Fade Rift Mods (
faderifting) wrote2020-01-06 09:45 pm
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Applications
APPLICATIONS
Applications generally always open (unless otherwise announced and noted) and will be processed on a rolling basis, as quickly as possible.
Before applying, please read the FAQ and the Rules. In addition to a lot of other useful information, the Rules page details the caps and restrictions in place for certain character types. Native characters need to conform to Fade Rift's World State and should take a look at the Timeline of major events that have occurred in the game's version of Thedas. You may also want to check out this post about our incorporation of Veilguard canon and characters.
↠ Reserves
↠ Format Notes
↠ Native Application Form
↠ Rifter Application Form
↠ CRAU Application Form
↠ Canon Updates
↠ Apping Previously Played Characters
RESERVES
To reserve a character, you can comment to this page with a blank comment. You'll have one week to edit your comment to link to a completed application. E.g., you can post a blank comment for Dagna at 1 p.m. on June 1 and will have until that same time on June 8 to finish your application and edit the comment to include it. Do not update your comment until your application is complete. Expired reserve comments will be removed after the deadline passes. Consecutive reserves for the same character are not allowed—you must wait at least one week after your reserve expires to reserve the same character a second time.
FORMAT NOTES
Please paste your application into the comment body, rather than linking it. The subject line of your comment should include your character's name and canon (if they have one). Please don't include any images or adjust the app's style—it's plain to make it easy to read. Also, please make sure you're truly finished with your application before you post it; there are no app deadlines to meet so no rush, and we get notifications for every edit you make, which can get annoying very quickly. And note that we do strictly enforce our word count limits, even if you're only a little over!
If you need help with samples, check the the test drive meme for prompts—you're welcome to either link threads or write starters, whichever is easier for you.
NATIVE APPLICATION FORM
PLAYER
Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.
CHARACTER
Name:
Canon/OC:
Journal:
Race:
Nationality:
Occupation:
Division:
Mage or Not:
Age:
History
This section has a 500 word limit. Bullet point timelines are fine! We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.
For Dragon Age canon characters, you're welcome to just link to the wiki and then fill in any holes or significant headcanon as needed. If your character has been off-screen for a while since their last canon appearance, please provide a write-up of what they've been doing since their last appearance. For AU'd canon characters, please link to their canon history and write up their AU history. For OCs, just write their history.
Personality
Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.
Opinions & Affiliations
This section has a 300 word limit. Please briefly note your characters' opinions on topics such as the Chantry, the Qun, the Mage/Templar War, Thedosian race relations, and anything else you feel is worth mentioning for a particular character! If your character is currently or has previously been a member of an IC organization or identifiable group other than Riftwatch, please also briefly describe their relationship with that organization or group. This includes obvious things like Templars, Seekers, Circle Mages, and Grey Wardens, but it can also be used for less organized groups such as Dalish elves, landed nobility, etc., if you have something you'd like to say on the topic that isn't covered in the personality section.
Adaptation Notes
If your character is being AU'd from another canon, please explain in 300 words or fewer how the adaptation you've chosen is a good fit for your character. This should include things like why you've chosen to make them a mage, or a particular race, or a member of a particular organization. How do these choices reflect essential aspects of their canon character? What key features are you adding or subtracting from the canon version of their story and why? There is no single right answer to this question; there may be lots of plausible ways to AU a given character. We're interested in understanding why you've chosen the things you've chosen as part of evaluating your grasp on the character and on the setting.
Strengths & Weaknesses
Basically, what are they best at, and what are they worst at? How can they assist Riftwatch and where will they be a liability? This can include personality strengths and weaknesses as well as any skills or special abilities. It is not necessary to pick a class or to provide lists of specific Dragon Age skills or skill trees, but you can use classes and skill trees as a reference to discuss what your character is and isn't good at, such as saying a mage is good at primal magic but useless with entropy, etc. It's sufficient to give us a general idea of areas and level of ability, but please make sure you mention any magical ability or significant skill/resource/connection you hope to rely on in-game. Please make sure to read and comply with the FAQ sections on character abilities.
Inventory
Please list any notable objects your character will be bringing with them. This doesn't have to be exhaustive, but weapons, magical objects, and items with plot importance must be listed if you plan to use them in the game.
Motivation
What brings your character to Riftwatch? This can be as brief as "he's got a sliver of weird magic in his hand he'd like Riftwatch to deal with" or "he wants to help," though more complex reasons are welcome, and shouldn't be more than 200 words.
