Fade Rift Mods (
faderifting) wrote2018-09-22 09:44 am
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War Table (Defunct)
WAR TABLE (DEFUNCT)

This is a defunct version of this page. For the new version, please go back to the game navigation and choose the War Table link.
Thedas is a big world with a lot to do, and the war against Corypheus has about a hundred fronts, so between major mod events, plot progression takes the form of player plots and plots that originate from divisions and projects. These smaller plots can be anything from negotiating agreements with foreign dignitaries to infiltrating enemy operations to escorting shipments of pedigree nugs through a haunted forest as a favor to an ally. Some of them will directly influence the overarching mod plot; others may just be fun.
Players whose characters lead the divisions and projects IC facilitate plot efforts by setting the agenda for each group's work—they identify the main objectives the team will be focused on and sometimes develop specific plot assignments to accomplish the group's goals.
CLICK HERE FOR THE CURRENT PLOT CYCLE.
HOW TO PARTICIPATE
- Read! The divisions and each project have separate comments below explaining what they'll be working on over the coming months. Read up on the ones your characters belong to and think about how they'd contribute. (If your character hasn't joined any division or project, you can join a division by updating your character's info on the taken list or join a project by filling out the form on the corresponding project page.)
- Contribute! Use the provided forms to document the ways your character will be contributing to the objectives—or if there's something else they intend to pursue within the project's scope that isn't covered by those objectives. These can be simple things that will occur in the background of your other RP, like "John is going to research dwarven etiquette to assist the team going to Orzammar," or they can be bigger things that warrant a player plot, like "John is going to assassinate King Bhelen." IC leaders will reply to let you know if their characters wouldn't approve of what yours are doing or to help you if you need help. (You can also reply to other players' comments if you have something to add or suggest, but we recommend making separate OOC posts or using the CR meme for pure brainstorming sessions.)
- RP! If your characters are doing background work, like research or the types of mini-plots we specify don't need plot requests, you can get straight to it (or submit an info request if needed). If your characters are doing something that does warrant a plot request, submit one, and then play it out after we've gotten back to you.
- File a report with the appropriate project or division after a significant plot has been completed. You don't need to do these for research or the kinds of minor plots that don't require plot requests. But reports allow everyone to keep up what's going on in the game—because there is usually a lot—and respond to, reward, or build on your character's efforts in the future. If you negotiate a treaty but don't file a report about it, we'll generally assume that it hasn't happened. And remember that folks who run player plots get bonus AC reward points once a report is filed!
If you have your own ideas for plots pertinent to divisions or projects outside those covered by objectives, or for personal plots that don't fit into any of these boxes at all, you're always welcome to separately submit player plot requests! You can also donate ideas directly to IC leaders or other players if you have plot ideas but would rather not run them yourself. And if you want to get involved in running a project, check the leadership roles list for vacancies in division or project leadership slots.
no subject
ASSIGNMENT: Missing Woman, Seleny
DIVISION & PROJECTS: Research || Red Lyrium, Rifts and the Veil
SUITABILITY & APPROACH: Inessa is part of the project, and very concerned by/interested in anchors and everything to do with them. She's a good person to bring along for not escalating a situation, preferring to keep a calm approach, and if push comes to shove is experienced in combat.
OTHER NOTES: She'll have her mabari Garahel with her, unless there's a good reason why she shouldn't. He's very good at picking up scents if any are to be found, not to mention getting dog-people to open up around him.
ASSIGNMENT DETAILS
WHO: Church, Christine, Inessa
HOW: BODY HORROR CW. In late Kingsway, the Gallows was forwarded a letter originally sent to Skyhold by a craftsman in Ferelden, pleading for assistance in locating his fiancée, Jacob. According to the letter, the young woman, Elsie, was struck with an anchor near a rift approximately three months ago. He'll report that she told him she planned to go to Skyhold for help, but his letters to her there have gone unanswered, until someone finally did reply to tell him no one by that name was among the Inquisition. In his subsequent search for information about her, he visited her parents' farm outside of the village, and he believes he heard cries from inside the house, but he wasn't permitted inside by her father.
The team sent out to investigate will be met with similar resistance by the woman's parents, who will, if pressed, express hostility toward the very idea of their daughter being marked by demonic magic, and claim they sent her to the University of Markham—despite this clearly being beyond their means—to keep her from an unwise marriage to the village idiot. Said village idiot, Jacob, will be able to provide information about the family's routine trips to sell their produce and thus when the team may be able to get into the house unseen. If they do enter the house and search out the trap door to the cellar, they'll find the woman chained to the wall. Her forearm will be missing and the resultant wound infected with an entirely non-magical pathogen, but the anchor will appear to have spread up her upper arm nonetheless.
In the absence of proximity to other anchor-bearers, the magic will have begun to crystallize in tendrils reaching up her veins and arteries, turning some of them visibly green and hard beneath her skin from the edge of the stump to the shoulder and stretching toward her chest and up her neck, and also have grown outward from the stump of her arm into the air in unbreakable, spidery strands that spread out in various directions, similar to roots growing down in search of water. Healing may help stabilize her briefly, and if any in the party also have anchors it will relieve some of the pain she's experiencing, but she will only survive another three days at most, even with intervention.
A confrontation with her parents is entirely possible if they come back before the team leaves. They will be furious about the interference, but not violent—if only because they're outnumbered and unarmed farmers. Whether the team brings her body back to study, leaves it with her family, or delivers it to her fiancée will be up to them. If it is brought back for study, someone can put it in an information request including the methods they would use to examine her and we'll provide any additional information they might find.
OOC NOTES: Your characters can bring up to three additional people with them! If you'd like to add additional problems or wrinkles to this, you're welcome to do so, but make sure you check in with us about anything that would affect the nature or outcome instead of just being a bump in the road.
Re: ASSIGNMENT DETAILS
They brought her body back to study, so how much of her anchor's state will remain after she's dead? Will keeping her body frozen for transport (and possibly afterward) help with any of this? Is there anything notable they can find out through observation/getting a spirit healer's insight?
Re: ASSIGNMENT DETAILS
Continuous ice spells could have kept her body from decomposing, but her anchor would have slowly faded to nothing over the course of an hour or less after her death, leaving behind flesh that appears to have been crystallized, including in the tendrils that grew outward, but no glowing or magic.
Spirit healers heal by channeling beneficial energy from spirits that causes bodies to heal at a preternatural rate; they don't, as a rule, have any special diagnostic abilities. But someone who's observing her with a learned eye of any kind would be able to get a better handle on the anchor's progression, and specifically on the fact that the anchor had spread far enough up her arm to begin affecting her organs. There will also be bruising and some cauterized flesh in places along where the anchor had spread.
The key takeaway is that keeping her anchor away from other anchors for so long had deadly consequences.