If you would like to suggest a war table operation--if your character is doing something other people should probably notice and investigate, their relatives are causing trouble, etc.--let us know on the Plot Request page.
Ferelden
The Secrets of Andraste: The team that investigated the ruins beneath and beyond the Temple of Sacred Ashes returned with ancient texts and artifacts. Adequately cataloging and translating these finds could help the Inquisition recover some of the political ground it has lost with the Chantry since the Herald's death. The texts, unfortunately, are written in an ancient runic script that no one in the Inquisition can fully translate. One scholar suggests that they are Alamarri, and the closest links are likely to be found among the Chasind Wilders. This operation requires four to six characters who will be absent from Skyhold for at least ten days. Those chosen will be told to equip for a fight but to try not to start one.
Orlais
The Chantry Remains: The Chantry's scattered condemnations of the Inquisition ceased--or at least ceased being publicly trumpeted--for a respectful period after the Herald's death, but the accusations of heresy and calls for the organization's disbandment have renewed. This operation requires three to five characters, with preference given to those who will not be immediately branded heretics as soon as they show their faces or open their mouths, who will be absent from Skyhold for at least five days.
Skyhold
Investigate Lyrium Theft: Small amounts of lyrium have been disappearing from the Inquisition's stores with enough regularity that it can no longer be considered a coincidence, and the Inquisition is looking into the problem. Those asked to help will need to be capable of discretion. This operation requires three to four characters who will need to remain in Skyhold for the seven days during the investigation.
The Secrets of Andraste: The team that investigated the ruins beneath and beyond the Temple of Sacred Ashes returned with ancient texts and artifacts. Adequately cataloging and translating these finds could help the Inquisition recover some of the political ground it has lost with the Chantry since the Herald's death. The texts, unfortunately, are written in an ancient runic script that no one in the Inquisition can fully translate. One scholar suggests that they are Alamarri, and the closest links are likely to be found among the Chasind Wilders. This operation requires four to six characters who will be absent from Skyhold for at least ten days. Those chosen will be told to equip for a fight but to try not to start one.
Orlais
The Chantry Remains: The Chantry's scattered condemnations of the Inquisition ceased--or at least ceased being publicly trumpeted--for a respectful period after the Herald's death, but the accusations of heresy and calls for the organization's disbandment have renewed. This operation requires three to five characters, with preference given to those who will not be immediately branded heretics as soon as they show their faces or open their mouths, who will be absent from Skyhold for at least five days.
Skyhold
Investigate Lyrium Theft: Small amounts of lyrium have been disappearing from the Inquisition's stores with enough regularity that it can no longer be considered a coincidence, and the Inquisition is looking into the problem. Those asked to help will need to be capable of discretion. This operation requires three to four characters who will need to remain in Skyhold for the seven days during the investigation.
INFO REQUESTS
If your character is investigating, experimenting, researching, normal-searching, organizing, exploring, polling, or anything along those general lines and you'd like mod input about what the results would be, ask us here! There's no form for this, just let us know what they're up to and what your question is and we'll get back to you. While requests and replies will generally be unscreened, please make sure to check whether results are IC public knowledge before assuming that your character is aware of them.
PLOT REQUESTS & IDEAS
We strongly encourage player plots, quests, missions, adventures and so on, especially ones that grow out of PC action. We are also always open to ideas if players have something in mind but feel for some reason that they can't run a prospective plot themselves. So that requests and answers can be screened, please use the form on the Plot Request page.
no subject
OK, so, the two of us put our heads together, and we do have 1 question: Exactly how many agents are we trying to spring from jail? Because we'd like to attempt a prison break!
This is the general plan we came up with (please let us know if anything won't work/isn't feasible--we're willing to tweak, or accept the consequences of it failing):
-Arrive in Jader. Before leaving, Admiral Isabela calls on her underlings and so has at least one ship, possibly 2, with crew in the harbor, even if she and Beleth don't actually arrive by boat.
-Meet with merchant informant, who tells them agents are locked up because of murdershanking. Isabela figures that, assuming law enforcement hasn't confiscated it, whatever the agents were looking for is probably still at Bergling's house.
As is probably a worthwhile portion of his wealth.-They send an initial report back to the Inquisition's advisors and learn the #1 priority.
-Meanwhile, they do an initial surface investigation of Bergling's house, probably not more than a couple hours if time permits. Isabela then sends in 2-3 of her crew members to actually clean out anything useful/valuable and take it back to the ship(s) in the harbor.
-Isabela and Beleth, learning agents are Priority 1, then disguise themselves somehow (kitchen servants, whores coming in for conjugal visits, whatever works to get them inside) and try to sneak in. They will use their
boobsfeminine wiles as needed to cause distractions.-They kill as few guards as possible on the way down and do so with as little mess and noise as they can. They take out whoever they need to on the agents' cell block, though. Then, opening the agents' cells, they drag the dead guards inside and cover them in whatever serves as bedding to make it look like the prisoners are asleep inside, and have the agents don the guards' uniforms as disguises so they can try to get them out while attracting as little attention as they can. ...they will totally shank whoever they have to, though, don't pretend otherwise.
-Meanwhile they destroy/abandon any non-intelligence items that could link them with the Inquisition to minimize the risk of exposure. If anything DOES go wrong, they try to put the blame on the Raiders of the Waking Sea, saying that this is a Raider job and any seeming links to the Inquisition are because they're trying to get information to sell to the Inquisition, not because they're working for them, oh no!
-Make getaway. Use Isabela's ship if necessary.
-Return the agents back to Skyhold, if possible, so they can debrief what they know and answer for their actions.
Ta da~?
What could possibly go wrong? It's not the dumbest plan ever used in a prison break. Not like they're pretending to be circus performers or anything.Again, we would like to be clear that, if it is determined something would go wrong, the IC consequences will be accepted.
no subject
Two!
Ta da~?
Ooh, ahh! And two notes:
First, Jader is not far north of Skyhold by land, so you're right that it would make more sense for Isabela and Beleth to meet with Isabela's crew when they arrive rather than traveling there by ship.
Second, while it's fine for Isabela to use her people for tasks outside the main mission objective, please keep them confined to the sidelines--we want to make sure that operations' main objectives (in this case, springing the agents) are performed primarily by player characters.
What could possibly go wrong?
While Isabela and Beleth are in route back to Skyhold with the agents, the agents will feel safe and grateful enough to tell them a list of the middle-men who had been operating between Bergling and the Venatori. It would be wise of them to relay this information to Skyhold immediately via sending crystal! When they do so, however, they will be instructed to execute the agents in the mountains rather than return them to Skyhold, and will be asked to tell anyone who asks that the agents attacked first.