Fade Rift Mods (
faderifting) wrote2016-01-01 08:44 pm
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Activity Rewards (Defunct)
ACTIVITY REWARDS (Defunct)
This page is no longer in use. Go here for the updated page.
The following items, animals, and skills/knowledge are available for purchase with your activity bonus points. You may only purchase one reward per character per AC cycle. The exceptions are horses and basic (Tier 2-4) armor and weapons, you may purchase up to five total of these items per month. You can pool points from multiple characters to purchase one reward. This includes carrying over points from previously dropped characters.
More rewards will be added and announced in the future, and we welcome suggestions!
Reward | Description/Notes | Cost | |
OBJECTS & ANIMALS | |||
Armor — Tier 2 | Your character can acquire armor superior to the basics provided by the Inquisition. You may choose the design and any Tier 2 materials, as well as how they acquire it. | 10 | |
Weapons — Tier 2 | A weapon superior to the basics provided by the Inquisition. You may choose the design and any Tier 2 materials, as well as how they acquire it. | 10 | |
Armor — Tier 3 | Top of the line armor. You may choose the design and any Tier 3 materials, as well as how they acquire it. | 15 | |
Weapons — Tier 3 | Top of the line weapon. You may choose the design and any Tier 3 materials, as well as how they acquire it. | 15 | |
Armor — Tier 4 | Armor above the top of the line. Your character can acquire armor of any design that incorporates dragon- or rift-based materials. In addition to points, you must provide a link to your character's participation in a dragon slaying or rift closure. | 20 | |
Weapons — Tier 4 | Weapons above the top of the line. Your character can acquire a weapon of any design that incorporates dragon- or rift-based materials. In addition to points, you must provide a link to your character's participation in a dragon slaying or rift closure. | 20 | |
Horses | Your character will be given a designated horse from the Inquisition's stables to name, cherish, and look after forever. (Or until they're tragically killed in battle and eaten.) | 20 | |
Weird Pets | Any animal that is not a mount or a mabari and is weirder than your standard dog or cat. It must be small enough and safe enough to be allowed in Skyhold. (I.e. no dragons.) | 20 | |
Runes (Inquisition) | Your character can have their armor or weapon upgraded with one rune of any type that the Inquisition has designs for and can produce on its own. We'll add runes as characters uncover designs for them during player plots or exploration, so let us know if your character has found one not covered here. Runes currently available are: fire, dragon-slaying, cleansing. | 30 | |
Runes (Random) | Your character can find an intact runestone of any type somewhere out in the field. | 50 | |
Magical Artifacts | Your character can acquire one magical artifact of your choice. You can choose something from canon, or make up your own (subject to mod approval). Some examples include the accessories that provide combat bonuses, Josephine's candle that never goes out, or Celene's rings in The Masked Empire. | 40 | |
Harts, Dracolisks, & Nuggalopes | Your character can acquire a hart or dracolisk, either from the stables or in the wild. The Inquisition has also recently acquired a herd of nuggalopes. | 40 | |
Mabari | A mabari will imprint on your character. The age of the mabari, the manner of acquisition, and how intentional the bonding is will be up to you. | 50 | |
Rift Items (Gag) | An item that does not appear native to Thedas will fall out of a rift and can be acquired by your character. This cheaper option is for items that are not magical, powered, technology foreign to Thedas, or weapons. E.g. motivational posters, crates of peanut butter candy, piles of lingerie. | 15 | |
Rift Items | An item that does not appear native to Thedas will fall out of a rift and can be acquired by your character. This more expensive option is for things like tech, magic, and weapons, or things that will provide plot-relevant information or new skills. These will be handled on a case-by-case basis, meaning that electronic/otherwise-powered objects may not function as intended, magical items may be nerfed, and any item may come with unexpected caveats. While characters can acquire items from any other world, not just their own, items from other canons that are owned by or otherwise particular to an appable canon character cannot be acquired by other people. (E.g., no one can get Captain America's shield except Captain America.) | 50 | |
Legendary Items | A specific, named item such as a weapon, armor, or artifact with some historical significance or unique ability. The primary difference between these items and magical artifacts or standard weapons/armors is that only one character can have the item (and we won't allow identical knock-offs). Look here to see which items have already been claimed. | 60 | |
PERMISSION | |||
City Housing | Approval for your character to live outside of the Inquisition's property (the Gallows and the docks), contingent on the housing plans being reasonable and approved by mods. IC considerations include: Your housing plans don't have to be the Inquisition's ideal situation, but you do need to keep those things in mind and be ready to specify how your character is affording whatever accommodations they secure. If you request this reward item, please specify where your character will be living, with whom if you're planning roommates, and how they'll be paying for it in the Notes section of the form. |
10 | |
Additional Character Slot | You can buy one additional main character slot, for a total of five characters. This does not affect other per-player caps (such as caps on mages, elves, etc.). | 100 | |
KNOWLEDGE & SKILLS | |||
