Fade Rift Mods (
faderifting) wrote2018-09-22 09:44 am
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War Table (Defunct)
WAR TABLE (DEFUNCT)

This is a defunct version of this page. For the new version, please go back to the game navigation and choose the War Table link.
Thedas is a big world with a lot to do, and the war against Corypheus has about a hundred fronts, so between major mod events, plot progression takes the form of player plots and plots that originate from divisions and projects. These smaller plots can be anything from negotiating agreements with foreign dignitaries to infiltrating enemy operations to escorting shipments of pedigree nugs through a haunted forest as a favor to an ally. Some of them will directly influence the overarching mod plot; others may just be fun.
Players whose characters lead the divisions and projects IC facilitate plot efforts by setting the agenda for each group's work—they identify the main objectives the team will be focused on and sometimes develop specific plot assignments to accomplish the group's goals.
CLICK HERE FOR THE CURRENT PLOT CYCLE.
HOW TO PARTICIPATE
- Read! The divisions and each project have separate comments below explaining what they'll be working on over the coming months. Read up on the ones your characters belong to and think about how they'd contribute. (If your character hasn't joined any division or project, you can join a division by updating your character's info on the taken list or join a project by filling out the form on the corresponding project page.)
- Contribute! Use the provided forms to document the ways your character will be contributing to the objectives—or if there's something else they intend to pursue within the project's scope that isn't covered by those objectives. These can be simple things that will occur in the background of your other RP, like "John is going to research dwarven etiquette to assist the team going to Orzammar," or they can be bigger things that warrant a player plot, like "John is going to assassinate King Bhelen." IC leaders will reply to let you know if their characters wouldn't approve of what yours are doing or to help you if you need help. (You can also reply to other players' comments if you have something to add or suggest, but we recommend making separate OOC posts or using the CR meme for pure brainstorming sessions.)
- RP! If your characters are doing background work, like research or the types of mini-plots we specify don't need plot requests, you can get straight to it (or submit an info request if needed). If your characters are doing something that does warrant a plot request, submit one, and then play it out after we've gotten back to you.
- File a report with the appropriate project or division after a significant plot has been completed. You don't need to do these for research or the kinds of minor plots that don't require plot requests. But reports allow everyone to keep up what's going on in the game—because there is usually a lot—and respond to, reward, or build on your character's efforts in the future. If you negotiate a treaty but don't file a report about it, we'll generally assume that it hasn't happened. And remember that folks who run player plots get bonus AC reward points once a report is filed!
If you have your own ideas for plots pertinent to divisions or projects outside those covered by objectives, or for personal plots that don't fit into any of these boxes at all, you're always welcome to separately submit player plot requests! You can also donate ideas directly to IC leaders or other players if you have plot ideas but would rather not run them yourself. And if you want to get involved in running a project, check the leadership roles list for vacancies in division or project leadership slots.
no subject
ASSIGNMENT: Blood Magic
DIVISION & PROJECTS: Forces; Rifts & the Veil, Red Lyrium
SUITABILITY & APPROACH: He's a Templar, albeit one with only minimal experience actually combating mages instead of watching them eat while trying not to fall asleep behind his visor. He aims for peaceful resolutions where possible.
OTHER NOTES: He's a side character and not a member of the project, so last priority if we run out of spots—but he could fill the Templar requirement.
ASSIGNMENT DETAILS
WHO: Silas and Priest.
HOW: Lord Berenger Marou owns a small but sturdy fortress on the coast road southwest of Kont-arr. His reputation, according to the Qunari intelligence provided (and local opinion, if you care to confirm) is as a hardy man in his mid-50s, devoutly Andrastian and a confirmed widower, who enjoys the company of his two grown children and four grandchildren, riding out to hunt, and holding court every second Sunday to hear the petitions of his tenants. Over the last month, however, Lord Marou has ceased to do any of those things. Although he has been seen walking about his castle and appears to be in good health, he has not ridden out to hunt in weeks, and recently cancelled a planned visit by his family with little explanation. He has dismissed his Chanter and the Sister assigned to his personal chapel. At his last court session, his behavior was even more strange, as he ignored all petitions and instead announced that the local blacksmith and the head of the village militia were banished from his lands immediately, without explanation. Investigation will reveal that both men were formerly Templars.
It won't be exceptionally difficult to trace the source of these changes, which began around the time that Lord Marou allowed a trio of travelers into his home. This alone was strange, because he is not in the habit of personally housing strangers. They claimed to be merchants, but people are skeptical, since they neither look nor convincingly act the part. Many believe that Lord Marou has been seduced by the leader of the group, a woman in her late 30s who calls herself Mariela. This theory will be lent credence by the announcement of their engagement on the very day of your arrival, and plans for a wedding before the week is out.
Mariela was originally accompanied by a man and a woman, Lorenzo and Ottavia, who she claimed were her colleagues. They have since been joined by two others, Adelfo and Romelza. The five of them have the run of the household, since Lord Berengar has given Mariela access to his treasury and ordered the staff to obey their every beck and call. This has caused no little consternation and bad feeling among the staff--most of whom have served Lord Marou for many years, and some his father before him--and while they will be reluctant at first to discuss household issues with strangers, if reassured that they are there to help will ultimately be relieved to vent their concerns.
Several suspect blood magic, but have no proof and are frankly terrified of the possibility. They are correct, but it is up to you if/how your team goes about attempting to confirm that fact. Mariela and her friends will not go quietly, and in the end at least 3 of the 5 (including Mariela) must be killed in order to free Lord Marou. What happens to the others is up to you. It is also up to you how your characters choose to explain to Lord Marou what has happened, and your decision may impact his opinion of mages, qunari, and the Inquisition going forward.
OOC NOTES: This mission had a 50% chance of failure, and we rolled an 82/100, so congrats! You are quite successful.