faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote2016-01-01 08:44 pm

Activity Rewards (Defunct)


ACTIVITY REWARDS (Defunct)

This page is no longer in use. Go here for the updated page.

The following items, animals, and skills/knowledge are available for purchase with your activity bonus points. You may only purchase one reward per character per AC cycle. The exceptions are horses and basic (Tier 2-4) armor and weapons, you may purchase up to five total of these items per month. You can pool points from multiple characters to purchase one reward. This includes carrying over points from previously dropped characters.

More rewards will be added and announced in the future, and we welcome suggestions!

RewardDescription/NotesCost
OBJECTS & ANIMALS
Armor — Tier 2 Your character can acquire armor superior to the basics provided by the Inquisition. You may choose the design and any Tier 2 materials, as well as how they acquire it. 10
Weapons — Tier 2 A weapon superior to the basics provided by the Inquisition. You may choose the design and any Tier 2 materials, as well as how they acquire it. 10
Armor — Tier 3 Top of the line armor. You may choose the design and any Tier 3 materials, as well as how they acquire it. 15
Weapons — Tier 3 Top of the line weapon. You may choose the design and any Tier 3 materials, as well as how they acquire it. 15
Armor — Tier 4 Armor above the top of the line. Your character can acquire armor of any design that incorporates dragon- or rift-based materials. In addition to points, you must provide a link to your character's participation in a dragon slaying or rift closure. 20
Weapons — Tier 4 Weapons above the top of the line. Your character can acquire a weapon of any design that incorporates dragon- or rift-based materials. In addition to points, you must provide a link to your character's participation in a dragon slaying or rift closure. 20
Horses Your character will be given a designated horse from the Inquisition's stables to name, cherish, and look after forever. (Or until they're tragically killed in battle and eaten.) 20
Weird Pets Any animal that is not a mount or a mabari and is weirder than your standard dog or cat. It must be small enough and safe enough to be allowed in Skyhold. (I.e. no dragons.) 20
Runes (Inquisition) Your character can have their armor or weapon upgraded with one rune of any type that the Inquisition has designs for and can produce on its own. We'll add runes as characters uncover designs for them during player plots or exploration, so let us know if your character has found one not covered here. Runes currently available are: fire, dragon-slaying, cleansing. 30
Runes (Random) Your character can find an intact runestone of any type somewhere out in the field. 50
Magical Artifacts Your character can acquire one magical artifact of your choice. You can choose something from canon, or make up your own (subject to mod approval). Some examples include the accessories that provide combat bonuses, Josephine's candle that never goes out, or Celene's rings in The Masked Empire. 40
Harts, Dracolisks, & Nuggalopes Your character can acquire a hart or dracolisk, either from the stables or in the wild. The Inquisition has also recently acquired a herd of nuggalopes. 40
Mabari A mabari will imprint on your character. The age of the mabari, the manner of acquisition, and how intentional the bonding is will be up to you. 50
Rift Items (Gag) An item that does not appear native to Thedas will fall out of a rift and can be acquired by your character. This cheaper option is for items that are not magical, powered, technology foreign to Thedas, or weapons. E.g. motivational posters, crates of peanut butter candy, piles of lingerie. 15
Rift Items An item that does not appear native to Thedas will fall out of a rift and can be acquired by your character. This more expensive option is for things like tech, magic, and weapons, or things that will provide plot-relevant information or new skills. These will be handled on a case-by-case basis, meaning that electronic/otherwise-powered objects may not function as intended, magical items may be nerfed, and any item may come with unexpected caveats. While characters can acquire items from any other world, not just their own, items from other canons that are owned by or otherwise particular to an appable canon character cannot be acquired by other people. (E.g., no one can get Captain America's shield except Captain America.) 50
Legendary Items A specific, named item such as a weapon, armor, or artifact with some historical significance or unique ability. The primary difference between these items and magical artifacts or standard weapons/armors is that only one character can have the item (and we won't allow identical knock-offs). Look here to see which items have already been claimed. 60
PERMISSION
City Housing Approval for your character to live outside of the Inquisition's property (the Gallows and the docks), contingent on the housing plans being reasonable and approved by mods. IC considerations include:

  • Representing the Inquisition well. This shouldn't be an issue unless your character's a prisoner or a persistent problem who logically could not be trusted to play well with the locals—for example, if they've recently made threats to kill everyone, they probably won't be approved.
  • Inquisition pay will allow a character to rent a room in a decent boarding house or share one of the nicer homes in Lowtown with 1-3 other PCs, or to live alone somewhere sketchy. Living in Hightown would require at least one of the PCs in the house to have significant independent wealth.
  • Offending or disturbing Hightown's residents will harm the Inquisition's reputation and may have repercussions. Elves and Qunari will have a difficult time living there unless they do so quietly and with humans.
  • If your character intends to build a treehouse or put up a tent on the beach, you still need to purchase this reward item and explain their plans.

