THE BLACK DIVINE WHAT: The Black Divine's status and stance on Corypheus' takeover of Minrathous are currently unknown, and determining whether he's a potential ally or a definite enemy is a priority. Getting into Minrathous would be too difficult, and none of the Inquisition's potential allies there are in a position to spy on the Divine or get that sort of information out of the city. But quietly speaking to Imperial Chantry officials in more accessible cities might shed some light on the situation. The success or failure of this mission will be rolled for, with 25%, 50%, and 75% chances of things going wrong in each successive city. WHERE: Marothius, Perivantium, and Carastes. WHEN: Harvestmere. WHO: Assigned to one person, who can bring up to three other people with them. Requires a mix of sneaking and diplomacy skills, plus the ability to travel in Tevinter without drawing too much attention. Project members have priority for sign-ups, but otherwise open to everyone.
THE SLAVE SITUATION WHAT: While slaves are a likely demographic to have problems with Tevinter being overrun by those seeking to restore Tevinter to its former glory—a glory built largely out of bloodshed—they're not a monolith, and the involvement of some apparent slaves in the Venatori coup in Minrathous warrants investigation. A few Inquisition members will be assigned to travel to Vol Dorma under cover and linger long enough to gain and understanding of scope of slaves' unrest or cooperation with the Venatori, while keeping an eye out for potential allies or inroads. As this is purely an information-gathering endeavor, it won't fail, as long as nobody does anything stupid. WHERE: Vol Dorma. WHEN: Harvestmere. WHO: Assigned to up to three people, who can bring up to three other people with them. Requires primarily stealth/acting skills and the ability to hang out in hostile Tevinter territory without being noticed. (Anchors are fine if they can be kept covered.) It may require faking slave and slaveowner relationships, so it also requires an OOC ability to do that with sensitivity and respect for the subject matter. I.e., if you use this for anything sexy, I'll destroy you. Project members have priority for sign-ups, but otherwise open to everyone.
ANDER DESERTERS WHAT: A half-dozen Ander soldiers previously made contact with the Inquisition, attempting to desert and offering information on the Ander military and general situation in exchange for amnesty. The Inquisition was willing to entertain the offer, but the group never showed up to meet with the contact who was going to guide them through the Hunterhorn Mountains to safety, and that contact soon went silent as well. A team will be sent to try to track down either the contacts or the deserters, or ideally both, and to extract them from the Anderfels if possible. The success or failure of this mission will be rolled for, with a 60% chance of failure if no one on the team speaks Ander and a 40% chance of failure if someone does. WHERE: The Hunterhorn Mountains. WHEN: Harvestmere. WHO: Assigned to one person, who can bring up to three other people with them. Requires tracking skills; could culminate in a diplomacy, combat, or stealth-based resolution depending on what the person in charge wants to do. Project members have priority for sign-ups, but otherwise open to everyone.
CUT OFF SUPPLY ROUTES, PART 1 WHAT: Tevinter's trade with Antiva and the rest of Thedas is split between trade by sea—which requires navigating around hostile Qunari vessels—and trade by land. One of the quickest land routes to Antiva is through a passage in the Hundred Pillars, the only one wide enough to allow larger merchant caravans to safely pass. Blocking that passage won't prevent goods from being passed between the two countries, but it will make it a slower and more dangerous undertaking. And doing it without making it clear that the Inquisition is responsible is key, since Antiva might yet be an ally but might also object to having its trade interfered with before it agrees to anything. The success or failure of this mission will be rolled for, with a 20% chance of failure. WHERE: The Hundred Pillars, west of Marothius. WHEN: Harvestmere. WHO: Assigned to one person, who can bring a larger team if they want. Their mission is to make the passage unpassable by whatever means are at their disposal, with no particular requirements, but possible methods include using magic or physics to collapse parts of the road, filling it with so many traps it becomes a deathtrap, hiring and suppling mercenaries or bandits to keep an eye on the road and hassle any with more goods than refugees would be carrying, etc. Project members have priority for sign-ups, but otherwise open to everyone.
