faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote2020-01-06 09:45 pm

Applications


APPLICATIONS

Applications generally always open (unless otherwise announced and noted) and will be processed on a rolling basis, as quickly as possible.

Before applying, please read the FAQ and the Rules. In addition to a lot of other useful information, the Rules page details the caps and restrictions in place for certain character types. Native characters need to conform to Fade Rift's World State and should take a look at the Timeline of major events that have occurred in the game's version of Thedas. You may also want to check out this post about our incorporation of Veilguard canon and characters.

↠ Reserves
↠ Format Notes
↠ Native Application Form
↠ Rifter Application Form
↠ CRAU Application Form
↠ Canon Updates
↠ Apping Previously Played Characters

RESERVES

To reserve a character, you can comment to this page with a blank comment. You'll have one week to edit your comment to link to a completed application. E.g., you can post a blank comment for Dagna at 1 p.m. on June 1 and will have until that same time on June 8 to finish your application and edit the comment to include it. Do not update your comment until your application is complete. Expired reserve comments will be removed after the deadline passes. Consecutive reserves for the same character are not allowed—you must wait at least one week after your reserve expires to reserve the same character a second time.

FORMAT NOTES

Please paste your application into the comment body, rather than linking it. The subject line of your comment should include your character's name and canon (if they have one). Please don't include any images or adjust the app's style—it's plain to make it easy to read. Also, please make sure you're truly finished with your application before you post it; there are no app deadlines to meet so no rush, and we get notifications for every edit you make, which can get annoying very quickly. And note that we do strictly enforce our word count limits, even if you're only a little over!

If you need help with samples, check the the test drive meme for prompts—you're welcome to either link threads or write starters, whichever is easier for you.

NATIVE APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Journal:
Race:
Nationality:
Occupation:
Division:
Mage or Not:
Age:

History

This section has a 500 word limit. Bullet point timelines are fine! We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

For Dragon Age canon characters, you're welcome to just link to the wiki and then fill in any holes or significant headcanon as needed. If your character has been off-screen for a while since their last canon appearance, please provide a write-up of what they've been doing since their last appearance. For AU'd canon characters, please link to their canon history and write up their AU history. For OCs, just write their history.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Opinions & Affiliations

This section has a 300 word limit. Please briefly note your characters' opinions on topics such as the Chantry, the Qun, the Mage/Templar War, Thedosian race relations, and anything else you feel is worth mentioning for a particular character! If your character is currently or has previously been a member of an IC organization or identifiable group other than Riftwatch, please also briefly describe their relationship with that organization or group. This includes obvious things like Templars, Seekers, Circle Mages, and Grey Wardens, but it can also be used for less organized groups such as Dalish elves, landed nobility, etc., if you have something you'd like to say on the topic that isn't covered in the personality section.

Adaptation Notes

If your character is being AU'd from another canon, please explain in 300 words or fewer how the adaptation you've chosen is a good fit for your character. This should include things like why you've chosen to make them a mage, or a particular race, or a member of a particular organization. How do these choices reflect essential aspects of their canon character? What key features are you adding or subtracting from the canon version of their story and why? There is no single right answer to this question; there may be lots of plausible ways to AU a given character. We're interested in understanding why you've chosen the things you've chosen as part of evaluating your grasp on the character and on the setting.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? How can they assist Riftwatch and where will they be a liability? This can include personality strengths and weaknesses as well as any skills or special abilities. It is not necessary to pick a class or to provide lists of specific Dragon Age skills or skill trees, but you can use classes and skill trees as a reference to discuss what your character is and isn't good at, such as saying a mage is good at primal magic but useless with entropy, etc. It's sufficient to give us a general idea of areas and level of ability, but please make sure you mention any magical ability or significant skill/resource/connection you hope to rely on in-game. Please make sure to read and comply with the FAQ sections on character abilities.

Inventory

Please list any notable objects your character will be bringing with them. This doesn't have to be exhaustive, but weapons, magical objects, and items with plot importance must be listed if you plan to use them in the game.

