faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote2020-01-06 09:45 pm

Applications


APPLICATIONS

Applications generally always open (unless otherwise announced and noted) and will be processed on a rolling basis, as quickly as possible.

Before applying, please read the FAQ and the Rules. In addition to a lot of other useful information, the Rules page details the caps and restrictions in place for certain character types. Native characters need to conform to Fade Rift's World State and should take a look at the Timeline of major events that have occurred in the game's version of Thedas. You may also want to check out this post about our incorporation of Veilguard canon and characters.

↠ Reserves
↠ Format Notes
↠ Native Application Form
↠ Rifter Application Form
↠ CRAU Application Form
↠ Canon Updates
↠ Apping Previously Played Characters

RESERVES

To reserve a character, you can comment to this page with a blank comment. You'll have one week to edit your comment to link to a completed application. E.g., you can post a blank comment for Dagna at 1 p.m. on June 1 and will have until that same time on June 8 to finish your application and edit the comment to include it. Do not update your comment until your application is complete. Expired reserve comments will be removed after the deadline passes. Consecutive reserves for the same character are not allowed—you must wait at least one week after your reserve expires to reserve the same character a second time.

FORMAT NOTES

Please paste your application into the comment body, rather than linking it. The subject line of your comment should include your character's name and canon (if they have one). Please don't include any images or adjust the app's style—it's plain to make it easy to read. Also, please make sure you're truly finished with your application before you post it; there are no app deadlines to meet so no rush, and we get notifications for every edit you make, which can get annoying very quickly. And note that we do strictly enforce our word count limits, even if you're only a little over!

If you need help with samples, check the the test drive meme for prompts—you're welcome to either link threads or write starters, whichever is easier for you.

NATIVE APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Journal:
Race:
Nationality:
Occupation:
Division:
Mage or Not:
Age:

History

This section has a 500 word limit. Bullet point timelines are fine! We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

For Dragon Age canon characters, you're welcome to just link to the wiki and then fill in any holes or significant headcanon as needed. If your character has been off-screen for a while since their last canon appearance, please provide a write-up of what they've been doing since their last appearance. For AU'd canon characters, please link to their canon history and write up their AU history. For OCs, just write their history.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Opinions & Affiliations

This section has a 300 word limit. Please briefly note your characters' opinions on topics such as the Chantry, the Qun, the Mage/Templar War, Thedosian race relations, and anything else you feel is worth mentioning for a particular character! If your character is currently or has previously been a member of an IC organization or identifiable group other than Riftwatch, please also briefly describe their relationship with that organization or group. This includes obvious things like Templars, Seekers, Circle Mages, and Grey Wardens, but it can also be used for less organized groups such as Dalish elves, landed nobility, etc., if you have something you'd like to say on the topic that isn't covered in the personality section.

Adaptation Notes

If your character is being AU'd from another canon, please explain in 300 words or fewer how the adaptation you've chosen is a good fit for your character. This should include things like why you've chosen to make them a mage, or a particular race, or a member of a particular organization. How do these choices reflect essential aspects of their canon character? What key features are you adding or subtracting from the canon version of their story and why? There is no single right answer to this question; there may be lots of plausible ways to AU a given character. We're interested in understanding why you've chosen the things you've chosen as part of evaluating your grasp on the character and on the setting.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? How can they assist Riftwatch and where will they be a liability? This can include personality strengths and weaknesses as well as any skills or special abilities. It is not necessary to pick a class or to provide lists of specific Dragon Age skills or skill trees, but you can use classes and skill trees as a reference to discuss what your character is and isn't good at, such as saying a mage is good at primal magic but useless with entropy, etc. It's sufficient to give us a general idea of areas and level of ability, but please make sure you mention any magical ability or significant skill/resource/connection you hope to rely on in-game. Please make sure to read and comply with the FAQ sections on character abilities.

Inventory

Please list any notable objects your character will be bringing with them. This doesn't have to be exhaustive, but weapons, magical objects, and items with plot importance must be listed if you plan to use them in the game.

Motivation

What brings your character to Riftwatch? This can be as brief as "he's got a sliver of weird magic in his hand he'd like Riftwatch to deal with" or "he wants to help," though more complex reasons are welcome, and shouldn't be more than 200 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one of your samples must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as taken together they provide a good sense of your character and your writing ability. If we feel they aren't sufficient, we'll ask you for more.



RIFTER APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Canon Point:
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it.

