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Fade Rift Mods ([personal profile] faderifting) wrote2018-09-22 09:44 am

War Table (Defunct)


WAR TABLE (DEFUNCT)



This is a defunct version of this page. For the new version, please go back to the game navigation and choose the War Table link.

Thedas is a big world with a lot to do, and the war against Corypheus has about a hundred fronts, so between major mod events, plot progression takes the form of player plots and plots that originate from divisions and projects. These smaller plots can be anything from negotiating agreements with foreign dignitaries to infiltrating enemy operations to escorting shipments of pedigree nugs through a haunted forest as a favor to an ally. Some of them will directly influence the overarching mod plot; others may just be fun.

Players whose characters lead the divisions and projects IC facilitate plot efforts by setting the agenda for each group's work—they identify the main objectives the team will be focused on and sometimes develop specific plot assignments to accomplish the group's goals.

CLICK HERE FOR THE CURRENT PLOT CYCLE.

HOW TO PARTICIPATE
  1. Read! The divisions and each project have separate comments below explaining what they'll be working on over the coming months. Read up on the ones your characters belong to and think about how they'd contribute. (If your character hasn't joined any division or project, you can join a division by updating your character's info on the taken list or join a project by filling out the form on the corresponding project page.)

  2. Contribute! Use the provided forms to document the ways your character will be contributing to the objectives—or if there's something else they intend to pursue within the project's scope that isn't covered by those objectives. These can be simple things that will occur in the background of your other RP, like "John is going to research dwarven etiquette to assist the team going to Orzammar," or they can be bigger things that warrant a player plot, like "John is going to assassinate King Bhelen." IC leaders will reply to let you know if their characters wouldn't approve of what yours are doing or to help you if you need help. (You can also reply to other players' comments if you have something to add or suggest, but we recommend making separate OOC posts or using the CR meme for pure brainstorming sessions.)

  3. RP! If your characters are doing background work, like research or the types of mini-plots we specify don't need plot requests, you can get straight to it (or submit an info request if needed). If your characters are doing something that does warrant a plot request, submit one, and then play it out after we've gotten back to you.

  4. File a report with the appropriate project or division after a significant plot has been completed. You don't need to do these for research or the kinds of minor plots that don't require plot requests. But reports allow everyone to keep up what's going on in the game—because there is usually a lot—and respond to, reward, or build on your character's efforts in the future. If you negotiate a treaty but don't file a report about it, we'll generally assume that it hasn't happened. And remember that folks who run player plots get bonus AC reward points once a report is filed!

If you have your own ideas for plots pertinent to divisions or projects outside those covered by objectives, or for personal plots that don't fit into any of these boxes at all, you're always welcome to separately submit player plot requests! You can also donate ideas directly to IC leaders or other players if you have plot ideas but would rather not run them yourself. And if you want to get involved in running a project, check the leadership roles list for vacancies in division or project leadership slots.

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ASSIGNMENT DETAILS

[personal profile] frprojects 2018-10-05 03:32 am (UTC)(link)
WHAT: Evacuate the Chantry in Mont-de-Marc

WHO: Galatea

HOW: When we rolled for the success of this mission, we got a 6 out of 100, where 50 was the threshold for success, so it is not going to go well! But first, Galatea and her team will be able to successfully reach the Chantry as long as they exercise reasonable caution, albeit with at least one close call with Ander scouts that delays them a few hours.

Once they've reached the refugees they'll discover two things: first, that about half of the refugees, convinced no one was coming for them and spooked by a stray darkspawn that attempted to get into the Chantry, have already left; second, that many of those remaining remained because they were old, young, or sick, or injured. Mother Hortense will have remained behind with them but lost several of her answering Sisters and the Chanter to the first departing group.

Unable to use the roads, the team will have to attempt to guide the refugees through the hills and scrubby wilderness bordering Orlais' western deserts without attracting notice, which will require staying quiet, keeping low, and not using lights in the dark. Some of the refugees will admit—honestly—that they can't make the journey and turn back to Mont-de-Marc after about an hour, accompanied by an elderly Sister.

The real disaster will occur not long afterwards, when the party will come upon those who left before the Inquisition team arrived—nearly all dead, and unreachable, as they're surrounded by darkspawn, who appear to be eating a couple of them and hanging a few others from the trees. The civilians traveling with the Inquisition will panic at the sight and, despite the best efforts of Galatea and her team, some will attempt to run to their aid and be immediately cut down by darkspawn, while others panic and scatter or try to turn back to Mont-de-Marc.

Attempting to bring them back, if they do, would only draw more attention and cause a group of darkspawn break off from the main pack, forcing the team and the remaining refugees to quite literally run for their lives. Allowing them to go while keeping those who remain quiet would go better and at least get them more of a head start. Regardless, the darkspawn—either dagger-wielding shrieks or hurlock archers, all capable of seeing in the dark—will pick off at least a straggler or two before finally giving up after a couple miles.

The remainder of the journey will not be easy but will be uneventful, barring any corruption in those who had close encounters with the darkspawn, and the team will ultimately be able to escort the remainder of the party—roughly half the number that they set out with from Mont-de-Marc—to safety.

OOC NOTES: Galatea is the only character assigned to this, but she can bring up to seven people with her, and if you have fewer people than that you're welcome to fill out the party with NPCs from Skyhold as needed, especially if you make them endearing and then kill them. Keep in mind that you also aren't required to RP the action of this and can RP the aftermath or discussion of the aftermath if necessary. If you would like the mission to go badly in ways not described here then that's likely fine, just check in with us about it!