CUT OFF SUPPLY ROUTES, PART 2 WHAT: Tevinter's trade with Antiva and the rest of Thedas is split between trade by sea—which requires navigating around hostile Qunari vessels—and trade by land. One of the other quickest land routes to Antiva is to skirt through the foothills of the Hundred Pillars, near the Arlathan Forest—which, like most forests, is occupied in part by Dalish elves, who might be persuaded to focus their attention on that region and help make passing through it a dangerous prospect. Unfortunately for the Inquisition, the Dalish in Antiva are known to be significantly more hostile toward outsiders than anywhere else in Thedas, so talking to them in the first place is a tall order, let alone getting them to agree to anything. The success or failure of this mission will be rolled for, with a 60% chance of failure if no elves go along, a 50% chance of failure if elves do go but none of them are Dalish, and a 40% chance of failure if at least one Dalish elf is there. WHERE: The Arlathan Forest. WHEN: Harvestmere. WHO: Assigned to up to one person, who can bring a larger team if they want. Some tracking and stealth may be required to find the Dalish clan, and diplomacy skills won't hurt after that. Project members have priority for sign-ups, but otherwise open to everyone.
A BETTER MAGEBANE WHAT: According to the (former) Archon, a Seheron apothecary is rumored to have been developing a recipe for magebane significantly more potent than what is available in the south, at the Archon's own request, for Seheron natives to use against the Tevinter mages and Qunari Saarebas. Assuming that's true, the Inquisition would much rather have the recipe than potentially allow Corypheus (or the Qun, for that matter) to obtain it for use against Inquisition mages. A team will be dispatched to Seheron to find the apothecary, determine the state of her research, and extract her from the country if necessary and possible. This success or failure of this mission will be rolled for, with a 50% chance of failure. WHERE: Seheron. WHEN: Harvestmere. WHO: Assigned to one person, who can bring up to three other people with them. Requires a degree of subtly in order to navigate Seheron, which is a dangerous place, and find a person of interest without drawing attention, and the ability to not die if caught in the crossfire of the Tevinter/Qunari conflict wouldn't hurt either. Project members have priority for sign-ups, but otherwise open to everyone.
Sign up by September 30 by replying to this comment with the form below. I'll pick ASAP and give you the details you need to run the assignment. Anything that isn't claimed as of September 30 will be available afterwards on a rolling basis.
For assignments with a chance of failure, I'll roll on Discord. For things with a chance of failure that changes depending on the team composition, I'll roll and give you the outcome after you tell me who else is on your character's team. And when something has a chance of failure, it means that the main objective will not be successful, but there will still be room for you to handle to that in different ways!
HOSTILE POWERS
WHAT: The Black Divine's status and stance on Corypheus' takeover of Minrathous are currently unknown, and determining whether he's a potential ally or a definite enemy is a priority. Getting into Minrathous would be too difficult, and none of the Inquisition's potential allies there are in a position to spy on the Divine or get that sort of information out of the city. But quietly speaking to Imperial Chantry officials in more accessible cities might shed some light on the situation. The success or failure of this mission will be rolled for, with 25%, 50%, and 75% chances of things going wrong in each successive city.
WHERE: Marothius, Perivantium, and Carastes.
WHEN: Harvestmere.
WHO: Assigned to one person, who can bring up to three other people with them. Requires a mix of sneaking and diplomacy skills, plus the ability to travel in Tevinter without drawing too much attention. Project members have priority for sign-ups, but otherwise open to everyone.
THE SLAVE SITUATION
WHAT: While slaves are a likely demographic to have problems with Tevinter being overrun by those seeking to restore Tevinter to its former glory—a glory built largely out of bloodshed—they're not a monolith, and the involvement of some apparent slaves in the Venatori coup in Minrathous warrants investigation. A few Inquisition members will be assigned to travel to Vol Dorma under cover and linger long enough to gain and understanding of scope of slaves' unrest or cooperation with the Venatori, while keeping an eye out for potential allies or inroads. As this is purely an information-gathering endeavor, it won't fail, as long as nobody does anything stupid.
WHERE: Vol Dorma.
WHEN: Harvestmere.
WHO: Assigned to up to three people, who can bring up to three other people with them. Requires primarily stealth/acting skills and the ability to hang out in hostile Tevinter territory without being noticed. (Anchors are fine if they can be kept covered.) It may require faking slave and slaveowner relationships, so it also requires an OOC ability to do that with sensitivity and respect for the subject matter. I.e., if you use this for anything sexy, I'll destroy you. Project members have priority for sign-ups, but otherwise open to everyone.
