faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote2018-02-28 08:35 pm

Side Characters


SIDE CHARACTERS

Side characters are a middle ground between PCs and NPCs, with short apps and no AC. Our hope is to allow players to flesh out the environment with character types that are underrepresented in Fade Rift—commoners, Andrastians, people with more mundane skills or boring jobs or OOCly unpopular opinions, etc.—but who wouldn't necessarily be as fun to play with the same level of commitment as more unusual or sympathetic characters. If you think it would be fun to sometimes write a put-upon diplomat telling other characters to behave themselves or a haughty Chantry Sister judging heathens, that’s what this is for!

Alternatively, you can use side characters to test or develop vague concepts that you might be interested in apping as full characters later, or to play characters with a specific short-term arc, such as temporary allies or citizens that cross paths with Riftwatch somehow.

Side characters are not required to be Riftwatch members. You can play a Kirkwall local or an openly hostile antagonist. However, please keep in mind that unaffiliated characters won’t have access to sending crystals, and it’s your responsibility to keep them playable. We won’t provide plots or mechanisms to keep them from wandering away forever if that’s what they would do. And if you decide to app one as a normal PC later, they’ll have to join up.

This is not meant to allow anyone to indefinitely RP six full-fledged permanent characters, and especially not six strange egalitarian poster children with lots of special skills, so please use it in the intended spirit. Characters who have more unusual qualities than side characters warrant may be given time restrictions on how long they can be voice tested as side characters before becoming standard characters.

RULES

Character Limits
  1. You must be a current player who made full AC the prior month.
  2. You can have two side characters at a time, but you can only add one per month.
  3. You can app a side character as a full character at any time, as long as you have open slots. You can also change main characters to side characters if you want to put them on the back burner without dropping them. But you can’t use it just to dodge AC for a month or constantly rotate.
Character Types
  1. Side characters must be native OCs.
  2. They can’t be from any character category we limit to one-per-player.
Activity
  1. Side characters do not submit AC and are also not eligible to earn AC reward points.
  2. Other PCs can earn reward points by playing off of other people’s side characters.
Plot Involvement
  1. Side characters can be members of projects, but they aren’t eligible for any IC leadership roles.
  2. Side characters are allowed to participate in plots, but must be given lowest priority in sign-ups for any closed plot, including player plots. It’s fine for them to fill out a group that has empty slots, just not to take a slot that could otherwise go to a willing PC.
  3. You can propose your own player plots for your side characters, and obviously in that case the 'lowest priority' rule doesn't apply.

APPLICATION

Side character “apps” are very short and meant to encompass just the broad strokes of the character concept, to allow people time to figure details out in play. However, you can’t add big things like mod plot-relevant events or connections that were not included in the initial proposal. E.g., it’s fine not to tell us the details of a character's childhood if that childhood was pretty normal, but you can't then say that the character spent their childhood learning shapeshifting from the Chasind or is Corypheus' secret love child.

Please post your app in the body of the comment rather than linking it.

PLAYER

Name:
Other Characters:

CHARACTER

Name:
Race:
Nationality:
Mage?:
Age:
Affiliation:
Occupation:
Goal: Briefly, in one or two sentences, are you planning for this character to stick around indefinitely? Voice testing a potential full PC? Apping a temporary character for a specific plot arc? (It’s fine for your plans to change later; we just want to know what you're up to now.)
About: In 100-500 words, tell us generally who this character is—key background facts or personality traits, opinions, skills or connections, etc. You don’t have to have every detail worked out, but you do have to tell us anything that’s hugely important, controversial, rare, or plot-relevant in advance. Otherwise, think of this like the elevator pitch section of a CR meme: what are the essentials that make your character who they are and set them apart?


shirking: (Default)

[personal profile] shirking 2020-02-09 11:49 pm (UTC)(link)
PLAYER

Name: Cass
Other Characters: Yseult, Nell, Freddie

CHARACTER

Name: Herschel Rustin
Race: Human
Nationality: Ander
Mage?: No
Age: 20s
Affiliation: Riftwatch
Occupation: Shepherd, smith, soldier
Goal: Voice-testing, maybe a permanent side guy
About: Herschel Rustin grew up in the Anderfels in a small village on the Lattenfluss between Nordbotten and Hossberg. His family keep sheep and goats and he grew up working as a shepherd, but the flock wasn't large enough to keep the whole family employed. When he was old enough he was apprenticed to a family friend who was a blacksmith in the nearest market town, but after a couple years the smith could no longer afford to keep him on and his family couldn't afford to pay his way any further. He returned home, helping with the animals and doing odd jobs where he could, but saw the writing on the wall when the army came through offering steady pay of the sort he'd never otherwise be able to earn. He spent a year at watch stations on the frontier learning to fight darkspawn and boredom, before the very confusing coup took place and suddenly sent the army into action.

He was badly wounded at Ghislain and left for dead on the field, where some Orlesians from a nearby village found him. He remained unconscious for quite a while, and when he finally woke he remained unable to speak or remember much for a while longer. By the time his faculties returned and they realized he was Ander, his carers had already grown attached, and when they assumed he'd been with the Inquisition he didn't correct them. He slowly regained his health over the next year, pitching in where he could. Once healed, he stayed, helping around the farm and eventually helping out at the forge in town. With many young men killed in the civil war or off fighting this one, the town was mostly grateful for an extra set of hands and didn't question his desire to stay.

But he felt guilty about the deception, and about what had happened at Ghislain and what he'd learned about the army he and the other Anders had been fighting for, but also about deserting his comrades and about whether he'd ever be able to go home. Before he managed to make a decision about what to do, he acquired an anchor when a rift opened nearby, and was forced to come to Kirkwall.