Specialization (First) | This will allow your character to acquire a specialization—including the materials, books, and/or NPC trainers required to learn a Dragon Age specialization, such as Reaver abilities, shapeshifting, artificing, etc., if they do not already have one. Characters are free to pursue learning about specializations ICly without expending AC points by, for example, learning from another PC. But obstacles to successfully, fully acquiring/using the specialization will need to remain in place until the specialization is purchased. For example, your character can study spirit healing freely, but won't be able to win over the necessary spirits until the specialization is OOCly purchased. For specializations that rely solely on skill and lack a clear moment of acquisition, such as the Shadow specialization, your character can learn and practice the relevant skills, but they will be noticeably worse at those skills than any character who actually has the specialization until the specialization is purchased. |
40 | |
Specialization (Additional) | Characters who were apped in with a specialization or who have already acquired one in-game may acquire another, up to three total. See above for notes. | 80 | |
Griffon Rider | Your character can receive training to ride one of the griffons residing in the Gallows and make particular friends with the griffon of your choice. Characters do not own these griffons, and a single griffon may have up to three riders. | 10 | |
Templar | The Inquisition's increased support and resources for its Templar allies, as well as the new right to negotiate lyrium contracts or purchase lyrium directly without going through the Inquisition or Chantry, has made is substantially easier to join the Templars or acquire their abilities. This specialization can now be purchased for 20 points if it's the character's first, or for 60 otherwise. (As long as characters find a Templar who agrees to train them, they are not required to actually take vows or join the Order to have this specialization. But keep in mind that it does come with side-effects, such as lyrium addiction.) | 20/60 | |
Anchor Shards | Characters who were not apped in with anchor shards may be newly struck with one while near a rift. Getting your character near a rift for this to occur will be your responsibility, but there should be plenty of opportunities. | 40 | |
Anchor Abilities | Characters who have anchor shards may learn to (A) create a small shield to deflect projectiles or (B) release bursts of energy that can inflict physical damage. (Note that neither of these skills will be as effective as the Inquisitor's abilities in DAI, at least for now.) These abilities will manifest without effort on your character's part and may be accidental at first. Characters can learn to do both A and B, but must pay for them separately. | 40 | |
Anchor Abilities (Vanilla Rifters) | Rifter characters without pre-existing superhuman abilities (and native non-mages) may develop their first anchor ability, as described above, for fewer points. | 20 | |
Juke Bachs | A new bard—the kind who just sings, not the kind that stabs people—has taken up residence in Kirkwall. He's clearly a little addled and claims to have been caught in the blast radius of an opening rift... and now songs come to him in his dreams. This AC reward allows you to choose a song from the real world or any canon for Juke to learn while dreaming and introduce to Thedas. | 10 | |
UNIQUE FINDS (FIRST COME, FIRST SERVED) | |||
The Tattletale Heart | An ugly amulet that is, at best, an "abstract" work of metallic art on a string. When worn, it will emit an audible heartbeat that gets louder when anyone in a 10 foot radius feels guilty about something, with the volume increasing depending on the weight of the guilt. | 20 | |
Fixation | An ordinary-looking cosmetic hand mirror that weeps softly whenever you aren't looking at it. | 20 | |
Pants On Fire | A pair of trousers—conveniently in your character's size and preferred style—that will feel blisteringly, scorchingly hot whenever anyone in a 10 foot radius tells something they know to be a lie. Including the wearer. (They will not actually cause burns, just the sensation.) | 20 | |
25 | |||
Anti-Gravity Sphere | A small fist-sized glass ball filled with a silvery smoke. When the sphere is destroyed, it weakens the effect of gravity on everything in a 30ft radius for two minutes. The includes the user, if they are within the radius. Things will float, but are not likely to rocket into space unless particular force is applied. | 25 | |
25 | |||
Tankard of Sobriety | A tankard with a stern face engraved onto one side. One can drink any quantity of nonmagical alcoholic liquid from it without becoming inebriated. It has no effect on poisons or other effects a liquid might have, just drunkenness. | 25 | |
Charmed Bracelet | This Dalish hunter's bracelet is strung with small tokens of favour—tiny incisors, claws, and polished stones. Those who wear it move more quietly through deep brush, but are filled with an implacable, and inarticulable sense of longing. | 25 | |
25 | |||
The Lore Axe | Once per day the user can use this axe to cut a small gash in a live plant and speak to it about its history. The plant will actually grow a mouth where the cut was made and speak out loud. Whether it does so in rhyme or not is up to the plant, and how easy it is to communicate with and how helpful it's willing to be will also vary. The effect will last for a maximum of half an hour so try to keep the conversation from branching off too far. (ha ha ha). | 25 | |
40 | |||
Momento Mori | A particularly potent life-drain ring that resembles a spine. If worn while the wearer is quiet and still—and especially at night—it will very faintly whisper the names of anyone killed while it was worn. | 40 | |
The Pickled Apples of Arlathan | The next time they loot a crate, your character will find a sealed jar of perfectly preserved, perfect apples, allegedly from Arlathan. Each bite seems to contain the essence of every good apple ever created. They're priceless. | 40 | |
Trebearchet | Your character can fire a bear out of a trebuchet at enemy forces. | 1000 | |
REWARD REQUESTS
For a list of previously granted rewards, check here.
no subject
CHARACTER: Everyone
SPECIFICS: Peaches is here from the future and she has a people coat.