SAMPLES
Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one of your samples must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as taken together they provide a good sense of your character and your writing ability. If we feel they aren't sufficient, we'll ask you for more.
RIFTER APPLICATION FORM
PLAYER
Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.
CHARACTER
Name:
Canon/OC:
Canon Point:
Journal:
Age:
Canon World
In no more than 500 words, please describe the world your character comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.
History
Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.
Personality
Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.
Strengths & Weaknesses
Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive, any powers/magic/significant areas of expertise not listed here cannot later be used in game.
If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it.
Please make sure to read and comply with the FAQ sections on character abilities.
Suggested Nerfs
Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, we encourage you to use this section of the app to suggest your own nerfs or let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.
Arrival Inventory
What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear in the passage through the Fade. And please note that we do mean what they have with them in their dream; they can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane.
Humanization
Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.
If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?
Fit
Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.
SAMPLES
Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.
CRAU APPLICATION FORM
PLAYER
Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.
CHARACTER
Name:
Canon/OC:
Last Canon Point:
Previous Game:
Arrival Point: (At what point in the past game is your character arriving in Thedas?)
Journal:
Age:
Canon World
In no more than 500 words, please describe the world your character originally comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.
Canon History
Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.
Past Game History
Please provide a link to the main navigation for the game your CRAU character is arriving from, as well as a summary of key points in your character's prior game history, in no more than 500 words. Bullet points are fine. (There's no need to recount the basics of the game setting, we'll get that from the link.) We're less interested in a list of every event, and more interested in a description of key moments that shaped the character into who they are now.
Personality
Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance. Please make clear which aspects of their personality are from canon and which have changed as part of the CRAU. While it's expected that characters will have changed as a result of their experiences in other games, we expect that they will still remain true to the fundamental nature of the canon character, and that any development will logically follow from the events described in your history sections.
Prior CR
Please list 2 to 5 of your character's closest relationships (of any kind--canonmates or cross-canon, platonic or antagonistic or romantic) from their past game and briefly explain what that relationship was and how it influenced the character's development. This section shouldn't exceed 300 words.
Strengths & Weaknesses
Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive in detail, any powers/magic/significant areas of expertise not listed here cannot later be used in game.
Please note which skills or abilities are from canon and which were developed in your prior game. If your character has superhuman abilities in canon, in their past game, or both, you can choose (1) to keep their canon power set, (2) to keep their game power set, or (3) to lose both. Your character cannot keep both game-granted abilities and canon abilities. If your character's canon abilities were removed in their previous game, you can choose to have them regain them in FR.
If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it. And while we don't want to hear about saving throws or hit points, we do want a sense of the scale of their abilities, so please do include some ballpark parameters for stuff like how big a thing can they lift, how big a ring of fire can they create, how long can they stay transformed into a spider, etc.
Please make sure to read and comply with the FAQ sections on character abilities.
Suggested Nerfs
Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, please use this section of the app to suggest your own nerfs and let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.
Arrival Inventory
What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear or be bricked or altered by their passage through the Fade.
And please note that we really do mean what they have with them in their dream. They can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane. Since your character is arriving from a dream, they may be able to regain canon items, animals, etc. that were not permitted in their previous game.
Humanization
Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.
If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?
Fit
Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.
SAMPLES
Please provide 2 samples. It doesn't matter if you write a fresh top-level style starter for the app or link us to existing threads, and we don't care if you prefer brackets or normal punctuation, but at least one must be a log rather than network tags (or their setting-appropriate equivalent). One must take place in the world of Fade Rift, and the other in your previous game. They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.
CANON UPDATES
Once in Thedas, rifters don't return to their home universes unless they are dropped and later reapped by the same person. However, your character may acquire new memories from time after their originally apped canon point while asleep and traveling in the Fade. (If your character is a dwarf, please contact us for alternate options.) Your character will not change physically--no new scars, no overnight aging--but the memories will feel as real as if they've experienced them directly. This option is available to both canon and original rifter characters.
If you would like to use this mechanism to update your character, you can do so by submitting the following form as a comment during the rifter application period.
APPING PREVIOUSLY PLAYED CHARACTERS
We allow reapps of dropped characters by both the previous player and new players. Unless their players make other arrangements, dropped native characters generally fade into the background or are sent away on long-term missions. Dropped native AU characters may be reapped by their previous players with their in-game memories intact or by both previous and new players as a new person entirely, with a clean slate. Dropped rifters will have disappeared mysteriously from Thedas, unless killed off in-game prior to a drop. Previously played rifters may be reapped by their previous players with their in-game memories intact, or by both previous and new players with a clean slate.
