Fade Rift Mods (
faderifting) wrote2020-01-06 09:45 pm
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Applications
APPLICATIONS
Applications generally always open (unless otherwise announced and noted) and will be processed on a rolling basis, as quickly as possible.
Before applying, please read the FAQ and the Rules. In addition to a lot of other useful information, the Rules page details the caps and restrictions in place for certain character types. Native characters need to conform to Fade Rift's World State and should take a look at the Timeline of major events that have occurred in the game's version of Thedas. You may also want to check out this post about our incorporation of Veilguard canon and characters.
↠ Reserves
↠ Format Notes
↠ Native Application Form
↠ Rifter Application Form
↠ CRAU Application Form
↠ Canon Updates
↠ Apping Previously Played Characters
RESERVES
To reserve a character, you can comment to this page with a blank comment. You'll have one week to edit your comment to link to a completed application. E.g., you can post a blank comment for Dagna at 1 p.m. on June 1 and will have until that same time on June 8 to finish your application and edit the comment to include it. Do not update your comment until your application is complete. Expired reserve comments will be removed after the deadline passes. Consecutive reserves for the same character are not allowed—you must wait at least one week after your reserve expires to reserve the same character a second time.
FORMAT NOTES
Please paste your application into the comment body, rather than linking it. The subject line of your comment should include your character's name and canon (if they have one). Please don't include any images or adjust the app's style—it's plain to make it easy to read. Also, please make sure you're truly finished with your application before you post it; there are no app deadlines to meet so no rush, and we get notifications for every edit you make, which can get annoying very quickly. And note that we do strictly enforce our word count limits, even if you're only a little over!
If you need help with samples, check the the test drive meme for prompts—you're welcome to either link threads or write starters, whichever is easier for you.
NATIVE APPLICATION FORM
PLAYER
Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.
CHARACTER
Name:
Canon/OC:
Journal:
Race:
Nationality:
Occupation:
Division:
Mage or Not:
Age:
History
This section has a 500 word limit. Bullet point timelines are fine! We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.
For Dragon Age canon characters, you're welcome to just link to the wiki and then fill in any holes or significant headcanon as needed. If your character has been off-screen for a while since their last canon appearance, please provide a write-up of what they've been doing since their last appearance. For AU'd canon characters, please link to their canon history and write up their AU history. For OCs, just write their history.
Personality
Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.
Opinions & Affiliations
This section has a 300 word limit. Please briefly note your characters' opinions on topics such as the Chantry, the Qun, the Mage/Templar War, Thedosian race relations, and anything else you feel is worth mentioning for a particular character! If your character is currently or has previously been a member of an IC organization or identifiable group other than Riftwatch, please also briefly describe their relationship with that organization or group. This includes obvious things like Templars, Seekers, Circle Mages, and Grey Wardens, but it can also be used for less organized groups such as Dalish elves, landed nobility, etc., if you have something you'd like to say on the topic that isn't covered in the personality section.
Adaptation Notes
If your character is being AU'd from another canon, please explain in 300 words or fewer how the adaptation you've chosen is a good fit for your character. This should include things like why you've chosen to make them a mage, or a particular race, or a member of a particular organization. How do these choices reflect essential aspects of their canon character? What key features are you adding or subtracting from the canon version of their story and why? There is no single right answer to this question; there may be lots of plausible ways to AU a given character. We're interested in understanding why you've chosen the things you've chosen as part of evaluating your grasp on the character and on the setting.
Strengths & Weaknesses
Basically, what are they best at, and what are they worst at? How can they assist Riftwatch and where will they be a liability? This can include personality strengths and weaknesses as well as any skills or special abilities. It is not necessary to pick a class or to provide lists of specific Dragon Age skills or skill trees, but you can use classes and skill trees as a reference to discuss what your character is and isn't good at, such as saying a mage is good at primal magic but useless with entropy, etc. It's sufficient to give us a general idea of areas and level of ability, but please make sure you mention any magical ability or significant skill/resource/connection you hope to rely on in-game. Please make sure to read and comply with the FAQ sections on character abilities.
Inventory
Please list any notable objects your character will be bringing with them. This doesn't have to be exhaustive, but weapons, magical objects, and items with plot importance must be listed if you plan to use them in the game.
Motivation
What brings your character to Riftwatch? This can be as brief as "he's got a sliver of weird magic in his hand he'd like Riftwatch to deal with" or "he wants to help," though more complex reasons are welcome, and shouldn't be more than 200 words.