Motivation

What brings your character to Riftwatch? This can be as brief as "he's got a sliver of weird magic in his hand he'd like Riftwatch to deal with" or "he wants to help," though more complex reasons are welcome, and shouldn't be more than 200 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one of your samples must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as taken together they provide a good sense of your character and your writing ability. If we feel they aren't sufficient, we'll ask you for more.



RIFTER APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Canon Point:
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it.

Please make sure to read and comply with the FAQ sections on character abilities.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, we encourage you to use this section of the app to suggest your own nerfs or let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear in the passage through the Fade. And please note that we do mean what they have with them in their dream; they can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane.

Humanization

Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.

If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.



CRAU APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Last Canon Point:
Previous Game:
Arrival Point: (At what point in the past game is your character arriving in Thedas?)
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character originally comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

Canon History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

Past Game History

Please provide a link to the main navigation for the game your CRAU character is arriving from, as well as a summary of key points in your character's prior game history, in no more than 500 words. Bullet points are fine. (There's no need to recount the basics of the game setting, we'll get that from the link.) We're less interested in a list of every event, and more interested in a description of key moments that shaped the character into who they are now.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance. Please make clear which aspects of their personality are from canon and which have changed as part of the CRAU. While it's expected that characters will have changed as a result of their experiences in other games, we expect that they will still remain true to the fundamental nature of the canon character, and that any development will logically follow from the events described in your history sections.

Prior CR

Please list 2 to 5 of your character's closest relationships (of any kind--canonmates or cross-canon, platonic or antagonistic or romantic) from their past game and briefly explain what that relationship was and how it influenced the character's development. This section shouldn't exceed 300 words.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive in detail, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

Please note which skills or abilities are from canon and which were developed in your prior game. If your character has superhuman abilities in canon, in their past game, or both, you can choose (1) to keep their canon power set, (2) to keep their game power set, or (3) to lose both. Your character cannot keep both game-granted abilities and canon abilities. If your character's canon abilities were removed in their previous game, you can choose to have them regain them in FR.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it. And while we don't want to hear about saving throws or hit points, we do want a sense of the scale of their abilities, so please do include some ballpark parameters for stuff like how big a thing can they lift, how big a ring of fire can they create, how long can they stay transformed into a spider, etc.

Please make sure to read and comply with the FAQ sections on character abilities.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, please use this section of the app to suggest your own nerfs and let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear or be bricked or altered by their passage through the Fade.

And please note that we really do mean what they have with them in their dream. They can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane. Since your character is arriving from a dream, they may be able to regain canon items, animals, etc. that were not permitted in their previous game.

Humanization

Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.

If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if you write a fresh top-level style starter for the app or link us to existing threads, and we don't care if you prefer brackets or normal punctuation, but at least one must be a log rather than network tags (or their setting-appropriate equivalent). One must take place in the world of Fade Rift, and the other in your previous game. They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.




CANON UPDATES

Once in Thedas, rifters don't return to their home universes unless they are dropped and later reapped by the same person. However, your character may acquire new memories from time after their originally apped canon point while asleep and traveling in the Fade. (If your character is a dwarf, please contact us for alternate options.) Your character will not change physically--no new scars, no overnight aging--but the memories will feel as real as if they've experienced them directly. This option is available to both canon and original rifter characters.

If you would like to use this mechanism to update your character, you can do so by submitting the following form as a comment during the rifter application period.



APPING PREVIOUSLY PLAYED CHARACTERS

We allow reapps of dropped characters by both the previous player and new players. Unless their players make other arrangements, dropped native characters generally fade into the background or are sent away on long-term missions. Dropped native AU characters may be reapped by their previous players with their in-game memories intact or by both previous and new players as a new person entirely, with a clean slate. Dropped rifters will have disappeared mysteriously from Thedas, unless killed off in-game prior to a drop. Previously played rifters may be reapped by their previous players with their in-game memories intact, or by both previous and new players with a clean slate.

Dropped Dragon Age canon characters are a little trickier. For characters who were only briefly present in the game or who were dropped a long time ago, it may be possible to retcon their involvement entirely and allow a new player to start fresh. For characters that were around for a while and may have established CR that other characters can't easily retcon, you can work with other players to determine what to keep and what to discard from character histories, and we can work with new players to allow for (selective) memory loss via an in-game mechanic.