ANDER DESERTERS
WHAT: A half-dozen Ander soldiers previously made contact with the Inquisition, attempting to desert and offering information on the Ander military and general situation in exchange for amnesty. The Inquisition was willing to entertain the offer, but the group never showed up to meet with the contact who was going to guide them through the Hunterhorn Mountains to safety, and that contact soon went silent as well. A team will be sent to try to track down either the contacts or the deserters, or ideally both, and to extract them from the Anderfels if possible. The success or failure of this mission will be rolled for, with a 60% chance of failure if no one on the team speaks Ander and a 40% chance of failure if someone does.
WHERE: The Hunterhorn Mountains.
WHEN: Harvestmere.
WHO: Assigned to one person, who can bring up to three other people with them. Requires tracking skills; could culminate in a diplomacy, combat, or stealth-based resolution depending on what the person in charge wants to do. Project members have priority for sign-ups, but otherwise open to everyone.
CUT OFF SUPPLY ROUTES, PART 1
WHAT: Tevinter's trade with Antiva and the rest of Thedas is split between trade by sea—which requires navigating around hostile Qunari vessels—and trade by land. One of the quickest land routes to Antiva is through a passage in the Hundred Pillars, the only one wide enough to allow larger merchant caravans to safely pass. Blocking that passage won't prevent goods from being passed between the two countries, but it will make it a slower and more dangerous undertaking. And doing it without making it clear that the Inquisition is responsible is key, since Antiva might yet be an ally but might also object to having its trade interfered with before it agrees to anything. The success or failure of this mission will be rolled for, with a 20% chance of failure.
WHERE: The Hundred Pillars, west of Marothius.
WHEN: Harvestmere.
WHO: Assigned to one person, who can bring a larger team if they want. Their mission is to make the passage unpassable by whatever means are at their disposal, with no particular requirements, but possible methods include using magic or physics to collapse parts of the road, filling it with so many traps it becomes a deathtrap, hiring and suppling mercenaries or bandits to keep an eye on the road and hassle any with more goods than refugees would be carrying, etc. Project members have priority for sign-ups, but otherwise open to everyone.
CUT OFF SUPPLY ROUTES, PART 2
WHAT: Tevinter's trade with Antiva and the rest of Thedas is split between trade by sea—which requires navigating around hostile Qunari vessels—and trade by land. One of the other quickest land routes to Antiva is to skirt through the foothills of the Hundred Pillars, near the Arlathan Forest—which, like most forests, is occupied in part by Dalish elves, who might be persuaded to focus their attention on that region and help make passing through it a dangerous prospect. Unfortunately for the Inquisition, the Dalish in Antiva are known to be significantly more hostile toward outsiders than anywhere else in Thedas, so talking to them in the first place is a tall order, let alone getting them to agree to anything. The success or failure of this mission will be rolled for, with a 60% chance of failure if no elves go along, a 50% chance of failure if elves do go but none of them are Dalish, and a 40% chance of failure if at least one Dalish elf is there.
WHERE: The Arlathan Forest.
WHEN: Harvestmere.
WHO: Assigned to up to one person, who can bring a larger team if they want. Some tracking and stealth may be required to find the Dalish clan, and diplomacy skills won't hurt after that. Project members have priority for sign-ups, but otherwise open to everyone.
A BETTER MAGEBANE
WHAT: According to the (former) Archon, a Seheron apothecary is rumored to have been developing a recipe for magebane significantly more potent than what is available in the south, at the Archon's own request, for Seheron natives to use against the Tevinter mages and Qunari Saarebas. Assuming that's true, the Inquisition would much rather have the recipe than potentially allow Corypheus (or the Qun, for that matter) to obtain it for use against Inquisition mages. A team will be dispatched to Seheron to find the apothecary, determine the state of her research, and extract her from the country if necessary and possible. This success or failure of this mission will be rolled for, with a 50% chance of failure.
WHERE: Seheron.
WHEN: Harvestmere.
WHO: Assigned to one person, who can bring up to three other people with them. Requires a degree of subtly in order to navigate Seheron, which is a dangerous place, and find a person of interest without drawing attention, and the ability to not die if caught in the crossfire of the Tevinter/Qunari conflict wouldn't hurt either. Project members have priority for sign-ups, but otherwise open to everyone.
Sign up by September 30 by replying to this comment with the form below. I'll pick ASAP and give you the details you need to run the assignment. Anything that isn't claimed as of September 30 will be available afterwards on a rolling basis.
For assignments with a chance of failure, I'll roll on Discord. For things with a chance of failure that changes depending on the team composition, I'll roll and give you the outcome after you tell me who else is on your character's team. And when something has a chance of failure, it means that the main objective will not be successful, but there will still be room for you to handle to that in different ways!