SAMPLES
Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one of your samples must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as taken together they provide a good sense of your character and your writing ability. If we feel they aren't sufficient, we'll ask you for more.
RIFTER APPLICATION FORM
PLAYER
Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.
CHARACTER
Name:
Canon/OC:
Canon Point:
Journal:
Age:
Canon World
In no more than 500 words, please describe the world your character comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.
History
Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.
Personality
Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.
Strengths & Weaknesses
Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive, any powers/magic/significant areas of expertise not listed here cannot later be used in game.
If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it.
Please make sure to read and comply with the FAQ sections on character abilities.
Suggested Nerfs
Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, we encourage you to use this section of the app to suggest your own nerfs or let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.
Arrival Inventory
What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear in the passage through the Fade. And please note that we do mean what they have with them in their dream; they can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane.
Humanization
Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.
If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?
Fit
Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.
SAMPLES
Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.
CRAU APPLICATION FORM
PLAYER
Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.
CHARACTER
Name:
Canon/OC:
Last Canon Point:
Previous Game:
Arrival Point: (At what point in the past game is your character arriving in Thedas?)
Journal:
Age:
Canon World
In no more than 500 words, please describe the world your character originally comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.
Canon History
Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.
Past Game History
Please provide a link to the main navigation for the game your CRAU character is arriving from, as well as a summary of key points in your character's prior game history, in no more than 500 words. Bullet points are fine. (There's no need to recount the basics of the game setting, we'll get that from the link.) We're less interested in a list of every event, and more interested in a description of key moments that shaped the character into who they are now.
Personality
Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance. Please make clear which aspects of their personality are from canon and which have changed as part of the CRAU. While it's expected that characters will have changed as a result of their experiences in other games, we expect that they will still remain true to the fundamental nature of the canon character, and that any development will logically follow from the events described in your history sections.
Prior CR
Please list 2 to 5 of your character's closest relationships (of any kind--canonmates or cross-canon, platonic or antagonistic or romantic) from their past game and briefly explain what that relationship was and how it influenced the character's development. This section shouldn't exceed 300 words.
Strengths & Weaknesses
Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive in detail, any powers/magic/significant areas of expertise not listed here cannot later be used in game.
Please note which skills or abilities are from canon and which were developed in your prior game. If your character has superhuman abilities in canon, in their past game, or both, you can choose (1) to keep their canon power set, (2) to keep their game power set, or (3) to lose both. Your character cannot keep both game-granted abilities and canon abilities. If your character's canon abilities were removed in their previous game, you can choose to have them regain them in FR.
If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it. And while we don't want to hear about saving throws or hit points, we do want a sense of the scale of their abilities, so please do include some ballpark parameters for stuff like how big a thing can they lift, how big a ring of fire can they create, how long can they stay transformed into a spider, etc.
Please make sure to read and comply with the FAQ sections on character abilities.
Suggested Nerfs
Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, please use this section of the app to suggest your own nerfs and let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.
Arrival Inventory
What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear or be bricked or altered by their passage through the Fade.
And please note that we really do mean what they have with them in their dream. They can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane. Since your character is arriving from a dream, they may be able to regain canon items, animals, etc. that were not permitted in their previous game.
Humanization
Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.
If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?
Fit
Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.
SAMPLES
Please provide 2 samples. It doesn't matter if you write a fresh top-level style starter for the app or link us to existing threads, and we don't care if you prefer brackets or normal punctuation, but at least one must be a log rather than network tags (or their setting-appropriate equivalent). One must take place in the world of Fade Rift, and the other in your previous game. They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.
CANON UPDATES
Once in Thedas, rifters don't return to their home universes unless they are dropped and later reapped by the same person. However, your character may acquire new memories from time after their originally apped canon point while asleep and traveling in the Fade. (If your character is a dwarf, please contact us for alternate options.) Your character will not change physically--no new scars, no overnight aging--but the memories will feel as real as if they've experienced them directly. This option is available to both canon and original rifter characters.
If you would like to use this mechanism to update your character, you can do so by submitting the following form as a comment during the rifter application period.
APPING PREVIOUSLY PLAYED CHARACTERS
We allow reapps of dropped characters by both the previous player and new players. Unless their players make other arrangements, dropped native characters generally fade into the background or are sent away on long-term missions. Dropped native AU characters may be reapped by their previous players with their in-game memories intact or by both previous and new players as a new person entirely, with a clean slate. Dropped rifters will have disappeared mysteriously from Thedas, unless killed off in-game prior to a drop. Previously played rifters may be reapped by their previous players with their in-game memories intact, or by both previous and new players with a clean slate.