If you plan to app a Dragon Age character, we recommend checking for a tag to see if they've previously been played, then contacting us to let us know if you're interested in a clean slate. If you don't want an entirely clean slate, most players who app previously played DA canon characters make OOC posts after acceptance to ask people to recap their previous CR, if any, and decide what CR to keep or change on a chase by case basis.

apocalypsegrown: (3)

Sylvie Laufeydottir • MCU: 𝕷 ๏ Ҝ 𝖎

[personal profile] apocalypsegrown 2021-11-24 11:55 pm (UTC)(link)
PLAYER

Name: Avi/Sami
Age: 34
Contact: uccelino @ plurk 
Other Characters: None
Interests:  I really like seeing characters develop connections and relationships, and seeing how different characters will adapt, react, fail, and succeed in a different world/scenario than where they were originally written. I like seeing how these things naturally progress over a long form of time (i.e. I'm a sucker for slow burn)
Edited 2021-11-25 21:48 (UTC)
apocalypsegrown: (Variant-e3-017)

Sylvie Laufeydottir • MCU: 𝕷 ๏ Ҝ 𝖎 • (CONTINUED)

[personal profile] apocalypsegrown 2021-11-25 09:53 pm (UTC)(link)
CHARACTER

Name: Sylvie Laufeydottir
Canon/OC: Canon
Canon Point: Post Season 1
Journal: [personal profile] apocalypsegrown
Age: ~1200 years old (time is funky when you're jumping between worlds and apocalypses)

Canon World

Sylvie is from a different universe than the MCU to which we are mostly familiar. Like different actors playing different roles inside the same (forced) plotline, Sylvie was born a frost giant and was adopted into a family on Asgard, which is a world amongst nine strung along the branches of Yggdrasil.  I could fill this block with lots of information on Asgard, but really that's all you need to know for Sylvie, who left this universe when she was still a young child. 
In Sylvie's canon there are many universes all threaded along a forced timeline, where everyone must play out the same plot points with very little variance to maintain the 'sacred timeline'. Imagine a rope that at parts starts to unwind, threads popping out left and right. An organization outside of time and space (the Time Variance Authority) cleans up these branches by pruning them. Pruning them amounts to destroying those now rouge timelines and even universes, sending them to the end of time to be devoured by a beast known as Alioth in order to keep the universes in check. Sylvie's whole universe was removed from existence, and she's been bouncing between a billion worlds and apocalypses in order to take down the TVA and free the universes from it's grip.

History

https://marvelcinematicuniverse.fandom.com/wiki/Sylvie_Laufeydottir
Sylvie was adopted into Odin's family as a baby and named Loki, but unlike her variant she was told she was adopted from the get go. We do not get much info about her life as a young child or her family, but something she does causes the TVA to come and take her, and then destroy her reality.  After being processed through the steps of the TVA, she bites Ravonna Renslayer (when she was still just a hunter) and escapes with a tempad.

From there Sylvie jumps from world to world creating nexus events everywhere she goes. Every person she interacts with is eventually killed and pruned as the TVA chases her all around the timeline and across the universes twined along it. Eventually she figures out that the TVA cannot find her amongst apocalyptic events, and she hides out there for years growing up in the chaos and death of a thousand worlds. Eventually he starts hijacking teams of minutemen and stealing their reset charges as part of her plan to get to the time keepers, in the process figuring out that all of the agents are variants and perfecting her skills at enchantment.

Just as she puts her plan in motion, she is interrupted by a variant of herself that the TVA brought in to locate her. Despite finally setting off her dozens of reset charges all over the timeline to clear her way to the time keepers, she finds herself with Loki trapped on Lamentis-1 at the end of the world instead. Along their travels they go from antagonistic enemies, to mutual understanding, to friends when everything continues to go wrong and the falling planet bears down on them. This connection they forge actually creates a nexus event so big that it is detectable even from within an apocalypse.