Dropped Dragon Age canon characters are a little trickier. For characters who were only briefly present in the game or who were dropped a long time ago, it may be possible to retcon their involvement entirely and allow a new player to start fresh. For characters that were around for a while and may have established CR that other characters can't easily retcon, you can work with other players to determine what to keep and what to discard from character histories, and we can work with new players to allow for (selective) memory loss via an in-game mechanic.
If you plan to app a Dragon Age character, we recommend checking for a tag to see if they've previously been played, then contacting us to let us know if you're interested in a clean slate. If you don't want an entirely clean slate, most players who app previously played DA canon characters make OOC posts after acceptance to ask people to recap their previous CR, if any, and decide what CR to keep or change on a chase by case basis.
Wanda Maximoff | MCU | SPOILERS for Endgame and WandaVision
Name: Alex
Age: 32
Contact:
Other Characters: N/A
Interests: I love the world of Dragon Age, from the dragons to the complex politics and everything in between! There’s so much potential opportunity to play out various types of scenes touching on various elements of all sorts, such as: exploring, adventures, rescue missions, hunting, fights, adjusting to a new world, and going about daily life. The variety of environments to experience, on top of this, also greatly appeals. Wanda comes from a world just as chaotic as Thedas, a magic user in her own right, and I really would love to explore how she navigates a world that, while similar to her own in some ways, is also vastly different, with magic that works unlike the magic she knows and with the potential for danger, given that her kind of magic resembles a lot of what those in Thedas might consider elements of blood magic. Wanda is just beginning to study magic on her own after embracing her identity as the Scarlet Witch, and I would love to see how Thedas tests her sense of right and wrong, as she is someone who, while a hero, is also very morally complex and tends to meander through greyer side of things.
Also? I just want Wanda to be able to hug a Mabari at least once, and/or a Nug. And she could definitely use some friends, magic or otherwise.
SPOILERS for Endgame and WandaVision
Name: Wanda Maximoff
Canon/OC: WandaVision/MCU
Canon Point: From the very end of “The Series Finale,” right when she’s tucked away in her little cabin in the woods studying a Not At All Dangerous Artifact and having just heard her children calling out to her through time and space.
Journal:
Age: Supposed to be 32, but she spent five years dead/snapped out of existence, so still 27 technically.
Canon World
The MCU is a world filled with superheroes, both born and made, magic, planets and galaxies of all sorts, (as well as the space travel to navigate them), and even on top of all of that, time travel, multiple timelines and divergences, as well as time heists, to boot. Science creates problems, solutions, heroes, and other adventures in equal measure; so does magic.
In addition, this world of heroes and magic is full of constant tension and conflict; choices have consequences, heroes get their hands dirty trying to save the world, and even villains are capable of making the hard choices necessary to do the right thing. Ethics and morality are complicated in a world where government agencies (S.H.I.E.L.D., S.W.O.R.D.) are trying to control the landscape and the heroes in them while also struggling against the influence of ancient organizations such as HYDRA, a group determined to “save humanity from its own freedom.”
Tragedy and adventure occur in equal measure, as does chaos. The political atmosphere is constantly on the verge of and caught up in one crisis to another, whether that’s Loki invading New York, Ultron dropping a good chunk of an entire country from the sky, or Thanos wiping out half of all beings in existence in the name of creating a better world. New heroes emerge every day, whether they’re bitten by radioactive spiders or creating suits of armor, as do new problems and new evils. Currently, the world is still recovering from Thanos’ snap and the Hulk’s subsequent revival of the victims of that snap. The world is fraught, recovering, and people are grieving.
Wanda herself is coming from the wake of taking an entire town hostage after the grief caused by seeing Vision’s body pulled apart “in the name of research and science,” having fled to a cabin in the countryside after releasing the town and losing her family again.
Much like Thedas, the world of the MCU seems to be in love with crisis.
History
Wanda @ MCU Wiki
- Born in 1989, the twin of her brother Pietro Maximoff.
- At 10, Wanda and Pietro lose their parents after their apartment building is bombed.
- They spend two days in hiding in fear of another bomb going off; Wanda protects them by using her magic.
- The bombs belong to Stark Industries, inspiring Wanda to hate Stark Industries and everything it represents, especially Tony Stark.
- Wanda and Pietro become radicalized, joining Hydra by volunteering for Dr. Strucker’s experiments; they are the only two volunteers to survive.
