Fade Rift Mods (
faderifting) wrote2018-09-22 09:44 am
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War Table (Defunct)
WAR TABLE (DEFUNCT)

This is a defunct version of this page. For the new version, please go back to the game navigation and choose the War Table link.
Thedas is a big world with a lot to do, and the war against Corypheus has about a hundred fronts, so between major mod events, plot progression takes the form of player plots and plots that originate from divisions and projects. These smaller plots can be anything from negotiating agreements with foreign dignitaries to infiltrating enemy operations to escorting shipments of pedigree nugs through a haunted forest as a favor to an ally. Some of them will directly influence the overarching mod plot; others may just be fun.
Players whose characters lead the divisions and projects IC facilitate plot efforts by setting the agenda for each group's work—they identify the main objectives the team will be focused on and sometimes develop specific plot assignments to accomplish the group's goals.
CLICK HERE FOR THE CURRENT PLOT CYCLE.
HOW TO PARTICIPATE
- Read! The divisions and each project have separate comments below explaining what they'll be working on over the coming months. Read up on the ones your characters belong to and think about how they'd contribute. (If your character hasn't joined any division or project, you can join a division by updating your character's info on the taken list or join a project by filling out the form on the corresponding project page.)
- Contribute! Use the provided forms to document the ways your character will be contributing to the objectives—or if there's something else they intend to pursue within the project's scope that isn't covered by those objectives. These can be simple things that will occur in the background of your other RP, like "John is going to research dwarven etiquette to assist the team going to Orzammar," or they can be bigger things that warrant a player plot, like "John is going to assassinate King Bhelen." IC leaders will reply to let you know if their characters wouldn't approve of what yours are doing or to help you if you need help. (You can also reply to other players' comments if you have something to add or suggest, but we recommend making separate OOC posts or using the CR meme for pure brainstorming sessions.)
- RP! If your characters are doing background work, like research or the types of mini-plots we specify don't need plot requests, you can get straight to it (or submit an info request if needed). If your characters are doing something that does warrant a plot request, submit one, and then play it out after we've gotten back to you.
- File a report with the appropriate project or division after a significant plot has been completed. You don't need to do these for research or the kinds of minor plots that don't require plot requests. But reports allow everyone to keep up what's going on in the game—because there is usually a lot—and respond to, reward, or build on your character's efforts in the future. If you negotiate a treaty but don't file a report about it, we'll generally assume that it hasn't happened. And remember that folks who run player plots get bonus AC reward points once a report is filed!
If you have your own ideas for plots pertinent to divisions or projects outside those covered by objectives, or for personal plots that don't fit into any of these boxes at all, you're always welcome to separately submit player plot requests! You can also donate ideas directly to IC leaders or other players if you have plot ideas but would rather not run them yourself. And if you want to get involved in running a project, check the leadership roles list for vacancies in division or project leadership slots.
HARVESTMERE MISSION
The characters assigned to this task are: Alexandra, Norrington, and Six. You're welcome to say they volunteered for this, or were ordered to it as part of their Inquisition duties.
SUMMARY:
Upon arriving at the front, Alexandra and Six will find that Dame Ines has died within the past day, seemingly of poison. The atmosphere is tense, and as foreigners, the party will be tersely-received.
Preparations to burn the body are already underway, so if Alex wants to examine it she’ll need to do some very fast talking — the bulk of the soldiers are Andrastian, and those that aren’t still have strong feelings against corpses, especially this close to the Nevarran border. There will be resistance, and likely some outrage at any suggestion of post-mortem incisions.
If she does succeed, Alex will find an excess of blood in the stomach and esophagus, with eroded mucous membranes and blackened tissue. This seems to support poisoning, though it will be impossible to correlate to any that Alex might be familiar with.
Dame Ines was not well-liked. There are a few suspects, and none have an alibi:
Ines’ two lieutenants — one a childhood friend (and amateur herbologist), the other her former fiancee (and amateur naturalist). While both claim grief for her death, they’re more interested in bickering over the future of the company. Each believes they ought to have been promoted over Ines, who was less experienced. They also each believe that the other poisoned her and tried to frame them for it. They claim the manner of death as proof. After all, if they'd actually killed her, why use the byproduct of their specific hobbies, instead of waiting for the cover of battle?
The bulk of the troops are conscripts, many of whom have been previously pressed into service. There are rumblings of anti-Imperial sentiment. Investigation will reveal a former Freeman among the ranks, who once discovered will passionately describe the abuses of the Chevaliers upon the peasantry. He waited on Ines' meetings directly, and had access to her personal effects. If reported, he'll be hanged.
An Ander spy has infiltrated the company as a cook. She's described as 'warm' and 'kind' by the soldiers, who will take poorly to any suspicion of her. Encoded correspondence can be found among her personal effects, describing visitors to the camp. If reported, she'll be hanged. If she catches on to the party first, she'll try to separate and pick them off individually.
You rolled an 18 out of 100, so regardless of the party's choices or suspect, the situation will deteriorate badly — with a group of soldiers deserting into the countryside, and the remaining troops split between loyalties to their lieutenants.
The latter will kick the party out, claiming that the Inquisition’s presence is divisive. They refuse to discuss reinforcing Ghislain until they can regain control of the lines. It’s unclear whether they can do so before the Anders notice, and take advantage of the disarray.