They're recaptured by the TVA, take on the Time keepers (they're robots oh no!) Loki gets pruned and as soon as Sylvie realizes that he may be alive, she goes to find him. The best way to do so? Take the risk and essentially commit suicide on the word of someone who had just tricked her. Thankfully it was true and she reunites with Mobius and Loki in the void. She offers Loki a way out (a tempad) but he refuses, and the two of them enchant alioth and make it to the citadel at the end of time.

This is where things go to shit. He Who Remains makes an offer in order to keep his place in the citadel and his billions of variants away; Sylvie and Loki could take over for him. Sylvie does not bite, and too blinded by revenge cannot see any path but killing HWR. When loki gets in the way they fight, argue, then kiss she sends him away to keep him safe. Sylvie kills HWR, realizes he wasn't lying, and finds herself alone with a billion boogeymen now loose (but with every reality now free). 


Personality

Sylvie is best described as a feral cat. Having been on the run for so long, since she was a child, has left her being particularly paranoid, gruff, and lacking trust in most people. She would rather do everything on her own, trusts her own thoughts and opinions and motivations and powers over anyone else's; and to a fault. She has a great capacity to think out complicated plans and put them into action, but also is easily diverted by her anger issues. In the core she is a lost child who is angry at the lot she's been cast, and has focused that fury on the people responsible. This keeps her motivated and rooted. Now that He-Who-Remains is dead and that completion left her with no comfort at all; she's a bit untethered, especially as she discarded everything (including Loki) on her way to that goal.

Sylvie does show a surprising ability to forgive and to give second chances; having both forgiven Mobius for his part in hunting her, and even giving Ramona a chance to work with her (which she immediately betrays).

Sylvie has done much to divest herself from the Loki label, changing her name and appearance. She's from the beginning has cared for others more than her other variants, playing pretend protecting asgard and demanding people help those hurt in the TVA. She thinks enough about others to give a child candy to keep him calm after killing a bunch of minutemen in front of him. She recognizes others pains and emotions.

Despite being so angry and difficult to get through to, she does contain the ability to be funny, to smile and joke and tease. When she deems you as something important she is more touch oriented, placing her hands on Loki without hesitation while he is careful to handle her. She does bite, so that is a valid concern. She wants control in all situations and it's pretty hard for her to give that up. Her life style has given her no opportunity to form long term connections at all, and she struggles with this; showing any kind of real emotion or weakness. She's perfectly comfortable in the 'its the end of the world' scenarios but not in any kind of real connection.

She's been alone for so long letting anyone in is a monumental task. It's telling that her choice when put in a position where Loki changes his position despite promising her that he wouldn't, she sends him somewhere safe instead of killing him for getting in her way. She is capable of love, and wants to be able to trust, but to her the mission always came first. Over everything else. Revenge and following her own truth has gotten her this far, even though it fails her in the end. Even after such a blow as the end of S1, it'll be a struggle for her to try and change from that.

Strengths & Weaknesses

Sylvie is a Loki, which means that had she had actual training many different skills would have been available to her. Since she lost her home as a child she really only has a few. 

Strength/endurance: Sylvie is a Frost Giant charmed to look Asgardian, and both species are extremely physically strong and difficult to kill. Sylvie is a tank, hardened even more by having to live on the edge of survival for the last thousand+ years. 
Telekinesis: Sylvie by the end of the series is shown being able to move things with her magic, though seems to have a lot less control over it than Loki does.
Energy blasts: Sylvie can gather her magic ( seiðr) and focus it into a blast of energy. She seems to have decent control of it not to kill Loki when she hits him with it on small scale enough to knock him back, but also can cause a rather decent crater with it. She's definitely not Goku and cannot punch a hole through a mountain or anything.
Enchanting: While Loki is a shapeshifter at his core, Sylvie is an Enchantress. On her journeys she's perfected the art of Enchantment, the ability to enter someones mind and take over their body. She's good enough that she can actually enter the mind of someone THROUGH the body of her current host. It does seem that Sylvie can only enchant one person at a time, and that there's a time limit to doing so. People who are particularly strong willed are immune to this ability, though even then most can be convinced if she creates a world out of the host's happy memories to contain their consciousness in. 
Fighting skills: Sylvie is well versed at fighting with a sword, but lacks real formal training. She is a street brawler who is hard to pin down and packs a hell of a punch, and is not above biting or fighting dirty. She has no qualms against killing, and will do so without hesitation if she is put in a position where she needs to. She doesn't however kill without reason. If knocking them out does the job that's what she'll do. However her minutemen victims all were killed 1. because they would have killed her and 2. because they could identify her.  She'd be a hard opponent to take on even with her abilities nerfed.
Loki-ness?: It stands to reason that if Loki can learn Sylvie's skills that Sylvie could learn Loki's skills. Having him teach her some abilities would be a lot of fun, though more fun when she struggles with them (shape shifting and other magics) so I dont intend to use any of these as god mods and more just bonding options and fun learning for my character. Her main ability is already pretty damn OP.

