faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote2018-09-22 09:44 am

War Table (Defunct)


WAR TABLE (DEFUNCT)



This is a defunct version of this page. For the new version, please go back to the game navigation and choose the War Table link.

Thedas is a big world with a lot to do, and the war against Corypheus has about a hundred fronts, so between major mod events, plot progression takes the form of player plots and plots that originate from divisions and projects. These smaller plots can be anything from negotiating agreements with foreign dignitaries to infiltrating enemy operations to escorting shipments of pedigree nugs through a haunted forest as a favor to an ally. Some of them will directly influence the overarching mod plot; others may just be fun.

Players whose characters lead the divisions and projects IC facilitate plot efforts by setting the agenda for each group's work—they identify the main objectives the team will be focused on and sometimes develop specific plot assignments to accomplish the group's goals.

CLICK HERE FOR THE CURRENT PLOT CYCLE.

HOW TO PARTICIPATE
  1. Read! The divisions and each project have separate comments below explaining what they'll be working on over the coming months. Read up on the ones your characters belong to and think about how they'd contribute. (If your character hasn't joined any division or project, you can join a division by updating your character's info on the taken list or join a project by filling out the form on the corresponding project page.)

  2. Contribute! Use the provided forms to document the ways your character will be contributing to the objectives—or if there's something else they intend to pursue within the project's scope that isn't covered by those objectives. These can be simple things that will occur in the background of your other RP, like "John is going to research dwarven etiquette to assist the team going to Orzammar," or they can be bigger things that warrant a player plot, like "John is going to assassinate King Bhelen." IC leaders will reply to let you know if their characters wouldn't approve of what yours are doing or to help you if you need help. (You can also reply to other players' comments if you have something to add or suggest, but we recommend making separate OOC posts or using the CR meme for pure brainstorming sessions.)

  3. RP! If your characters are doing background work, like research or the types of mini-plots we specify don't need plot requests, you can get straight to it (or submit an info request if needed). If your characters are doing something that does warrant a plot request, submit one, and then play it out after we've gotten back to you.

  4. File a report with the appropriate project or division after a significant plot has been completed. You don't need to do these for research or the kinds of minor plots that don't require plot requests. But reports allow everyone to keep up what's going on in the game—because there is usually a lot—and respond to, reward, or build on your character's efforts in the future. If you negotiate a treaty but don't file a report about it, we'll generally assume that it hasn't happened. And remember that folks who run player plots get bonus AC reward points once a report is filed!

If you have your own ideas for plots pertinent to divisions or projects outside those covered by objectives, or for personal plots that don't fit into any of these boxes at all, you're always welcome to separately submit player plot requests! You can also donate ideas directly to IC leaders or other players if you have plot ideas but would rather not run them yourself. And if you want to get involved in running a project, check the leadership roles list for vacancies in division or project leadership slots.

frdivisions: (DIPLOMACY)

[personal profile] frdivisions 2018-10-11 08:45 am (UTC)(link)
Your character has been assigned to NOTHING QUNPARES 2 U
You're welcome to say they volunteered for this, or were ordered to do it as part of their Inquisition duties.
  • No character will be given lead.
  • You can bring up to two more characters if you’d like. The mission guideline was two to three characters, but if you’d like Araceli to do a solo mission then that’s fine.
  • If you should choose to bring more characters, coordinate ooc to file a single report on the Diplomacy page by November 10th. Not filing a report will result in an automatic critical failure.
  • You don’t have to thread the whole thing, just RP about it in some capacity — ex: Logs before or after the mission, network threads, etc.
  • I am available for collaboration and brainstorming if you need any further assistance.


  • SUMMARY:
    Araceli will receive directions to attend an inn in Treviso called The Dancing Moonlight Inn, overlooking the bay. Here she has accommodation, and there will be a letter awaiting her, an invitation to dinner with de Talaveras to discuss matters, and a bouquet of lilies that are the colour of the sunset, with a few white flowers amongst them. These flowers, some say, are symbolic of wealth, fortune, and friendship.

    The orders for the mission are to strengthen the diplomatic relationship with the Qunari by fulfilling their request for a favour and having Armat released by the de Talaveras, but there is a choice.

    It will be possible for Araceli to secure a meeting with Armat, by being very persuasive and charming towards Gennaro de Talavaras, the eldest son of the family, who is trying to navigate this negotiation, and is eager to take advantage of the opportunity to discuss trade for weapons and information with the Inquisition.

    If Araceli wishes to speak with Armat, she will find out that he does have intel, but he will refuse to share it unless he is released.

    Negotiations to free Armat can succeed, but there is opposition.
    The matriarch, Gennaro’s grandmother Nereza, is convinced that Armat was spying on their trade and business, and intends to keep him imprisoned indefinitely. Securing Armat’s freedom may involve corroding the positive relationship Gennaro was eager to secure as a potential resource for the Inquisition, considering the respect that the de Talavaras still have for Nereza.

    Leaving Armat imprisoned would undercut the efforts to gain the Inquisition more support at sea and a positive relationship with the Qunari.

    If an attempt is made to free Armat by stealth, he will be executed, and all correspondence with the Inquisition will be ceased. They do, after all, know that the Inquisition is interested in securing his freedom.

    If you would like to propose an alternate solution or take an approach I haven’t thought of, please run it past me so I can think whether there are any major hurdles to consider and if need be we can brainstorm. If there's any further assistance you require or questions you have, please don't hesitate to get in touch with me.