POINT NOTES: I would like to combine the points I have been accruing from all three of my characters since the day I started playing this game.
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Your AC reward is approved! Please make sure to reflect the points deduction in your AC. You can play Peaches in her trenchcoat in a log or plot of your choosing. Congratulations on your epic achievement.
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CHARACTER: Galadriel
SPECIFICS: Nenya
POINT NOTES: I know Bubbles has discussed nerfing this with y'all, if you could give me those here as well for my records that would be amazing.
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Your AC reward is approved! Please make sure to reflect the points deduction in your AC.
The nerfs are... nenya business.
Joking.
What we've agreed to is more situational than hard nerfs on the ring's abilities, since it's all very vague. As it was told to us, a native would be able to use the ring to power small acts of magic (lighting candles, etc.) without serious immediate effect, would feel disoriented and drained if relying on it to power the types of spells typically used for spell slots in the games, and would require bed rest and begin experiencing adverse psychological effects such as obsession with the ring if it were used for more than one of those spells per day.
For Galadriel and someone of her abilities, the same general progression applies: she can do small spells like conjuring light or cleaning objects without adverse effect, progressing to a limited ability to do larger things like freeze a significant amount of water or cast a shield as long as it was limited to once a day/thread, to being noticeably fatigued and shaky after anything more significant than that. For serious magic, the effects would become permanent and debilitating.
We asked Bubbles to keep us informed in advance if there was ever a plan for any of the "serious" magic to be employed, as that is currently not entirely and specific uses of significant magic might need to be nerfed. So if the ring were in anyone else's possession, the same would apply: it's fine to use it as an external power source for abilities that were already approved for characters, with adverse effects as appropriate based on the strength of that magic, but anything major/new would need to be brought to us in advance.
Also, just as a formality and a note for the future, if you're buying the ring with Thranduil's points you should list this as a purchase for Thranduil, even if you intend to have him give the ring to Galadriel. We allow characters to give AC reward items to each other IC, but you can't make OOC transfers, i.e. players can't transfer points to other players or purchase things directly for another player's character, which is essentially the same thing. The ring will be your property for OOC purposes if you're the one using points to purchase it.
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it's my precious
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CHARACTER: Isaac
SPECIFICS: Custom spec part 3, approved via mod contact.
POINT NOTES: He has the points
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Your AC reward is approved! Please make sure to reflect the points deduction in your AC if you haven't already done so.
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CHARACTER: The People
SPECIFICS: important educational material
POINT NOTES: If Bart doesn't have enough points, I'll pull the delta from my scrooge mcduck bank.
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Your AC reward is approved! Please make sure to reflect the points deduction in your AC if you haven't already done so.
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CHARACTER: Coupe
SPECIFICS: Divine Agathe
POINT NOTES: Taking the points from Isaac
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Your AC reward is approved! Please make sure to reflect the points deduction in your AC if you haven't already done so.
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CHARACTER: Tony Sturk
SPECIFICS: Energy blast functionality.
POINT NOTES: I have 61 points total from my previous run as Marcus Kane, Dorian and Sabine, so I'm just funneling them all into Tony.
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Your AC reward is approved! Please make sure to reflect the points deduction in your AC if you haven't already done so.
Re: REWARD REQUESTS
CHARACTER: Tavin
SPECIFICS: One (1) quillback please he will call him Cedric
POINT NOTES: Taking points from Tavin and Yngvi
no subject
Your AC reward is approved! Please make sure to reflect the points deduction in your AC if you haven't already done so.
Re: REWARD REQUESTS
CHARACTER: Adasse Agassi
SPECIFICS: Griffon Rider training and bonding with said griffon.
POINT NOTES: Adasse would like to bond with Uggie. 10 pts.
REWARD: Specialization - Deft Hands - Fine Tools
CHARACTER: Adasse Agassi
SPECIFICS: Master level lock picking officially part of his skill set.
POINT NOTES: This would be for Adasse to be able to unlock almost any given lock put before him, outside of ones that specifically need keys or plot points to open. 40 points.
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CHARACTER: Kostos
SPECIFICS: Mouse
POINT NOTES: Nah
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Your AC reward is approved! Please make sure to reflect the points deduction in your AC if you haven't already done so.
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CHARACTER: Colin
SPECIFICS: Sunbeam
POINT NOTES: Just points from Colin!
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Your AC reward is approved! Please make sure to reflect the points deduction in your AC if you haven't already done so.
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CHARACTER: athessa
SPECIFICS: chaucy
POINT NOTES:
no subject
Your AC reward is approved! Please make sure to reflect the points deduction in your AC if you haven't already done so.