faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote2020-01-06 09:45 pm

Applications


APPLICATIONS

Applications generally always open (unless otherwise announced and noted) and will be processed on a rolling basis, as quickly as possible.

Before applying, please read the FAQ and the Rules. In addition to a lot of other useful information, the Rules page details the caps and restrictions in place for certain character types. Native characters need to conform to Fade Rift's World State and should take a look at the Timeline of major events that have occurred in the game's version of Thedas. You may also want to check out this post about our incorporation of Veilguard canon and characters.

↠ Reserves
↠ Format Notes
↠ Native Application Form
↠ Rifter Application Form
↠ CRAU Application Form
↠ Canon Updates
↠ Apping Previously Played Characters

RESERVES

To reserve a character, you can comment to this page with a blank comment. You'll have one week to edit your comment to link to a completed application. E.g., you can post a blank comment for Dagna at 1 p.m. on June 1 and will have until that same time on June 8 to finish your application and edit the comment to include it. Do not update your comment until your application is complete. Expired reserve comments will be removed after the deadline passes. Consecutive reserves for the same character are not allowed—you must wait at least one week after your reserve expires to reserve the same character a second time.

FORMAT NOTES

Please paste your application into the comment body, rather than linking it. The subject line of your comment should include your character's name and canon (if they have one). Please don't include any images or adjust the app's style—it's plain to make it easy to read. Also, please make sure you're truly finished with your application before you post it; there are no app deadlines to meet so no rush, and we get notifications for every edit you make, which can get annoying very quickly. And note that we do strictly enforce our word count limits, even if you're only a little over!

If you need help with samples, check the the test drive meme for prompts—you're welcome to either link threads or write starters, whichever is easier for you.

NATIVE APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Journal:
Race:
Nationality:
Occupation:
Division:
Mage or Not:
Age:

History

This section has a 500 word limit. Bullet point timelines are fine! We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

For Dragon Age canon characters, you're welcome to just link to the wiki and then fill in any holes or significant headcanon as needed. If your character has been off-screen for a while since their last canon appearance, please provide a write-up of what they've been doing since their last appearance. For AU'd canon characters, please link to their canon history and write up their AU history. For OCs, just write their history.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Opinions & Affiliations

This section has a 300 word limit. Please briefly note your characters' opinions on topics such as the Chantry, the Qun, the Mage/Templar War, Thedosian race relations, and anything else you feel is worth mentioning for a particular character! If your character is currently or has previously been a member of an IC organization or identifiable group other than Riftwatch, please also briefly describe their relationship with that organization or group. This includes obvious things like Templars, Seekers, Circle Mages, and Grey Wardens, but it can also be used for less organized groups such as Dalish elves, landed nobility, etc., if you have something you'd like to say on the topic that isn't covered in the personality section.

Adaptation Notes

If your character is being AU'd from another canon, please explain in 300 words or fewer how the adaptation you've chosen is a good fit for your character. This should include things like why you've chosen to make them a mage, or a particular race, or a member of a particular organization. How do these choices reflect essential aspects of their canon character? What key features are you adding or subtracting from the canon version of their story and why? There is no single right answer to this question; there may be lots of plausible ways to AU a given character. We're interested in understanding why you've chosen the things you've chosen as part of evaluating your grasp on the character and on the setting.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? How can they assist Riftwatch and where will they be a liability? This can include personality strengths and weaknesses as well as any skills or special abilities. It is not necessary to pick a class or to provide lists of specific Dragon Age skills or skill trees, but you can use classes and skill trees as a reference to discuss what your character is and isn't good at, such as saying a mage is good at primal magic but useless with entropy, etc. It's sufficient to give us a general idea of areas and level of ability, but please make sure you mention any magical ability or significant skill/resource/connection you hope to rely on in-game. Please make sure to read and comply with the FAQ sections on character abilities.

Inventory

Please list any notable objects your character will be bringing with them. This doesn't have to be exhaustive, but weapons, magical objects, and items with plot importance must be listed if you plan to use them in the game.

Motivation

What brings your character to Riftwatch? This can be as brief as "he's got a sliver of weird magic in his hand he'd like Riftwatch to deal with" or "he wants to help," though more complex reasons are welcome, and shouldn't be more than 200 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one of your samples must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as taken together they provide a good sense of your character and your writing ability. If we feel they aren't sufficient, we'll ask you for more.



RIFTER APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Canon Point:
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it.