    Your housing plans don't have to be the Inquisition's ideal situation, but you do need to keep those things in mind and be ready to specify how your character is affording whatever accommodations they secure. If you request this reward item, please specify where your character will be living, with whom if you're planning roommates, and how they'll be paying for it in the Notes section of the form.
  • 10
    Additional Character Slot You can buy one additional main character slot, for a total of five characters. This does not affect other per-player caps (such as caps on mages, elves, etc.). 100
    KNOWLEDGE & SKILLS
    Specialization (First) This will allow your character to acquire a specialization—including the materials, books, and/or NPC trainers required to learn a Dragon Age specialization, such as Reaver abilities, shapeshifting, artificing, etc., if they do not already have one.

    Characters are free to pursue learning about specializations ICly without expending AC points by, for example, learning from another PC. But obstacles to successfully, fully acquiring/using the specialization will need to remain in place until the specialization is purchased. For example, your character can study spirit healing freely, but won't be able to win over the necessary spirits until the specialization is OOCly purchased. For specializations that rely solely on skill and lack a clear moment of acquisition, such as the Shadow specialization, your character can learn and practice the relevant skills, but they will be noticeably worse at those skills than any character who actually has the specialization until the specialization is purchased.
    40
    Specialization (Additional) Characters who were apped in with a specialization or who have already acquired one in-game may acquire another, up to three total. See above for notes. 80
    Griffon Rider Your character can receive training to ride one of the griffons residing in the Gallows and make particular friends with the griffon of your choice. Characters do not own these griffons, and a single griffon may have up to three riders. 10
    Templar The Inquisition's increased support and resources for its Templar allies, as well as the new right to negotiate lyrium contracts or purchase lyrium directly without going through the Inquisition or Chantry, has made is substantially easier to join the Templars or acquire their abilities. This specialization can now be purchased for 20 points if it's the character's first, or for 60 otherwise. (As long as characters find a Templar who agrees to train them, they are not required to actually take vows or join the Order to have this specialization. But keep in mind that it does come with side-effects, such as lyrium addiction.) 20/60
    Anchor Shards Characters who were not apped in with anchor shards may be newly struck with one while near a rift. Getting your character near a rift for this to occur will be your responsibility, but there should be plenty of opportunities. 40
    Anchor Abilities Characters who have anchor shards may learn to (A) create a small shield to deflect projectiles or (B) release bursts of energy that can inflict physical damage. (Note that neither of these skills will be as effective as the Inquisitor's abilities in DAI, at least for now.) These abilities will manifest without effort on your character's part and may be accidental at first. Characters can learn to do both A and B, but must pay for them separately. 40
    Anchor Abilities (Vanilla Rifters) Rifter characters without pre-existing superhuman abilities (and native non-mages) may develop their first anchor ability, as described above, for fewer points. 20
    Juke Bachs A new bard—the kind who just sings, not the kind that stabs people—has taken up residence in Kirkwall. He's clearly a little addled and claims to have been caught in the blast radius of an opening rift... and now songs come to him in his dreams. This AC reward allows you to choose a song from the real world or any canon for Juke to learn while dreaming and introduce to Thedas. 10
    UNIQUE FINDS (FIRST COME, FIRST SERVED)
    The Tattletale Heart An ugly amulet that is, at best, an "abstract" work of metallic art on a string. When worn, it will emit an audible heartbeat that gets louder when anyone in a 10 foot radius feels guilty about something, with the volume increasing depending on the weight of the guilt. 20
    Fixation An ordinary-looking cosmetic hand mirror that weeps softly whenever you aren't looking at it. 20
    Pants On Fire A pair of trousers—conveniently in your character's size and preferred style—that will feel blisteringly, scorchingly hot whenever anyone in a 10 foot radius tells something they know to be a lie. Including the wearer. (They will not actually cause burns, just the sensation.) 20
    Candle of the Deep A candle that, when lit, gives of heat and warmth like a normal candle, but will not extinguish when immersed in water. It's a slow-burning candle, but will eventually burn away like any other candle would. 25
    Anti-Gravity Sphere A small fist-sized glass ball filled with a silvery smoke. When the sphere is destroyed, it weakens the effect of gravity on everything in a 30ft radius for two minutes. The includes the user, if they are within the radius. Things will float, but are not likely to rocket into space unless particular force is applied. 25
    Spider Grenades A collection of five black glass balls. If broken or even cracked, they will erupt into a frankly disgusting amount of spiders, way more spiders than should have been able to fit in a ball that size, especially alive. None of the spiders are venomous, but they can be useful for causing a stir. 25
    Tankard of Sobriety A tankard with a stern face engraved onto one side. One can drink any quantity of nonmagical alcoholic liquid from it without becoming inebriated. It has no effect on poisons or other effects a liquid might have, just drunkenness. 25
    Charmed Bracelet This Dalish hunter's bracelet is strung with small tokens of favour—tiny incisors, claws, and polished stones. Those who wear it move more quietly through deep brush, but are filled with an implacable, and inarticulable sense of longing. 25
    Inner Beauty A heavily-defaced and stained text containing a number of alarming anatomical studies of animals, monsters, and elves. Its bizarre script has been smudged into illegibility, but the drawings may prove useful. 25
    The Lore Axe Once per day the user can use this axe to cut a small gash in a live plant and speak to it about its history. The plant will actually grow a mouth where the cut was made and speak out loud. Whether it does so in rhyme or not is up to the plant, and how easy it is to communicate with and how helpful it's willing to be will also vary. The effect will last for a maximum of half an hour so try to keep the conversation from branching off too far. (ha ha ha). 25
    Quill of Consciousness A nondescript feather quill that, when held, seems to acquire a mind of its own—or the mind of its user, more specifically—and records their inner thoughts without pause or revision until the quill is released. Will not work unless the quill is picked up and held voluntarily. 40
    Momento Mori A particularly potent life-drain ring that resembles a spine. If worn while the wearer is quiet and still—and especially at night—it will very faintly whisper the names of anyone killed while it was worn. 40
    The Pickled Apples of Arlathan The next time they loot a crate, your character will find a sealed jar of perfectly preserved, perfect apples, allegedly from Arlathan. Each bite seems to contain the essence of every good apple ever created. They're priceless. 40
    Trebearchet Your character can fire a bear out of a trebuchet at enemy forces. 1000