- Wanda manipulates Tony Stark’s fears, allows him to retake Loki’s scepter, leading to Tony creating Ultron, an AI meant to foster world peace but, instead, turning out violent and destructive.
- Wanda works with Ultron as a means of seeking revenge on Stark and the Avengers, until she realizes that Ultron means to destroy the whole world.
- Wanda and Pietro side with the Avengers against Ultron.
- Wanda loses Pietro and officially joins the Avengers.
- Wanda works with the Avengers on a mission in Lagos, Nigeria and, while using her powers to help assist the others, accidentally hits a building, killing and injuring people, including volunteers from Wakanda.
- Wanda sides with Steve Rogers against Tony Stark, refusing to sign the Sokovian Accords, meant to limit the work of the Avengers without government supervision.
- Eventually, Wanda meets up with Vision, living together until the Children of Thanos discover them in Scotland.
- Travels with the Avengers to Wakanda in order to remove the Mind Stone from Vision.
- Joins in the battle against Thanos’ army; loses. Has to kill Vision to save him; Thanos undoes this using the Time Stone, and Wanda watches Thanos kill Vision a second time.
- Dies after Thanos uses the Infinity Stones to erase half of all existence.
- Five years later, Wanda is restored to life by the Hulk.
- Wanda helps defeat Thanos.
- Wanda goes to SWORD to retrieve Vision’s body but is denied.
- In her grief, she travels to Westview, New Jersey, and, on the plot of land Vision picked out for them, unleashes chaos magic, transforming herself and Westview into a home straight out of her sitcoms, protected by a magical force known as “the Hex.”
- Creates Vision and has twins Billy and Tommy Maximoff with him.
- Confronts Monica Rambeau, who tries to help her.
- Meets Agatha Harkness in the guise of Agnes, who reveals herself to Wanda and helps her discover that she was born with her powers and is a “being supposed to be a myth.”
- Wanda confronts Agatha and defeats her by embracing her new identity, gaining regalia as well as her title of Scarlet Witch.
- Wanda releases the people of Westview and undoes the Hex, losing Vision and her children.
- Imprisons Agatha into her role of “nosy neighbor.”
- She retreats to the mountains with the Darkhold, a dark book of magic, and begins studying it.
Personality
A complex individual of many layers, a survivor who has fought her way through insurmountable challenges steeped heavily in the tragedies she’s endured, Wanda is a woman who’s had to grow up fast. She’s transitioned through many roles throughout her life, from someone actively seeking to ending the Avengers in the name of revenge to helping the Avengers save the world to a woman desperate to hold onto what good she has in her life by burying herself in a world pulled from the sitcoms of her childhood. She’s been the problem, the solution, and, sometimes, even both at once, a woman of unyielding steel and of fragile porcelain.
Wanda is shaped by her experiences; she struggles with balancing trying to right the wrongs she’s done with not letting her past define her. From her years of hardship and surviving, she’s determined, resourceful, and intelligent; she manipulates Tony Stark in order to get him to build Ultron as a means of his own destruction, and she defeats Agatha Harkness by using what Agatha teaches her about witches and runes against her.
For all that she is clever, however, Wanda is also reckless; she doesn’t always think things through, and she quickly gets swept up in danger, or in acting dangerously, such as when she uses her powers to break the glass in the SWORD facilities where they keep Visions dismembered body, or when she uses her powers to turn all of SWORD Director Hayward’s weapons back on him when he confronts her about holding Westview hostage. Her studying the Darkhold, a book of immense power and danger, by herself is another example.
Wanda is fiercely protective, sometimes selfishly so. When Wanda feels threatened or wronged, she lashes out, and she doesn’t hesitate in doing so, such as when Monica Rambeau tries to reach out to her, appealing to her humanity, and Wanda, both times, shoves her away with her powers. She still struggles with lingering desires for vengeance and a sense of guilt for her past mistakes.
And for all that she’s had to grow up fast, Wanda still maintains a childlike tendency to find comfort in the familiar, whether it’s the sitcoms of her youth that inspire her reimagining of Westview or foods and spices that remind her of Sokovia, her homeland.
Despite everything she’s been through, Wanda manages to have vulnerability, compassion, and empathy for others. She falls in love with Vision by connecting with him over sitcoms; she empathizes with Clint Barton at Tony Stark’s funereal by assuring him that the ones they’ve lost (Natasha Romanoff, Pietro) know about their victory over Thanos.
Wanda makes difficult choices, even as they cost her dearly. Even when Wanda causes the problem to begin with, she sacrifices her own self-interests for the greater good, from having to kill Vision in order to save the world to giving up her family in order to undo the damage she causes with Westview.