Please make sure to read and comply with the FAQ sections on character abilities.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, we encourage you to use this section of the app to suggest your own nerfs or let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear in the passage through the Fade. And please note that we do mean what they have with them in their dream; they can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane.

Humanization

Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.

If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.



CRAU APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Last Canon Point:
Previous Game:
Arrival Point: (At what point in the past game is your character arriving in Thedas?)
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character originally comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

Canon History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

Past Game History

Please provide a link to the main navigation for the game your CRAU character is arriving from, as well as a summary of key points in your character's prior game history, in no more than 500 words. Bullet points are fine. (There's no need to recount the basics of the game setting, we'll get that from the link.) We're less interested in a list of every event, and more interested in a description of key moments that shaped the character into who they are now.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance. Please make clear which aspects of their personality are from canon and which have changed as part of the CRAU. While it's expected that characters will have changed as a result of their experiences in other games, we expect that they will still remain true to the fundamental nature of the canon character, and that any development will logically follow from the events described in your history sections.

Prior CR

Please list 2 to 5 of your character's closest relationships (of any kind--canonmates or cross-canon, platonic or antagonistic or romantic) from their past game and briefly explain what that relationship was and how it influenced the character's development. This section shouldn't exceed 300 words.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive in detail, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

Please note which skills or abilities are from canon and which were developed in your prior game. If your character has superhuman abilities in canon, in their past game, or both, you can choose (1) to keep their canon power set, (2) to keep their game power set, or (3) to lose both. Your character cannot keep both game-granted abilities and canon abilities. If your character's canon abilities were removed in their previous game, you can choose to have them regain them in FR.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it. And while we don't want to hear about saving throws or hit points, we do want a sense of the scale of their abilities, so please do include some ballpark parameters for stuff like how big a thing can they lift, how big a ring of fire can they create, how long can they stay transformed into a spider, etc.

Please make sure to read and comply with the FAQ sections on character abilities.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, please use this section of the app to suggest your own nerfs and let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear or be bricked or altered by their passage through the Fade.

And please note that we really do mean what they have with them in their dream. They can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane. Since your character is arriving from a dream, they may be able to regain canon items, animals, etc. that were not permitted in their previous game.

Humanization

Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.

If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if you write a fresh top-level style starter for the app or link us to existing threads, and we don't care if you prefer brackets or normal punctuation, but at least one must be a log rather than network tags (or their setting-appropriate equivalent). One must take place in the world of Fade Rift, and the other in your previous game. They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.




CANON UPDATES

Once in Thedas, rifters don't return to their home universes unless they are dropped and later reapped by the same person. However, your character may acquire new memories from time after their originally apped canon point while asleep and traveling in the Fade. (If your character is a dwarf, please contact us for alternate options.) Your character will not change physically--no new scars, no overnight aging--but the memories will feel as real as if they've experienced them directly. This option is available to both canon and original rifter characters.

If you would like to use this mechanism to update your character, you can do so by submitting the following form as a comment during the rifter application period.



APPING PREVIOUSLY PLAYED CHARACTERS

We allow reapps of dropped characters by both the previous player and new players. Unless their players make other arrangements, dropped native characters generally fade into the background or are sent away on long-term missions. Dropped native AU characters may be reapped by their previous players with their in-game memories intact or by both previous and new players as a new person entirely, with a clean slate. Dropped rifters will have disappeared mysteriously from Thedas, unless killed off in-game prior to a drop. Previously played rifters may be reapped by their previous players with their in-game memories intact, or by both previous and new players with a clean slate.

Dropped Dragon Age canon characters are a little trickier. For characters who were only briefly present in the game or who were dropped a long time ago, it may be possible to retcon their involvement entirely and allow a new player to start fresh. For characters that were around for a while and may have established CR that other characters can't easily retcon, you can work with other players to determine what to keep and what to discard from character histories, and we can work with new players to allow for (selective) memory loss via an in-game mechanic.

If you plan to app a Dragon Age character, we recommend checking for a tag to see if they've previously been played, then contacting us to let us know if you're interested in a clean slate. If you don't want an entirely clean slate, most players who app previously played DA canon characters make OOC posts after acceptance to ask people to recap their previous CR, if any, and decide what CR to keep or change on a chase by case basis.

cyberware: (6)

Vanadi | rifter oc

[personal profile] cyberware 2020-05-22 02:05 am (UTC)(link)
PLAYER

Name: Zee
Age: 18+
Contact: plurk: zeeco
Other Characters: n/a
Interests: My main interest is in exploring a new version of an older OC I've had around for a while -- I've been hungry for a fantasy setting, one that isn't as plot-heavy as a few I've tried lately, as I am old and tired and lost the RP strength of my younger days. tbh Fade Rift looks perfect just as is, from what I've seen so far!

