Fade Rift Mods (
faderifting) wrote2018-09-22 09:44 am
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War Table (Defunct)
WAR TABLE (DEFUNCT)

This is a defunct version of this page. For the new version, please go back to the game navigation and choose the War Table link.
Thedas is a big world with a lot to do, and the war against Corypheus has about a hundred fronts, so between major mod events, plot progression takes the form of player plots and plots that originate from divisions and projects. These smaller plots can be anything from negotiating agreements with foreign dignitaries to infiltrating enemy operations to escorting shipments of pedigree nugs through a haunted forest as a favor to an ally. Some of them will directly influence the overarching mod plot; others may just be fun.
Players whose characters lead the divisions and projects IC facilitate plot efforts by setting the agenda for each group's work—they identify the main objectives the team will be focused on and sometimes develop specific plot assignments to accomplish the group's goals.
CLICK HERE FOR THE CURRENT PLOT CYCLE.
HOW TO PARTICIPATE
- Read! The divisions and each project have separate comments below explaining what they'll be working on over the coming months. Read up on the ones your characters belong to and think about how they'd contribute. (If your character hasn't joined any division or project, you can join a division by updating your character's info on the taken list or join a project by filling out the form on the corresponding project page.)
- Contribute! Use the provided forms to document the ways your character will be contributing to the objectives—or if there's something else they intend to pursue within the project's scope that isn't covered by those objectives. These can be simple things that will occur in the background of your other RP, like "John is going to research dwarven etiquette to assist the team going to Orzammar," or they can be bigger things that warrant a player plot, like "John is going to assassinate King Bhelen." IC leaders will reply to let you know if their characters wouldn't approve of what yours are doing or to help you if you need help. (You can also reply to other players' comments if you have something to add or suggest, but we recommend making separate OOC posts or using the CR meme for pure brainstorming sessions.)
- RP! If your characters are doing background work, like research or the types of mini-plots we specify don't need plot requests, you can get straight to it (or submit an info request if needed). If your characters are doing something that does warrant a plot request, submit one, and then play it out after we've gotten back to you.
- File a report with the appropriate project or division after a significant plot has been completed. You don't need to do these for research or the kinds of minor plots that don't require plot requests. But reports allow everyone to keep up what's going on in the game—because there is usually a lot—and respond to, reward, or build on your character's efforts in the future. If you negotiate a treaty but don't file a report about it, we'll generally assume that it hasn't happened. And remember that folks who run player plots get bonus AC reward points once a report is filed!
If you have your own ideas for plots pertinent to divisions or projects outside those covered by objectives, or for personal plots that don't fit into any of these boxes at all, you're always welcome to separately submit player plot requests! You can also donate ideas directly to IC leaders or other players if you have plot ideas but would rather not run them yourself. And if you want to get involved in running a project, check the leadership roles list for vacancies in division or project leadership slots.
HARVESTMERE MISSION
The characters assigned to this task are: Marcoulf, Kylo Ren, and Anna. You're welcome to say they volunteered for this, or were ordered to it as part of their Inquisition duties.
SUMMARY:
Upon arriving in Velun, the party will be received graciously — if like any other expensive mercenaries — by the Comte’s staff. Chantral isn't currently in residence (there are token apologies), though it can be learned that he typically winters in the estate.
They’ll be briefed on the basics: Bandits have taken up in the Comte’s pristine, protected woodlands. In addition to illegally hunting his game, they’ve started fires, robbed travelers, and harassed the nearby town. This is all true, and speaking with the mostly human servants and villagers will confirm as much. However, the Comte has not mobilized his personal guard, or taken other measures to stop the attacks. This is a political move.
Almost two years ago, Celene regained her throne in the Orlesian Civil War, and named the elf Briala the Marquise of the Dales, alongside the promise of elven reforms. These have not been taken in good faith, and the destruction of some city Alienages has forced elves into the countryside, where resources have already grown more scarce.
If the party tracks down the bandits, they'll find a group of these elven refugees. All are adults, with the exception of an elderly couple and their young elf-blooded grandchildren. Some may be willing to talk, but all will be distrustful of three armed humans, and under no illusions about what they've been sent for. Unless the party are very careful and persuasive, this ends in a fight. Though they're outnumbered by the elves, none of the group have received formal training, and their weapons are improvised or stolen.
Clearing the bandits represents a symbolic blow to Celene, who requires Velun to feed the Orlesian army. Refusing to cooperate will strain Orlais' ability to the supply the front, and could cost the Inquisition allies.
If characters propose a third solution, please contact me with it here so that I can consider (and roll for, if need be) its success. A few valuables can be recovered from the campsite, and returned to either the village, the Comte, or the Inquisition.