Please make sure to read and comply with the FAQ sections on character abilities.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, we encourage you to use this section of the app to suggest your own nerfs or let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear in the passage through the Fade. And please note that we do mean what they have with them in their dream; they can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane.

Humanization

Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.

If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.



CRAU APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Last Canon Point:
Previous Game:
Arrival Point: (At what point in the past game is your character arriving in Thedas?)
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character originally comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

Canon History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

Past Game History

Please provide a link to the main navigation for the game your CRAU character is arriving from, as well as a summary of key points in your character's prior game history, in no more than 500 words. Bullet points are fine. (There's no need to recount the basics of the game setting, we'll get that from the link.) We're less interested in a list of every event, and more interested in a description of key moments that shaped the character into who they are now.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance. Please make clear which aspects of their personality are from canon and which have changed as part of the CRAU. While it's expected that characters will have changed as a result of their experiences in other games, we expect that they will still remain true to the fundamental nature of the canon character, and that any development will logically follow from the events described in your history sections.

Prior CR

Please list 2 to 5 of your character's closest relationships (of any kind--canonmates or cross-canon, platonic or antagonistic or romantic) from their past game and briefly explain what that relationship was and how it influenced the character's development. This section shouldn't exceed 300 words.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive in detail, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

Please note which skills or abilities are from canon and which were developed in your prior game. If your character has superhuman abilities in canon, in their past game, or both, you can choose (1) to keep their canon power set, (2) to keep their game power set, or (3) to lose both. Your character cannot keep both game-granted abilities and canon abilities. If your character's canon abilities were removed in their previous game, you can choose to have them regain them in FR.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it. And while we don't want to hear about saving throws or hit points, we do want a sense of the scale of their abilities, so please do include some ballpark parameters for stuff like how big a thing can they lift, how big a ring of fire can they create, how long can they stay transformed into a spider, etc.

Please make sure to read and comply with the FAQ sections on character abilities.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, please use this section of the app to suggest your own nerfs and let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear or be bricked or altered by their passage through the Fade.

And please note that we really do mean what they have with them in their dream. They can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane. Since your character is arriving from a dream, they may be able to regain canon items, animals, etc. that were not permitted in their previous game.

Humanization

Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.

If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if you write a fresh top-level style starter for the app or link us to existing threads, and we don't care if you prefer brackets or normal punctuation, but at least one must be a log rather than network tags (or their setting-appropriate equivalent). One must take place in the world of Fade Rift, and the other in your previous game. They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.




CANON UPDATES

Once in Thedas, rifters don't return to their home universes unless they are dropped and later reapped by the same person. However, your character may acquire new memories from time after their originally apped canon point while asleep and traveling in the Fade. (If your character is a dwarf, please contact us for alternate options.) Your character will not change physically--no new scars, no overnight aging--but the memories will feel as real as if they've experienced them directly. This option is available to both canon and original rifter characters.

If you would like to use this mechanism to update your character, you can do so by submitting the following form as a comment during the rifter application period.



APPING PREVIOUSLY PLAYED CHARACTERS

We allow reapps of dropped characters by both the previous player and new players. Unless their players make other arrangements, dropped native characters generally fade into the background or are sent away on long-term missions. Dropped native AU characters may be reapped by their previous players with their in-game memories intact or by both previous and new players as a new person entirely, with a clean slate. Dropped rifters will have disappeared mysteriously from Thedas, unless killed off in-game prior to a drop. Previously played rifters may be reapped by their previous players with their in-game memories intact, or by both previous and new players with a clean slate.

Dropped Dragon Age canon characters are a little trickier. For characters who were only briefly present in the game or who were dropped a long time ago, it may be possible to retcon their involvement entirely and allow a new player to start fresh. For characters that were around for a while and may have established CR that other characters can't easily retcon, you can work with other players to determine what to keep and what to discard from character histories, and we can work with new players to allow for (selective) memory loss via an in-game mechanic.

If you plan to app a Dragon Age character, we recommend checking for a tag to see if they've previously been played, then contacting us to let us know if you're interested in a clean slate. If you don't want an entirely clean slate, most players who app previously played DA canon characters make OOC posts after acceptance to ask people to recap their previous CR, if any, and decide what CR to keep or change on a chase by case basis.

murderbaby: ) (327)

mhavos dalat | native oc.

