A set of wooden pan pipes that when played sends nearby animals into a dull trance, such that they blindly follow the piper. One of the pipes has been broken off the side. Research will reveal an old alienage tale about a felled vhendahl, and children stolen by the Dalish. It’s probably just a story to explain slavers.
This heavy amulet appears to be made from the very tip of a horn. Its edge is encased in gold, in the antiquated fashion of the Imperium. Invoking its enchantment raises one’s voice to a bellow, heard clearly even across the field of battle.
A ring that narrates everything you do aloud, dramatically, in the voice of the bearer.
A small coin. It changes denomination, age, and origin whenever it’s flipped.
A very wooly sweater. It’s snug enough to feel like a warm, contented hug, regardless of the bearer's size. Warning: May constrict bloodflow.
A small tin guard’s badge, of indistinct make. Wearing it makes NPCs slightly more likely to believe you when you lie.
A bar of heavily-perfumed soap, which increases hostility from everyone you encounter.
A quill enchanted to sketch (serviceably, if not artfully) the environment around it. Breaks down with successive use, until all drawings resemble crude genitalia.
A pair of trousers that feel scorchingly hot whenever someone around you lies. Including the bearer.
Spectacles made of fine, pink-coloured glass. Wearing them prevents you from noticing any ill motive or deception until they’re removed.
A spyglass. It works very well, but only shows you what's happening fifteen minutes in the past.
no subject