    doneisdone: (smile)

    [personal profile] doneisdone 2017-06-30 04:25 am (UTC)(link)
    REWARD: I will take one (1) bear in a trenchcoat, please.
    CHARACTER: Everyone
    SPECIFICS: Peaches is here from the future and she has a people coat.
    POINT NOTES: I would like to combine the points I have been accruing from all three of my characters since the day I started playing this game.
    rowancrowned: (Default)

    [personal profile] rowancrowned 2018-08-08 12:24 am (UTC)(link)
    REWARD: Rift Item
    CHARACTER: Galadriel
    SPECIFICS: Nenya
    POINT NOTES: I know Bubbles has discussed nerfing this with y'all, if you could give me those here as well for my records that would be amazing.
    rowancrowned: (Default)

    [personal profile] rowancrowned 2018-08-26 04:53 am (UTC)(link)
    I believe for the purposes of the (approved?) plot, it was tumbling out of a rift elsewhere before getting stumbled upon. Do I need to alter the arrival in any way to show it being Thranduil’s?
    rowancrowned: (Default)

    [personal profile] rowancrowned 2018-08-28 09:10 am (UTC)(link)
    so what you're saying is

    it's my precious
    wythersake: (entropy)

    [personal profile] wythersake 2019-08-03 10:38 pm (UTC)(link)
    REWARD: Addtl. Spec
    CHARACTER: Isaac
    SPECIFICS: Custom spec part 3, approved via mod contact.
    POINT NOTES: He has the points
    reshapes: (Default)

    [personal profile] reshapes 2019-08-29 09:07 pm (UTC)(link)
    REWARD: Juke Bachs
    CHARACTER: The People
    SPECIFICS: important educational material
    POINT NOTES: If Bart doesn't have enough points, I'll pull the delta from my scrooge mcduck bank.
    limier: ([ red: bodily ])

    [personal profile] limier 2019-08-31 08:53 pm (UTC)(link)
    REWARD: Griffon Rider
    CHARACTER: Coupe
    SPECIFICS: Divine Agathe
    POINT NOTES: Taking the points from Isaac
    propulsion: (#6060386)