SPOILERS for Endgame and WandaVision
Powers/Abilities:
(All of Wanda’s magic and abilities manifest as a dark red color; her eyes glow red when she reads someone’s mind/manipulates their fears and the energy blasts she uses are also red.)
- Mental Manipulation: Wanda can mentally manipulate people by parsing through their minds and drawing on their biggest fears, forcing them to experience those fears via visions, dreams/nightmares, and/or hallucinations.
- Psionic Energy Manipulation: Wanda can project blasts of energy towards her enemies in a variety of shapes, forms, and varying degrees of power. Her strength with this energy is such that she was nearly able to tear Thanos apart. She can also use this energy to heal, as she does when she patches up Vision while trying to escape the Children of Thanos with him in Scotland. Her ability with this energy can be affected by her emotion; her strength in nearly tearing Thanos apart comes from her anger at Thanos killing Vision.
- Telekinesis: Wanda can use her psionic energy abilities to move, float, and manipulate objects around her, such as when she levitates dishes, food, and recipes while living out the 50s’ sitcom ideal in Westview or stopping a runaway train in Seoul, South Korea. She can also lift objects and people, as well as move them out of the way at will.
- Force Field: Wanda can use her energy to create a barrier that she can bend, mold, and adjust as a means of protection for herself, allies, and people she’s trying to protect. She can also manipulate this barrier to fit around her like additional armor, shielding her from strong hits from enhanced/superpowered beings as well as soften her landing when falling from significant heights.
- Flight: Wanda has the ability to fly, lifting herself into and moving through the air. She’s also able to fight and use her abilities while airborne.
- Telepathy: Wanda can communicate via telepathy as well as read minds and fears of other people.
- Witch/Magic: Wanda was born with magic all along, her abilities lying dormant until she made use of them in order to protect herself and Pietro from an unexploded bomb in the wreckage of their apartment. Wanda herself was unaware of this magic, that she was even using magic, until Agatha Harkness, another witch, revealed it to her. While Wanda has only recently started studying magic and is still mostly untrained, Agatha confirmed that Wanda is stronger than even Dr. Strange, the Sorcerer Supreme.
- Chaos Magic: Wanda is capable of using chaos magic, magic that is extremely powerful and allows her to: adjust, manipulate, and shape reality, influence and control the minds of other people, summon objects, create objects out of thin air, transform objects, manipulate time and how time passes, creating an barrier large enough to surround/trap an entire town known as the Hex that radiates energy similar to that found in the Big Bang (a force strong enough to give other people powers even), teleporting people and objects, ability to affect the weather (when she made it rain inside her own home when her water broke), ability to affect electricity, the use of runes as a way of defending herself and/or controlling a fight after learning from Agatha Harkness that only a witch who casts runes in a given area can practice/use her magic in that area, absorbing other magic and adding what she absorbs to her own power, and astral projection to the point where she can physically make her own tea while studying from the Darkhold in her astral form.
- Fighter: Wanda’s years with the Avengers have allowed her to train and hone her combat abilities; she’s experienced and skilled in using her abilities in hand-to-hand combat and massive battles. Using actual, physical weapons is a skill she needs to practice more.
- Espionage: Wanda has learned to disguise herself and lay low while on the run, trained by the Avengers (Black Widow/Natasha Romanoff particularly). Her skills in this can be seen currently through her hair, which is dyed red, and the way she speaks with an American accent. However, when she’s especially on edge, angry, afraid, or emotional, Wanda’s Sokovian accent slips through the cracks.
- Bilingual: Speaks both English and Sokovian.
Strengths:
- Dedicated and determined to pitch in and help; loyal to those she gives her word and with a sense of responsibility, as she reminds Vision when he tries to convince her to stay in Scotland with him instead of responding to help the Avengers.
- Innovative and resourceful on the field; able to come up with solutions at a moment’s notice, such as when she throws overly large gears right back at Thanos’ army when they try to crush the Avengers and their allies with them in the battle in Wakanda.
- Brave; willing to risk herself in order to save others, and constantly learning how to adjust after each new trauma and loss in her life.
Weaknesses:
- Wanda tends to get distracted when people she cares about are hurt or in danger, especially out on the battlefield – this distraction trips her up and allows enemies to attack her more easily.
- Reckless; acting first without thinking, depending on what emotion she’s feeling and how strongly she’s feeling it.
- Overly defensive and stubborn; argumentative and prone to lashing out when she feels she has been wronged or threatened.