CHARACTER

Name: Vanadi de Vadarta
Canon/OC: Dungeons & Dragons OC
Canon Point: A few seconds after his death, before realizing he technically qualifies as "undead" now.
Journal: implying
Age: 125

Canon World

Vanadi is from a pretty typical swords-and-magic fantasy setting, where dragons roam and "adventurer" is a legitimate profession. It's largely just straight-up Dungeons and Dragons, with a few personalized touches. His corner of the world in particular was the rich upper crust of an elven kingdom called Aluthsa, where he lounged his days away as the youngest adult child who refused to stop throwing lavish parties on the family estate and go be a wealthy merchant or something.


History

Vanadi was raised well by a wealthy family, taught the usual skills of nobility (his favorite was sword fighting, closely followed by gourmet cooking). As the youngest child of several, not much was expected of him. His older siblings were doing just fine to bring money and fame to the family name, Vadarta, and Vanadi was happy just to enjoy himself. And he was really good at enjoying himself. It began to wear on his tolerant parents, that he had no greater aspirations than throwing the next most outrageous party in the kingdom -- and on their dime.

They didn't really intend to do more than hint with growing exasperation that maybe he get out there and make something of himself ... but when the opportunity arose, well, they took it. The opportunity was a slowly growing fanatical cult, obsessed with summoning and brokering a deal with a demon. They needed a "beloved" sacrifice, and they had a full arsenal of coveted magical items to pay with. Word made its way to Vanadi's family, and ... they had so many children, didn't they? And some of those items were so rare, and would bring so much esteem. They made the trade.

The ritual didn't really go as planned, though. The entity was indeed called, but it added a fun twist: rather than speak to the cultists, it made a deal with the intended sacrifice instead, as he lay dying with his throat cut. The entity would save Vanadi's life, restore his body partially destroyed by the ritual, and allow him to exact revenge on the cult -- for the small price of serving it. He took the deal, of course.

Time passed, Vanadi grew familiar with his new dark magic, and the dark price for using it, and he never quite regretted his decision. His eyes had been opened to the uglier side of the world that he'd never had to pay much attention to before, and he found that he slotted very neatly into it. People were cruel, starting with his parents, and he was well equipped to repay them in kind. He always intended to get around to paying back those parents of his, but never quite summoned the nerve for it. And before he could, his capricious entity sold him just as they had. He was once again a sacrifice for a demon, sold for more power. Vanadi was severely outmatched when this new demon's pet warlock showed up to carry out the sacrifice, and slit Vanadi's throat just as the cult had years ago. Fortunately for him this isn't the end of his story, but it's the last thing he'll remember.


Personality

Vanadi has spent most of his life being a charmer. He was an expert at the ins and outs of his old high society life, and it was a simple thing to butter someone up to get just what he wanted out of them. His arsenal consisted of friendliness, compliments, favors promised, and of course sheer persistence. He was — and still is — a difficult man to dissuade when he’s determined to have something from someone. All this has led him to be quite good at reading and understanding people, because how else can he work his way around someone without anticipating their desires and reactions? He’s comfortable with people even now, and always knows just what to say to keep things moving smoothly.

Although this easily and frequently lends itself to manipulation, that isn't all there is to it. Vanadi genuinely enjoys the company of others; he takes comfort from their presence, and particularly from the expression of physical affection. Which is to say, he really, really enjoys sex. He’d do a great deal to gain someone’s attention, in particular their companionship, and most especially physical intimacy with them. His interest is keen enough to push over the edge into addiction sometimes, and it doesn’t take much to become an easily manipulated weakness of his. Despite all his understanding of people, he is still a sucker for a pretty face. Sometimes it's just worth it to be played.

Vanadi has become much more wary of people since seeing the full scope of them, though. He needs them, and craves company, but he is nonetheless keenly aware of the fact that people are, ultimately, out for themselves. You can trust someone only until it’s convenient for them to betray that trust, and so betrayal should always be anticipated. He goes into every interaction expecting to get something only if it’s beneficial to the other party to give it, and with an eye out for attempts at scamming him. He has very little patience for someone being actively awful, and while in previous years he’d have taken rudeness and a lack of manners in stride, these days he’s more likely to snap and snipe back. He's taken enough life by now to know that he can, should he need to, but he frequently prefers not to. Still, a choice between keeping himself alive and keeping someone trying to hurt him alive isn't really much of a choice at all.