Dropped Dragon Age canon characters are a little trickier. For characters who were only briefly present in the game or who were dropped a long time ago, it may be possible to retcon their involvement entirely and allow a new player to start fresh. For characters that were around for a while and may have established CR that other characters can't easily retcon, you can work with other players to determine what to keep and what to discard from character histories, and we can work with new players to allow for (selective) memory loss via an in-game mechanic.
If you plan to app a Dragon Age character, we recommend checking for a tag to see if they've previously been played, then contacting us to let us know if you're interested in a clean slate. If you don't want an entirely clean slate, most players who app previously played DA canon characters make OOC posts after acceptance to ask people to recap their previous CR, if any, and decide what CR to keep or change on a chase by case basis.
Cole | Dragon Age: Inquisition | Native
Name: Vin
Age: 32 (33 if this is processed after August 29th)
Contact: LadyVincira#8472 on Discord, LadyVincira on Plurk
Other Characters: None
Interests: I can't wait for Cole to get up in everyone's issues and help them face them! I'm not afraid of complicated CR and this weird lil ghost man is great for that. I'm also looking forward to him forming longer-term relationships with other characters, and throwing him into bigger plots!
Name: Cole
Canon/OC: Dragon Age: Inquisition
Journal:
Race: Human/Spirit
Nationality: Unknown/Spirit?
Occupation: Compassion/Assassin
Division: Unspecified?
Mage or Not: Not a Mage, but has Spirit Magic
Age: Appears around 20
History
https://dragonage.fandom.com/wiki/Cole
After leaving the White Spire and killing Lord Seeker Lambert, Cole spent some time wandering, mastering his abilities after fully understanding the nature of his being. For a while, he was simply drawn to wherever he could help...so naturally, he eventually found his way to hovering about the Inquisition. When the Herald died, he felt regret - perhaps there was more he could have done? - and he turned his attentions to comforting the survivors from Haven in his own, subtle ways. After a time, he left, opting to see where he's most needed instead of waiting for something new to come.
He has largely spent his time continuing to hone his powers, using them mostly to help the suffering wherever he goes. Never one much for recognition, he has done this as anonymously as possible, trying not to make waves. Being a Spirit in a world afraid is hard, and while kind, he's definitely had a need to be guarded.
Cole has been in the fray alongside the Rifters a couple of times now, but has wandered away both times - and with the time away, people have simply forgotten him. Perhaps some recall kindnesses done by...someone, but they can't place who exactly it was.
Now, in an effort to put himself where he can be the most help, he has decided to try throwing his lot in with Riftwatch. Things are changing, that much is certain - and he has resolved that he needs to assist.
Personality
The first thing to understand about Cole to understand why he is the way he is is simply that he is not the original Cole. He is a spirit who so fervently wished he could help a dying, abused, terrified young man that he became him, forgetting for a while that he was ever a spirit in the process. At his core, while he is trying to be human, he's not there yet, and thus comes across as stilted and strange socially. He speaks in a rambling, lyrical manner that he can't control, and he doesn't really comprehend why when people think that's strange. He simply is, and he is comfortable with that.
He is, of course, a Spirit of Compassion. His first priority, above all else in his life, is that he wants to help other people. He doesn't want credit and doesn't care if people know it was him - in fact, he frequently erases himself from the memory of the people he helps, so that they can heal without feeling like someone else impeded on their emotions. He is kind to a fault, even to those who are unkind to them...at least, as long as the person has good or even fair intentions.
If someone is cruel or means to harm others, on the other hand, Cole does have a bit of a fearsome streak in him. Mercy can take many forms, after all, and sometimes the thing that is hurting someone is another person. He has killed many people at this point, and killing those who mean harm really doesn't bother him at all. Once in a while, if someone really, really earns it, he will even put a bit of fear into them with some carefully chosen words just before he ends their life.
He is largely unconcerned with himself overall - he doesn't care how he looks, if people don't like him, or even that he should probably rest every now and again. He's not quite human enough that he has to eat or sleep, and so frequently he neglects himself in favor of helping others. Despite the way he looks, he insists it's what makes him happy.
Opinions & Affiliations
Cole is, as far as Thedas politics go, very neutral with his alliances. He's less concerned with large groups as a generalization than he is with the specific actions of smaller groups - for instance, he doesn't view all Templars as horrible, but if he spots a group of them being particularly cruel, it can draw his ire. He does not, however, care for the war itself at all. It causes too much harm, and the cruel and needless death of the real Cole still haunts his heart.