Suggested Nerfs
Of course, Wanda’s abilities will have to be nerfed, as girl is super, SUPER OP, even by her own canon’s standards. If what I’ve suggested here isn’t enough, I’m more than happy to apply any additional limitations the mods may suggest so as to keep Wanda from being too powerful.
Wanda using any of her abilities will require energy; the stronger the ability/spell, the more energy she’ll need to expend in order to use it. In order for her attacks to be successful, she’ll have to follow the line of sight rule (enemies within her line of sight). If Wanda is disrupted or distracted while trying to use her powers, her attempted use will falter or fail outright.
Wanda will be susceptible to the abilities in Thedas that suppress magic, such as Templar powers or magebane, or any of the spells geared towards affecting magic and magic users (i.e. Mana Drain).
Wanda’s ability to alter reality will be utterly nerfed; she will not be able to alter, shape, mold, or manipulate reality in any shape or form; she cannot recreate the Hex or Westview. Wanda will not be able to create, conjure, or transfigure objects of any kind.
In terms of her mental powers, I have a permissions post set up for opting out or in with regards to Wanda’s mental abilities. Any kind of mental manipulation, mind reading, or telepathic communication she will have to be within touching range for, and she will have to actively choose to do so; she will be unable to pick up other people’s thoughts or fears just from passing by them. This effort, of course, will require energy. Also, it’s worth noting, given her canon point, at first, Wanda is not likely to make use of this abilities, even less so the more she learns about Thedas and the politics of magic.
Any forcefield barriers Wanda erects will only cover a certain amount of area directly around her, approximately 10 feet. These barriers, like the barriers cast in Dragon Age, will decay as they take damage, eventually chipping away completely. Once the barrier does fade, Wanda will need to wait and recharge before attempting another forcefield.
Wanda will only be able to patch up minor scrapes, wounds, and bruises using her healing abilities; the more she uses her healing, the greater toll it takes on her personally, in terms of draining her energy. The more people she tries to heal in a row, the faster her energy drains.
Instead of flying, Wanda will only be able to leap high in the air or between buildings/over distances to a certain extent, approximately 20 feet. She can’t leap and attack at the same time without greatly increasing the likelihood that her attempted attack will miss or fail.
Wanda will only be able to apply her telekinetic abilities to objects no larger or weighing more than an average sized sedan.
I imagine the runes Wanda uses would function like glyphs/wards in Thedas. Specifically, Wanda uses runes to block out opposition magic by ensuring only one magic user can cast their spells at a time. Using her runes here will have them function like glyphs that sap mana and only affect other magic users.
Arrival Inventory
Humanization
N/A
Fit
Having recently learned about and embraced her identity as the Scarlet Witch, having never previously considered herself a witch before, Wanda is just starting to study her magic and understand more of who she is after unleashing her powers on entire town and coming to terms with the aftermath of that, in addition to losing her family, again.
Considering all of this, and the weight and politics of magic in Thedas, I think throwing Wanda into this universe would make for a rich RP experience, given the potential for complications that come with her as a result of her past actions and her current state of mind in which she’s balancing guilt for hurting so many people, grief for losing her family, and curiosity and determination with which she’s dedicating herself to studying magic through the use of the Darkhold, an ancient and dangerous text she stole from Agatha Harkness. The similarity and potential for her abilities to be confused with those of blood magic lays the groundwork for potential conflict and deep CR development, as well.
Wanda has struggled with seeking out revenge to right the wrongs done to her in her life, and, now, she struggles with the aftermath of her actions. She wants to do right and she is willing to go to considerable and questionable lengths in order to do so. She will want to help and get involved with Riftwatch, seeing the chance to help the people of Thedas as an atonement for herself, with the potential for making dubious choices along the way.
Joining Riftwatch and fighting against the evils plaguing Thedas will give Wanda a chance to grow, a way to get out of her own head and explore a world unknown to her, and establishing a new purpose for herself.
Sex & Magic Meme w/The Demon King (Please note that although the meme is NSFW the actual thread itself is not.)
Fade Rift TDM TL and replies
ACCEPTED + NOTES
Your application has been approved, with the following notes:
Welcome to Fade Rift! Before you start playing, please:
You're then welcome to post an introduction to the OOC comm! Since your character is arriving via rift, you're welcome to post a rift arrival log or to begin RP in the Gallows and simply handwave that members of Riftwatch met your character on their arrival through the rift, helped them close it, and brought them to Kirkwall. If you have any questions, let us know.
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