Weaknesses:

Sylvie has no social skills. And there's something to be said about living amongst those who were going to die over and over again for a thousand years without a break. No one she's ever spoken to has remembered her, and everyone she speaks to is living the ends of their life. It's a terrifying place for a child to grow up, and has stunted her ability to connect with others. She's quick to anger, quick to burn bridges, quick to distrust. The only person she's been able to rely on her whole life is herself, and up until the last moment of the season, her own moral compass has been rather north pointing. Revenge lined up very well with the truth, until it didn't. 
In Thedas her 'they won't remember me anyway' lifestyle is going to cause her a lot of problems, as consequences aren't something she's had to deal with much. Having to follow the leadership of others will also be a struggle. She's very feral and will need a lot of training and socialization. 

Suggested Nerfs

Strength/endurance:  Being turned human will dramatically reduce her physical strength and endurance, but she's also been living on the knife's edge and constantly having to defend herself. She'll be as physically strong as a very very very fit human woman but no longer can rapidly heal or get back up after being hit by a concussion blast gun.
Telekinesis: Sylvie will be able to bring things to hand eventually and move things that could be moved physically if she was closer. No flipping falling buildings, but tossing a chair or moving a desk would be as difficult as if she had hands on it even if she is moving it from across the room (and always in line of sight).
Energy blasts:  Her first several months in game she wont be able to produce energy blasts, but with practice and exercise she should be able to create strong enough blasts to move people, and damage doors (not walls). 
Enchanting: Enchanting is Sylvie's main magic, and it's gotten her through many scrapes and dangerous situations. For her first few months in Thedas she won't be able to do it at all, any attempt at reaching at that magic just slips through her fingers. with a lot of work and practice and magical muscle building, I would like her to be able to enchant again.
She will no longer be able to enchant others through a current host, and after 15 minutes of enchantment will lose her grip on the person's mind. The threshold of will that prevents her to take over will be reduced (oocly anyone will be able to talk me out of her being able to enchant them one way or another) and it will take her more time to be able to do so once she lays hands on them. 
Fighting skills: No nerfs here really, though adapting to a far less resiliant body will be interesting.
Loki-ness?: Again as described above, nothing in Loki's inventory of abilities that she has not shown in series will be used for much else other than character growth. If she does get a handle on shapeshifting, she won't be able to hold it under much distraction and certainly not in battle. 

Arrival Inventory

Sylvie is going to come in with her cloak, horns, sword, loki's sword, her toy ship and figures from Asgard, some Asgardian treats, and a goat. (just for fun). 

Humanization

Sylvie will be demoted to a regular human being. Frost Giants and Agardians are both very damage resistant and live for thousands of years; they also heal very fast and have a resistance to the elements. These abilities will be nerfed. 

Fit

I've always found putting characters in worlds where they would struggle for one reason or another interesting. For Sylvie, making her actually get involved and care for people that she's trapped with (and she does? In canon, but in a limited outsider's sense. She's always been able to leave, and that wont be an option here) as well as the world she's now in will be fun. Making her settle down roots, deal with consequences, not be the outside all the drama and not care will be fun. Interpersonal relationships have never been something she's had any experience with, and she'll have to learn to deal and work with others in Fade Rift.  I really love the fantasy setting, and even though i'm not Dragon Age knowledgeable, it'll be fun to learn along with Sylvie. 

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