Being a spirit in a world that looks with fear upon what comes out of the Fade, he's accustomed to being treated as subhuman, and doesn't harbor any animosity towards people for mistreating him. He does, however, take serious umbrage with anyone hurting anyone else (who doesn't deserve it). He tends to enjoy the company of people who are kind, regardless of faction, race, or nationality. The Rifters don't always carry the same prejudices the people of Thedas do, and he rather likes that.
Demons frighten Cole - they serve as a reminder of what he could be in the wrong circumstance, and the thought of becoming corrupt is a harrowing one indeed. Beyond that, he's not religious and has few opinions on the Chantry or the Qun.
He has been involved on and off with the Rifters (there have been previous players) but hasn't until this point solidified much reason to stay put until now. He thinks that most are trying to help, and he wants to further that - maybe this time will be the time he stays.
Adaptation Notes
N/A
Strengths & Weaknesses
Personal Strengths
When you spend most of your time not being seen, you learn to pay attention. Cole is sharp-eyed and a very good listener, with a knack for slipping in and out of places just when he needs to. If you befriend him, he will be loyal to a fault, willing to take blows for you without a second thought. While his demeanor is off-putting to most adults, he's actually pretty good with kids, finding quiet ways to give them a smile if they need one.
He's also good at getting by without - he doesn't physically HAVE to eat or sleep, though he does get hungry and tired. His giving nature tends to make him put himself last, and he will happily hand over his rations or take the last watch if someone else needs food or rest. He will never complain about physical needs.
Personal Weaknesses
Social graces are absolutely not Cole's strong suit. He's weird, there's no dancing around it, and he's not always aware when he's being weird. There's an intensity to him that many people find off-putting, regardless of his good intent. He doesn't tend to prefer crowds, since that's a lot of hurt all in one place...so usually, in a large scale social situation, he hangs out on the fringes or in a side room instead of being in the main fray.
He is also not exactly a tank, scrawny as he is, and what he has in speed and agility he unfortunately lacks in brute strength.
Spirit Abilities
Pending mod approval, I intend all of Cole's Spirit abilities to be tied to a player permissions opt-in. This will include making people lose their memories of him, what information he can 'read,' and whether or not he can make them not see him.
*Hearing the Hurt - Being a Spirit of Compassion, Cole uncontrollably feels the pain in places and people. He can remember things from other people's lives, even things like the last emotions of people who have died horrible deaths. He doesn't do this intentionally, it simply happens - and it isn't mind reading. He can only 'hear' things that cause a person hurt or discomfort, usually things they need to confront.
*Not Very Memorable - Cole has a way of not sticking in the minds of most people he meets. This is a skill he's learned to control over time, and he can actively make someone forget they've seen him, even in the middle of a conversation so that he can try a different line of conversation if his social skills fail him. Naturally, the general population gradually forget his face and name when he is out of their sight for a while, but those he chooses to interact more with can hold on to his memory without much issue.
*You Can't See Me - At will, Cole can simply not appear to people. Sometimes it's force of habit, sometimes more purposeful, but when he disappears like this, his presence simply doesn't register to the person he is hiding it from. He can walk right up to them, even brush past them, and he simply can't be perceived. There is a measure of at least some focus involved with this, however, and if caught off-guard or unconscious, he cannot disappear. Magic that dispels the abilities of spirits can also negate this power.
(WITH MOD APPROVAL) He can also make another person disappear along with him for a short period of time, a couple of minutes or so. It takes great focus for him, and a whole lot of energy - if he does this, when it fades, he won't be able to hide even just himself until he rests for an hour or so.
Combat
From a combat standpoint, Cole is, as he is in the game, specialized as an Assassin. He's quick, very sneaky, and very skilled with a pair of daggers. Even without using his powers, he has a knack for creeping up on people, with a light touch and a soft step.
Inventory
The real Cole's mother's dagger, a second, less ornate dagger, the clothes on his back, and the (big) hat on his head.
Motivation
Frankly? He wants to help. Exactly that. Now that the Inquisition is under more of a watchful eye (an eye that, given his unusual nature, does not trust him), he thinks that Riftwatch is going to be a better place for him...not least of all because helping outcasts is his bailiwick.
Five different threads here!
ACCEPTED + NOTE
Your application has been approved, with the following notes:
Welcome to Fade Rift! Before you start playing, please:
You're then welcome to post an introduction to the OOC comm and begin RPing! If you have any questions, let us know.