    [personal profile] propulsion 2019-09-13 10:30 pm (UTC)(link)
    REWARD: Anchor ability at vanilla rifter rates please.
    CHARACTER: Tony Sturk
    SPECIFICS: Energy blast functionality.
    POINT NOTES: I have 61 points total from my previous run as Marcus Kane, Dorian and Sabine, so I'm just funneling them all into Tony.
    taxonomy: (Default)

    Re: REWARD REQUESTS

    [personal profile] taxonomy 2019-09-30 05:50 pm (UTC)(link)
    REWARD: Weird pet
    CHARACTER: Tavin
    SPECIFICS: One (1) quillback please he will call him Cedric
    POINT NOTES: Taking points from Tavin and Yngvi
    gottakeeponejumpahead: (Sneaky)

    Re: REWARD REQUESTS

    [personal profile] gottakeeponejumpahead 2019-10-01 03:52 am (UTC)(link)
    REWARD: Griffon Rider
    CHARACTER: Adasse Agassi
    SPECIFICS: Griffon Rider training and bonding with said griffon.
    POINT NOTES: Adasse would like to bond with Uggie. 10 pts.

    REWARD: Specialization - Deft Hands - Fine Tools
    CHARACTER: Adasse Agassi
    SPECIFICS: Master level lock picking officially part of his skill set.
    POINT NOTES: This would be for Adasse to be able to unlock almost any given lock put before him, outside of ones that specifically need keys or plot points to open. 40 points.
    exequy: (Default)

    [personal profile] exequy 2019-10-01 02:56 pm (UTC)(link)
    REWARD: Griffon Rider
    CHARACTER: Kostos
    SPECIFICS: Mouse
    POINT NOTES: Nah
    keenly: 'cause you don't know me (I knew he'd get it wrong)

    [personal profile] keenly 2019-10-01 03:07 pm (UTC)(link)
    REWARD: Griffon Rider
    CHARACTER: Colin
    SPECIFICS: Sunbeam
    POINT NOTES: Just points from Colin!
    sulahnan: (Default)

    [personal profile] sulahnan 2019-10-01 03:26 pm (UTC)(link)
    REWARD: griffon rider
    CHARACTER: athessa
    SPECIFICS: chaucy
    POINT NOTES:
    foxsays: (Default)

    [personal profile] foxsays 2017-11-11 01:59 am (UTC)(link)
    The Immortal Dog. Only available to doglords/those with part-doglord background, this item would be some form of rare enchantment purchased from a dwarven whittler who approaches this individual with a small wooden dog. It smells faintly of damp hound no matter what wood it happens to be made of; the explanation doesn't appear to make sense exactly, something about a word to be said when the time is right?

    (What is that on the painstakingly carved collar? Is it...yes, it really is Beans.)

    (Timelines can be adjusted to work with the game.)
    limier: ([ red: bodily ])

    [personal profile] limier 2017-11-24 08:28 pm (UTC)(link)
  • A set of wooden pan pipes that when played sends nearby animals into a dull trance, such that they blindly follow the piper. One of the pipes has been broken off the side. Research will reveal an old alienage tale about a felled vhendahl, and children stolen by the Dalish. It’s probably just a story to explain slavers.

  • This heavy amulet appears to be made from the very tip of a horn. Its edge is encased in gold, in the antiquated fashion of the Imperium. Invoking its enchantment raises one’s voice to a bellow, heard clearly even across the field of battle.

  • A ring that narrates everything you do aloud, dramatically, in the voice of the bearer.

  • A small coin. It changes denomination, age, and origin whenever it’s flipped.

  • A very wooly sweater. It’s snug enough to feel like a warm, contented hug, regardless of the bearer's size. Warning: May constrict bloodflow.

  • A small tin guard’s badge, of indistinct make. Wearing it makes NPCs slightly more likely to believe you when you lie.

  • A bar of heavily-perfumed soap, which increases hostility from everyone you encounter.

  • A quill enchanted to sketch (serviceably, if not artfully) the environment around it. Breaks down with successive use, until all drawings resemble crude genitalia.

  • A pair of trousers that feel scorchingly hot whenever someone around you lies. Including the bearer.

  • Spectacles made of fine, pink-coloured glass. Wearing them prevents you from noticing any ill motive or deception until they’re removed.

  • A spyglass. It works very well, but only shows you what's happening fifteen minutes in the past.
  • iceblade: (Default)

    [personal profile] iceblade 2017-12-26 04:51 am (UTC)(link)
    Candle of the Deep The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.