[personal profile] murderbaby 2020-09-12 07:32 pm (UTC)(link)
PLAYER

Name: Pel
Age: 25+
Contact: [plurk.com profile] wehwalt
Other Characters: N/a
Interests: When Inquisition was coming out, a character named Argent was announced for multiplayer, which annoyed me a bit, because her backstory implied the Inquisition profited from slavery. Mhavos is my attempt to explore this issue in more detail, with more sensitivity.

CHARACTER

Name: Mhavos Dalat.
Canon/OC: OC.
Journal: [personal profile] murderbaby.
Race: Elf.
Nationality: Orlesian.
Occupation: Spy / Assassin.
Division: scounting.
Mage or Not: Nah.
Age: 24. EDIT: Now 25.

History

  • The Orlesian Alienage he called home was purged when he was about four; a human family of rich merchants took him in and trained him up as a page and clerk in return for food and board. Mhavos became an indentured servant.
  • Mhavos became quite good with letters and sums. While the family that owned Mhavos' contract weren't awful to him, they had little patience for their servant stepping out of line. Mhavos learned fast that taking up as little space as possible, being quiet and obedient, was the best way to insure safety.
  • His employment contract was purchased by a noble who noticed his ability to blend into a crowd, and began to train him to eavesdrop. Slowly, he grew into a spy.
  • Eventually, his skills caught the interest of a family more ambitious and ruthless than his previous masters. After purchasing his employment contract, they focused on using him more lethally; they not only wanted him to slip in and out of places unnoticed, but tip the scales in their favor with poison. This inevitably escalated to killing outright; Mhavos could easily slip in and out of houses unnoticed if he dressed as a servant, and years of running errands had made him quite nimble.
  • With the application of combat training, Mhavos became an assassin and spy for whoever held his employment contract. By the time he was an adult, he'd killed several people, human and otherwise.
  • Mhavos' employment contract was purchased by the de Revin family, and one of their daughters had cause to visit Kirkwall. There, she lost a fair sum to gambling. To pay off her debts, she pawned off Mhavos' employment contract, and it ended up in the hands of a member of Riftwatch.
  • Seeing the employment contract for exactly what it was, the Riftwatch officer ripped it to pieces. However, having been in servitude all his life, Mhavos had no clue how to proceed, and submitted himself to the officer anyway, who suggested he may as well join Riftwatch if he was so eager for a job. And he was, so he did.
  • Not really thinking he had a choice, Mhavos informed the higher ups of his capabilities as an assassin and spy.
  • However, outwardly he maintains his disguise as an average clerk to the general public, to the majority of Riftwatch or otherwise.
  • EDIT: After the fighting in Nevarra, Mhavos was given the assignment to tail a rich noble for a few months. He's now returning from that assignment. If approved, this can be fleshed or kept vague; I'm good with either. His cover story is that a friend of Riftwatch needed an accountant for a few months, and the project ran longer than anticipated. An important note: during this time period, I'd like to have Mhavos survive a near death experience for the purposes of some character development & generally making him a bit easier to write.
Personality

Mhavos has made his life on being unassuming and easily overlooked, so it's essentially his default. This doesn't mean he doesn't have a temper or opinions, however, he just assumes no one is interested in them, because no one ever has been. While Mhavos has lived a life in servitude, he isn't happy with it, or his orders; he simply never saw a way out, and isn't entirely sure how to operate outside of the strict guidelines of forced service.

Mhavos does not enjoy the kill. He is repulsed by his talent for murder and falsehood in general. Some idealistic streak persists within him, though he lacks the ability to express it; he simply knows killing is wrong and a good person shouldn't be so good at it. He's prone to bouts of depression afterward, or simply when thinking on his murders too much. He can become melancholy in general, and will be especially vulnerable to these depression jags when he is faced with the full extent of his freedom. Without the pressure and structure he's lived with every day for years, he'll be a little at a loss.

That said, Mhavos is not so brainwashed by servitude that he doesn't recognize it, or fear freedom (he just doesn't know what to do with freedom, having never experienced it). He can occasionally strike out in tiny acts of rebellion, though they're so small as to barely count by most standards. Being rude, or telling jokes, he considers rebellious behavior; after all, both things make him stand out. Occasionally he'll be daring and let loose particularly snide or sarcastic comment in a language the people around him don't know; he's more liable to joke in Orlesian, for example.