Strengths & Weaknesses

Vanadi is reluctantly competent. He prefers to call no attention to himself and build no expectations of himself, so he doesn't tend to be any kind of useful unless he's backed into a corner about it. When he does need it, though, Vanadi relies on stealth, misdirection, and clouding his opponent's mind. He's very capable with the daggers and rapier he carries, but they're a last resort.

The power the entity gave him (the source of which I'll dip into at the end of this section) allows him to manipulate the minds of his opponents. He can convince them they're seeing a completely fabricated scene of his choosing, weave a hypnotic image before their eyes to charm them into a stupor, ply them with simply-worded sly suggestions, or even make himself seem invisible. He can also focus this power into a blast of energy if he really needs something offensive and isn't near enough for a knife or sword to do its job. His magic never lasts long, and is more for the short duration of a fight than a long con.

The flip side of this is that although he's quick and hard to pin down for an attack, Vanadi has really very little strength or endurance. He tires quickly, both in terms of magic usage and physical exertion. He usually has to escape than see a fight through to the end, if his opponent doesn't go down quickly enough. His left arm and parts of his chest are crystallized, and while the limb itself is strong and insensate, a blow to the divide between flesh and stone is a strong weakness of his. It hurts, don't poke.

Back to the entity powering all this -- this connection was technically severed shortly before he died in his own world, but death changed the rules. He can now maintain the abilities as long as he powers them himself. His new status as undead will mean he has to drain energy from other people every so often, like a sort of psychic vampire, and enough of this energy will allow him to keep up use of his magic. Draining takes physical contact, and leaves his target weakened afterward.


Suggested Nerfs

I think I've wrangled the wild world of D&D powersets down into a digestible form above, and focused on sticking to like magic to build a kind of brand for Vanadi (for example, I am kicking away teleportation, creating his weapon out of nothing, gaining energy from a felled opponent, running super duper fast, manipulating things with a floating hand, making magic fire, and Basic Cold Air Attack ... he can just be puzzled that he seems to have lost access to some of his spells), but I am definitely open to any other nerfs you think would be necessary! And for the abilities that involve confusing the senses/hypnotizing opponents, I will only ever do so to other characters with explicit player permission.


Arrival Inventory

At the moment I am thinking to take him from one of two dreams. In the first he'll dream of being murdered over and over, which will mean he's dressed in his usual clothing and armor, armed with his rapier, usual multitude of daggers, pack with basic supplies, like rope, flint, etc ... the other option is a sex dream, which will mean he's got absolutely nothin. I'm not sure yet which one I'll go with, so here are the inventories for both options!


Humanization

I'm going for elf! Which means no real changes, but his ears are a bit shorter now and he will find this very aggrieving.


Fit

I am pretty into playing a character being roped into a good cause, who has very little interest in fighting for anyone. He's tired and grumpy and wants nothing to do with anything, as he thinks the world has done him enough harm and he owes it nothing. That's contrasted against a very begrudging sense of right and wrong, as he doesn't actually want to see harm befall other people. I'm also very into the social aspect; his backstory is laden with self-interested ne'er do wells who have convinced him that everyone is awful, so I look forward to running a bitter but ultimately lonely guy up against any other type of character. :]


SAMPLES

A log sample, and an in-game network sample.

Edited 2020-05-22 03:09 (UTC)
highborn: everyone knows a girl requires a car (Default)

[personal profile] highborn 2020-05-31 11:24 pm (UTC)(link)
First of all I LOVE these limits, this kind of thing is exactly what I had in mind and I very much appreciate you taking the time to concretely lay it all out <3 Secondly, changed my mind on the username bit, it will actually this account instead of what I'd listed in the app — and finally, a quick question, would his stone golem arm be normally-shaped? His usual MO is gloves and long sleeves, so if that's the case that would be no problem at all. If I'm picturing this wrong and it would be chunky and difficult to hide under sleeves/gloves, then I'll stick with normal elf arm.

Thank you very much!
highborn: everyone knows a girl requires a car (Default)

[personal profile] highborn 2020-06-01 02:33 am (UTC)(link)
Got it, thank you! I'll go with normal elfy arm, then :]