    Clothes of Mending This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear.

    Dread Helm This fearsome steel helm makes your eyes glow red while you wear it.

    Erstaz Eye This artificial eye replaces a real one that was lost or removed. While it's embedded in your eye socket, it can't be removed by anyone but you, and you can see through the tiny orb as though it were a normal eye.

    Heward's Handy Spice Pouch This pouch appears empty and has 10 charges. While holding the pouch, you can speak the name of any nonmagical food seasoning and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains expended charges daily at dawn.

    Instrument of Illusions While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5ft. radius sphere around the instrument. If you are a bard, the radius increases to 15 ft. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.

    Lock of Trickery This lock appears to be an ordinary lock and comes with a key. The tumblers in this lock magically adjust to thwart burglars.

    Pipe of Smoke Monsters While smoking this pipe, you can be Gandalf exhale a puff of smoke that takes the form of a single creature, such as a dragon. The form must be small enough to fit in a 1 foot cube, and loses its shape after a few seconds, becoming an ordinary puff of smoke.

    Pot of Awakening If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub at the end of that time. When the shrub awakens, its roots break the pot, destroying it. The awakened shrub is friendly toward you. Absent commands from you, it does nothing.

    Smoldering Armor Wisps of harmless, odorless smoke rise from this armor while worn.

    Tankard of Sobriety This tankard has a stern face sculpted into one side. You can drink any nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.
    Edited 2017-12-26 18:48 (UTC)
    aestivation: (Default)

    [personal profile] aestivation 2018-06-03 01:43 am (UTC)(link)
    DARK SOLES
    These deep brown boots allow you to walk on slick or muddy ground as though it was solid and dry. (And hide the stains!)

    GREEN THUMBS
    These thick, enchanted gloves speed the rate of decay of any plant or fungus life you touch. Destroy rotten logs in a jiffy. Ruin your neighbour's garden.

    FIXATION
    An ordinary cosmetic hand mirror that weeps softly whenever you aren’t looking in it.

    THE VAPOURS
    A perfume spritzer containing (somehow) concentrated emotion, to be deployed during combat or at your friend’s salon. Try Inspiration, Disgust, and Ennui!

    THE ROYAL WE
    This ancient, golden ring bears the seal of a forgotten noble house. Those who wear it will find themselves unable to speak in the first person.

    BOOGIE KNIGHT
    A mysterious, globular helmet covered in small mirrored plates of metal. Its enchantment has a chance to temporarily blind and dazzle your opponents.

    CHARMED BRACELET
    This Dalish hunter's bracelet is strung with small tokens of favour — tiny incisors, claws, and polished stones. Those who wear it move more quietly through deep brush, but are filled with an implacable, and inarticulable sense of longing.

    CURSE-IVE
    This neat little pen writes according to the dictation of its owner. Unfortunately, its handwriting is atrocious.

    SO FETCH
    Forget kaddis — this steel mabari armor provides the finest in canine fashion, and can be inscribed for runic use.

    INNER BEAUTY
    A heavily-defaced and stained text containing a number of alarming anatomical studies of animals, monsters, and elves. Its bizarre script has been smudged into illegibility, but the drawings may prove useful.
    iceblade: (Default)

    [personal profile] iceblade 2018-11-12 01:53 am (UTC)(link)
    Boots of False Tracks
    While wearing these boots, you can choose to have them leave tracks like those of another kind of humanoid your general size.

    Cloak of Billowing
    While wearing this cloak, you can will it to billow dramatically.

    Staff of Birdcalls
    This wooden staff is decorated with bird carvings. While holding it, you can cause it to create a particular bird call out to a range of 60 feet.

    Staff of Flowers
    While holding it, you can cause a flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild-scented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would.

    Wand of Smiles/Scowls
    While holding it, you can target someone within 30 feet of you. The target will be forced to smile for one minute. Every so often, it will turn into a wand that causes its targets to scowl instead.
    onlyhymns: (surprised)

    [personal profile] onlyhymns 2018-11-19 05:54 am (UTC)(link)
    The Horse Who Kills: The one singular horse responsible for every horse injury at the Battle of Ghislain. Has a higher body count than most Inquisition soldiers and is ready for more. Just has that Crazy Look about it. Wears an eyepatch.

    e: its name is Mrs. Johnson
    Edited 2018-11-19 06:01 (UTC)