Name: Cass Other Characters: Yseult, Nell, Freddie
CHARACTER
Name: Herschel Rustin Race: Human Nationality: Ander Mage?: No Age: 20s Affiliation: Riftwatch Occupation: Shepherd, smith, soldier Goal: Voice-testing, maybe a permanent side guy About: Herschel Rustin grew up in the Anderfels in a small village on the Lattenfluss between Nordbotten and Hossberg. His family keep sheep and goats and he grew up working as a shepherd, but the flock wasn't large enough to keep the whole family employed. When he was old enough he was apprenticed to a family friend who was a blacksmith in the nearest market town, but after a couple years the smith could no longer afford to keep him on and his family couldn't afford to pay his way any further. He returned home, helping with the animals and doing odd jobs where he could, but saw the writing on the wall when the army came through offering steady pay of the sort he'd never otherwise be able to earn. He spent a year at watch stations on the frontier learning to fight darkspawn and boredom, before the very confusing coup took place and suddenly sent the army into action.
He was badly wounded at Ghislain and left for dead on the field, where some Orlesians from a nearby village found him. He remained unconscious for quite a while, and when he finally woke he remained unable to speak or remember much for a while longer. By the time his faculties returned and they realized he was Ander, his carers had already grown attached, and when they assumed he'd been with the Inquisition he didn't correct them. He slowly regained his health over the next year, pitching in where he could. Once healed, he stayed, helping around the farm and eventually helping out at the forge in town. With many young men killed in the civil war or off fighting this one, the town was mostly grateful for an extra set of hands and didn't question his desire to stay.
But he felt guilty about the deception, and about what had happened at Ghislain and what he'd learned about the army he and the other Anders had been fighting for, but also about deserting his comrades and about whether he'd ever be able to go home. Before he managed to make a decision about what to do, he acquired an anchor when a rift opened nearby, and was forced to come to Kirkwall.
no subject
Name: Cass
Other Characters: Yseult, Nell, Freddie
Name: Herschel Rustin
Race: Human
Nationality: Ander
Mage?: No
Age: 20s
Affiliation: Riftwatch
Occupation: Shepherd, smith, soldier
Goal: Voice-testing, maybe a permanent side guy
About: Herschel Rustin grew up in the Anderfels in a small village on the Lattenfluss between Nordbotten and Hossberg. His family keep sheep and goats and he grew up working as a shepherd, but the flock wasn't large enough to keep the whole family employed. When he was old enough he was apprenticed to a family friend who was a blacksmith in the nearest market town, but after a couple years the smith could no longer afford to keep him on and his family couldn't afford to pay his way any further. He returned home, helping with the animals and doing odd jobs where he could, but saw the writing on the wall when the army came through offering steady pay of the sort he'd never otherwise be able to earn. He spent a year at watch stations on the frontier learning to fight darkspawn and boredom, before the very confusing coup took place and suddenly sent the army into action.
He was badly wounded at Ghislain and left for dead on the field, where some Orlesians from a nearby village found him. He remained unconscious for quite a while, and when he finally woke he remained unable to speak or remember much for a while longer. By the time his faculties returned and they realized he was Ander, his carers had already grown attached, and when they assumed he'd been with the Inquisition he didn't correct them. He slowly regained his health over the next year, pitching in where he could. Once healed, he stayed, helping around the farm and eventually helping out at the forge in town. With many young men killed in the civil war or off fighting this one, the town was mostly grateful for an extra set of hands and didn't question his desire to stay.
But he felt guilty about the deception, and about what had happened at Ghislain and what he'd learned about the army he and the other Anders had been fighting for, but also about deserting his comrades and about whether he'd ever be able to go home. Before he managed to make a decision about what to do, he acquired an anchor when a rift opened nearby, and was forced to come to Kirkwall.