Knowing the importance of being overlooked, Mhavos also understands the reverse. Gifted with an expressive face, Mhavos usually chooses to go unremarked, but his features can twist into ghoulishness to inspire fear or upset as needed. It's something he uses to his advantage during assassinations and fights. Considering he's a pretty small dude, every little bit helps.

Mhavos is very much a loner, though not by choice. He sees himself as a perpetual outsider-- an elf, but with no real memories of the Alienage, Orlesian but not human, educated but not respected, alive but without purpose. Deciding to work for Riftwatch was the first real decision he's made in his entire life, but he's not sure where to go from there. The future is, for the first time, a complete mystery, and that's as frightening as it is exciting.

EDIT: During his assignment, he nearly died-- no one's fault but his own, he slipped on a wet roof tile-- and nearly cracked his head open. The experience made him want to experience more in what time he had. It's made him a bit more patient, gregarious, and out-going, but not to a huge extent.

Opinions & Affiliations
  • MAGES VS TEMPLARS: Mhavos is afraid of magic due to his utter ignorance of it, and thus unthinkingly supports the Templars. He's never met any people from either group, though, and is liable to be easily swayed if he forms anything like a connection with someone from either party. He'll only think critically on the subject if he forms a kinship with those from both parties.
  • SLAVERY VS MORALITY Stridently anti-slavery (and anti-indentured-servitude, which he privately considers synonymous but is deeply reticent to actually say aloud), Mhavos kinda has skin in the game. Further, he's generally against Alienages, thinking that it puts elves at special risk, having them all in one place (Alienage purges are kind of a thing). These are all opinions he'll voice only under duress or extreme hesitance; having political opinions is an excellent way to get noticed, something he still kneejerk avoids.
  • ELVES VS THE WORLD Being an elf, Mhavos is generally pro-elf, however he feels rather awkward about it. A city elf who barely remembers his Alienage, and has no commonality with the Dalish, and is far more educated than an elf generally is, where does he fit in? The answer, he assumes, is nowhere, and so he keeps his wish to be accepted to himself.
  • THE CHANTRY & FAITH Mhavos is nominally religious, in that he believes in the Maker and has read several theological treatises and monographs. That said, he's terribly curious about the Dalish gods, but all the books on them he's read seem terribly biased. As such, he's certainly a Deist, but beyond that his devotions are largely performative in order to fit in. That said, he respects the Chantry as an organization, appreciates the art they commission, make and inspire, and the history they preserve.


Strengths & Weaknesses

MENTALLY

Very well educated. Excellent mind for book learning. He knows his sums, basic philosophy, economics, literature, and history. He's fully fluent in both Orlesian and Trade.

The practical application of all those fancy books is entirely lost on him, having never needed to, well, apply it.

EMOTIONALLY

Really, really good at keeping calm and carrying on. Even though he's having an existential crisis inside, he'll show little sign of it outside.

A depressive with a fine sprinkling of constant lowkey anxiety and no real way of dealing with it; now that he's not under the thumb of some rich bigwig, he's got no real idea how to act and is just gonna fake it while also losing his shit internally. He's liable to become paralyzed by indecision over the most basic things, or choose 'too quickly' and agonize over something that genuinely does not fucking matter.

PHYSICALLY

Essentially the typical rogue / assassin archetype, Mhavos is fast and light on his feet. Able to hide himself in shadows as easily as crowds. Fights largely with concealed knives, occasionally poisoning the blade, and he's handy with garrotes and traps as well! He makes an ideal spy or assassin.

That thing about glass canons. Mhavos is trained in stealth. He's not made to take direct punishment; once he's hit, he's seriously vulnerable. He likes to set the stage to his advantage, using traps and poison and hiding and waiting until the enemy is unawares. In a normal battle, with no pre-planning available, he'll be in for a rough time. That said, he may learn to be more of an active fighter with time, but he sure ain't there right now.

Inventory

Some simple servant's clothing, even simpler leather armor, knives, a chapbook of Orlesian poetry.

Motivation

Though he wouldn't know how to phrase it, Mhavos wants to figure out who he is when he's not stick in a cycle of perpetual servitude. However, he needs some structure in the interim, and that's what Riftwatch provides. He has no clue how to live without someone telling him what to do, and Riftwatch will provide that while also not, like, being as awful as Orlesian nobility. Jeez, those guys suck.

SAMPLES


I'm going to link all my TDM threads here, just so I don't loose track of them; cheers.

TDM Toplevel.
TDM friendship.
TDM literature.
TDM mental break.

EDIT: 1 & 2.